add TestAddAttachmentFromGround() regression test
parent
cf3ffe5bb4
commit
b9ec625dbf
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@ -563,7 +563,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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// the client/server crashes rather than logging out normally, the attachment's scripts will resume
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// without state on relog. Arguably, this is what we want anyway.
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string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(grp, false);
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InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
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item = m_scene.InventoryService.GetItem(item);
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@ -81,7 +81,37 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
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}
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[Test]
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public void TestAddAttachment()
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public void TestAddAttachmentFromGround()
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{
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TestHelpers.InMethod();
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// log4net.Config.XmlConfigurator.Configure();
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UUID userId = TestHelpers.ParseTail(0x1);
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string attName = "att";
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UserAccountHelpers.CreateUserWithInventory(scene, userId);
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ScenePresence presence = SceneHelpers.AddScenePresence(scene, userId);
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SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, attName).ParentGroup;
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m_attMod.AttachObject(presence.ControllingClient, so, (uint)AttachmentPoint.Chest, false);
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SceneObjectGroup attSo = scene.GetSceneObjectGroup(so.UUID);
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Assert.That(attSo.IsAttachment);
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// Check status on scene presence
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Assert.That(presence.HasAttachments(), Is.True);
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List<SceneObjectGroup> attachments = presence.Attachments;
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Assert.That(attachments.Count, Is.EqualTo(1));
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Assert.That(attachments[0].Name, Is.EqualTo(attName));
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Assert.That(attachments[0].GetAttachmentPoint(), Is.EqualTo((byte)AttachmentPoint.Chest));
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// Check item status
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Assert.That(presence.Appearance.GetAttachpoint(
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attSo.GetFromItemID()), Is.EqualTo((int)AttachmentPoint.Chest));
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}
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[Test]
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public void TestAddAttachmentFromInventory()
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{
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TestHelpers.InMethod();
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// log4net.Config.XmlConfigurator.Configure();
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