* Don't abort (and keep failing) the update if one Entity gives us an exception when we try to update it

* This doesn't remove bug 757, but does largely remove the worst consequences
0.6.0-stable
Justin Clarke Casey 2008-03-12 18:11:08 +00:00
parent c310f2ab24
commit b9ef6ed047
2 changed files with 44 additions and 31 deletions

View File

@ -217,14 +217,27 @@ namespace OpenSim.Region.Environment.Scenes
}
}
/// <summary>
/// Process all pending updates
/// </summary>
internal void ProcessUpdates()
{
lock (m_updateList)
{
for (int i = 0; i < m_updateList.Count; i++)
{
EntityBase entity = m_updateList[i];
// Don't abort the whole update if one entity happens to give us an exception.
try
{
m_updateList[i].Update();
}
catch (Exception e)
{
m_log.ErrorFormat("[INNERSCENE]: Failed to update {0}, {1} - {2}", entity.Name, entity.m_uuid, e);
}
}
m_updateList.Clear();
}
}

View File

@ -1288,7 +1288,7 @@ namespace OpenSim.Region.Environment.Scenes
if (m_restorePresences.ContainsKey(client.AgentId))
{
m_log.Info("REGION Restore Scene Presence");
m_log.Info("[REGION]: Restore Scene Presence");
presence = m_restorePresences[client.AgentId];
m_restorePresences.Remove(client.AgentId);
@ -1304,7 +1304,7 @@ namespace OpenSim.Region.Environment.Scenes
}
else
{
m_log.Info("REGION Add New Scene Presence");
m_log.Info("[REGION]: Add New Scene Presence");
m_estateManager.sendRegionHandshake(client);