refactor: move client invoked AttachObject from SceneGraph to AttachmentsModule
parent
19b4770fe7
commit
b9f5cd75bc
|
@ -67,6 +67,36 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
||||||
get { return false; }
|
get { return false; }
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void AttachObject(IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, Quaternion rot, bool silent)
|
||||||
|
{
|
||||||
|
m_log.Debug("[ATTACHMENTS MODULE]: Invoking AttachObject");
|
||||||
|
|
||||||
|
// If we can't take it, we can't attach it!
|
||||||
|
SceneObjectPart part = m_scene.GetSceneObjectPart(objectLocalID);
|
||||||
|
if (part == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (!m_scene.Permissions.CanTakeObject(part.UUID, remoteClient.AgentId))
|
||||||
|
return;
|
||||||
|
|
||||||
|
// Calls attach with a Zero position
|
||||||
|
if (AttachObject(remoteClient, objectLocalID, AttachmentPt, rot, Vector3.Zero, false))
|
||||||
|
{
|
||||||
|
m_scene.EventManager.TriggerOnAttach(objectLocalID, part.ParentGroup.GetFromItemID(), remoteClient.AgentId);
|
||||||
|
|
||||||
|
// Save avatar attachment information
|
||||||
|
ScenePresence presence;
|
||||||
|
if (m_scene.AvatarFactory != null && m_scene.TryGetAvatar(remoteClient.AgentId, out presence))
|
||||||
|
{
|
||||||
|
m_log.Info(
|
||||||
|
"[ATTACHMENTS MODULE]: Saving avatar attachment. AgentID: " + remoteClient.AgentId
|
||||||
|
+ ", AttachmentPoint: " + AttachmentPt);
|
||||||
|
|
||||||
|
m_scene.AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public bool AttachObject(
|
public bool AttachObject(
|
||||||
IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, Quaternion rot, Vector3 attachPos, bool silent)
|
IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, Quaternion rot, Vector3 attachPos, bool silent)
|
||||||
{
|
{
|
||||||
|
@ -143,7 +173,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
||||||
SceneObjectGroup att, IClientAPI remoteClient, UUID itemID, uint AttachmentPt)
|
SceneObjectGroup att, IClientAPI remoteClient, UUID itemID, uint AttachmentPt)
|
||||||
{
|
{
|
||||||
m_log.DebugFormat(
|
m_log.DebugFormat(
|
||||||
"[ATTACHMENTS MODULEY]: Updating inventory of {0} to show attachment of {1} (item ID {2})",
|
"[ATTACHMENTS MODULE]: Updating inventory of {0} to show attachment of {1} (item ID {2})",
|
||||||
remoteClient.Name, att.Name, itemID);
|
remoteClient.Name, att.Name, itemID);
|
||||||
|
|
||||||
if (!att.IsDeleted)
|
if (!att.IsDeleted)
|
||||||
|
|
|
@ -34,6 +34,17 @@ namespace OpenSim.Region.Framework.Interfaces
|
||||||
{
|
{
|
||||||
public interface IAttachmentsModule
|
public interface IAttachmentsModule
|
||||||
{
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Attach an object to an avatar from the world.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="controllingClient"></param>
|
||||||
|
/// <param name="localID"></param>
|
||||||
|
/// <param name="attachPoint"></param>
|
||||||
|
/// <param name="rot"></param>
|
||||||
|
/// <param name="silent"></param>
|
||||||
|
void AttachObject(
|
||||||
|
IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, Quaternion rot, bool silent);
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Attach an object to an avatar.
|
/// Attach an object to an avatar.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
@ -41,11 +52,11 @@ namespace OpenSim.Region.Framework.Interfaces
|
||||||
/// <param name="localID"></param>
|
/// <param name="localID"></param>
|
||||||
/// <param name="attachPoint"></param>
|
/// <param name="attachPoint"></param>
|
||||||
/// <param name="rot"></param>
|
/// <param name="rot"></param>
|
||||||
/// <param name="pos"></param>
|
/// <param name="attachPos"></param>
|
||||||
/// <param name="silent"></param>
|
/// <param name="silent"></param>
|
||||||
/// <returns>true if the object was successfully attached, false otherwise</returns>
|
/// <returns>true if the object was successfully attached, false otherwise</returns>
|
||||||
bool AttachObject(
|
bool AttachObject(
|
||||||
IClientAPI controllingClient, uint localID, uint attachPoint, Quaternion rot, Vector3 pos, bool silent);
|
IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, Quaternion rot, Vector3 attachPos, bool silent);
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Update the user inventory to the attachment of an item
|
/// Update the user inventory to the attachment of an item
|
||||||
|
|
|
@ -2645,11 +2645,13 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
{
|
{
|
||||||
client.OnRezSingleAttachmentFromInv += RezSingleAttachment;
|
client.OnRezSingleAttachmentFromInv += RezSingleAttachment;
|
||||||
client.OnRezMultipleAttachmentsFromInv += RezMultipleAttachments;
|
client.OnRezMultipleAttachmentsFromInv += RezMultipleAttachments;
|
||||||
client.OnObjectAttach += m_sceneGraph.AttachObject;
|
|
||||||
client.OnObjectDetach += m_sceneGraph.DetachObject;
|
client.OnObjectDetach += m_sceneGraph.DetachObject;
|
||||||
|
|
||||||
if (AttachmentsModule != null)
|
if (AttachmentsModule != null)
|
||||||
|
{
|
||||||
|
client.OnObjectAttach += AttachmentsModule.AttachObject;
|
||||||
client.OnDetachAttachmentIntoInv += AttachmentsModule.ShowDetachInUserInventory;
|
client.OnDetachAttachmentIntoInv += AttachmentsModule.ShowDetachInUserInventory;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public virtual void SubscribeToClientTeleportEvents(IClientAPI client)
|
public virtual void SubscribeToClientTeleportEvents(IClientAPI client)
|
||||||
|
@ -2774,7 +2776,6 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
client.OnRezObject -= RezObject;
|
client.OnRezObject -= RezObject;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
public virtual void UnSubscribeToClientInventoryEvents(IClientAPI client)
|
public virtual void UnSubscribeToClientInventoryEvents(IClientAPI client)
|
||||||
{
|
{
|
||||||
client.OnCreateNewInventoryItem -= CreateNewInventoryItem;
|
client.OnCreateNewInventoryItem -= CreateNewInventoryItem;
|
||||||
|
@ -2800,11 +2801,13 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
{
|
{
|
||||||
client.OnRezMultipleAttachmentsFromInv -= RezMultipleAttachments;
|
client.OnRezMultipleAttachmentsFromInv -= RezMultipleAttachments;
|
||||||
client.OnRezSingleAttachmentFromInv -= RezSingleAttachment;
|
client.OnRezSingleAttachmentFromInv -= RezSingleAttachment;
|
||||||
client.OnObjectAttach -= m_sceneGraph.AttachObject;
|
|
||||||
client.OnObjectDetach -= m_sceneGraph.DetachObject;
|
client.OnObjectDetach -= m_sceneGraph.DetachObject;
|
||||||
|
|
||||||
if (AttachmentsModule != null)
|
if (AttachmentsModule != null)
|
||||||
|
{
|
||||||
|
client.OnObjectAttach -= AttachmentsModule.AttachObject;
|
||||||
client.OnDetachAttachmentIntoInv -= AttachmentsModule.ShowDetachInUserInventory;
|
client.OnDetachAttachmentIntoInv -= AttachmentsModule.ShowDetachInUserInventory;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public virtual void UnSubscribeToClientTeleportEvents(IClientAPI client)
|
public virtual void UnSubscribeToClientTeleportEvents(IClientAPI client)
|
||||||
|
|
|
@ -486,41 +486,6 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Event Handling routine for Attach Object
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="remoteClient"></param>
|
|
||||||
/// <param name="objectLocalID"></param>
|
|
||||||
/// <param name="AttachmentPt"></param>
|
|
||||||
/// <param name="rot"></param>
|
|
||||||
protected internal void AttachObject(IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, Quaternion rot, bool silent)
|
|
||||||
{
|
|
||||||
// If we can't take it, we can't attach it!
|
|
||||||
SceneObjectPart part = m_parentScene.GetSceneObjectPart(objectLocalID);
|
|
||||||
if (part == null)
|
|
||||||
return;
|
|
||||||
|
|
||||||
if (!m_parentScene.Permissions.CanTakeObject(part.UUID, remoteClient.AgentId))
|
|
||||||
return;
|
|
||||||
|
|
||||||
// Calls attach with a Zero position
|
|
||||||
if (m_parentScene.AttachmentsModule.AttachObject(remoteClient, objectLocalID, AttachmentPt, rot, Vector3.Zero, false))
|
|
||||||
{
|
|
||||||
m_parentScene.SendAttachEvent(objectLocalID, part.ParentGroup.GetFromItemID(), remoteClient.AgentId);
|
|
||||||
|
|
||||||
// Save avatar attachment information
|
|
||||||
ScenePresence presence;
|
|
||||||
if (m_parentScene.AvatarFactory != null && m_parentScene.TryGetAvatar(remoteClient.AgentId, out presence))
|
|
||||||
{
|
|
||||||
m_log.Info(
|
|
||||||
"[SCENE]: Saving avatar attachment. AgentID: " + remoteClient.AgentId
|
|
||||||
+ ", AttachmentPoint: " + AttachmentPt);
|
|
||||||
|
|
||||||
m_parentScene.AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Rez an attachment
|
/// Rez an attachment
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
|
Loading…
Reference in New Issue