refactor: move client invoked AttachObject from SceneGraph to AttachmentsModule
parent
19b4770fe7
commit
b9f5cd75bc
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@ -67,6 +67,36 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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get { return false; }
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}
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public void AttachObject(IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, Quaternion rot, bool silent)
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{
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m_log.Debug("[ATTACHMENTS MODULE]: Invoking AttachObject");
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// If we can't take it, we can't attach it!
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SceneObjectPart part = m_scene.GetSceneObjectPart(objectLocalID);
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if (part == null)
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return;
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if (!m_scene.Permissions.CanTakeObject(part.UUID, remoteClient.AgentId))
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return;
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// Calls attach with a Zero position
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if (AttachObject(remoteClient, objectLocalID, AttachmentPt, rot, Vector3.Zero, false))
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{
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m_scene.EventManager.TriggerOnAttach(objectLocalID, part.ParentGroup.GetFromItemID(), remoteClient.AgentId);
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// Save avatar attachment information
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ScenePresence presence;
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if (m_scene.AvatarFactory != null && m_scene.TryGetAvatar(remoteClient.AgentId, out presence))
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{
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m_log.Info(
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"[ATTACHMENTS MODULE]: Saving avatar attachment. AgentID: " + remoteClient.AgentId
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+ ", AttachmentPoint: " + AttachmentPt);
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m_scene.AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance);
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}
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}
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}
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public bool AttachObject(
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IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, Quaternion rot, Vector3 attachPos, bool silent)
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{
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@ -143,7 +173,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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SceneObjectGroup att, IClientAPI remoteClient, UUID itemID, uint AttachmentPt)
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{
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m_log.DebugFormat(
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"[ATTACHMENTS MODULEY]: Updating inventory of {0} to show attachment of {1} (item ID {2})",
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"[ATTACHMENTS MODULE]: Updating inventory of {0} to show attachment of {1} (item ID {2})",
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remoteClient.Name, att.Name, itemID);
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if (!att.IsDeleted)
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@ -34,6 +34,17 @@ namespace OpenSim.Region.Framework.Interfaces
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{
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public interface IAttachmentsModule
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{
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/// <summary>
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/// Attach an object to an avatar from the world.
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/// </summary>
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/// <param name="controllingClient"></param>
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/// <param name="localID"></param>
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/// <param name="attachPoint"></param>
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/// <param name="rot"></param>
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/// <param name="silent"></param>
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void AttachObject(
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IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, Quaternion rot, bool silent);
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/// <summary>
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/// Attach an object to an avatar.
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/// </summary>
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@ -41,11 +52,11 @@ namespace OpenSim.Region.Framework.Interfaces
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/// <param name="localID"></param>
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/// <param name="attachPoint"></param>
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/// <param name="rot"></param>
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/// <param name="pos"></param>
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/// <param name="attachPos"></param>
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/// <param name="silent"></param>
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/// <returns>true if the object was successfully attached, false otherwise</returns>
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bool AttachObject(
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IClientAPI controllingClient, uint localID, uint attachPoint, Quaternion rot, Vector3 pos, bool silent);
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IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, Quaternion rot, Vector3 attachPos, bool silent);
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/// <summary>
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/// Update the user inventory to the attachment of an item
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@ -2645,12 +2645,14 @@ namespace OpenSim.Region.Framework.Scenes
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{
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client.OnRezSingleAttachmentFromInv += RezSingleAttachment;
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client.OnRezMultipleAttachmentsFromInv += RezMultipleAttachments;
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client.OnObjectAttach += m_sceneGraph.AttachObject;
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client.OnObjectDetach += m_sceneGraph.DetachObject;
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if (AttachmentsModule != null)
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{
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client.OnObjectAttach += AttachmentsModule.AttachObject;
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client.OnDetachAttachmentIntoInv += AttachmentsModule.ShowDetachInUserInventory;
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}
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}
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public virtual void SubscribeToClientTeleportEvents(IClientAPI client)
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{
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@ -2774,7 +2776,6 @@ namespace OpenSim.Region.Framework.Scenes
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client.OnRezObject -= RezObject;
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}
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public virtual void UnSubscribeToClientInventoryEvents(IClientAPI client)
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{
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client.OnCreateNewInventoryItem -= CreateNewInventoryItem;
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@ -2800,12 +2801,14 @@ namespace OpenSim.Region.Framework.Scenes
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{
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client.OnRezMultipleAttachmentsFromInv -= RezMultipleAttachments;
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client.OnRezSingleAttachmentFromInv -= RezSingleAttachment;
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client.OnObjectAttach -= m_sceneGraph.AttachObject;
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client.OnObjectDetach -= m_sceneGraph.DetachObject;
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if (AttachmentsModule != null)
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{
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client.OnObjectAttach -= AttachmentsModule.AttachObject;
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client.OnDetachAttachmentIntoInv -= AttachmentsModule.ShowDetachInUserInventory;
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}
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}
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public virtual void UnSubscribeToClientTeleportEvents(IClientAPI client)
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{
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@ -486,41 +486,6 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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/// <summary>
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/// Event Handling routine for Attach Object
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/// </summary>
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/// <param name="remoteClient"></param>
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/// <param name="objectLocalID"></param>
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/// <param name="AttachmentPt"></param>
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/// <param name="rot"></param>
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protected internal void AttachObject(IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, Quaternion rot, bool silent)
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{
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// If we can't take it, we can't attach it!
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SceneObjectPart part = m_parentScene.GetSceneObjectPart(objectLocalID);
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if (part == null)
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return;
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if (!m_parentScene.Permissions.CanTakeObject(part.UUID, remoteClient.AgentId))
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return;
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// Calls attach with a Zero position
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if (m_parentScene.AttachmentsModule.AttachObject(remoteClient, objectLocalID, AttachmentPt, rot, Vector3.Zero, false))
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{
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m_parentScene.SendAttachEvent(objectLocalID, part.ParentGroup.GetFromItemID(), remoteClient.AgentId);
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// Save avatar attachment information
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ScenePresence presence;
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if (m_parentScene.AvatarFactory != null && m_parentScene.TryGetAvatar(remoteClient.AgentId, out presence))
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{
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m_log.Info(
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"[SCENE]: Saving avatar attachment. AgentID: " + remoteClient.AgentId
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+ ", AttachmentPoint: " + AttachmentPt);
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m_parentScene.AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance);
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}
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}
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}
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/// <summary>
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/// Rez an attachment
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/// </summary>
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