diff --git a/OpenSim/Data/Migration.cs b/OpenSim/Data/Migration.cs
index 2895a71581..d60647015f 100644
--- a/OpenSim/Data/Migration.cs
+++ b/OpenSim/Data/Migration.cs
@@ -138,12 +138,12 @@ namespace OpenSim.Data
///
/// Array of strings, one-per-batch (often just one)
protected virtual void ExecuteScript(DbConnection conn, string[] script)
- {
+ {
using (DbCommand cmd = conn.CreateCommand())
{
cmd.CommandTimeout = 0;
foreach (string sql in script)
- {
+ {
cmd.CommandText = sql;
try
{
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
index 28c50abbca..457e0bbe70 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
@@ -307,7 +307,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
///
///
///
- ///
+ ///
protected UUID ShowAttachInUserInventory(
SceneObjectGroup att, IClientAPI remoteClient, UUID itemID, uint AttachmentPt)
{
diff --git a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
index 7a21d5e6b2..b3f0a2516a 100644
--- a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
@@ -318,12 +318,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
UserAccount account = m_Scenes[0].UserAccountService.GetUserAccount(client.Scene.RegionInfo.ScopeID, fromAgentID);
- PresenceInfo presence = null;
- PresenceInfo[] presences = PresenceService.GetAgents(new string[] { fid });
- if (presences != null && presences.Length > 0)
- presence = presences[0];
- if (presence != null)
- im.offline = 0;
+ PresenceInfo presence = null;
+ PresenceInfo[] presences = PresenceService.GetAgents(new string[] { fid });
+ if (presences != null && presences.Length > 0)
+ presence = presences[0];
+ if (presence != null)
+ im.offline = 0;
im.fromAgentID = fromAgentID.Guid;
im.fromAgentName = account.FirstName + " " + account.LastName;
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index a8e76e3d6c..8140d42bce 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -2763,7 +2763,7 @@ namespace OpenSim.Region.Framework.Scenes
UUID = UUID.Random();
LinkNum = linkNum;
LocalId = 0;
- Inventory.ResetInventoryIDs();
+ Inventory.ResetInventoryIDs();
}
///
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index a4533fa6be..13d99643bf 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -1523,7 +1523,7 @@ namespace OpenSim.Region.Framework.Scenes
}
// If the agent update does move the avatar, then calculate the force ready for the velocity update,
- // which occurs later in the main scene loop
+ // which occurs later in the main scene loop
if (update_movementflag || (update_rotation && DCFlagKeyPressed))
{
// m_log.DebugFormat("{0} {1}", update_movementflag, (update_rotation && DCFlagKeyPressed));
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs
index e6ff0c0561..5616a4e9d6 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs
@@ -210,7 +210,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
= new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero)
{ Name = childPartName, UUID = childPartUuid };
- SceneObjectGroup sog = new SceneObjectGroup(rootPart);
+ SceneObjectGroup sog = new SceneObjectGroup(rootPart);
sog.AddPart(linkPart);
Assert.That(sog.UUID, Is.EqualTo(rootPartUuid));
@@ -221,7 +221,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
sog.UUID = newRootPartUuid;
Assert.That(sog.UUID, Is.EqualTo(newRootPartUuid));
- Assert.That(sog.RootPart.UUID, Is.EqualTo(newRootPartUuid));
+ Assert.That(sog.RootPart.UUID, Is.EqualTo(newRootPartUuid));
Assert.That(sog.Parts.Length, Is.EqualTo(2));
}
}
diff --git a/OpenSim/Region/OptionalModules/World/MoneyModule/SampleMoneyModule.cs b/OpenSim/Region/OptionalModules/World/MoneyModule/SampleMoneyModule.cs
index e42dbf21f6..7e1b5acb7b 100644
--- a/OpenSim/Region/OptionalModules/World/MoneyModule/SampleMoneyModule.cs
+++ b/OpenSim/Region/OptionalModules/World/MoneyModule/SampleMoneyModule.cs
@@ -812,7 +812,7 @@ namespace OpenSim.Region.OptionalModules.World.MoneyModule
// gets the object data. If the data sent by the client doesn't match the object, the viewer probably has an
// old idea of what the object properties are. Viewer developer Hazim informed us that the base module
// didn't check the client sent data against the object do any. Since the base modules are the
- // 'crowning glory' examples of good practice..
+ // 'crowning glory' examples of good practice..
// Validate that the object exists in the scene the user is in
SceneObjectPart part = s.GetSceneObjectPart(localID);
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
index c37c9bd131..c91658e946 100644
--- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
+++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
@@ -188,7 +188,7 @@ namespace OpenSim.Region.Physics.OdePlugin
public OdePrim(String primName, OdeScene parent_scene, Vector3 pos, Vector3 size,
Quaternion rotation, IMesh mesh, PrimitiveBaseShape pbs, bool pisPhysical, CollisionLocker dode)
{
- Name = primName;
+ Name = primName;
m_vehicle = new ODEDynamics();
//gc = GCHandle.Alloc(prim_geom, GCHandleType.Pinned);
ode = dode;
@@ -620,7 +620,7 @@ namespace OpenSim.Region.Physics.OdePlugin
volume *= (1.0f - hollowVolume);
}
}
- break;
+ break;
default:
break;
@@ -658,7 +658,7 @@ namespace OpenSim.Region.Physics.OdePlugin
taperY = _pbs.PathTaperY * 0.01f;
if (taperY < 0.0f)
- taperY = -taperY;
+ taperY = -taperY;
taperY1 = 1.0f - taperY;
}
@@ -1059,7 +1059,7 @@ namespace OpenSim.Region.Physics.OdePlugin
}
foreach (OdePrim prm in childrenPrim)
- {
+ {
prm.m_collisionCategories |= CollisionCategories.Body;
prm.m_collisionFlags |= (CollisionCategories.Land | CollisionCategories.Wind);
diff --git a/OpenSim/Server/Base/ServicesServerBase.cs b/OpenSim/Server/Base/ServicesServerBase.cs
index 18f0f24a47..2652ff2869 100644
--- a/OpenSim/Server/Base/ServicesServerBase.cs
+++ b/OpenSim/Server/Base/ServicesServerBase.cs
@@ -176,7 +176,7 @@ namespace OpenSim.Server.Base
OpenSimAppender consoleAppender = null;
FileAppender fileAppender = null;
- if ( logConfig != null )
+ if (logConfig != null)
{
FileInfo cfg = new FileInfo(logConfig);
XmlConfigurator.Configure(cfg);
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example
index 2b78014968..1625de0de7 100644
--- a/bin/OpenSim.ini.example
+++ b/bin/OpenSim.ini.example
@@ -364,7 +364,7 @@
;; Path to default appearance XML file that specifies the look of the
;; default avatars
- ; default_appearance = default_appearance.xml
+ ; default_appearance = default_appearance.xml
[Wind]
;# {enabled} {} {Enable wind module?} {true false} true
@@ -510,7 +510,7 @@
;# {AllowOSFunctions} {Enabled:true} {Allow OSFunctions? (DANGEROUS!)} {true false} false
;; Allow the use of os* functions (some are dangerous)
; AllowOSFunctions = false
-
+
;# {AllowLightShareFunctions} {Enabled:true [LightShare]enable_windlight:true} {Allow LightShare functions?} {true false} true
; Allow the user of LightShare functions
; AllowLightShareFunctions = false
@@ -633,7 +633,7 @@
;; Service connectors to the Groups Service. Select one depending on
;; whether you're using a Flotsam XmlRpc backend or a SimianGrid backend
-
+
;# {ServicesConnectorModule} {Module:GroupsModule} {Service connector to use for groups?} {XmlRpcGroupsServicesConnector SimianGroupsServicesConnector} XmlRpcGroupsServicesConnector
;; The service connector to use for the GroupsModule
; ServicesConnectorModule = SimianGroupsServicesConnector
@@ -644,7 +644,7 @@
;# {NoticesEnabled} {Module:GroupsModule} {Enable group notices?} {true false} true
;; Enable Group Notices
- ; NoticesEnabled = true
+ ; NoticesEnabled = true
;; This makes the Groups modules very chatty on the console.
; DebugEnabled = false
@@ -652,12 +652,12 @@
;; Specify which messaging module to use for groups messaging and if it's
;; enabled
; MessagingModule = GroupsMessagingModule
- ; MessagingEnabled = true
+ ; MessagingEnabled = true
;; XmlRpc Security settings. These must match those set on your backend
;; groups service.
- ; XmlRpcServiceReadKey = 1234
- ; XmlRpcServiceWriteKey = 1234
+ ; XmlRpcServiceReadKey = 1234
+ ; XmlRpcServiceWriteKey = 1234
[InterestManagement]
;# {UpdatePrioritizationScheme} {} {Update prioritization scheme?} {BestAvatarResponsiveness Time Distance SimpleAngularDistance FrontBack} BestAvatarResponsiveness
diff --git a/bin/config-include/CenomeCache.ini.example b/bin/config-include/CenomeCache.ini.example
index c7c901b125..8ef4e03bdc 100644
--- a/bin/config-include/CenomeCache.ini.example
+++ b/bin/config-include/CenomeCache.ini.example
@@ -2,12 +2,12 @@
;;
;; Options for CenmoeAssetCache
;;
-
+
; 256 MB (default: 134217728)
MaxSize = 268435456
-
+
; How many assets it is possible to store cache (default: 4096)
MaxCount = 16384
-
+
; Expiration time - 1 hour (default: 30 minutes)
ExpirationTime = 60
diff --git a/bin/config-include/FlotsamCache.ini.example b/bin/config-include/FlotsamCache.ini.example
index b50d7ec946..026dee718d 100644
--- a/bin/config-include/FlotsamCache.ini.example
+++ b/bin/config-include/FlotsamCache.ini.example
@@ -2,7 +2,7 @@
;;
;; Options for FlotsamAssetCache
;;
-
+
; cache directory can be shared by multiple instances
CacheDirectory = ./assetcache
; Other examples:
@@ -34,9 +34,9 @@
; How often {in hours} should the disk be checked for expired filed
; Specify 0 to disable expiration checking
FileCleanupTimer = .166 ;roughly every 10 minutes
-
- ; If WAIT_ON_INPROGRESS_REQUESTS has been defined then this specifies how
- ; long (in miliseconds) to block a request thread while trying to complete
+
+ ; If WAIT_ON_INPROGRESS_REQUESTS has been defined then this specifies how
+ ; long (in miliseconds) to block a request thread while trying to complete
; an existing write to disk.
; WaitOnInprogressTimeout = 3000
@@ -50,10 +50,10 @@
; Warning level for cache directory size
;CacheWarnAt = 30000
-
- ; Perform a deep scan of all assets within all regions, looking for all assets
- ; present or referenced. Mark all assets found that are already present in the
- ; cache, and request all assets that are found that are not already cached (this
- ; will cause those assets to be cached)
- ;
- ; DeepScanBeforePurge = false
+
+ ; Perform a deep scan of all assets within all regions, looking for all assets
+ ; present or referenced. Mark all assets found that are already present in the
+ ; cache, and request all assets that are found that are not already cached (this
+ ; will cause those assets to be cached)
+ ;
+ ; DeepScanBeforePurge = false
diff --git a/bin/config-include/GridCommon.ini.example b/bin/config-include/GridCommon.ini.example
index 3ab11b8f5b..cb771b8d52 100644
--- a/bin/config-include/GridCommon.ini.example
+++ b/bin/config-include/GridCommon.ini.example
@@ -11,8 +11,8 @@
; for more details
;Include-Storage = "config-include/storage/SQLiteLegacyStandalone.ini";
- ; MySql
- ; Uncomment these lines if you want to use mysql storage
+ ; MySql
+ ; Uncomment these lines if you want to use mysql storage
; Change the connection string to your db details
;StorageProvider = "OpenSim.Data.MySQL.dll"
;ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=***;"
@@ -81,18 +81,18 @@
[Modules]
;; Choose 0 or 1 cache modules, and the corresponding config file, if it exists.
;; Copy the config .example file into your own .ini file and change configs there
-
+
AssetCaching = "FlotsamAssetCache"
Include-FlotsamCache = "config-include/FlotsamCache.ini"
;AssetCaching = "CenomeMemoryAssetCache"
;Include-CenomeCache = "config-include/CenomeCache.ini"
-
+
;AssetCaching = "GlynnTuckerAssetCache"
;; Optionally, the port for the LLProxyLoginModule module can be changed
-
+
;Setup_LLProxyLoginModule = "9090/"
;; Authorization is not on by default, as it depends on external php
- ;AuthorizationServices = "RemoteAuthorizationServicesConnector"
+ ;AuthorizationServices = "RemoteAuthorizationServicesConnector"
diff --git a/bin/config-include/Standalone.ini b/bin/config-include/Standalone.ini
index d74b50ef76..6355d09041 100644
--- a/bin/config-include/Standalone.ini
+++ b/bin/config-include/Standalone.ini
@@ -17,10 +17,10 @@
AvatarServices = "LocalAvatarServicesConnector"
EntityTransferModule = "BasicEntityTransferModule"
InventoryAccessModule = "BasicInventoryAccessModule"
-
- LibraryModule = true
- LLLoginServiceInConnector = true
- GridInfoServiceInConnector = true
+
+ LibraryModule = true
+ LLLoginServiceInConnector = true
+ GridInfoServiceInConnector = true
[SimulationDataStore]
LocalServiceModule = "OpenSim.Services.Connectors.dll:SimulationDataService"
@@ -35,9 +35,9 @@
LocalServiceModule = "OpenSim.Services.InventoryService.dll:XInventoryService"
[LibraryService]
- LocalServiceModule = "OpenSim.Services.InventoryService.dll:LibraryService"
- LibraryName = "OpenSim Library"
- DefaultLibrary = "./inventory/Libraries.xml"
+ LocalServiceModule = "OpenSim.Services.InventoryService.dll:LibraryService"
+ LibraryName = "OpenSim Library"
+ DefaultLibrary = "./inventory/Libraries.xml"
[AvatarService]
LocalServiceModule = "OpenSim.Services.AvatarService.dll:AvatarService"
@@ -78,7 +78,7 @@
[LoginService]
LocalServiceModule = "OpenSim.Services.LLLoginService.dll:LLLoginService"
UserAccountService = "OpenSim.Services.UserAccountService.dll:UserAccountService"
- GridUserService = "OpenSim.Services.UserAccountService.dll:GridUserService"
+ GridUserService = "OpenSim.Services.UserAccountService.dll:GridUserService"
AuthenticationService = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
InventoryService = "OpenSim.Services.InventoryService.dll:XInventoryService"
PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService"
@@ -88,7 +88,6 @@
WelcomeMessage = "Welcome, Avatar!"
-
;; This should always be the very last thing on this file
[Includes]
Include-Common = "config-include/StandaloneCommon.ini"
diff --git a/bin/config-include/StandaloneCommon.ini.example b/bin/config-include/StandaloneCommon.ini.example
index a81039383d..2f021d52cd 100644
--- a/bin/config-include/StandaloneCommon.ini.example
+++ b/bin/config-include/StandaloneCommon.ini.example
@@ -13,8 +13,8 @@
; for more details
;Include-Storage = "config-include/storage/SQLiteLegacyStandalone.ini";
- ; MySql
- ; Uncomment these lines if you want to use mysql storage
+ ; MySql
+ ; Uncomment these lines if you want to use mysql storage
; Change the connection string to your db details
;StorageProvider = "OpenSim.Data.MySQL.dll"
;ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=***;Old Guids=true;"
@@ -28,9 +28,9 @@
[Modules]
;; Choose 0 or 1 cache modules, and the corresponding config file, if it exists.
;; Copy the config .example file into your own .ini file and change configs there
-
+
;AssetCaching = "GlynnTuckerAssetCache"
-
+
;AssetCaching = "FlotsamAssetCache"
;Include-FlotsamCache = "config-include/FlotsamCache.ini"
@@ -41,7 +41,7 @@
;FreeswitchServiceInConnector = True
;; Authorization is not on by default, as it depends on external php
- ;AuthorizationServices = "LocalAuthorizationServicesConnector"
+ ;AuthorizationServices = "LocalAuthorizationServicesConnector"
[FreeswitchService]
;; Configuration for the freeswitch service goes here
@@ -49,11 +49,11 @@
[GridService]
;; For in-memory region storage (default)
- StorageProvider = "OpenSim.Data.Null.dll:NullRegionData"
+ StorageProvider = "OpenSim.Data.Null.dll:NullRegionData"
;;--- For MySql region storage (alternative)
- ;StorageProvider = "OpenSim.Data.MySQL.dll:MySqlRegionData"
+ ;StorageProvider = "OpenSim.Data.MySQL.dll:MySqlRegionData"
- ; If HG, do you want this check on the distance to be performed?
+ ; If HG, do you want this check on the distance to be performed?
; Check4096 = "False"
;; Next, we can specify properties of regions, including default and fallback regions
@@ -65,7 +65,7 @@
[LibraryModule]
; Set this if you want to change the name of the OpenSim Library
;LibraryName = "My World's Library"
-
+
[LoginService]
WelcomeMessage = "Welcome, Avatar!"
@@ -77,9 +77,9 @@
[GatekeeperService]
ExternalName = "http://127.0.0.1:9000"
- ; Does this grid allow incoming links to any region in it?
- ; If false, HG TPs happen only to the Default regions specified in [GridService] section
- AllowTeleportsToAnyRegion = true
+ ; Does this grid allow incoming links to any region in it?
+ ; If false, HG TPs happen only to the Default regions specified in [GridService] section
+ AllowTeleportsToAnyRegion = true
[GridInfoService]
; These settings are used to return information on a get_grid_info call.