Don't build strings unless we're in emergency debugging.
parent
585473aade
commit
ba202ea9b0
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@ -468,7 +468,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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for (int i = 0; i < THROTTLE_CATEGORY_COUNT; i++)
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{
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bucket = m_throttleCategories[i];
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if (i == 4)
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if (m_udpServer.EmergencyMonitoring && i == 4)
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queueDebugOutput += m_packetOutboxes[i].Count + " "; // Serious debug business
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if (m_nextPackets[i] != null)
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@ -477,17 +477,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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// leaving a dequeued packet still waiting to be sent out. Try to
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// send it again
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OutgoingPacket nextPacket = m_nextPackets[i];
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if (i == 4) queueDebugOutput += "m_nextPackets[i] != null, " + nextPacket.Buffer.DataLength;
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if (m_udpServer.EmergencyMonitoring && i == 4) queueDebugOutput += "m_nextPackets[i] != null, " + nextPacket.Buffer.DataLength;
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if (bucket.RemoveTokens(nextPacket.Buffer.DataLength))
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{
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if (i == 4) queueDebugOutput += " removed tokens ";
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if (m_udpServer.EmergencyMonitoring && i == 4) queueDebugOutput += " removed tokens ";
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// Send the packet
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m_udpServer.SendPacketFinal(nextPacket);
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m_nextPackets[i] = null;
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packetSent = true;
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}
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else
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if (i == 4) queueDebugOutput += " did not remove tokens ";
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if (m_udpServer.EmergencyMonitoring && i == 4) queueDebugOutput += " did not remove tokens ";
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}
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else
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{
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@ -496,7 +496,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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queue = m_packetOutboxes[i];
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if (queue.Dequeue(out packet))
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{
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if (i == 4) queueDebugOutput += "m_nextPackets[i] == null, dq ok " + packet.Buffer.DataLength;
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if (m_udpServer.EmergencyMonitoring && i == 4) queueDebugOutput += "m_nextPackets[i] == null, dq ok " + packet.Buffer.DataLength;
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// A packet was pulled off the queue. See if we have
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// enough tokens in the bucket to send it out
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if (bucket.RemoveTokens(packet.Buffer.DataLength))
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@ -504,13 +504,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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// Send the packet
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m_udpServer.SendPacketFinal(packet);
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packetSent = true;
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if (i == 4) queueDebugOutput += " removed tokens ";
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if (m_udpServer.EmergencyMonitoring && i == 4) queueDebugOutput += " removed tokens ";
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}
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else
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{
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// Save the dequeued packet for the next iteration
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m_nextPackets[i] = packet;
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if (i == 4) queueDebugOutput += " did not remove tokens ";
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if (m_udpServer.EmergencyMonitoring && i == 4) queueDebugOutput += " did not remove tokens ";
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}
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// If the queue is empty after this dequeue, fire the queue
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@ -521,7 +521,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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}
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else
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{
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if (i == 4) queueDebugOutput += "m_nextPackets[i] == null, dq nok ";
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if (m_udpServer.EmergencyMonitoring && i == 4) queueDebugOutput += "m_nextPackets[i] == null, dq nok ";
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// No packets in this queue. Fire the queue empty callback
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// if it has not been called recently
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emptyCategories |= CategoryToFlag(i);
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