One more module converted: PermissionsModule.

integration
Diva Canto 2012-11-11 15:59:09 -08:00
parent 571f6a0300
commit ba2318bd61
1 changed files with 174 additions and 131 deletions

View File

@ -37,13 +37,17 @@ using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Services.Interfaces;
using Mono.Addins;
namespace OpenSim.Region.CoreModules.World.Permissions
{
public class PermissionsModule : IRegionModule, IPermissionsModule
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "PermissionsModule")]
public class PermissionsModule : INonSharedRegionModule, IPermissionsModule
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
protected Scene m_scene;
protected bool m_Enabled;
private InventoryFolderImpl m_libraryRootFolder;
protected InventoryFolderImpl LibraryRootFolder
@ -114,18 +118,44 @@ namespace OpenSim.Region.CoreModules.World.Permissions
private Dictionary<string, bool> GrantVB = new Dictionary<string, bool>();
private Dictionary<string, bool> GrantJS = new Dictionary<string, bool>();
private Dictionary<string, bool> GrantYP = new Dictionary<string, bool>();
private IFriendsModule m_friendsModule;
private IFriendsModule FriendsModule
{
get
{
if (m_friendsModule == null)
m_friendsModule = m_scene.RequestModuleInterface<IFriendsModule>();
return m_friendsModule;
}
}
private IGroupsModule m_groupsModule;
private IMoapModule m_moapModule;
private IGroupsModule GroupsModule
{
get
{
if (m_groupsModule == null)
m_groupsModule = m_scene.RequestModuleInterface<IGroupsModule>();
return m_groupsModule;
}
}
private IMoapModule m_moapModule;
private IMoapModule MoapModule
{
get
{
if (m_moapModule == null)
m_moapModule = m_scene.RequestModuleInterface<IMoapModule>();
return m_moapModule;
}
}
#endregion
#region IRegionModule Members
#region INonSharedRegionModule Members
public void Initialise(Scene scene, IConfigSource config)
public void Initialise(IConfigSource config)
{
m_scene = scene;
IConfig myConfig = config.Configs["Startup"];
string permissionModules = myConfig.GetString("permissionmodules", "DefaultPermissionsModule");
@ -135,6 +165,8 @@ namespace OpenSim.Region.CoreModules.World.Permissions
if (!modules.Contains("DefaultPermissionsModule"))
return;
m_Enabled = true;
m_allowGridGods = myConfig.GetBoolean("allow_grid_gods", false);
m_bypassPermissions = !myConfig.GetBoolean("serverside_object_permissions", true);
m_propagatePermissions = myConfig.GetBoolean("propagate_permissions", true);
@ -144,7 +176,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
m_SimpleBuildPermissions = myConfig.GetBoolean("simple_build_permissions", false);
m_allowedScriptCreators
m_allowedScriptCreators
= ParseUserSetConfigSetting(myConfig, "allowed_script_creators", m_allowedScriptCreators);
m_allowedScriptEditors
= ParseUserSetConfigSetting(myConfig, "allowed_script_editors", m_allowedScriptEditors);
@ -154,97 +186,31 @@ namespace OpenSim.Region.CoreModules.World.Permissions
else
m_log.Debug("[PERMISSIONS]: Enabling all region service permission checks");
scene.RegisterModuleInterface<IPermissionsModule>(this);
//Register functions with Scene External Checks!
m_scene.Permissions.OnBypassPermissions += BypassPermissions;
m_scene.Permissions.OnSetBypassPermissions += SetBypassPermissions;
m_scene.Permissions.OnPropagatePermissions += PropagatePermissions;
m_scene.Permissions.OnGenerateClientFlags += GenerateClientFlags;
m_scene.Permissions.OnAbandonParcel += CanAbandonParcel;
m_scene.Permissions.OnReclaimParcel += CanReclaimParcel;
m_scene.Permissions.OnDeedParcel += CanDeedParcel;
m_scene.Permissions.OnDeedObject += CanDeedObject;
m_scene.Permissions.OnIsGod += IsGod;
m_scene.Permissions.OnIsGridGod += IsGridGod;
m_scene.Permissions.OnIsAdministrator += IsAdministrator;
m_scene.Permissions.OnDuplicateObject += CanDuplicateObject;
m_scene.Permissions.OnDeleteObject += CanDeleteObject; //MAYBE FULLY IMPLEMENTED
m_scene.Permissions.OnEditObject += CanEditObject; //MAYBE FULLY IMPLEMENTED
m_scene.Permissions.OnEditParcelProperties += CanEditParcelProperties; //MAYBE FULLY IMPLEMENTED
m_scene.Permissions.OnInstantMessage += CanInstantMessage;
m_scene.Permissions.OnInventoryTransfer += CanInventoryTransfer; //NOT YET IMPLEMENTED
m_scene.Permissions.OnIssueEstateCommand += CanIssueEstateCommand; //FULLY IMPLEMENTED
m_scene.Permissions.OnMoveObject += CanMoveObject; //MAYBE FULLY IMPLEMENTED
m_scene.Permissions.OnObjectEntry += CanObjectEntry;
m_scene.Permissions.OnReturnObjects += CanReturnObjects; //NOT YET IMPLEMENTED
m_scene.Permissions.OnRezObject += CanRezObject; //MAYBE FULLY IMPLEMENTED
m_scene.Permissions.OnRunConsoleCommand += CanRunConsoleCommand;
m_scene.Permissions.OnRunScript += CanRunScript; //NOT YET IMPLEMENTED
m_scene.Permissions.OnCompileScript += CanCompileScript;
m_scene.Permissions.OnSellParcel += CanSellParcel;
m_scene.Permissions.OnTakeObject += CanTakeObject;
m_scene.Permissions.OnTakeCopyObject += CanTakeCopyObject;
m_scene.Permissions.OnTerraformLand += CanTerraformLand;
m_scene.Permissions.OnLinkObject += CanLinkObject; //NOT YET IMPLEMENTED
m_scene.Permissions.OnDelinkObject += CanDelinkObject; //NOT YET IMPLEMENTED
m_scene.Permissions.OnBuyLand += CanBuyLand; //NOT YET IMPLEMENTED
m_scene.Permissions.OnViewNotecard += CanViewNotecard; //NOT YET IMPLEMENTED
m_scene.Permissions.OnViewScript += CanViewScript; //NOT YET IMPLEMENTED
m_scene.Permissions.OnEditNotecard += CanEditNotecard; //NOT YET IMPLEMENTED
m_scene.Permissions.OnEditScript += CanEditScript; //NOT YET IMPLEMENTED
m_scene.Permissions.OnCreateObjectInventory += CanCreateObjectInventory;
m_scene.Permissions.OnEditObjectInventory += CanEditObjectInventory;//MAYBE FULLY IMPLEMENTED
m_scene.Permissions.OnCopyObjectInventory += CanCopyObjectInventory; //NOT YET IMPLEMENTED
m_scene.Permissions.OnDeleteObjectInventory += CanDeleteObjectInventory; //NOT YET IMPLEMENTED
m_scene.Permissions.OnResetScript += CanResetScript;
m_scene.Permissions.OnCreateUserInventory += CanCreateUserInventory; //NOT YET IMPLEMENTED
m_scene.Permissions.OnCopyUserInventory += CanCopyUserInventory; //NOT YET IMPLEMENTED
m_scene.Permissions.OnEditUserInventory += CanEditUserInventory; //NOT YET IMPLEMENTED
m_scene.Permissions.OnDeleteUserInventory += CanDeleteUserInventory; //NOT YET IMPLEMENTED
m_scene.Permissions.OnTeleport += CanTeleport; //NOT YET IMPLEMENTED
m_scene.Permissions.OnControlPrimMedia += CanControlPrimMedia;
m_scene.Permissions.OnInteractWithPrimMedia += CanInteractWithPrimMedia;
m_scene.AddCommand("Users", this, "bypass permissions",
"bypass permissions <true / false>",
"Bypass permission checks",
HandleBypassPermissions);
m_scene.AddCommand("Users", this, "force permissions",
"force permissions <true / false>",
"Force permissions on or off",
HandleForcePermissions);
m_scene.AddCommand("Debug", this, "debug permissions",
"debug permissions <true / false>",
"Turn on permissions debugging",
HandleDebugPermissions);
string grant = myConfig.GetString("GrantLSL","");
if (grant.Length > 0) {
foreach (string uuidl in grant.Split(',')) {
string grant = myConfig.GetString("GrantLSL", "");
if (grant.Length > 0)
{
foreach (string uuidl in grant.Split(','))
{
string uuid = uuidl.Trim(" \t".ToCharArray());
GrantLSL.Add(uuid, true);
}
}
grant = myConfig.GetString("GrantCS","");
if (grant.Length > 0) {
foreach (string uuidl in grant.Split(',')) {
grant = myConfig.GetString("GrantCS", "");
if (grant.Length > 0)
{
foreach (string uuidl in grant.Split(','))
{
string uuid = uuidl.Trim(" \t".ToCharArray());
GrantCS.Add(uuid, true);
}
}
grant = myConfig.GetString("GrantVB","");
if (grant.Length > 0) {
foreach (string uuidl in grant.Split(',')) {
grant = myConfig.GetString("GrantVB", "");
if (grant.Length > 0)
{
foreach (string uuidl in grant.Split(','))
{
string uuid = uuidl.Trim(" \t".ToCharArray());
GrantVB.Add(uuid, true);
}
@ -269,9 +235,119 @@ namespace OpenSim.Region.CoreModules.World.Permissions
GrantYP.Add(uuid, true);
}
}
}
public void AddRegion(Scene scene)
{
if (!m_Enabled)
return;
m_scene = scene;
scene.RegisterModuleInterface<IPermissionsModule>(this);
//Register functions with Scene External Checks!
m_scene.Permissions.OnBypassPermissions += BypassPermissions;
m_scene.Permissions.OnSetBypassPermissions += SetBypassPermissions;
m_scene.Permissions.OnPropagatePermissions += PropagatePermissions;
m_scene.Permissions.OnGenerateClientFlags += GenerateClientFlags;
m_scene.Permissions.OnAbandonParcel += CanAbandonParcel;
m_scene.Permissions.OnReclaimParcel += CanReclaimParcel;
m_scene.Permissions.OnDeedParcel += CanDeedParcel;
m_scene.Permissions.OnDeedObject += CanDeedObject;
m_scene.Permissions.OnIsGod += IsGod;
m_scene.Permissions.OnIsGridGod += IsGridGod;
m_scene.Permissions.OnIsAdministrator += IsAdministrator;
m_scene.Permissions.OnDuplicateObject += CanDuplicateObject;
m_scene.Permissions.OnDeleteObject += CanDeleteObject;
m_scene.Permissions.OnEditObject += CanEditObject;
m_scene.Permissions.OnEditParcelProperties += CanEditParcelProperties;
m_scene.Permissions.OnInstantMessage += CanInstantMessage;
m_scene.Permissions.OnInventoryTransfer += CanInventoryTransfer;
m_scene.Permissions.OnIssueEstateCommand += CanIssueEstateCommand;
m_scene.Permissions.OnMoveObject += CanMoveObject;
m_scene.Permissions.OnObjectEntry += CanObjectEntry;
m_scene.Permissions.OnReturnObjects += CanReturnObjects;
m_scene.Permissions.OnRezObject += CanRezObject;
m_scene.Permissions.OnRunConsoleCommand += CanRunConsoleCommand;
m_scene.Permissions.OnRunScript += CanRunScript;
m_scene.Permissions.OnCompileScript += CanCompileScript;
m_scene.Permissions.OnSellParcel += CanSellParcel;
m_scene.Permissions.OnTakeObject += CanTakeObject;
m_scene.Permissions.OnTakeCopyObject += CanTakeCopyObject;
m_scene.Permissions.OnTerraformLand += CanTerraformLand;
m_scene.Permissions.OnLinkObject += CanLinkObject;
m_scene.Permissions.OnDelinkObject += CanDelinkObject;
m_scene.Permissions.OnBuyLand += CanBuyLand;
m_scene.Permissions.OnViewNotecard += CanViewNotecard;
m_scene.Permissions.OnViewScript += CanViewScript;
m_scene.Permissions.OnEditNotecard += CanEditNotecard;
m_scene.Permissions.OnEditScript += CanEditScript;
m_scene.Permissions.OnCreateObjectInventory += CanCreateObjectInventory;
m_scene.Permissions.OnEditObjectInventory += CanEditObjectInventory;
m_scene.Permissions.OnCopyObjectInventory += CanCopyObjectInventory;
m_scene.Permissions.OnDeleteObjectInventory += CanDeleteObjectInventory;
m_scene.Permissions.OnResetScript += CanResetScript;
m_scene.Permissions.OnCreateUserInventory += CanCreateUserInventory;
m_scene.Permissions.OnCopyUserInventory += CanCopyUserInventory;
m_scene.Permissions.OnEditUserInventory += CanEditUserInventory;
m_scene.Permissions.OnDeleteUserInventory += CanDeleteUserInventory;
m_scene.Permissions.OnTeleport += CanTeleport;
m_scene.Permissions.OnControlPrimMedia += CanControlPrimMedia;
m_scene.Permissions.OnInteractWithPrimMedia += CanInteractWithPrimMedia;
m_scene.AddCommand("Users", this, "bypass permissions",
"bypass permissions <true / false>",
"Bypass permission checks",
HandleBypassPermissions);
m_scene.AddCommand("Users", this, "force permissions",
"force permissions <true / false>",
"Force permissions on or off",
HandleForcePermissions);
m_scene.AddCommand("Debug", this, "debug permissions",
"debug permissions <true / false>",
"Turn on permissions debugging",
HandleDebugPermissions);
}
public void RegionLoaded(Scene scene)
{
}
public void RemoveRegion(Scene scene)
{
if (!m_Enabled)
return;
m_scene.UnregisterModuleInterface<IPermissionsModule>(this);
}
public void Close()
{
}
public string Name
{
get { return "PermissionsModule"; }
}
public Type ReplaceableInterface
{
get { return null; }
}
#endregion
#region Console command handlers
public void HandleBypassPermissions(string module, string[] args)
{
if (m_scene.ConsoleScene() != null &&
@ -290,7 +366,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
m_bypassPermissions = val;
m_log.InfoFormat(
"[PERMISSIONS]: Set permissions bypass to {0} for {1}",
"[PERMISSIONS]: Set permissions bypass to {0} for {1}",
m_bypassPermissions, m_scene.RegionInfo.RegionName);
}
}
@ -343,39 +419,6 @@ namespace OpenSim.Region.CoreModules.World.Permissions
}
}
public void PostInitialise()
{
m_friendsModule = m_scene.RequestModuleInterface<IFriendsModule>();
if (m_friendsModule == null)
m_log.Debug("[PERMISSIONS]: Friends module not found, friend permissions will not work");
m_groupsModule = m_scene.RequestModuleInterface<IGroupsModule>();
if (m_groupsModule == null)
m_log.Debug("[PERMISSIONS]: Groups module not found, group permissions will not work");
m_moapModule = m_scene.RequestModuleInterface<IMoapModule>();
// This log line will be commented out when no longer required for debugging
// if (m_moapModule == null)
// m_log.Warn("[PERMISSIONS]: Media on a prim module not found, media on a prim permissions will not work");
}
public void Close()
{
}
public string Name
{
get { return "PermissionsModule"; }
}
public bool IsSharedModule
{
get { return false; }
}
#endregion
#region Helper Functions
@ -400,10 +443,10 @@ namespace OpenSim.Region.CoreModules.World.Permissions
/// <returns></returns>
protected bool IsGroupMember(UUID groupID, UUID userID, ulong powers)
{
if (null == m_groupsModule)
if (null == GroupsModule)
return false;
GroupMembershipData gmd = m_groupsModule.GetMembershipData(groupID, userID);
GroupMembershipData gmd = GroupsModule.GetMembershipData(groupID, userID);
if (gmd != null)
{
@ -503,10 +546,10 @@ namespace OpenSim.Region.CoreModules.World.Permissions
if (user == UUID.Zero)
return false;
if (m_friendsModule == null)
if (FriendsModule == null)
return false;
int friendPerms = m_friendsModule.GetRightsGrantedByFriend(user, objectOwner);
int friendPerms = FriendsModule.GetRightsGrantedByFriend(user, objectOwner);
return (friendPerms & (int)FriendRights.CanModifyObjects) != 0;
}
@ -1915,14 +1958,14 @@ namespace OpenSim.Region.CoreModules.World.Permissions
// "[PERMISSONS]: Performing CanControlPrimMedia check with agentID {0}, primID {1}, face {2}",
// agentID, primID, face);
if (null == m_moapModule)
if (null == MoapModule)
return false;
SceneObjectPart part = m_scene.GetSceneObjectPart(primID);
if (null == part)
return false;
MediaEntry me = m_moapModule.GetMediaEntry(part, face);
MediaEntry me = MoapModule.GetMediaEntry(part, face);
// If there is no existing media entry then it can be controlled (in this context, created).
if (null == me)
@ -1941,14 +1984,14 @@ namespace OpenSim.Region.CoreModules.World.Permissions
// "[PERMISSONS]: Performing CanInteractWithPrimMedia check with agentID {0}, primID {1}, face {2}",
// agentID, primID, face);
if (null == m_moapModule)
if (null == MoapModule)
return false;
SceneObjectPart part = m_scene.GetSceneObjectPart(primID);
if (null == part)
return false;
MediaEntry me = m_moapModule.GetMediaEntry(part, face);
MediaEntry me = MoapModule.GetMediaEntry(part, face);
// If there is no existing media entry then it can be controlled (in this context, created).
if (null == me)