Put scene object related console commands into new "Objects" help category rather than "Regions"
parent
8a8093d8dd
commit
ba2a539603
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@ -225,7 +225,7 @@ namespace OpenSim
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/// </summary>
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private void RegisterConsoleCommands()
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{
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m_console.Commands.AddCommand("Regions", false, "force update",
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m_console.Commands.AddCommand("Objects", false, "force update",
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"force update",
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"Force the update of all objects on clients",
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HandleForceUpdate);
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@ -306,7 +306,7 @@ namespace OpenSim
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+ " If this is not given then the oar is saved to region.oar in the current directory.",
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SaveOar);
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m_console.Commands.AddCommand("Regions", false, "edit scale",
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m_console.Commands.AddCommand("Objects", false, "edit scale",
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"edit scale <name> <x> <y> <z>",
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"Change the scale of a named prim", HandleEditScale);
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@ -349,7 +349,7 @@ namespace OpenSim
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"show ratings",
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"Show rating data", HandleShow);
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m_console.Commands.AddCommand("Regions", false, "backup",
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m_console.Commands.AddCommand("Objects", false, "backup",
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"backup",
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"Persist currently unsaved object changes immediately instead of waiting for the normal persistence call.", RunCommand);
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@ -410,7 +410,7 @@ namespace OpenSim
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"modules unload <name>",
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"Unload a module", HandleModules);
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m_console.Commands.AddCommand("Regions", false, "kill uuid",
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m_console.Commands.AddCommand("Objects", false, "kill uuid",
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"kill uuid <UUID>",
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"Kill an object by UUID", KillUUID);
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}
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@ -78,45 +78,49 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
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m_scene = scene;
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m_console = MainConsole.Instance;
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m_console.Commands.AddCommand("Regions", false, "delete object owner",
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m_console.Commands.AddCommand("Objects", false, "delete object owner",
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"delete object owner <UUID>",
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"Delete a scene object by owner", HandleDeleteObject);
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m_console.Commands.AddCommand("Regions", false, "delete object creator",
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m_console.Commands.AddCommand("Objects", false, "delete object creator",
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"delete object creator <UUID>",
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"Delete a scene object by creator", HandleDeleteObject);
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m_console.Commands.AddCommand("Regions", false, "delete object uuid",
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m_console.Commands.AddCommand("Objects", false, "delete object uuid",
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"delete object uuid <UUID>",
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"Delete a scene object by uuid", HandleDeleteObject);
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m_console.Commands.AddCommand("Regions", false, "delete object name",
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m_console.Commands.AddCommand("Objects", false, "delete object name",
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"delete object name <name>",
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"Delete a scene object by name", HandleDeleteObject);
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m_console.Commands.AddCommand("Regions", false, "delete object outside",
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m_console.Commands.AddCommand("Objects", false, "delete object outside",
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"delete object outside",
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"Delete all scene objects outside region boundaries", HandleDeleteObject);
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m_console.Commands.AddCommand(
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"Regions",
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"Objects",
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false,
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"show object uuid",
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"show object uuid <UUID>",
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"Show details of a scene object with the given UUID", HandleShowObjectByUuid);
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m_console.Commands.AddCommand(
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"Regions",
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"Objects",
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false,
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"show object name",
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"show object name <name>",
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"Show details of scene objects with the given name", HandleShowObjectByName);
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m_console.Commands.AddCommand(
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"Regions",
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"Objects",
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false,
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"show part uuid",
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"show part uuid <UUID>",
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"Show details of a scene object parts with the given UUID", HandleShowPartByUuid);
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m_console.Commands.AddCommand(
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"Regions",
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"Objects",
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false,
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"show part name",
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"show part name <name>",
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