LSL_Rotation.Normalize() now returns 0,0,0,1 for x,y,z,s when normalization fails

cpu-performance
dahlia 2013-06-10 17:54:14 -07:00
parent 9d9b9d4938
commit ba84074468
1 changed files with 2 additions and 2 deletions

View File

@ -377,10 +377,10 @@ namespace OpenSim.Region.ScriptEngine.Shared
double length = Math.Sqrt(x * x + y * y + z * z + s * s);
if (length < float.Epsilon)
{
x = 1;
x = 0;
y = 0;
z = 0;
s = 0;
s = 1;
}
else
{