Add regression test for setting phantom status on a scene object. This is not yet complete.
parent
f18780d0e3
commit
ba89fc3aa1
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@ -2253,7 +2253,7 @@ namespace OpenSim.Region.Framework.Scenes
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/// <param name="objectGroup"></param>
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public virtual void DetachFromBackup()
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{
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if (m_isBackedUp)
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if (m_isBackedUp && Scene != null)
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m_scene.EventManager.OnBackup -= ProcessBackup;
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m_isBackedUp = false;
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@ -2520,7 +2520,7 @@ namespace OpenSim.Region.Framework.Scenes
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{
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SceneObjectPart selectionPart = GetChildPart(localID);
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if (SetTemporary)
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if (SetTemporary && Scene != null)
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{
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DetachFromBackup();
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// Remove from database and parcel prim count
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@ -2532,15 +2532,19 @@ namespace OpenSim.Region.Framework.Scenes
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if (selectionPart != null)
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{
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SceneObjectPart[] parts = m_parts.GetArray();
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for (int i = 0; i < parts.Length; i++)
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if (Scene != null)
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{
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SceneObjectPart part = parts[i];
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if (part.Scale.X > m_scene.RegionInfo.PhysPrimMax ||
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part.Scale.Y > m_scene.RegionInfo.PhysPrimMax ||
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part.Scale.Z > m_scene.RegionInfo.PhysPrimMax)
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for (int i = 0; i < parts.Length; i++)
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{
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UsePhysics = false; // Reset physics
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break;
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SceneObjectPart part = parts[i];
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if (part.Scale.X > m_scene.RegionInfo.PhysPrimMax ||
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part.Scale.Y > m_scene.RegionInfo.PhysPrimMax ||
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part.Scale.Z > m_scene.RegionInfo.PhysPrimMax)
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{
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UsePhysics = false; // Reset physics
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break;
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}
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}
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}
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@ -261,13 +261,10 @@ namespace OpenSim.Region.Framework.Scenes
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}
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protected SceneObjectPartInventory m_inventory;
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public bool Undoing;
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public bool IgnoreUndoUpdate = false;
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private PrimFlags LocalFlags;
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private float m_damage = -1.0f;
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@ -4645,6 +4642,8 @@ namespace OpenSim.Region.Framework.Scenes
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ParentGroup.HasGroupChanged = true;
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ScheduleFullUpdate();
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// m_log.DebugFormat("[SCENE OBJECT PART]: Updated PrimFlags on {0} {1} to {2}", Name, LocalId, Flags);
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}
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public void UpdateRotation(Quaternion rot)
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@ -4864,7 +4863,7 @@ namespace OpenSim.Region.Framework.Scenes
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// m_parentGroup.Scene.EventManager.OnScriptTimerEvent -= handleTimerAccounting;
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//}
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LocalFlags=(PrimFlags)objectflagupdate;
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LocalFlags = (PrimFlags)objectflagupdate;
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if (m_parentGroup != null && m_parentGroup.RootPart == this)
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{
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@ -0,0 +1,62 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Reflection;
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using NUnit.Framework;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Framework.Communications;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Tests.Common;
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using OpenSim.Tests.Common.Mock;
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namespace OpenSim.Region.Framework.Scenes.Tests
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{
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/// <summary>
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/// Basic scene object status tests
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/// </summary>
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[TestFixture]
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public class SceneObjectStatusTests
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{
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[Test]
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public void TestSetPhantom()
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{
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TestHelper.InMethod();
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// Scene scene = SceneSetupHelpers.SetupScene();
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SceneObjectGroup so = SceneSetupHelpers.CreateSceneObject(1, UUID.Zero);
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SceneObjectPart rootPart = so.RootPart;
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Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.None));
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so.RootPart.ScriptSetPhantomStatus(true);
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Console.WriteLine("so.RootPart.Flags [{0}]", so.RootPart.Flags);
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Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.Phantom));
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}
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}
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}
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