* Reduced sleep durations in a number of files.

0.6.0-stable
Adam Frisby 2008-05-08 04:47:38 +00:00
parent 80cbd468ea
commit ba8ff761c0
5 changed files with 6 additions and 18 deletions

View File

@ -431,12 +431,6 @@ namespace OpenSim.Data.MSSQL
public void StoreLandObject(ILandObject parcel)
{
// Instance.StoreLandObject(parcel, regionUUID);
// Does the new locking fix it?
// m_log.Info("[DATASTORE]: Tedds temp fix: Waiting 3 seconds to avoid others writing to table while we hold a dataset of it. (Someone please fix! :))");
// System.Threading.Thread.Sleep(2500 + rnd.Next(0, 1000));
lock (m_dataSet)
{
DataTable land = m_landTable;

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@ -268,12 +268,13 @@ namespace OpenSim.Framework.Communications.Cache
// inventory failure.
//
// This is a crude way of dealing with that by retrying the lookup.
//BUG: This should be replaced with a async event.
if (!userProfile.HasInventory)
{
int attempts = 5;
while (attempts-- > 0)
{
Thread.Sleep(3000);
Thread.Sleep(500);
if (userProfile.HasInventory)
{
@ -369,7 +370,7 @@ namespace OpenSim.Framework.Communications.Cache
"[INVENTORY CACHE]: Poll number {0} for inventory items in folder {1} for user {2}",
attempts, folderID, agentID);
Thread.Sleep(3000);
Thread.Sleep(500);
if (userProfile.HasInventory)
{

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@ -61,9 +61,6 @@ namespace OpenSim.Grid.InventoryServer
m_log.InfoFormat("[GRID AGENT INVENTORY]: Processing request for inventory of {0}", userID);
// uncomment me to simulate an overloaded inventory server
//Thread.Sleep(18000);
InventoryCollection invCollection = new InventoryCollection();
List<InventoryFolderBase> allFolders = GetInventorySkeleton(userID);
@ -115,8 +112,6 @@ namespace OpenSim.Grid.InventoryServer
/// <returns></returns>
public List<InventoryFolderBase> GetInventorySkeleton(Guid rawUserID)
{
//Thread.Sleep(10000);
LLUUID userID = new LLUUID(rawUserID);
return GetInventorySkeleton(userID);
}

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@ -100,7 +100,8 @@ namespace OpenSim.Region.Modules.AvatarFactory
}
else
{
Thread.Sleep(5000); //why is this here?
// BUG: !? (Reduced from 5000 to 500 by Adam)
Thread.Sleep(500); //why is this here?
//this is the first thread to request this appearance
//so let it check the db and if not found then create a default appearance

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@ -1103,9 +1103,6 @@ namespace OpenSim.Region.Physics.OdePlugin
{
if (prim.prim_geom != (IntPtr)0)
{
//System.Threading.Thread.Sleep(20);
prim.ResetTaints();