* minor: Doc and log message tidy up
* reinstate debug level log message indicating when a child agent is made a root for future debugging purposes0.6.0-stable
parent
2a9796e2aa
commit
baa29fcbff
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@ -57,15 +57,14 @@ namespace OpenSim.Region.Environment.Modules.Avatar.AvatarFactory
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if (appearance != null)
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{
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//SetAppearanceAssets(profile, ref appearance);
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m_log.InfoFormat("[APPEARANCE] found : {0}", appearance.ToString());
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m_log.InfoFormat("[APPEARANCE]: Found : {0}", appearance.ToString());
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return true;
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}
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}
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appearance = CreateDefault(avatarId);
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m_log.InfoFormat("[APPEARANCE] appearance not found for {0}, creating default", avatarId.ToString());
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m_log.InfoFormat("[APPEARANCE]: Appearance not found for {0}, creating default", avatarId);
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return false;
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}
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private AvatarAppearance CreateDefault(UUID avatarId)
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@ -2486,6 +2486,12 @@ namespace OpenSim.Region.Environment.Scenes
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}
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}
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/// <summary>
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/// Create a scene presence and add it to this scene.
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/// </summary>
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/// <param name="client"></param>
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/// <param name="child"></param>
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/// <returns></returns>
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protected virtual ScenePresence CreateAndAddScenePresence(IClientAPI client, bool child)
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{
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AvatarAppearance appearance = null;
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@ -2515,11 +2521,11 @@ namespace OpenSim.Region.Environment.Scenes
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}
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catch (Exception e)
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{
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m_log.ErrorFormat("[APPEARANCE]: Problem fetching appearance for avatar {0}, {1}, {2}",
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client.Name, client.AgentId, e.ToString());
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m_log.ErrorFormat("[APPEARANCE]: Problem fetching appearance for avatar {0}, {1}",
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client.Name, e);
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}
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m_log.Warn("[APPEARANCE]: Appearance not found, returning default");
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}
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/// <summary>
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@ -715,9 +715,9 @@ namespace OpenSim.Region.Environment.Scenes
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ava.TryGetAvatarAppearance(m_uuid, out m_appearance);
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}
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// m_log.DebugFormat(
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// "[SCENE PRESENCE]: Upgrading child agent {0}, {1} to a root agent in {2} at pos {3}",
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// Name, UUID, m_scene.RegionInfo.RegionName, pos);
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m_log.DebugFormat(
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"[SCENE]: Upgrading child to root agent for {0} in {1}",
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Name, m_scene.RegionInfo.RegionName);
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if (pos.X < 0 || pos.X > Constants.RegionSize || pos.Y < 0 || pos.Y > Constants.RegionSize || pos.Z < 0)
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{
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