In AddNewClient, iterator over copy of entities rather than copying under read lock

iar_mods
Dan Lake 2011-11-15 17:09:17 -08:00
parent e21949deaf
commit baa65d4a15
1 changed files with 3 additions and 2 deletions

View File

@ -2544,11 +2544,12 @@ namespace OpenSim.Region.Framework.Scenes
// Send all scene object to the new client
Util.FireAndForget(delegate
{
Entities.ForEach(delegate(EntityBase e)
EntityBase[] entities = Entities.GetEntities();
foreach(EntityBase e in entities)
{
if (e != null && e is SceneObjectGroup)
((SceneObjectGroup)e).SendFullUpdateToClient(client);
});
}
});
}