Comment out the scene presence sitting debug log messages for now

0.7.4.1
Justin Clark-Casey (justincc) 2012-06-11 23:37:16 +01:00
parent 51fe97a00c
commit bab7dab4c5
1 changed files with 6 additions and 6 deletions

View File

@ -1899,9 +1899,9 @@ namespace OpenSim.Region.Framework.Scenes
{ {
if (SitTargetUnOccupied) if (SitTargetUnOccupied)
{ {
m_log.DebugFormat( // m_log.DebugFormat(
"[SCENE PRESENCE]: Sitting {0} on {1} {2} because sit target is set and unoccupied", // "[SCENE PRESENCE]: Sitting {0} on {1} {2} because sit target is set and unoccupied",
Name, part.Name, part.LocalId); // Name, part.Name, part.LocalId);
part.SitTargetAvatar = UUID; part.SitTargetAvatar = UUID;
offset = new Vector3(avSitOffSet.X, avSitOffSet.Y, avSitOffSet.Z); offset = new Vector3(avSitOffSet.X, avSitOffSet.Y, avSitOffSet.Z);
@ -1913,9 +1913,9 @@ namespace OpenSim.Region.Framework.Scenes
{ {
if (Util.GetDistanceTo(AbsolutePosition, pos) <= 10) if (Util.GetDistanceTo(AbsolutePosition, pos) <= 10)
{ {
m_log.DebugFormat( // m_log.DebugFormat(
"[SCENE PRESENCE]: Sitting {0} on {1} {2} because sit target is unset and within 10m", // "[SCENE PRESENCE]: Sitting {0} on {1} {2} because sit target is unset and within 10m",
Name, part.Name, part.LocalId); // Name, part.Name, part.LocalId);
AbsolutePosition = pos + new Vector3(0.0f, 0.0f, m_sitAvatarHeight); AbsolutePosition = pos + new Vector3(0.0f, 0.0f, m_sitAvatarHeight);
canSit = true; canSit = true;