A bit of instrumentation to figure out what's going on with physics actors.
parent
e28ac42486
commit
baed19d068
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@ -139,8 +139,14 @@ namespace OpenSim.Region.Physics.OdePlugin
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public int m_eventsubscription = 0;
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private CollisionEventUpdate CollisionEventsThisFrame = new CollisionEventUpdate();
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// unique UUID of this character object
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public UUID m_uuid;
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public bool bad = false;
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public OdeCharacter(String avName, OdeScene parent_scene, PhysicsVector pos, CollisionLocker dode, PhysicsVector size, float pid_d, float pid_p, float capsule_radius, float tensor, float density, float height_fudge_factor, float walk_divisor, float rundivisor)
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{
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m_uuid = UUID.Random();
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// ode = dode;
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_velocity = new PhysicsVector();
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_target_velocity = new PhysicsVector();
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@ -1112,10 +1118,11 @@ namespace OpenSim.Region.Physics.OdePlugin
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}
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catch (NullReferenceException)
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{
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bad = true;
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_parent_scene.BadCharacter(this);
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vec = new d.Vector3(_position.X, _position.Y, _position.Z);
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base.RaiseOutOfBounds(_position); // Tells ScenePresence that there's a problem!
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m_log.WarnFormat("[ODEPLUGIN]: Avatar Null reference for Avatar: {0}", m_name);
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m_log.WarnFormat("[ODEPLUGIN]: Avatar Null reference for Avatar {0}, physical actor {1}", m_name, m_uuid);
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}
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@ -1664,6 +1664,8 @@ namespace OpenSim.Region.Physics.OdePlugin
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if (!_characters.Contains(chr))
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{
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_characters.Add(chr);
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if (chr.bad)
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m_log.DebugFormat("[PHYSICS] Added BAD actor {0} to characters list", chr.m_uuid);
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}
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}
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}
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@ -2581,7 +2583,11 @@ namespace OpenSim.Region.Physics.OdePlugin
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lock (_taintedActors)
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{
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if (!(_taintedActors.Contains(taintedchar)))
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{
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_taintedActors.Add(taintedchar);
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if (taintedchar.bad)
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m_log.DebugFormat("[PHYSICS]: Added BAD actor {0} to tainted actors", taintedchar.m_uuid);
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}
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}
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}
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}
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