switching LandManagementModule to "new" region module scheme; cleaning
up method names in LandManagementModule (was a bit of a mess). suppressing warnings re Constants.RegionSize.remotes/origin/0.6.7-post-fixes
parent
05756e1fb9
commit
bb0cbdc064
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@ -8,6 +8,7 @@
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</Dependencies>
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<Extension path = "/OpenSim/RegionModules">
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<RegionModule id="LandManagementModule" type="OpenSim.Region.CoreModules.World.Land.LandManagementModule" />
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<RegionModule id="ExportSerialisationModule" type="OpenSim.Region.CoreModules.World.Serialiser.SerialiserModule" />
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<RegionModule id="ArchiverModule" type="OpenSim.Region.CoreModules.World.Archiver.ArchiverModule" />
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<RegionModule id="CapabilitiesModule" type="OpenSim.Region.CoreModules.Agent.Capabilities.CapabilitiesModule" />
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@ -50,7 +50,7 @@ namespace OpenSim.Region.CoreModules.World.Land
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public uint x, y;
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}
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public class LandManagementModule : IRegionModule
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public class LandManagementModule : INonSharedRegionModule
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{
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private static readonly ILog m_log =
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LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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@ -61,7 +61,9 @@ namespace OpenSim.Region.CoreModules.World.Land
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private Scene m_scene;
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// Minimum for parcels to work is 64m even if we don't actually use them.
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#pragma warning disable 0429
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private const int landArrayMax = ((int)((int)Constants.RegionSize / 4) >= 64) ? (int)((int)Constants.RegionSize / 4) : 64;
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#pragma warning restore 0429
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private readonly int[,] m_landIDList = new int[landArrayMax, landArrayMax];
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private readonly Dictionary<int, ILandObject> m_landList = new Dictionary<int, ILandObject>();
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@ -74,9 +76,18 @@ namespace OpenSim.Region.CoreModules.World.Land
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// caches ExtendedLandData
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private Cache parcelInfoCache;
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#region IRegionModule Members
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#region INonSharedRegionModule Members
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public void Initialise(Scene scene, IConfigSource source)
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public Type ReplaceableInterface
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{
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get { return null; }
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}
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public void Initialise(IConfigSource source)
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{
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}
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public void AddRegion(Scene scene)
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{
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m_scene = scene;
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m_landIDList.Initialize();
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@ -86,22 +97,21 @@ namespace OpenSim.Region.CoreModules.World.Land
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parcelInfoCache.Size = 30; // the number of different parcel requests in this region to cache
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parcelInfoCache.DefaultTTL = new TimeSpan(0, 5, 0);
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m_scene.EventManager.OnParcelPrimCountAdd += AddPrimToLandPrimCounts;
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m_scene.EventManager.OnParcelPrimCountUpdate += UpdateLandPrimCounts;
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m_scene.EventManager.OnAvatarEnteringNewParcel += new EventManager.AvatarEnteringNewParcel(handleAvatarChangingParcel);
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m_scene.EventManager.OnClientMovement += new EventManager.ClientMovement(handleAnyClientMovement);
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m_scene.EventManager.OnValidateLandBuy += handleLandValidationRequest;
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m_scene.EventManager.OnLandBuy += handleLandBuyRequest;
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m_scene.EventManager.OnNewClient += new EventManager.OnNewClientDelegate(EventManager_OnNewClient);
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m_scene.EventManager.OnSignificantClientMovement += handleSignificantClientMovement;
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m_scene.EventManager.OnObjectBeingRemovedFromScene += RemovePrimFromLandPrimCounts;
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m_scene.EventManager.OnNoticeNoLandDataFromStorage += this.NoLandDataFromStorage;
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m_scene.EventManager.OnIncomingLandDataFromStorage += this.IncomingLandObjectsFromStorage;
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m_scene.EventManager.OnSetAllowForcefulBan += this.SetAllowedForcefulBans;
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m_scene.EventManager.OnRequestParcelPrimCountUpdate += this.PerformParcelPrimCountUpdate;
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m_scene.EventManager.OnParcelPrimCountTainted += this.SetPrimsTainted;
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m_scene.EventManager.OnRegisterCaps += this.OnRegisterCaps;
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m_scene.EventManager.OnParcelPrimCountAdd += EventManagerOnParcelPrimCountAdd;
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m_scene.EventManager.OnParcelPrimCountUpdate += EventManagerOnParcelPrimCountUpdate;
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m_scene.EventManager.OnAvatarEnteringNewParcel += EventManagerOnAvatarEnteringNewParcel;
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m_scene.EventManager.OnClientMovement += EventManagerOnClientMovement;
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m_scene.EventManager.OnValidateLandBuy += EventManagerOnValidateLandBuy;
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m_scene.EventManager.OnLandBuy += EventManagerOnLandBuy;
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m_scene.EventManager.OnNewClient += EventManagerOnNewClient;
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m_scene.EventManager.OnSignificantClientMovement += EventManagerOnSignificantClientMovement;
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m_scene.EventManager.OnObjectBeingRemovedFromScene += EventManagerOnObjectBeingRemovedFromScene;
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m_scene.EventManager.OnNoticeNoLandDataFromStorage += EventManagerOnNoLandDataFromStorage;
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m_scene.EventManager.OnIncomingLandDataFromStorage += EventManagerOnIncomingLandDataFromStorage;
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m_scene.EventManager.OnSetAllowForcefulBan += EventManagerOnSetAllowedForcefulBan;
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m_scene.EventManager.OnRequestParcelPrimCountUpdate += EventManagerOnRequestParcelPrimCountUpdate;
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m_scene.EventManager.OnParcelPrimCountTainted += EventManagerOnParcelPrimCountTainted;
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m_scene.EventManager.OnRegisterCaps += EventManagerOnRegisterCaps;
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lock (m_scene)
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{
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@ -109,24 +119,31 @@ namespace OpenSim.Region.CoreModules.World.Land
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}
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}
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void EventManager_OnNewClient(IClientAPI client)
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public void RegionLoaded(Scene scene)
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{
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}
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public void RemoveRegion(Scene scene)
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{
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}
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void EventManagerOnNewClient(IClientAPI client)
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{
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//Register some client events
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client.OnParcelPropertiesRequest += new ParcelPropertiesRequest(handleParcelPropertiesRequest);
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client.OnParcelDivideRequest += new ParcelDivideRequest(handleParcelDivideRequest);
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client.OnParcelJoinRequest += new ParcelJoinRequest(handleParcelJoinRequest);
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client.OnParcelPropertiesUpdateRequest += new ParcelPropertiesUpdateRequest(handleParcelPropertiesUpdateRequest);
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client.OnParcelSelectObjects += new ParcelSelectObjects(handleParcelSelectObjectsRequest);
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client.OnParcelObjectOwnerRequest += new ParcelObjectOwnerRequest(handleParcelObjectOwnersRequest);
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client.OnParcelAccessListRequest += new ParcelAccessListRequest(handleParcelAccessRequest);
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client.OnParcelAccessListUpdateRequest += new ParcelAccessListUpdateRequest(handleParcelAccessUpdateRequest);
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client.OnParcelAbandonRequest += new ParcelAbandonRequest(handleParcelAbandonRequest);
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client.OnParcelGodForceOwner += new ParcelGodForceOwner(handleParcelGodForceOwner);
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client.OnParcelReclaim += new ParcelReclaim(handleParcelReclaim);
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client.OnParcelInfoRequest += new ParcelInfoRequest(handleParcelInfo);
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client.OnParcelDwellRequest += new ParcelDwellRequest(handleParcelDwell);
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client.OnParcelDeedToGroup += new ParcelDeedToGroup(handleParcelDeedToGroup);
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client.OnParcelPropertiesRequest += ClientOnParcelPropertiesRequest;
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client.OnParcelDivideRequest += ClientOnParcelDivideRequest;
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client.OnParcelJoinRequest += ClientOnParcelJoinRequest;
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client.OnParcelPropertiesUpdateRequest += ClientOnParcelPropertiesUpdateRequest;
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client.OnParcelSelectObjects += ClientOnParcelSelectObjects;
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client.OnParcelObjectOwnerRequest += ClientOnParcelObjectOwnerRequest;
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client.OnParcelAccessListRequest += ClientOnParcelAccessListRequest;
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client.OnParcelAccessListUpdateRequest += ClientOnParcelAccessUpdateListRequest;
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client.OnParcelAbandonRequest += ClientOnParcelAbandonRequest;
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client.OnParcelGodForceOwner += ClientOnParcelGodForceOwner;
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client.OnParcelReclaim += ClientOnParcelReclaim;
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client.OnParcelInfoRequest += ClientOnParcelInfoRequest;
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client.OnParcelDwellRequest += ClientOnParcelDwellRequest;
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client.OnParcelDeedToGroup += ClientOnParcelDeedToGroup;
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if (m_scene.Entities.ContainsKey(client.AgentId))
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{
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@ -158,7 +175,7 @@ namespace OpenSim.Region.CoreModules.World.Land
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#region Parcel Add/Remove/Get/Create
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public void SetAllowedForcefulBans(bool forceful)
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public void EventManagerOnSetAllowedForcefulBan(bool forceful)
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{
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AllowedForcefulBans = forceful;
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}
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@ -256,7 +273,7 @@ namespace OpenSim.Region.CoreModules.World.Land
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}
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}
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public void handleAvatarChangingParcel(ScenePresence avatar, int localLandID, UUID regionID)
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public void EventManagerOnAvatarEnteringNewParcel(ScenePresence avatar, int localLandID, UUID regionID)
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{
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if (m_scene.RegionInfo.RegionID == regionID)
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{
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@ -353,7 +370,7 @@ namespace OpenSim.Region.CoreModules.World.Land
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SendLandUpdate(avatar, false);
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}
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public void handleSignificantClientMovement(IClientAPI remote_client)
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public void EventManagerOnSignificantClientMovement(IClientAPI remote_client)
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{
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ScenePresence clientAvatar = m_scene.GetScenePresence(remote_client.AgentId);
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if (clientAvatar.AbsolutePosition.Z < LandChannel.BAN_LINE_SAFETY_HIEGHT &&
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clientAvatar.sentMessageAboutRestrictedParcelFlyingDown)
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{
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handleAvatarChangingParcel(clientAvatar, parcel.landData.LocalID, m_scene.RegionInfo.RegionID);
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//They are going below the safety line!
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EventManagerOnAvatarEnteringNewParcel(clientAvatar, parcel.landData.LocalID,
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m_scene.RegionInfo.RegionID);
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//They are going under the safety line!
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if (!parcel.isBannedFromLand(clientAvatar.UUID))
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{
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clientAvatar.sentMessageAboutRestrictedParcelFlyingDown = false;
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@ -383,8 +401,8 @@ namespace OpenSim.Region.CoreModules.World.Land
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}
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}
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public void handleAnyClientMovement(ScenePresence avatar)
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//Like handleSignificantClientMovement, but called with an AgentUpdate regardless of distance.
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public void EventManagerOnClientMovement(ScenePresence avatar)
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//Like handleEventManagerOnSignificantClientMovement, but called with an AgentUpdate regardless of distance.
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{
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ILandObject over = GetLandObject(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y);
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if (over != null)
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}
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public void handleParcelAccessRequest(UUID agentID, UUID sessionID, uint flags, int sequenceID,
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int landLocalID, IClientAPI remote_client)
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public void ClientOnParcelAccessListRequest(UUID agentID, UUID sessionID, uint flags, int sequenceID,
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int landLocalID, IClientAPI remote_client)
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{
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ILandObject land;
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lock (m_landList)
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}
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}
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public void handleParcelAccessUpdateRequest(UUID agentID, UUID sessionID, uint flags, int landLocalID,
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List<ParcelManager.ParcelAccessEntry> entries,
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IClientAPI remote_client)
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public void ClientOnParcelAccessUpdateListRequest(UUID agentID, UUID sessionID, uint flags, int landLocalID,
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List<ParcelManager.ParcelAccessEntry> entries,
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IClientAPI remote_client)
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{
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ILandObject land;
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lock (m_landList)
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}
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}
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public void SetPrimsTainted()
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public void EventManagerOnParcelPrimCountTainted()
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{
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m_landPrimCountTainted = true;
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}
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return m_landPrimCountTainted;
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}
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public void AddPrimToLandPrimCounts(SceneObjectGroup obj)
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public void EventManagerOnParcelPrimCountAdd(SceneObjectGroup obj)
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{
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Vector3 position = obj.AbsolutePosition;
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ILandObject landUnderPrim = GetLandObject(position.X, position.Y);
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@ -635,7 +653,7 @@ namespace OpenSim.Region.CoreModules.World.Land
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}
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}
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public void RemovePrimFromLandPrimCounts(SceneObjectGroup obj)
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public void EventManagerOnObjectBeingRemovedFromScene(SceneObjectGroup obj)
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{
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lock (m_landList)
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@ -687,7 +705,7 @@ namespace OpenSim.Region.CoreModules.World.Land
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}
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}
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public void UpdateLandPrimCounts()
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public void EventManagerOnParcelPrimCountUpdate()
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{
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ResetAllLandPrimCounts();
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foreach (EntityBase obj in m_scene.Entities)
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m_landPrimCountTainted = false;
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}
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public void PerformParcelPrimCountUpdate()
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public void EventManagerOnRequestParcelPrimCountUpdate()
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{
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ResetAllLandPrimCounts();
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m_scene.EventManager.TriggerParcelPrimCountUpdate();
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@ -773,7 +791,7 @@ namespace OpenSim.Region.CoreModules.World.Land
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m_landList[startLandObjectIndex].forceUpdateLandInfo();
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}
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SetPrimsTainted();
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EventManagerOnParcelPrimCountTainted();
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//Now add the new land object
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ILandObject result = AddLandObject(newLand);
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performFinalLandJoin(masterLandObject, slaveLandObject);
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}
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}
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SetPrimsTainted();
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EventManagerOnParcelPrimCountTainted();
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masterLandObject.sendLandUpdateToAvatarsOverMe();
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}
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@ -942,8 +960,8 @@ namespace OpenSim.Region.CoreModules.World.Land
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}
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}
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public void handleParcelPropertiesRequest(int start_x, int start_y, int end_x, int end_y, int sequence_id,
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bool snap_selection, IClientAPI remote_client)
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public void ClientOnParcelPropertiesRequest(int start_x, int start_y, int end_x, int end_y, int sequence_id,
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bool snap_selection, IClientAPI remote_client)
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{
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//Get the land objects within the bounds
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List<ILandObject> temp = new List<ILandObject>();
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@ -982,7 +1000,7 @@ namespace OpenSim.Region.CoreModules.World.Land
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SendParcelOverlay(remote_client);
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}
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public void handleParcelPropertiesUpdateRequest(LandUpdateArgs args, int localID, IClientAPI remote_client)
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public void ClientOnParcelPropertiesUpdateRequest(LandUpdateArgs args, int localID, IClientAPI remote_client)
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{
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ILandObject land;
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lock (m_landList)
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@ -993,22 +1011,23 @@ namespace OpenSim.Region.CoreModules.World.Land
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if (land != null) land.updateLandProperties(args, remote_client);
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}
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public void handleParcelDivideRequest(int west, int south, int east, int north, IClientAPI remote_client)
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public void ClientOnParcelDivideRequest(int west, int south, int east, int north, IClientAPI remote_client)
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{
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subdivide(west, south, east, north, remote_client.AgentId);
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}
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public void handleParcelJoinRequest(int west, int south, int east, int north, IClientAPI remote_client)
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public void ClientOnParcelJoinRequest(int west, int south, int east, int north, IClientAPI remote_client)
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{
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join(west, south, east, north, remote_client.AgentId);
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}
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public void handleParcelSelectObjectsRequest(int local_id, int request_type, List<UUID> returnIDs, IClientAPI remote_client)
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public void ClientOnParcelSelectObjects(int local_id, int request_type,
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List<UUID> returnIDs, IClientAPI remote_client)
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{
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m_landList[local_id].sendForceObjectSelect(local_id, request_type, returnIDs, remote_client);
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}
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public void handleParcelObjectOwnersRequest(int local_id, IClientAPI remote_client)
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public void ClientOnParcelObjectOwnerRequest(int local_id, IClientAPI remote_client)
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{
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ILandObject land;
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lock (m_landList)
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@ -1026,7 +1045,7 @@ namespace OpenSim.Region.CoreModules.World.Land
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}
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}
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public void handleParcelGodForceOwner(int local_id, UUID ownerID, IClientAPI remote_client)
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public void ClientOnParcelGodForceOwner(int local_id, UUID ownerID, IClientAPI remote_client)
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{
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ILandObject land;
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lock (m_landList)
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@ -1046,7 +1065,7 @@ namespace OpenSim.Region.CoreModules.World.Land
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}
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}
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public void handleParcelAbandonRequest(int local_id, IClientAPI remote_client)
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public void ClientOnParcelAbandonRequest(int local_id, IClientAPI remote_client)
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{
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ILandObject land;
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lock (m_landList)
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@ -1068,7 +1087,7 @@ namespace OpenSim.Region.CoreModules.World.Land
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}
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}
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public void handleParcelReclaim(int local_id, IClientAPI remote_client)
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public void ClientOnParcelReclaim(int local_id, IClientAPI remote_client)
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{
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ILandObject land;
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lock (m_landList)
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@ -1097,7 +1116,7 @@ namespace OpenSim.Region.CoreModules.World.Land
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// and land has been validated as well, this method transfers
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// the land ownership
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public void handleLandBuyRequest(Object o, EventManager.LandBuyArgs e)
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public void EventManagerOnLandBuy(Object o, EventManager.LandBuyArgs e)
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{
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if (e.economyValidated && e.landValidated)
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{
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@ -1118,7 +1137,7 @@ namespace OpenSim.Region.CoreModules.World.Land
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// be validated. This method validates the right to buy the
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// parcel
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public void handleLandValidationRequest(Object o, EventManager.LandBuyArgs e)
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public void EventManagerOnValidateLandBuy(Object o, EventManager.LandBuyArgs e)
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{
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if (e.landValidated == false)
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{
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@ -1150,7 +1169,7 @@ namespace OpenSim.Region.CoreModules.World.Land
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}
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void handleParcelDeedToGroup(int parcelLocalID, UUID groupID, IClientAPI remote_client)
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void ClientOnParcelDeedToGroup(int parcelLocalID, UUID groupID, IClientAPI remote_client)
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{
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ILandObject land;
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lock (m_landList)
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@ -1171,7 +1190,7 @@ namespace OpenSim.Region.CoreModules.World.Land
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#region Land Object From Storage Functions
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public void IncomingLandObjectsFromStorage(List<LandData> data)
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public void EventManagerOnIncomingLandDataFromStorage(List<LandData> data)
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{
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for (int i = 0; i < data.Count; i++)
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{
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@ -1200,7 +1219,7 @@ namespace OpenSim.Region.CoreModules.World.Land
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selectedParcel.returnLandObjects(returnType, agentIDs, taskIDs, remoteClient);
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}
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public void NoLandDataFromStorage()
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public void EventManagerOnNoLandDataFromStorage()
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{
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ResetSimLandObjects();
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}
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@ -1224,7 +1243,7 @@ namespace OpenSim.Region.CoreModules.World.Land
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#region CAPS handler
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private void OnRegisterCaps(UUID agentID, Caps caps)
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private void EventManagerOnRegisterCaps(UUID agentID, Caps caps)
|
||||
{
|
||||
string capsBase = "/CAPS/" + caps.CapsObjectPath;
|
||||
caps.RegisterHandler("RemoteParcelRequest",
|
||||
|
@ -1307,7 +1326,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
|
||||
#endregion
|
||||
|
||||
private void handleParcelDwell(int localID, IClientAPI remoteClient)
|
||||
private void ClientOnParcelDwellRequest(int localID, IClientAPI remoteClient)
|
||||
{
|
||||
ILandObject selectedParcel = null;
|
||||
lock (m_landList)
|
||||
|
@ -1319,7 +1338,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
remoteClient.SendParcelDwellReply(localID, selectedParcel.landData.GlobalID, selectedParcel.landData.Dwell);
|
||||
}
|
||||
|
||||
private void handleParcelInfo(IClientAPI remoteClient, UUID parcelID)
|
||||
private void ClientOnParcelInfoRequest(IClientAPI remoteClient, UUID parcelID)
|
||||
{
|
||||
if (parcelID == UUID.Zero)
|
||||
return;
|
||||
|
|
Loading…
Reference in New Issue