Renamed OpenSim.Region/World folder to Scene (classes renaming will follow)

Sugilite
MW 2007-06-12 17:36:49 +00:00
parent 13e4d83d2a
commit bb13b4df73
19 changed files with 77 additions and 46 deletions

View File

@ -0,0 +1,43 @@
<?xml version="1.0" ?>
<project name="OpenSim.Caches" default="build">
<target name="build">
<echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
<mkdir dir="${project::get-base-directory()}/${build.dir}" />
<copy todir="${project::get-base-directory()}/${build.dir}">
<fileset basedir="${project::get-base-directory()}">
</fileset>
</copy>
<csc target="library" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
<resources prefix="OpenSim.Caches" dynamicprefix="true" >
</resources>
<sources failonempty="true">
<include name="AssetCache.cs" />
<include name="Properties/AssemblyInfo.cs" />
</sources>
<references basedir="${project::get-base-directory()}">
<lib>
<include name="${project::get-base-directory()}" />
<include name="${project::get-base-directory()}/${build.dir}" />
</lib>
<include name="System.dll" />
<include name="System.Xml.dll" />
<include name="../../bin/libsecondlife.dll" />
<include name="../../bin/OpenSim.Framework.dll" />
</references>
</csc>
<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../bin/" />
<mkdir dir="${project::get-base-directory()}/../../bin/"/>
<copy todir="${project::get-base-directory()}/../../bin/">
<fileset basedir="${project::get-base-directory()}/${build.dir}/" >
<include name="*.dll"/>
<include name="*.exe"/>
</fileset>
</copy>
</target>
<target name="clean">
<delete dir="${bin.dir}" failonerror="false" />
<delete dir="${obj.dir}" failonerror="false" />
</target>
<target name="doc" description="Creates documentation.">
</target>
</project>

View File

@ -1,4 +1,4 @@
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<ProjectType>Local</ProjectType>
<ProductVersion>8.0.50727</ProductVersion>
@ -6,8 +6,7 @@
<ProjectGuid>{196916AF-0000-0000-0000-000000000000}</ProjectGuid>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ApplicationIcon>
</ApplicationIcon>
<ApplicationIcon></ApplicationIcon>
<AssemblyKeyContainerName>
</AssemblyKeyContainerName>
<AssemblyName>OpenSim.Region</AssemblyName>
@ -16,11 +15,9 @@
<DefaultTargetSchema>IE50</DefaultTargetSchema>
<DelaySign>false</DelaySign>
<OutputType>Library</OutputType>
<AppDesignerFolder>
</AppDesignerFolder>
<AppDesignerFolder></AppDesignerFolder>
<RootNamespace>OpenSim.Region</RootNamespace>
<StartupObject>
</StartupObject>
<StartupObject></StartupObject>
<FileUpgradeFlags>
</FileUpgradeFlags>
</PropertyGroup>
@ -31,8 +28,7 @@
<ConfigurationOverrideFile>
</ConfigurationOverrideFile>
<DefineConstants>TRACE;DEBUG</DefineConstants>
<DocumentationFile>
</DocumentationFile>
<DocumentationFile></DocumentationFile>
<DebugSymbols>True</DebugSymbols>
<FileAlignment>4096</FileAlignment>
<Optimize>False</Optimize>
@ -41,8 +37,7 @@
<RemoveIntegerChecks>False</RemoveIntegerChecks>
<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
<WarningLevel>4</WarningLevel>
<NoWarn>
</NoWarn>
<NoWarn></NoWarn>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
@ -51,8 +46,7 @@
<ConfigurationOverrideFile>
</ConfigurationOverrideFile>
<DefineConstants>TRACE</DefineConstants>
<DocumentationFile>
</DocumentationFile>
<DocumentationFile></DocumentationFile>
<DebugSymbols>False</DebugSymbols>
<FileAlignment>4096</FileAlignment>
<Optimize>True</Optimize>
@ -61,8 +55,7 @@
<RemoveIntegerChecks>False</RemoveIntegerChecks>
<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
<WarningLevel>4</WarningLevel>
<NoWarn>
</NoWarn>
<NoWarn></NoWarn>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" >
@ -155,6 +148,15 @@
<Compile Include="World\WorldBase.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="World\Entities\Avatar.Animations.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="World\Entities\Avatar.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="World\Entities\Avatar.Update.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="World\Entities\Entity.cs">
<SubType>Code</SubType>
</Compile>
@ -164,15 +166,6 @@
<Compile Include="World\Entities\SceneObject.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="World\Entities\Avatar\Avatar.Animations.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="World\Entities\Avatar\Avatar.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="World\Entities\Avatar\Avatar.Update.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="World\scripting\IScriptContext.cs">
<SubType>Code</SubType>
</Compile>
@ -192,9 +185,6 @@
<SubType>Code</SubType>
</Compile>
</ItemGroup>
<ItemGroup>
<Folder Include="World\types\" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" />
<PropertyGroup>
<PreBuildEvent>

View File

@ -17,20 +17,18 @@
<include name="World/World.PacketHandlers.cs" />
<include name="World/World.Scripting.cs" />
<include name="World/WorldBase.cs" />
<include name="World/Entities/Avatar.Animations.cs" />
<include name="World/Entities/Avatar.cs" />
<include name="World/Entities/Avatar.Update.cs" />
<include name="World/Entities/Entity.cs" />
<include name="World/Entities/Primitive.cs" />
<include name="World/Entities/SceneObject.cs" />
<include name="World/Entities/Avatar/Avatar.Animations.cs" />
<include name="World/Entities/Avatar/Avatar.cs" />
<include name="World/Entities/Avatar/Avatar.Update.cs" />
<include name="World/scripting/IScriptContext.cs" />
<include name="World/scripting/IScriptEntity.cs" />
<include name="World/scripting/IScriptHandler.cs" />
<include name="World/scripting/Script.cs" />
<include name="World/scripting/ScriptFactory.cs" />
<include name="World/scripting/Scripts/FollowRandomAvatar.cs" />
<include name="World/types/Mesh.cs" />
<include name="World/types/Triangle.cs" />
</sources>
<references basedir="${project::get-base-directory()}">
<lib>