Renamed OpenSim.Region/World folder to Scene (classes renaming will follow)
parent
13e4d83d2a
commit
bb13b4df73
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@ -0,0 +1,43 @@
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<?xml version="1.0" ?>
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<project name="OpenSim.Caches" default="build">
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<target name="build">
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<echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
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<mkdir dir="${project::get-base-directory()}/${build.dir}" />
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<copy todir="${project::get-base-directory()}/${build.dir}">
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<fileset basedir="${project::get-base-directory()}">
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</fileset>
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</copy>
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<csc target="library" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
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<resources prefix="OpenSim.Caches" dynamicprefix="true" >
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</resources>
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<sources failonempty="true">
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<include name="AssetCache.cs" />
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<include name="Properties/AssemblyInfo.cs" />
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</sources>
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<references basedir="${project::get-base-directory()}">
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<lib>
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<include name="${project::get-base-directory()}" />
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<include name="${project::get-base-directory()}/${build.dir}" />
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</lib>
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<include name="System.dll" />
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<include name="System.Xml.dll" />
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<include name="../../bin/libsecondlife.dll" />
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<include name="../../bin/OpenSim.Framework.dll" />
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</references>
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</csc>
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<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../bin/" />
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<mkdir dir="${project::get-base-directory()}/../../bin/"/>
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<copy todir="${project::get-base-directory()}/../../bin/">
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<fileset basedir="${project::get-base-directory()}/${build.dir}/" >
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<include name="*.dll"/>
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<include name="*.exe"/>
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</fileset>
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</copy>
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</target>
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<target name="clean">
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<delete dir="${bin.dir}" failonerror="false" />
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<delete dir="${obj.dir}" failonerror="false" />
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</target>
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<target name="doc" description="Creates documentation.">
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</target>
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</project>
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@ -1,4 +1,4 @@
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<ProjectType>Local</ProjectType>
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<ProductVersion>8.0.50727</ProductVersion>
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@ -6,8 +6,7 @@
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<ProjectGuid>{196916AF-0000-0000-0000-000000000000}</ProjectGuid>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ApplicationIcon>
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</ApplicationIcon>
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<ApplicationIcon></ApplicationIcon>
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<AssemblyKeyContainerName>
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</AssemblyKeyContainerName>
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<AssemblyName>OpenSim.Region</AssemblyName>
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@ -16,11 +15,9 @@
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<DefaultTargetSchema>IE50</DefaultTargetSchema>
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<DelaySign>false</DelaySign>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>
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</AppDesignerFolder>
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<AppDesignerFolder></AppDesignerFolder>
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<RootNamespace>OpenSim.Region</RootNamespace>
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<StartupObject>
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</StartupObject>
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<StartupObject></StartupObject>
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<FileUpgradeFlags>
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</FileUpgradeFlags>
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</PropertyGroup>
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@ -31,8 +28,7 @@
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<ConfigurationOverrideFile>
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</ConfigurationOverrideFile>
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<DefineConstants>TRACE;DEBUG</DefineConstants>
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<DocumentationFile>
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</DocumentationFile>
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<DocumentationFile></DocumentationFile>
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<DebugSymbols>True</DebugSymbols>
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<FileAlignment>4096</FileAlignment>
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<Optimize>False</Optimize>
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@ -41,8 +37,7 @@
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<RemoveIntegerChecks>False</RemoveIntegerChecks>
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<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
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<WarningLevel>4</WarningLevel>
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<NoWarn>
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</NoWarn>
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<NoWarn></NoWarn>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
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@ -51,8 +46,7 @@
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<ConfigurationOverrideFile>
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</ConfigurationOverrideFile>
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<DefineConstants>TRACE</DefineConstants>
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<DocumentationFile>
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</DocumentationFile>
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<DocumentationFile></DocumentationFile>
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<DebugSymbols>False</DebugSymbols>
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<FileAlignment>4096</FileAlignment>
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<Optimize>True</Optimize>
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@ -61,27 +55,26 @@
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<RemoveIntegerChecks>False</RemoveIntegerChecks>
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<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
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<WarningLevel>4</WarningLevel>
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<NoWarn>
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</NoWarn>
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<NoWarn></NoWarn>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System">
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<Reference Include="System" >
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<HintPath>System.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="System.Xml">
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<Reference Include="System.Xml" >
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<HintPath>System.Xml.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="libsecondlife.dll">
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<Reference Include="libsecondlife.dll" >
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<HintPath>..\..\bin\libsecondlife.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Axiom.MathLib.dll">
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<Reference Include="Axiom.MathLib.dll" >
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<HintPath>..\..\bin\Axiom.MathLib.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Db4objects.Db4o.dll">
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<Reference Include="Db4objects.Db4o.dll" >
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<HintPath>..\..\bin\Db4objects.Db4o.dll</HintPath>
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<Private>False</Private>
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</Reference>
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@ -155,6 +148,15 @@
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<Compile Include="World\WorldBase.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="World\Entities\Avatar.Animations.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="World\Entities\Avatar.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="World\Entities\Avatar.Update.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="World\Entities\Entity.cs">
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<SubType>Code</SubType>
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</Compile>
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@ -164,15 +166,6 @@
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<Compile Include="World\Entities\SceneObject.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="World\Entities\Avatar\Avatar.Animations.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="World\Entities\Avatar\Avatar.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="World\Entities\Avatar\Avatar.Update.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="World\scripting\IScriptContext.cs">
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<SubType>Code</SubType>
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</Compile>
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@ -192,9 +185,6 @@
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<SubType>Code</SubType>
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</Compile>
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</ItemGroup>
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<ItemGroup>
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<Folder Include="World\types\" />
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</ItemGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" />
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<PropertyGroup>
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<PreBuildEvent>
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@ -17,20 +17,18 @@
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<include name="World/World.PacketHandlers.cs" />
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<include name="World/World.Scripting.cs" />
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<include name="World/WorldBase.cs" />
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<include name="World/Entities/Avatar.Animations.cs" />
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<include name="World/Entities/Avatar.cs" />
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<include name="World/Entities/Avatar.Update.cs" />
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<include name="World/Entities/Entity.cs" />
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<include name="World/Entities/Primitive.cs" />
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<include name="World/Entities/SceneObject.cs" />
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<include name="World/Entities/Avatar/Avatar.Animations.cs" />
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<include name="World/Entities/Avatar/Avatar.cs" />
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<include name="World/Entities/Avatar/Avatar.Update.cs" />
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<include name="World/scripting/IScriptContext.cs" />
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<include name="World/scripting/IScriptEntity.cs" />
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<include name="World/scripting/IScriptHandler.cs" />
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<include name="World/scripting/Script.cs" />
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<include name="World/scripting/ScriptFactory.cs" />
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<include name="World/scripting/Scripts/FollowRandomAvatar.cs" />
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<include name="World/types/Mesh.cs" />
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<include name="World/types/Triangle.cs" />
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</sources>
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<references basedir="${project::get-base-directory()}">
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<lib>
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