Add "debug lludp get/set new-client-throttle-max" to allow default new client throttle to be set separately from existing clients.
"debug lludp throttles get/set throttle-max" now only gets and sets current max client throttlesghosts
parent
5dc0730f06
commit
bb3e68c069
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@ -142,6 +142,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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"debug lludp throttles get",
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"debug lludp throttles get [<avatar-first-name> <avatar-last-name>]",
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"Return debug settings for throttles.",
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"adaptive - true/false, controls adaptive throttle setting.\n"
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+ "throttle-max - the max kbps throttle allowed for the specified existing clients. Use 'debug lludp get new-client-throttle-max' to see the setting for new clients.\n",
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HandleThrottleGetCommand);
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m_console.Commands.AddCommand(
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@ -150,9 +152,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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"debug lludp throttles set",
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"debug lludp throttles set <param> <value> [<avatar-first-name> <avatar-last-name>]",
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"Set a throttle parameter for the given client.",
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"Avaiable parameters are:\n"
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+ "adaptive - true/false, control adaptive throttle setting\n"
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+ "throttle-max - kbps, control maximum throttle setting for current and future clients\n",
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"adaptive - true/false, controls adaptive throttle setting.\n"
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+ "throttle-max - the max kbps throttle allowed for the specified existing clients. Use 'debug lludp set new-client-throttle-max' to change the settings for new clients.\n",
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HandleThrottleSetCommand);
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m_console.Commands.AddCommand(
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@ -161,7 +162,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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"debug lludp get",
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"debug lludp get",
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"Get debug parameters for the server.",
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"scene-throttle-max is the current max cumulative kbps provided for this scene to clients",
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"scene-throttle-max - the current max cumulative kbps provided for this scene to clients.\n"
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+ "new-client-throttle-max - the max kbps throttle allowed to new clients. Use 'debug lludp throttles set' to see the settings for existing clients.",
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HandleGetCommand);
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m_console.Commands.AddCommand(
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@ -170,7 +172,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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"debug lludp set",
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"debug lludp set <param> <value>",
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"Set a parameter for the server.",
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"Only current setting is 'scene-throttle-max' which sets the current max cumulative kbps provided for this scene to clients",
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"scene-throttle-max - the current max cumulative kbps provided for this scene to clients.\n"
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+ "new-client-throttle-max - the max kbps throttle allowed to each new client. Use 'debug lludp throttles set' to set for existing clients.",
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HandleSetCommand);
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m_console.Commands.AddCommand(
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@ -382,7 +385,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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return;
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int newThrottleMaxKbps = newValue * 1000 / 8;
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m_udpServer.ThrottleRates.Total = newThrottleMaxKbps;
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m_udpServer.Scene.ForEachScenePresence(sp =>
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{
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@ -393,7 +395,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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param, newValue, sp.Name, sp.IsChildAgent ? "child" : "root", m_udpServer.Scene.Name);
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LLUDPClient udpClient = ((LLClientView)sp.ControllingClient).UDPClient;
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udpClient.FlowThrottle.RequestedDripRate = newThrottleMaxKbps;
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udpClient.FlowThrottle.MaxDripRate = newThrottleMaxKbps;
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}
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});
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@ -436,7 +437,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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ConsoleDisplayList cdl = new ConsoleDisplayList();
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cdl.AddRow("Adaptive throttle", udpClient.FlowThrottle.AdaptiveEnabled);
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cdl.AddRow("Max throttle", string.Format("{0} kbps", udpClient.FlowThrottle.RequestedDripRate * 8 / 1000));
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cdl.AddRow("Max throttle", string.Format("{0} kbps", udpClient.FlowThrottle.MaxDripRate * 8 / 1000));
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m_console.Output(cdl.ToString());
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}
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@ -456,6 +457,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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"scene-throttle-max",
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maxSceneDripRate != 0 ? string.Format("{0} kbps", maxSceneDripRate * 8 / 1000) : "unset");
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int maxClientDripRate = m_udpServer.ThrottleRates.Total;
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cdl.AddRow(
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"new-client-throttle-max",
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maxClientDripRate != 0 ? string.Format("{0} kbps", maxClientDripRate * 8 / 1000) : "unset");
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m_console.Output(cdl.ToString());
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}
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@ -482,6 +488,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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m_udpServer.Throttle.RequestedDripRate = newValue * 1000 / 8;
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}
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else if (param == "new-client-throttle-max")
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{
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if (!ConsoleUtil.TryParseConsoleInt(MainConsole.Instance, rawValue, out newValue))
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return;
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m_udpServer.ThrottleRates.Total = newValue * 1000 / 8;
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}
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else
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{
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return;
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}
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m_console.OutputFormat("{0} set to {1} in {2}", param, rawValue, m_udpServer.Scene.Name);
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}
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