From bb4f4d9480df4c17ea31288c069993305c7e1582 Mon Sep 17 00:00:00 2001 From: "Justin Clark-Casey (justincc)" Date: Fri, 6 Dec 2013 00:38:18 +0000 Subject: [PATCH] minor: Use enums for setting inv/asset types on data upload rather than magic numbers --- .../Linden/Caps/BunchOfCaps/BunchOfCaps.cs | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs index 66d21389a2..a4fe81caae 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs @@ -498,8 +498,8 @@ namespace OpenSim.Region.ClientStack.Linden if (inventoryType == "sound") { - inType = 1; - assType = 1; + inType = (sbyte)InventoryType.Sound; + assType = (sbyte)AssetType.Sound; } else if (inventoryType == "snapshot") { @@ -507,19 +507,19 @@ namespace OpenSim.Region.ClientStack.Linden } else if (inventoryType == "animation") { - inType = 19; - assType = 20; + inType = (sbyte)InventoryType.Animation; + assType = (sbyte)AssetType.Animation; } else if (inventoryType == "wearable") { - inType = 18; + inType = (sbyte)InventoryType.Wearable; switch (assetType) { case "bodypart": - assType = 13; + assType = (sbyte)AssetType.Bodypart; break; case "clothing": - assType = 5; + assType = (sbyte)AssetType.Clothing; break; } }