Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
commit
bb69a40fbb
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@ -319,18 +319,21 @@ namespace OpenSim.Framework.Servers
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return;
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}
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string rawLevel = cmd[3];
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ILoggerRepository repository = LogManager.GetRepository();
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Level consoleLevel = repository.LevelMap[rawLevel];
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if (consoleLevel != null)
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m_consoleAppender.Threshold = consoleLevel;
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else
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Notice(
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String.Format(
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"{0} is not a valid logging level. Valid logging levels are ALL, DEBUG, INFO, WARN, ERROR, FATAL, OFF",
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rawLevel));
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if (cmd.Length > 3)
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{
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string rawLevel = cmd[3];
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ILoggerRepository repository = LogManager.GetRepository();
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Level consoleLevel = repository.LevelMap[rawLevel];
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if (consoleLevel != null)
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m_consoleAppender.Threshold = consoleLevel;
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else
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Notice(
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String.Format(
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"{0} is not a valid logging level. Valid logging levels are ALL, DEBUG, INFO, WARN, ERROR, FATAL, OFF",
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rawLevel));
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}
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Notice(String.Format("Console log level is {0}", m_consoleAppender.Threshold));
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}
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@ -983,7 +983,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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/// </summary>
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public void EnableChildAgent(ScenePresence sp, GridRegion region)
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{
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m_log.DebugFormat("[ENTITY TRANSFER]: Enabling child agent in new neighour {0}", region.RegionName);
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m_log.DebugFormat("[ENTITY TRANSFER]: Enabling child agent in new neighbour {0}", region.RegionName);
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AgentCircuitData currentAgentCircuit = sp.Scene.AuthenticateHandler.GetAgentCircuitData(sp.ControllingClient.CircuitCode);
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AgentCircuitData agent = sp.ControllingClient.RequestClientInfo();
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@ -2055,8 +2055,9 @@ namespace OpenSim.Region.Framework.Scenes
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public void GetProperties(IClientAPI client)
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{
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//Viewer wants date in microseconds so multiply it by 1,000,000.
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client.SendObjectPropertiesReply(
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m_fromUserInventoryItemID, (ulong)_creationDate, _creatorID, UUID.Zero, UUID.Zero,
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m_fromUserInventoryItemID, (ulong)_creationDate*(ulong)1e6, _creatorID, UUID.Zero, UUID.Zero,
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_groupID, (short)InventorySerial, _lastOwnerID, UUID, _ownerID,
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ParentGroup.RootPart.TouchName, new byte[0], ParentGroup.RootPart.SitName, Name, Description,
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ParentGroup.RootPart._ownerMask, ParentGroup.RootPart._nextOwnerMask, ParentGroup.RootPart._groupMask, ParentGroup.RootPart._everyoneMask,
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@ -1748,15 +1748,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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protected void SetTexture(SceneObjectPart part, string texture, int face)
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{
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UUID textureID=new UUID();
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UUID textureID = new UUID();
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if (!UUID.TryParse(texture, out textureID))
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{
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textureID=InventoryKey(texture, (int)AssetType.Texture);
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}
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if (textureID == UUID.Zero)
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return;
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textureID = InventoryKey(texture, (int)AssetType.Texture);
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if (textureID == UUID.Zero)
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{
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if (!UUID.TryParse(texture, out textureID))
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return;
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}
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Primitive.TextureEntry tex = part.Shape.Textures;
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@ -286,7 +286,7 @@ namespace OpenSim.Services.GridService
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}
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}
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m_log.DebugFormat("[GRID SERVICE]: region {0} has {1} neighours", region.RegionName, rinfos.Count);
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m_log.DebugFormat("[GRID SERVICE]: region {0} has {1} neighbours", region.RegionName, rinfos.Count);
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return rinfos;
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}
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@ -220,9 +220,15 @@ namespace OpenSim.Services.GridService
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string[] parts = mapName.Split(new char[] {' '});
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string regionName = String.Empty;
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if (parts.Length > 1)
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regionName = parts[1];
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{
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regionName = mapName.Substring(parts[0].Length + 1);
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regionName = regionName.Trim(new char[] {'"'});
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}
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if (TryCreateLink(scopeID, xloc, yloc, regionName, 0, null, parts[0], ownerID, out regInfo, out reason))
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{
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regInfo.RegionName = mapName;
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return regInfo;
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}
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}
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return null;
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@ -317,9 +323,9 @@ namespace OpenSim.Services.GridService
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regInfo.RegionID = regionID;
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if ( externalName == string.Empty )
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if (externalName == string.Empty)
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regInfo.RegionName = regInfo.ServerURI;
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else
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else
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regInfo.RegionName = externalName;
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m_log.Debug("[HYPERGRID LINKER]: naming linked region " + regInfo.RegionName);
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@ -413,6 +413,15 @@
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<Key Name="assetType" Value="0" />
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<Key Name="fileName" Value="default_clear.jp2" />
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</Section>
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<!-- 3a367d1c-bef1-6d43-7595-e88c1e3aadb3 is a UUID that viewers assume exists in the asset server -->
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<!-- See http://opensimulator.org/mantis/bug_view_advanced_page.php?bug_id=4751 for more details -->
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<Section Name="Default Alpha Layer Texture">
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<Key Name="assetID" Value="3a367d1c-bef1-6d43-7595-e88c1e3aadb3"/>
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<Key Name="name" Value="Default Alpha Layer Texture"/>
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<Key Name="assetType" Value="0" />
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<Key Name="fileName" Value="default_clear.jp2" />
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</Section>
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<Section Name="Default Avatar">
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<Key Name="assetID" Value="c228d1cf-4b5d-4ba8-84f4-899a0796aa97"/>
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