Remove AreUpdatesSuspended flag because it does nothing
parent
b97053269b
commit
bbac8f76fa
|
@ -1793,7 +1793,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
try
|
||||
{
|
||||
parentGroup.AreUpdatesSuspended = true;
|
||||
|
||||
List<SceneObjectGroup> childGroups = new List<SceneObjectGroup>();
|
||||
|
||||
|
@ -1850,7 +1849,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
SceneObjectGroupsByLocalPartID[part.LocalId] = parentGroup;
|
||||
}
|
||||
|
||||
parentGroup.AreUpdatesSuspended = false;
|
||||
parentGroup.HasGroupChanged = true;
|
||||
parentGroup.ProcessBackup(m_parentScene.SimulationDataService, true);
|
||||
parentGroup.ScheduleGroupForFullUpdate();
|
||||
|
@ -1896,7 +1894,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
SceneObjectGroup group = part.ParentGroup;
|
||||
if (!affectedGroups.Contains(group))
|
||||
{
|
||||
group.AreUpdatesSuspended = true;
|
||||
affectedGroups.Add(group);
|
||||
}
|
||||
}
|
||||
|
@ -1922,7 +1919,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
// However, editing linked parts and unlinking may be different
|
||||
//
|
||||
SceneObjectGroup group = root.ParentGroup;
|
||||
group.AreUpdatesSuspended = true;
|
||||
|
||||
List<SceneObjectPart> newSet = new List<SceneObjectPart>(group.Parts);
|
||||
int numChildren = newSet.Count;
|
||||
|
@ -1945,7 +1941,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
group.DelinkFromGroup(p, sendEventsToRemainder);
|
||||
if (numChildren > 2)
|
||||
{
|
||||
p.ParentGroup.AreUpdatesSuspended = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -1980,7 +1975,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
foreach (SceneObjectPart newChild in newSet)
|
||||
newChild.ClearUpdateSchedule();
|
||||
|
||||
newRoot.ParentGroup.AreUpdatesSuspended = true;
|
||||
LinkObjects(newRoot, newSet);
|
||||
if (!affectedGroups.Contains(newRoot.ParentGroup))
|
||||
affectedGroups.Add(newRoot.ParentGroup);
|
||||
|
@ -1998,7 +1992,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
m_parentScene.SimulationDataService.RemoveObject(g.UUID, m_parentScene.RegionInfo.RegionID);
|
||||
g.TriggerScriptChangedEvent(Changed.LINK);
|
||||
g.HasGroupChanged = true; // Persist
|
||||
g.AreUpdatesSuspended = false;
|
||||
g.ScheduleGroupForFullUpdate();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -113,25 +113,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
private long m_maxPersistTime = 0;
|
||||
private long m_minPersistTime = 0;
|
||||
private Random m_rand;
|
||||
private bool m_suspendUpdates;
|
||||
private List<ScenePresence> m_linkedAvatars = new List<ScenePresence>();
|
||||
|
||||
public bool AreUpdatesSuspended
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_suspendUpdates;
|
||||
}
|
||||
set
|
||||
{
|
||||
m_suspendUpdates = value;
|
||||
if (!value)
|
||||
{
|
||||
QueueForUpdateCheck();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This indicates whether the object has changed such that it needs to be repersisted to permenant storage
|
||||
/// (the database).
|
||||
|
|
|
@ -1775,13 +1775,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
{
|
||||
try
|
||||
{
|
||||
parts[0].ParentGroup.AreUpdatesSuspended = true;
|
||||
foreach (SceneObjectPart part in parts)
|
||||
SetAlpha(part, alpha, face);
|
||||
}
|
||||
finally
|
||||
{
|
||||
parts[0].ParentGroup.AreUpdatesSuspended = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1962,13 +1960,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
{
|
||||
try
|
||||
{
|
||||
parts[0].ParentGroup.AreUpdatesSuspended = true;
|
||||
foreach (SceneObjectPart part in parts)
|
||||
SetTexture(part, texture, face);
|
||||
}
|
||||
finally
|
||||
{
|
||||
parts[0].ParentGroup.AreUpdatesSuspended = false;
|
||||
}
|
||||
}
|
||||
ScriptSleep(200);
|
||||
|
@ -3931,13 +3927,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
{
|
||||
try
|
||||
{
|
||||
parts[0].ParentGroup.AreUpdatesSuspended = true;
|
||||
foreach (SceneObjectPart part in parts)
|
||||
part.SetFaceColor(new Vector3((float)color.x, (float)color.y, (float)color.z), face);
|
||||
}
|
||||
finally
|
||||
{
|
||||
parts[0].ParentGroup.AreUpdatesSuspended = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -4055,7 +4049,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
{
|
||||
try
|
||||
{
|
||||
parts[0].ParentGroup.AreUpdatesSuspended = true;
|
||||
foreach (SceneObjectPart part in parts)
|
||||
{
|
||||
parentPrim.DelinkFromGroup(part.LocalId, true);
|
||||
|
@ -4063,7 +4056,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
}
|
||||
finally
|
||||
{
|
||||
parts[0].ParentGroup.AreUpdatesSuspended = false;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -4078,7 +4070,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
|
||||
try
|
||||
{
|
||||
parts[0].ParentGroup.AreUpdatesSuspended = true;
|
||||
foreach (SceneObjectPart part in parts)
|
||||
{
|
||||
part.ClearUpdateSchedule();
|
||||
|
@ -4087,7 +4078,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
}
|
||||
finally
|
||||
{
|
||||
parts[0].ParentGroup.AreUpdatesSuspended = false;
|
||||
}
|
||||
|
||||
|
||||
|
@ -6302,7 +6292,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
{
|
||||
try
|
||||
{
|
||||
parts[0].ParentGroup.AreUpdatesSuspended = true;
|
||||
foreach (var part in parts)
|
||||
{
|
||||
SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate);
|
||||
|
@ -6310,7 +6299,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
}
|
||||
finally
|
||||
{
|
||||
parts[0].ParentGroup.AreUpdatesSuspended = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue