Modify SceneManeger to use a DoubleDictionary and work without locks.

Changes to the scenes dictionary are exceedingly rare and using atomic
operations makes the chance of collisions nearly nil in any case.
avinationmerge
Melanie 2012-05-28 02:14:14 +02:00
parent 7305d2e0ef
commit bbaf450c30
1 changed files with 90 additions and 176 deletions

View File

@ -53,12 +53,12 @@ namespace OpenSim.Region.Framework.Scenes
get { return m_instance; }
}
private readonly List<Scene> m_localScenes = new List<Scene>();
private readonly DoubleDictionary<UUID, string, Scene> m_localScenes = new DoubleDictionary<UUID, string, Scene>();
private Scene m_currentScene = null;
public List<Scene> Scenes
{
get { return new List<Scene>(m_localScenes); }
get { return new List<Scene>(m_localScenes.FindAll(delegate(Scene s) { return true; })); }
}
public Scene CurrentScene
@ -72,13 +72,10 @@ namespace OpenSim.Region.Framework.Scenes
{
if (m_currentScene == null)
{
lock (m_localScenes)
{
if (m_localScenes.Count > 0)
return m_localScenes[0];
else
return null;
}
List<Scene> sceneList = Scenes;
if (sceneList.Count == 0)
return null;
return sceneList[0];
}
else
{
@ -90,7 +87,7 @@ namespace OpenSim.Region.Framework.Scenes
public SceneManager()
{
m_instance = this;
m_localScenes = new List<Scene>();
m_localScenes = new DoubleDictionary<UUID, string, Scene>();
}
public void Close()
@ -98,20 +95,18 @@ namespace OpenSim.Region.Framework.Scenes
// collect known shared modules in sharedModules
Dictionary<string, IRegionModule> sharedModules = new Dictionary<string, IRegionModule>();
lock (m_localScenes)
List<Scene> sceneList = Scenes;
for (int i = 0; i < sceneList.Count; i++)
{
for (int i = 0; i < m_localScenes.Count; i++)
// extract known shared modules from scene
foreach (string k in sceneList[i].Modules.Keys)
{
// extract known shared modules from scene
foreach (string k in m_localScenes[i].Modules.Keys)
{
if (m_localScenes[i].Modules[k].IsSharedModule &&
!sharedModules.ContainsKey(k))
sharedModules[k] = m_localScenes[i].Modules[k];
}
// close scene/region
m_localScenes[i].Close();
if (sceneList[i].Modules[k].IsSharedModule &&
!sharedModules.ContainsKey(k))
sharedModules[k] = sceneList[i].Modules[k];
}
// close scene/region
sceneList[i].Close();
}
// all regions/scenes are now closed, we can now safely
@ -120,31 +115,22 @@ namespace OpenSim.Region.Framework.Scenes
{
mod.Close();
}
m_localScenes.Clear();
}
public void Close(Scene cscene)
{
lock (m_localScenes)
{
if (m_localScenes.Contains(cscene))
{
for (int i = 0; i < m_localScenes.Count; i++)
{
if (m_localScenes[i].Equals(cscene))
{
m_localScenes[i].Close();
}
}
}
}
if (!m_localScenes.ContainsKey(cscene.RegionInfo.RegionID))
return;
cscene.Close();
}
public void Add(Scene scene)
{
scene.OnRestart += HandleRestart;
lock (m_localScenes)
m_localScenes.Add(scene);
m_localScenes.Add(scene.RegionInfo.RegionID, scene.RegionInfo.RegionName, scene);
}
public void HandleRestart(RegionInfo rdata)
@ -152,24 +138,7 @@ namespace OpenSim.Region.Framework.Scenes
m_log.Error("[SCENEMANAGER]: Got Restart message for region:" + rdata.RegionName + " Sending up to main");
int RegionSceneElement = -1;
lock (m_localScenes)
{
for (int i = 0; i < m_localScenes.Count; i++)
{
if (rdata.RegionName == m_localScenes[i].RegionInfo.RegionName)
{
RegionSceneElement = i;
}
}
// Now we make sure the region is no longer known about by the SceneManager
// Prevents duplicates.
if (RegionSceneElement >= 0)
{
m_localScenes.RemoveAt(RegionSceneElement);
}
}
m_localScenes.Remove(rdata.RegionID);
// Send signal to main that we're restarting this sim.
OnRestartSim(rdata);
@ -179,32 +148,29 @@ namespace OpenSim.Region.Framework.Scenes
{
RegionInfo Result = null;
lock (m_localScenes)
Scene s = m_localScenes.FindValue(delegate(Scene x)
{
if (x.RegionInfo.RegionHandle == regionHandle)
return true;
return false;
});
if (s != null)
{
for (int i = 0; i < m_localScenes.Count; i++)
List<Scene> sceneList = Scenes;
for (int i = 0; i < sceneList.Count; i++)
{
if (m_localScenes[i].RegionInfo.RegionHandle == regionHandle)
if (sceneList[i]!= s)
{
// Inform other regions to tell their avatar about me
Result = m_localScenes[i].RegionInfo;
//sceneList[i].OtherRegionUp(Result);
}
}
if (Result != null)
{
for (int i = 0; i < m_localScenes.Count; i++)
{
if (m_localScenes[i].RegionInfo.RegionHandle != regionHandle)
{
// Inform other regions to tell their avatar about me
//m_localScenes[i].OtherRegionUp(Result);
}
}
}
else
{
m_log.Error("[REGION]: Unable to notify Other regions of this Region coming up");
}
}
else
{
m_log.Error("[REGION]: Unable to notify Other regions of this Region coming up");
}
}
@ -308,8 +274,8 @@ namespace OpenSim.Region.Framework.Scenes
{
if (m_currentScene == null)
{
lock (m_localScenes)
m_localScenes.ForEach(func);
List<Scene> sceneList = Scenes;
sceneList.ForEach(func);
}
else
{
@ -338,16 +304,12 @@ namespace OpenSim.Region.Framework.Scenes
}
else
{
lock (m_localScenes)
Scene s;
if (m_localScenes.TryGetValue(regionName, out s))
{
foreach (Scene scene in m_localScenes)
{
if (String.Compare(scene.RegionInfo.RegionName, regionName, true) == 0)
{
m_currentScene = scene;
return true;
}
}
m_currentScene = s;
return true;
}
return false;
@ -358,16 +320,12 @@ namespace OpenSim.Region.Framework.Scenes
{
// m_log.Debug("Searching for Region: '" + regionID + "'");
lock (m_localScenes)
Scene s;
if (m_localScenes.TryGetValue(regionID, out s))
{
foreach (Scene scene in m_localScenes)
{
if (scene.RegionInfo.RegionID == regionID)
{
m_currentScene = scene;
return true;
}
}
m_currentScene = s;
return true;
}
return false;
@ -375,52 +333,24 @@ namespace OpenSim.Region.Framework.Scenes
public bool TryGetScene(string regionName, out Scene scene)
{
lock (m_localScenes)
{
foreach (Scene mscene in m_localScenes)
{
if (String.Compare(mscene.RegionInfo.RegionName, regionName, true) == 0)
{
scene = mscene;
return true;
}
}
}
scene = null;
return false;
return m_localScenes.TryGetValue(regionName, out scene);
}
public bool TryGetScene(UUID regionID, out Scene scene)
{
lock (m_localScenes)
{
foreach (Scene mscene in m_localScenes)
{
if (mscene.RegionInfo.RegionID == regionID)
{
scene = mscene;
return true;
}
}
}
scene = null;
return false;
return m_localScenes.TryGetValue(regionID, out scene);
}
public bool TryGetScene(uint locX, uint locY, out Scene scene)
{
lock (m_localScenes)
List<Scene> sceneList = Scenes;
foreach (Scene mscene in sceneList)
{
foreach (Scene mscene in m_localScenes)
if (mscene.RegionInfo.RegionLocX == locX &&
mscene.RegionInfo.RegionLocY == locY)
{
if (mscene.RegionInfo.RegionLocX == locX &&
mscene.RegionInfo.RegionLocY == locY)
{
scene = mscene;
return true;
}
scene = mscene;
return true;
}
}
@ -430,16 +360,14 @@ namespace OpenSim.Region.Framework.Scenes
public bool TryGetScene(IPEndPoint ipEndPoint, out Scene scene)
{
lock (m_localScenes)
List<Scene> sceneList = Scenes;
foreach (Scene mscene in sceneList)
{
foreach (Scene mscene in m_localScenes)
if ((mscene.RegionInfo.InternalEndPoint.Equals(ipEndPoint.Address)) &&
(mscene.RegionInfo.InternalEndPoint.Port == ipEndPoint.Port))
{
if ((mscene.RegionInfo.InternalEndPoint.Equals(ipEndPoint.Address)) &&
(mscene.RegionInfo.InternalEndPoint.Port == ipEndPoint.Port))
{
scene = mscene;
return true;
}
scene = mscene;
return true;
}
}
@ -504,15 +432,10 @@ namespace OpenSim.Region.Framework.Scenes
public RegionInfo GetRegionInfo(UUID regionID)
{
lock (m_localScenes)
Scene s;
if (m_localScenes.TryGetValue(regionID, out s))
{
foreach (Scene scene in m_localScenes)
{
if (scene.RegionInfo.RegionID == regionID)
{
return scene.RegionInfo;
}
}
return s.RegionInfo;
}
return null;
@ -530,14 +453,12 @@ namespace OpenSim.Region.Framework.Scenes
public bool TryGetScenePresence(UUID avatarId, out ScenePresence avatar)
{
lock (m_localScenes)
List<Scene> sceneList = Scenes;
foreach (Scene scene in sceneList)
{
foreach (Scene scene in m_localScenes)
if (scene.TryGetScenePresence(avatarId, out avatar))
{
if (scene.TryGetScenePresence(avatarId, out avatar))
{
return true;
}
return true;
}
}
@ -547,15 +468,13 @@ namespace OpenSim.Region.Framework.Scenes
public bool TryGetRootScenePresence(UUID avatarId, out ScenePresence avatar)
{
lock (m_localScenes)
List<Scene> sceneList = Scenes;
foreach (Scene scene in sceneList)
{
foreach (Scene scene in m_localScenes)
{
avatar = scene.GetScenePresence(avatarId);
avatar = scene.GetScenePresence(avatarId);
if (avatar != null && !avatar.IsChildAgent)
return true;
}
if (avatar != null && !avatar.IsChildAgent)
return true;
}
avatar = null;
@ -564,22 +483,19 @@ namespace OpenSim.Region.Framework.Scenes
public void CloseScene(Scene scene)
{
lock (m_localScenes)
m_localScenes.Remove(scene);
m_localScenes.Remove(scene.RegionInfo.RegionID);
scene.Close();
}
public bool TryGetAvatarByName(string avatarName, out ScenePresence avatar)
{
lock (m_localScenes)
List<Scene> sceneList = Scenes;
foreach (Scene scene in sceneList)
{
foreach (Scene scene in m_localScenes)
if (scene.TryGetAvatarByName(avatarName, out avatar))
{
if (scene.TryGetAvatarByName(avatarName, out avatar))
{
return true;
}
return true;
}
}
@ -589,14 +505,12 @@ namespace OpenSim.Region.Framework.Scenes
public bool TryGetRootScenePresenceByName(string firstName, string lastName, out ScenePresence sp)
{
lock (m_localScenes)
List<Scene> sceneList = Scenes;
foreach (Scene scene in sceneList)
{
foreach (Scene scene in m_localScenes)
{
sp = scene.GetScenePresence(firstName, lastName);
if (sp != null && !sp.IsChildAgent)
return true;
}
sp = scene.GetScenePresence(firstName, lastName);
if (sp != null && !sp.IsChildAgent)
return true;
}
sp = null;
@ -605,8 +519,8 @@ namespace OpenSim.Region.Framework.Scenes
public void ForEachScene(Action<Scene> action)
{
lock (m_localScenes)
m_localScenes.ForEach(action);
List<Scene> sceneList = Scenes;
sceneList.ForEach(action);
}
}
}