* Made Physics updates a teensy bit more responsive. A previous CPU optimization of mine slowed the speed of updates using the 'poll' method in certain circumstances.
parent
db264013d4
commit
bbb8b66908
|
@ -1447,9 +1447,10 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
}
|
||||
}
|
||||
public void UpdatePositionAndVelocity()
|
||||
{
|
||||
{
|
||||
// no lock; called from Simulate() -- if you call this from elsewhere, gotta lock or do Monitor.Enter/Exit!
|
||||
PhysicsVector pv = new PhysicsVector(0, 0, 0);
|
||||
bool lastZeroFlag = _zeroFlag;
|
||||
if (Body != (IntPtr) 0)
|
||||
{
|
||||
d.Vector3 vec = d.BodyGetPosition(Body);
|
||||
|
@ -1546,6 +1547,9 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
}
|
||||
else
|
||||
{
|
||||
if (lastZeroFlag != _zeroFlag)
|
||||
base.RequestPhysicsterseUpdate();
|
||||
|
||||
m_lastVelocity = _velocity;
|
||||
|
||||
_position = l_position;
|
||||
|
|
Loading…
Reference in New Issue