Refactor BuiltIn_Commands_BaseClass to ScriptBaseClass to ease the later

code merging and transition to Shared/
0.6.0-stable
Melanie Thielker 2008-09-23 20:20:40 +00:00
parent 1e7a820bd1
commit bbb962f64e
3 changed files with 214 additions and 214 deletions

File diff suppressed because it is too large Load Diff

View File

@ -334,7 +334,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
compileScript = String.Empty +
"import OpenSim.Region.ScriptEngine.Common; import OpenSim.Region.ScriptEngine.Shared; import System.Collections.Generic;\r\n" +
"package SecondLife {\r\n" +
"class Script extends OpenSim.Region.ScriptEngine.Common.BuiltIn_Commands_BaseClass { \r\n" +
"class Script extends OpenSim.Region.ScriptEngine.Common.ScriptBaseClass { \r\n" +
compileScript +
"} }\r\n";
return compileScript;
@ -345,7 +345,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
compileScript = String.Empty +
"using OpenSim.Region.ScriptEngine.Common; using OpenSim.Region.ScriptEngine.Shared; using System.Collections.Generic;\r\n" +
String.Empty + "namespace SecondLife { " +
String.Empty + "public class Script : OpenSim.Region.ScriptEngine.Common.BuiltIn_Commands_BaseClass { \r\n" +
String.Empty + "public class Script : OpenSim.Region.ScriptEngine.Common.ScriptBaseClass { \r\n" +
@"public Script() { } " +
compileScript +
"} }\r\n";
@ -358,7 +358,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
"using OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.YieldProlog; " +
"using OpenSim.Region.ScriptEngine.Common; using OpenSim.Region.ScriptEngine.Shared; using System.Collections.Generic;\r\n" +
String.Empty + "namespace SecondLife { " +
String.Empty + "public class Script : OpenSim.Region.ScriptEngine.Common.BuiltIn_Commands_BaseClass { \r\n" +
String.Empty + "public class Script : OpenSim.Region.ScriptEngine.Common.ScriptBaseClass { \r\n" +
//@"public Script() { } " +
@"static OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.YieldProlog.YP YP=null; " +
@"public Script() { YP= new OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.YieldProlog.YP(); } "+
@ -373,7 +373,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
compileScript = String.Empty +
"Imports OpenSim.Region.ScriptEngine.Common: Imports OpenSim.Region.ScriptEngine.Shared: Imports System.Collections.Generic: " +
String.Empty + "NameSpace SecondLife:" +
String.Empty + "Public Class Script: Inherits OpenSim.Region.ScriptEngine.Common.BuiltIn_Commands_BaseClass: " +
String.Empty + "Public Class Script: Inherits OpenSim.Region.ScriptEngine.Common.ScriptBaseClass: " +
"\r\nPublic Sub New()\r\nEnd Sub: " +
compileScript +
":End Class :End Namespace\r\n";

View File

@ -268,7 +268,7 @@ PrologCallback sayit(object ans)
Generated CS Code
===================================
using OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.YieldProlog;using OpenSim.Region.ScriptEngine.Common; using System.Collections.Generic;
namespace SecondLife { public class Script : OpenSim.Region.ScriptEngine.Common.BuiltIn_Commands_BaseClass {
namespace SecondLife { public class Script : OpenSim.Region.ScriptEngine.Common.ScriptBaseClass {
static OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.YieldProlog.YP YP=null;public Script() { YP= new OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.YieldProlog.YP(); }
//cs
public void default_event_touch_start(int N )
@ -411,7 +411,7 @@ Generated CS Code
===================================
using OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.YieldProlog; using OpenSim.Region.ScriptEngine.Common; using System.Collections.Generic;
namespace SecondLife { public class Script : OpenSim.Region.ScriptEngine.Common.BuiltIn_Commands_BaseClass {
namespace SecondLife { public class Script : OpenSim.Region.ScriptEngine.Common.ScriptBaseClass {
static OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.YieldProlog.YP YP=null; public Script() { YP= new OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.YieldProlog.YP(); }
//cs