adapt tests to use DeRezObjects() since DeRezObject() has recently disappeared

viewer-2-initial-appearance
Justin Clark-Casey (justincc) 2010-11-22 23:07:30 +00:00
parent 34b13a4765
commit bbc291dfdf
1 changed files with 7 additions and 2 deletions

View File

@ -26,6 +26,7 @@
*/ */
using System; using System;
using System.Collections.Generic;
using System.Reflection; using System.Reflection;
using Nini.Config; using Nini.Config;
using NUnit.Framework; using NUnit.Framework;
@ -76,8 +77,10 @@ namespace OpenSim.Region.Framework.Scenes.Tests
= new SceneObjectPart(userId, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero); = new SceneObjectPart(userId, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero);
part.Name = "obj1"; part.Name = "obj1";
scene.AddNewSceneObject(new SceneObjectGroup(part), false); scene.AddNewSceneObject(new SceneObjectGroup(part), false);
List<uint> localIds = new List<uint>();
localIds.Add(part.LocalId);
scene.DeRezObject(client, part.LocalId, UUID.Zero, DeRezAction.Delete, UUID.Zero); scene.DeRezObjects(client, localIds, UUID.Zero, DeRezAction.Delete, UUID.Zero);
sogd.InventoryDeQueueAndDelete(); sogd.InventoryDeQueueAndDelete();
SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId); SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);
@ -113,8 +116,10 @@ namespace OpenSim.Region.Framework.Scenes.Tests
= new SceneObjectPart(objectOwnerId, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero); = new SceneObjectPart(objectOwnerId, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero);
part.Name = "obj1"; part.Name = "obj1";
scene.AddNewSceneObject(new SceneObjectGroup(part), false); scene.AddNewSceneObject(new SceneObjectGroup(part), false);
List<uint> localIds = new List<uint>();
localIds.Add(part.LocalId);
scene.DeRezObject(client, part.LocalId, UUID.Zero, DeRezAction.Delete, UUID.Zero); scene.DeRezObjects(client, localIds, UUID.Zero, DeRezAction.Delete, UUID.Zero);
sogd.InventoryDeQueueAndDelete(); sogd.InventoryDeQueueAndDelete();
SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId); SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);