adapt tests to use DeRezObjects() since DeRezObject() has recently disappeared
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34b13a4765
commit
bbc291dfdf
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@ -26,6 +26,7 @@
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*/
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*/
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using System;
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using System.Reflection;
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using Nini.Config;
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using Nini.Config;
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using NUnit.Framework;
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using NUnit.Framework;
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@ -76,8 +77,10 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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= new SceneObjectPart(userId, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero);
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= new SceneObjectPart(userId, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero);
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part.Name = "obj1";
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part.Name = "obj1";
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scene.AddNewSceneObject(new SceneObjectGroup(part), false);
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scene.AddNewSceneObject(new SceneObjectGroup(part), false);
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List<uint> localIds = new List<uint>();
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localIds.Add(part.LocalId);
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scene.DeRezObject(client, part.LocalId, UUID.Zero, DeRezAction.Delete, UUID.Zero);
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scene.DeRezObjects(client, localIds, UUID.Zero, DeRezAction.Delete, UUID.Zero);
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sogd.InventoryDeQueueAndDelete();
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sogd.InventoryDeQueueAndDelete();
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SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);
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SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);
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@ -113,8 +116,10 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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= new SceneObjectPart(objectOwnerId, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero);
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= new SceneObjectPart(objectOwnerId, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero);
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part.Name = "obj1";
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part.Name = "obj1";
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scene.AddNewSceneObject(new SceneObjectGroup(part), false);
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scene.AddNewSceneObject(new SceneObjectGroup(part), false);
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List<uint> localIds = new List<uint>();
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localIds.Add(part.LocalId);
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scene.DeRezObject(client, part.LocalId, UUID.Zero, DeRezAction.Delete, UUID.Zero);
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scene.DeRezObjects(client, localIds, UUID.Zero, DeRezAction.Delete, UUID.Zero);
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sogd.InventoryDeQueueAndDelete();
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sogd.InventoryDeQueueAndDelete();
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SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);
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SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);
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