Sim crossing now works (except for broken co-ordinates, resets to 0,0 - to be fixed soon)
Fixed sandbox mode fully Scrapped former XML-RPC expect_user call for sim crossings Sim client thread can upgrade/downgrade between full and child agent dynamically0.1-prestable
parent
990680027f
commit
bbcb20e192
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@ -11,6 +11,7 @@ namespace OpenSim.Framework.Interfaces
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public LLUUID AgentID;
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public LLUUID SessionID;
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public LLUUID SecureSessionID;
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public LLVector3 startpos;
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public string firstname;
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public string lastname;
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public uint circuitcode;
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@ -25,7 +25,7 @@ namespace OpenSim.Framework.Sims
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Hashtable RespData = (Hashtable)GridResp.Value;
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this.UUID = new LLUUID((string)RespData["UUID"]);
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this.regionhandle = Helpers.UIntsToLong((997 * 256), (996 * 256));
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this.regionhandle = Helpers.UIntsToLong(((uint)Convert.ToUInt32(RespData["region_locx"]) * 256), ((uint)Convert.ToUInt32(RespData["region_locy"]) * 256));
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this.regionname = (string)RespData["regionname"];
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this.sim_ip = (string)RespData["sim_ip"];
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this.sim_port = (uint)Convert.ToUInt16(RespData["sim_port"]);
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@ -57,7 +57,7 @@ namespace OpenSim.Framework.Sims
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Hashtable RespData = (Hashtable)GridResp.Value;
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this.UUID = new LLUUID((string)RespData["UUID"]);
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this.regionhandle = Helpers.UIntsToLong((997 * 256), (996 * 256));
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this.regionhandle = Helpers.UIntsToLong(((uint)Convert.ToUInt32(RespData["region_locx"]) * 256), ((uint)Convert.ToUInt32(RespData["region_locy"]) * 256));
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this.regionname = (string)RespData["regionname"];
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this.sim_ip = (string)RespData["sim_ip"];
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this.sim_port = (uint)Convert.ToUInt16(RespData["sim_port"]);
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@ -259,6 +259,9 @@ namespace OpenSim.Framework.User
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SimParams["lastname"] = theUser.lastname;
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SimParams["agent_id"] = theUser.UUID.ToString();
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SimParams["circuit_code"] = (Int32)circode;
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SimParams["startpos_x"] = theUser.homepos.X.ToString();
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SimParams["startpos_y"] = theUser.homepos.Y.ToString();
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SimParams["startpos_z"] = theUser.homepos.Z.ToString();
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ArrayList SendParams = new ArrayList();
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SendParams.Add(SimParams);
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@ -109,26 +109,34 @@ namespace OpenSim.Physics.BasicPhysicsPlugin
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{*/
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actor.Position.Z = _heightMap[(int)actor.Position.Y * 256 + (int)actor.Position.X]+1;
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//}
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if(actor.Position.X<0)
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// This code needs sorting out - border crossings etc
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/* if(actor.Position.X<0)
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{
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ControllingClient.CrossSimBorder(new LLVector3(this.Position.X,this.Position.Y,this.Position.Z));
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actor.Position.X = 0;
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actor.Velocity.X = 0;
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}
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if(actor.Position.Y < 0)
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{
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ControllingClient.CrossSimBorder(new LLVector3(this.Position.X,this.Position.Y,this.Position.Z));
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actor.Position.Y = 0;
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actor.Velocity.Y = 0;
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}
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if(actor.Position.X > 255)
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{
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ControllingClient.CrossSimBorder(new LLVector3(this.Position.X,this.Position.Y,this.Position.Z));
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actor.Position.X = 255;
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actor.Velocity.X = 0;
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}
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if(actor.Position.Y > 255)
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{
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ControllingClient.CrossSimBorder(new LLVector3(this.Position.X,this.Position.Y,this.Position.Z));
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actor.Position.Y = 255;
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actor.Velocity.X = 0;
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}
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}*/
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}
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}
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@ -67,7 +67,7 @@ namespace OpenSim
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//private Dictionary<uint, SimClient> ClientThreads = new Dictionary<uint, SimClient>();
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private Dictionary<EndPoint, uint> clientCircuits = new Dictionary<EndPoint, uint>();
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private DateTime startuptime;
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private RegionInfo regionData;
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public RegionInfo regionData;
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public Socket Server;
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private IPEndPoint ServerIncoming;
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@ -207,11 +207,18 @@ namespace OpenSim
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agent_data.lastname = (string)requestData["lastname"];
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agent_data.AgentID = new LLUUID((string)requestData["agent_id"]);
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agent_data.circuitcode = Convert.ToUInt32(requestData["circuit_code"]);
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if (requestData.ContainsKey("child_agent") && requestData["child_agent"].Equals("1"))
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{
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if(requestData.ContainsKey("child_agent") && requestData["child_agent"].Equals("1")) {
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agent_data.child=true;
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} else {
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agent_data.startpos = new LLVector3(Convert.ToUInt32(requestData["startpos_x"]),Convert.ToUInt32(requestData["startpos_y"]),Convert.ToUInt32(requestData["startpos_z"]));
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agent_data.child=false;
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}
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if(((RemoteGridBase)gridServer).agentcircuits.ContainsKey((uint)agent_data.circuitcode)) {
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((RemoteGridBase)gridServer).agentcircuits[(uint)agent_data.circuitcode]=agent_data;
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} else {
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((RemoteGridBase)gridServer).agentcircuits.Add((uint)agent_data.circuitcode, agent_data);
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}
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return new XmlRpcResponse();
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});
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@ -29,6 +29,7 @@ using System.Collections;
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using System.Collections.Generic;
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using libsecondlife;
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using libsecondlife.Packets;
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using Nwc.XmlRpc;
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using System.Net;
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using System.Net.Sockets;
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using System.IO;
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@ -58,8 +59,9 @@ namespace OpenSim
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public uint CircuitCode;
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public world.Avatar ClientAvatar;
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private UseCircuitCodePacket cirpack;
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private Thread ClientThread;
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public Thread ClientThread;
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public EndPoint userEP;
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public LLVector3 startpos;
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private BlockingQueue<QueItem> PacketQueue;
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private Dictionary<uint, uint> PendingAcks = new Dictionary<uint, uint>();
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private Dictionary<uint, Packet> NeedAck = new Dictionary<uint, Packet>();
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@ -109,6 +111,11 @@ namespace OpenSim
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("OpenSimClient.cs - Started up new client thread to handle incoming request");
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cirpack = initialcirpack;
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userEP = remoteEP;
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if(m_gridServer.GetName() == "Remote") {
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this.startpos=((RemoteGridBase)m_gridServer).agentcircuits[initialcirpack.CircuitCode.Code].startpos;
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} else {
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this.startpos=new LLVector3(128.0f,128.0f,60f);
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}
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PacketQueue = new BlockingQueue<QueItem>();
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this.UploadAssets = new AgentAssetUpload(this, m_assetCache, m_inventoryCache);
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@ -130,6 +137,100 @@ namespace OpenSim
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this.AddLocalPacketHandler(PacketType.MultipleObjectUpdate, this.MultipleObjUpdate);
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}
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public void CrossSimBorder(LLVector3 avatarpos) { // VERY VERY BASIC
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LLVector3 newpos = avatarpos;
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uint neighbourx=((OpenSimMain)m_application).regionData.RegionLocX;
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uint neighboury=((OpenSimMain)m_application).regionData.RegionLocY;
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if(avatarpos.X<0) {
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neighbourx-=1;
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newpos.X=0;
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}
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if(avatarpos.X>255) {
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neighbourx+=1;
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newpos.X=255;
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}
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if(avatarpos.Y<0) {
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neighboury-=1;
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newpos.Y=0;
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}
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if(avatarpos.Y>255) {
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neighbourx+=1;
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newpos.Y=255;
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}
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("SimClient.cs:CrossSimBorder() - Crossing border to neighbouring sim at [" + neighbourx.ToString() + "," + neighboury.ToString() + "]");
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Hashtable SimParams;
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ArrayList SendParams;
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XmlRpcRequest GridReq;
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XmlRpcResponse GridResp;
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foreach(Hashtable borderingSim in ((RemoteGridBase)m_gridServer).neighbours) {
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if(((string)borderingSim["region_locx"]).Equals(neighbourx.ToString()) && ((string)borderingSim["region_locy"]).Equals(neighboury.ToString())) {
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CrossedRegionPacket NewSimPack = new CrossedRegionPacket();
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NewSimPack.AgentData = new CrossedRegionPacket.AgentDataBlock();
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NewSimPack.AgentData.AgentID=this.AgentID;
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NewSimPack.AgentData.SessionID=this.SessionID;
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NewSimPack.Info = new CrossedRegionPacket.InfoBlock();
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NewSimPack.Info.Position=newpos;
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NewSimPack.Info.LookAt=new LLVector3(0.99f, 0.042f, 0); // copied from Avatar.cs - SHOULD BE DYNAMIC!!!!!!!!!!
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NewSimPack.RegionData = new libsecondlife.Packets.CrossedRegionPacket.RegionDataBlock();
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NewSimPack.RegionData.RegionHandle=Helpers.UIntsToLong((uint)(Convert.ToInt32(borderingSim["region_locx"]) * 256), (uint)(Convert.ToInt32(borderingSim["region_locy"]) * 256));
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System.Net.IPAddress neighbourIP = System.Net.IPAddress.Parse((string)borderingSim["sim_ip"]);
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byte[] byteIP = neighbourIP.GetAddressBytes();
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NewSimPack.RegionData.SimIP = (uint)byteIP[3] << 24;
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NewSimPack.RegionData.SimIP += (uint)byteIP[2] << 16;
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NewSimPack.RegionData.SimIP += (uint)byteIP[1] << 8;
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NewSimPack.RegionData.SimIP += (uint)byteIP[0];
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NewSimPack.RegionData.SimPort = (ushort)Convert.ToInt32(borderingSim["sim_port"]);
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NewSimPack.RegionData.SeedCapability = new byte[0];
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lock(PacketQueue) {
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ProcessOutPacket(NewSimPack);
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DowngradeClient();
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}
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}
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}
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}
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public void UpgradeClient() {
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("SimClient.cs:UpgradeClient() - upgrading child to full agent");
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this.m_child=false;
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this.m_world.RemoveViewerAgent(this);
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this.InitNewClient();
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}
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public void DowngradeClient() {
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("SimClient.cs:UpgradeClient() - changing full agent to child");
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this.m_child=true;
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this.m_world.RemoveViewerAgent(this);
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this.m_world.AddViewerAgent(this);
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}
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public void KillClient() {
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KillObjectPacket kill = new KillObjectPacket();
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kill.ObjectData = new KillObjectPacket.ObjectDataBlock[1];
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kill.ObjectData[0] = new KillObjectPacket.ObjectDataBlock();
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kill.ObjectData[0].ID = this.ClientAvatar.localid;
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foreach (SimClient client in m_clientThreads.Values)
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{
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client.OutPacket(kill);
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}
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if (this.m_userServer != null)
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{
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this.m_inventoryCache.ClientLeaving(this.AgentID, this.m_userServer);
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}
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else
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{
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this.m_inventoryCache.ClientLeaving(this.AgentID, null);
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}
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m_world.RemoveViewerAgent(this);
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m_clientThreads.Remove(this.CircuitCode);
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m_application.RemoveClientCircuit(this.CircuitCode);
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this.ClientThread.Abort();
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}
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public static bool AddPacketHandler(PacketType packetType, PacketMethod handler)
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{
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bool result = false;
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@ -230,10 +331,9 @@ namespace OpenSim
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switch (Pack.Type)
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{
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case PacketType.CompleteAgentMovement:
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if(!m_child) {
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if(this.m_child) this.UpgradeClient();
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ClientAvatar.CompleteMovement(m_world);
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ClientAvatar.SendInitialPosition();
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}
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break;
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case PacketType.RegionHandshakeReply:
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m_world.SendLayerData(this);
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@ -44,7 +44,7 @@ namespace OpenSim.world
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Avatar.cs - Loading details from grid (DUMMY)");
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ControllingClient = TheClient;
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localid = 8880000 + (this.m_world._localNumber++);
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Pos = new LLVector3(100.0f, 100.0f, m_world.Terrain[(int)Pos.X, (int)Pos.Y] + 1.0f);
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Pos = ControllingClient.startpos;
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visualParams = new byte[218];
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for (int i = 0; i < 218; i++)
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{
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@ -131,7 +131,7 @@ namespace OpenSim.world
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mov.Data.RegionHandle = this.m_regionHandle;
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// TODO - dynamicalise this stuff
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mov.Data.Timestamp = 1172750370;
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mov.Data.Position = new LLVector3(100f, 100f, 23f);
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mov.Data.Position = this.ControllingClient.startpos;
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mov.Data.LookAt = new LLVector3(0.99f, 0.042f, 0);
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ControllingClient.OutPacket(mov);
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@ -60,6 +60,23 @@ namespace OpenSim.world
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}
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this.positionLastFrame = pos2;
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if(this._physActor.Position.X < 0) {
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ControllingClient.CrossSimBorder(new LLVector3(this._physActor.Position.X,this._physActor.Position.Y,this._physActor.Position.Z));
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}
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if(this._physActor.Position.Y < 0) {
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ControllingClient.CrossSimBorder(new LLVector3(this._physActor.Position.X,this._physActor.Position.Y,this._physActor.Position.Z));
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}
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if(this._physActor.Position.X > 255) {
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ControllingClient.CrossSimBorder(new LLVector3(this._physActor.Position.X,this._physActor.Position.Y,this._physActor.Position.Z));
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}
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if(this._physActor.Position.Y > 255) {
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ControllingClient.CrossSimBorder(new LLVector3(this._physActor.Position.X,this._physActor.Position.Y,this._physActor.Position.Z));
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}
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}
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public ObjectUpdatePacket CreateUpdatePacket()
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