Merge branch 'master' into careminster
commit
bc08cc201b
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@ -3845,6 +3845,24 @@ namespace OpenSim.Region.Framework.Scenes
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private void CheckAndAdjustLandingPoint(ref Vector3 pos)
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{
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// // Some temporary debugging help to show all the TeleportFlags we have...
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// bool HG = false;
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// if((m_teleportFlags & (TeleportFlags)Constants.TeleportFlags.ViaHGLogin) == (TeleportFlags)Constants.TeleportFlags.ViaHGLogin)
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// HG = true;
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//
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// m_log.InfoFormat("[SCENE PRESENCE]: TELEPORT ******************");
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//
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// for (uint i = 0; i <= 30 ; i++)
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// {
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// if((m_teleportFlags & (TeleportFlags)i) == (TeleportFlags)i)
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// if (HG == false)
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// m_log.InfoFormat("[SCENE PRESENCE]: Teleport Flags include {0}", ((TeleportFlags) i).ToString());
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// else
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// m_log.InfoFormat("[SCENE PRESENCE]: HG Teleport Flags include {0}", ((TeleportFlags)i).ToString());
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// }
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//
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// m_log.InfoFormat("[SCENE PRESENCE]: TELEPORT ******************");
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ILandObject land = m_scene.LandChannel.GetLandObject(pos.X, pos.Y);
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if (land != null)
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{
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@ -3864,7 +3882,8 @@ namespace OpenSim.Region.Framework.Scenes
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GodLevel < 200 &&
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((land.LandData.OwnerID != m_uuid &&
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(!m_scene.Permissions.IsGod(m_uuid)) &&
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(!m_scene.RegionInfo.EstateSettings.IsEstateManager(m_uuid))) || (m_teleportFlags & TeleportFlags.ViaLocation) != 0))
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(!m_scene.RegionInfo.EstateSettings.IsEstateManager(m_uuid))) || (m_teleportFlags & TeleportFlags.ViaLocation) != 0) ||
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((m_teleportFlags & (TeleportFlags)Constants.TeleportFlags.ViaHGLogin) == (TeleportFlags)Constants.TeleportFlags.ViaHGLogin))
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{
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pos = land.LandData.UserLocation;
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}
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