Merge branch 'master' of /home/opensim/var/repo/opensim
commit
bc0cfa4468
|
@ -740,14 +740,21 @@ namespace OpenSim.Framework
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/// </summary>
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string Name { get; }
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/// <value>
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/// Determines whether the client thread is doing anything or not.
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/// </value>
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/// <summary>
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/// True if the client is active (sending and receiving new UDP messages). False if the client is being closed.
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/// </summary>
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bool IsActive { get; set; }
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/// <value>
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/// Determines whether the client is or has been removed from a given scene
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/// </value>
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/// <summary>
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/// Set if the client is closing due to a logout request
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/// </summary>
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/// <remarks>
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/// Do not use this flag if you want to know if the client is closing, since it will not be set in other
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/// circumstances (e.g. if a child agent is closed or the agent is kicked off the simulator). Use IsActive
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/// instead with a IClientAPI.SceneAgent.IsChildAgent check if necessary.
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///
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/// Only set for root agents.
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/// </remarks>
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bool IsLoggingOut { get; set; }
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bool SendLogoutPacketWhenClosing { set; }
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@ -26,6 +26,7 @@
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*/
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using System;
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using OpenMetaverse;
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namespace OpenSim.Framework
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{
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@ -71,5 +72,11 @@ namespace OpenSim.Framework
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/// This includes scene object data and the appearance data of other avatars.
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/// </remarks>
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void SendInitialDataToMe();
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/// <summary>
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/// Direction in which the scene presence is looking.
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/// </summary>
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/// <remarks>Will be Vector3.Zero for a child agent.</remarks>
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Vector3 Lookat { get; }
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}
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}
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@ -490,12 +490,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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/// </summary>
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public void Close()
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{
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IsActive = false;
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m_log.DebugFormat(
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"[CLIENT]: Close has been called for {0} attached to scene {1}",
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Name, m_scene.RegionInfo.RegionName);
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IsActive = false;
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// Shutdown the image manager
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ImageManager.Close();
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@ -555,12 +555,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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if (udpClient.IsPaused)
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timeoutTicks = m_pausedAckTimeout;
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if (!client.IsLoggingOut &&
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if (client.IsActive &&
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(Environment.TickCount & Int32.MaxValue) - udpClient.TickLastPacketReceived > timeoutTicks)
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{
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m_log.Warn("[LLUDPSERVER]: Ack timeout, disconnecting " + udpClient.AgentID);
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StatsManager.SimExtraStats.AddAbnormalClientThreadTermination();
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RemoveClient(client);
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// We must set IsActive synchronously so that we can stop the packet loop reinvoking this method, even
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// though it's set later on by LLClientView.Close()
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client.IsActive = false;
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// Fire this out on a different thread so that we don't hold up outgoing packet processing for
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// everybody else if this is being called due to an ack timeout.
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// This is the same as processing as the async process of a logout request.
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Util.FireAndForget(o => DeactivateClientDueToTimeout(client));
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return;
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}
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@ -1110,15 +1115,30 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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return client;
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}
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private void RemoveClient(IClientAPI client)
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/// <summary>
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/// Deactivates the client if we don't receive any packets within a certain amount of time (default 60 seconds).
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/// </summary>
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/// <remarks>
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/// If a connection is active then we will always receive packets even if nothing else is happening, due to
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/// regular client pings.
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/// </remarks>
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/// <param name='client'></param>
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private void DeactivateClientDueToTimeout(IClientAPI client)
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{
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// We must set IsLoggingOut synchronously so that we can stop the packet loop reinvoking this method.
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client.IsLoggingOut = true;
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// We must set IsActive synchronously so that we can stop the packet loop reinvoking this method, even
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// though it's set later on by LLClientView.Close()
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client.IsActive = false;
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// Fire this out on a different thread so that we don't hold up outgoing packet processing for
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// everybody else if this is being called due to an ack timeout.
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// This is the same as processing as the async process of a logout request.
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Util.FireAndForget(o => client.Close());
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m_log.WarnFormat(
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"[LLUDPSERVER]: Ack timeout, disconnecting {0} agent for {1} in {2}",
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client.SceneAgent.IsChildAgent ? "child" : "root", client.Name, m_scene.RegionInfo.RegionName);
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StatsManager.SimExtraStats.AddAbnormalClientThreadTermination();
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if (!client.SceneAgent.IsChildAgent)
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client.Kick("Simulator logged you out due to connection timeout");
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client.Close();
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}
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private void IncomingPacketHandler()
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@ -1432,8 +1452,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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protected void LogoutHandler(IClientAPI client)
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{
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client.SendLogoutPacket();
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if (!client.IsLoggingOut)
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RemoveClient(client);
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{
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client.IsLoggingOut = true;
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client.Close();
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}
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}
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}
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}
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@ -325,18 +325,13 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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void OnConnectionClosed(IClientAPI obj)
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{
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if (obj.IsLoggingOut)
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{
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object sp = null;
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if (obj.Scene.TryGetScenePresence(obj.AgentId, out sp))
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{
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if (((ScenePresence)sp).IsChildAgent)
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if (obj.SceneAgent.IsChildAgent)
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return;
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}
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// Let's find out if this is a foreign user or a local user
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IUserManagement uMan = Scene.RequestModuleInterface<IUserManagement>();
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// UserAccount account = Scene.UserAccountService.GetUserAccount(Scene.RegionInfo.ScopeID, obj.AgentId);
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if (uMan != null && uMan.IsLocalGridUser(obj.AgentId))
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{
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// local grid user
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@ -353,6 +348,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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//m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Sent logout call to UserAgentService @ {0}", url);
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}
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else
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{
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m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: HomeURI not found for agent {0} logout", obj.AgentId);
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}
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}
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@ -341,6 +341,14 @@ namespace OpenSim.Region.CoreModules.Framework.Monitoring
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m => m.Scene.StatsReporter.LastReportedSimStats[11],
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m => string.Format("{0} ms", m.GetValue())));
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m_staticMonitors.Add(
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new GenericMonitor(
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m_scene,
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"SpareFrameTimeMonitor",
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"Spare Frame Time",
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m => m.Scene.StatsReporter.LastReportedSimStats[21],
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m => string.Format("{0} ms", m.GetValue())));
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m_alerts.Add(new DeadlockAlert(m_staticMonitors.Find(x => x is LastFrameTimeMonitor) as LastFrameTimeMonitor));
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foreach (IAlert alert in m_alerts)
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@ -79,29 +79,13 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.GridUser
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public void OnConnectionClose(IClientAPI client)
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{
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if (client.IsLoggingOut)
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{
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object sp = null;
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Vector3 position = new Vector3(128, 128, 0);
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Vector3 lookat = new Vector3(0, 1, 0);
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if (client.Scene.TryGetScenePresence(client.AgentId, out sp))
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{
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if (sp is ScenePresence)
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{
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if (((ScenePresence)sp).IsChildAgent)
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if (client.SceneAgent.IsChildAgent)
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return;
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position = ((ScenePresence)sp).AbsolutePosition;
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lookat = ((ScenePresence)sp).Lookat;
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}
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}
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// m_log.DebugFormat("[ACTIVITY DETECTOR]: Detected client logout {0} in {1}", client.AgentId, client.Scene.RegionInfo.RegionName);
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m_GridUserService.LoggedOut(client.AgentId.ToString(), client.SessionId, client.Scene.RegionInfo.RegionID, position, lookat);
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}
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}
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m_GridUserService.LoggedOut(
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client.AgentId.ToString(), client.SessionId, client.Scene.RegionInfo.RegionID,
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client.SceneAgent.AbsolutePosition, client.SceneAgent.Lookat);
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}
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}
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}
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|
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@ -64,7 +64,6 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence
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scene.EventManager.OnNewClient -= OnNewClient;
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m_PresenceService.LogoutRegionAgents(scene.RegionInfo.RegionID);
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}
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public void OnMakeRootAgent(ScenePresence sp)
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@ -80,18 +79,8 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence
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public void OnConnectionClose(IClientAPI client)
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{
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if (client.IsLoggingOut)
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if (!client.SceneAgent.IsChildAgent)
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{
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object sp = null;
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if (client.Scene.TryGetScenePresence(client.AgentId, out sp))
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{
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if (sp is ScenePresence)
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{
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if (((ScenePresence)sp).IsChildAgent)
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return;
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}
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}
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// m_log.DebugFormat("[PRESENCE DETECTOR]: Detected client logout {0} in {1}", client.AgentId, client.Scene.RegionInfo.RegionName);
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m_PresenceService.LogoutAgent(client.SessionId);
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}
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|
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@ -137,7 +137,7 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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if (fh.Client.IsLoggingOut)
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if (!fh.Client.IsActive)
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continue;
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// m_log.DebugFormat(
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|
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@ -3463,10 +3463,9 @@ namespace OpenSim.Region.Framework.Scenes
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// Or the same user is trying to be root twice here, won't work.
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// Kill it.
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m_log.DebugFormat(
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"[SCENE]: Zombie scene presence detected for {0} in {1}",
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agent.AgentID,
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RegionInfo.RegionName
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);
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"[SCENE]: Zombie scene presence detected for {0} {1} in {2}",
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sp.Name, sp.UUID, RegionInfo.RegionName);
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sp.ControllingClient.Close();
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sp = null;
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}
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|
|
|
@ -1899,9 +1899,9 @@ namespace OpenSim.Region.Framework.Scenes
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{
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if (SitTargetUnOccupied)
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{
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m_log.DebugFormat(
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"[SCENE PRESENCE]: Sitting {0} on {1} {2} because sit target is set and unoccupied",
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Name, part.Name, part.LocalId);
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// m_log.DebugFormat(
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// "[SCENE PRESENCE]: Sitting {0} on {1} {2} because sit target is set and unoccupied",
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// Name, part.Name, part.LocalId);
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part.SitTargetAvatar = UUID;
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offset = new Vector3(avSitOffSet.X, avSitOffSet.Y, avSitOffSet.Z);
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|
@ -1913,9 +1913,9 @@ namespace OpenSim.Region.Framework.Scenes
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{
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if (Util.GetDistanceTo(AbsolutePosition, pos) <= 10)
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{
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m_log.DebugFormat(
|
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"[SCENE PRESENCE]: Sitting {0} on {1} {2} because sit target is unset and within 10m",
|
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Name, part.Name, part.LocalId);
|
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// m_log.DebugFormat(
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// "[SCENE PRESENCE]: Sitting {0} on {1} {2} because sit target is unset and within 10m",
|
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// Name, part.Name, part.LocalId);
|
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|
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AbsolutePosition = pos + new Vector3(0.0f, 0.0f, m_sitAvatarHeight);
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canSit = true;
|
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|
|
|
@ -4169,6 +4169,100 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
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ScriptSleep(5000);
|
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}
|
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|
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public void llTeleportAgent(string agent, string destination, LSL_Vector pos, LSL_Vector lookAt)
|
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{
|
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m_host.AddScriptLPS(1);
|
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UUID agentId = new UUID();
|
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|
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Vector3 targetPos = new Vector3((float)pos.x, (float)pos.y, (float)pos.z);
|
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Vector3 targetLookAt = new Vector3((float)lookAt.x, (float)lookAt.y, (float)lookAt.z);
|
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|
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if (UUID.TryParse(agent, out agentId))
|
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{
|
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ScenePresence presence = World.GetScenePresence(agentId);
|
||||
if (presence != null && presence.PresenceType != PresenceType.Npc)
|
||||
{
|
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// agent must not be a god
|
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if (presence.GodLevel >= 200) return;
|
||||
|
||||
if (destination == String.Empty)
|
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destination = World.RegionInfo.RegionName;
|
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|
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// agent must be over the owners land
|
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if (m_host.OwnerID == World.LandChannel.GetLandObject(
|
||||
presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID)
|
||||
{
|
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DoLLTeleport(presence, destination, targetPos, targetLookAt);
|
||||
}
|
||||
else // or must be wearing the prim
|
||||
{
|
||||
if (m_host.ParentGroup.AttachmentPoint != 0 && m_host.OwnerID == presence.UUID)
|
||||
{
|
||||
DoLLTeleport(presence, destination, targetPos, targetLookAt);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void llTeleportAgentGlobalCoords(string agent, LSL_Vector global_coords, LSL_Vector pos, LSL_Vector lookAt)
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
UUID agentId = new UUID();
|
||||
|
||||
ulong regionHandle = Utils.UIntsToLong((uint)global_coords.x, (uint)global_coords.y);
|
||||
|
||||
Vector3 targetPos = new Vector3((float)pos.x, (float)pos.y, (float)pos.z);
|
||||
Vector3 targetLookAt = new Vector3((float)lookAt.x, (float)lookAt.y, (float)lookAt.z);
|
||||
if (UUID.TryParse(agent, out agentId))
|
||||
{
|
||||
ScenePresence presence = World.GetScenePresence(agentId);
|
||||
if (presence != null && presence.PresenceType != PresenceType.Npc)
|
||||
{
|
||||
// agent must not be a god
|
||||
if (presence.GodLevel >= 200) return;
|
||||
|
||||
// agent must be over the owners land
|
||||
if (m_host.OwnerID == World.LandChannel.GetLandObject(
|
||||
presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID)
|
||||
{
|
||||
World.RequestTeleportLocation(presence.ControllingClient, regionHandle, targetPos, targetLookAt, (uint)TeleportFlags.ViaLocation);
|
||||
}
|
||||
else // or must be wearing the prim
|
||||
{
|
||||
if (m_host.ParentGroup.AttachmentPoint != 0 && m_host.OwnerID == presence.UUID)
|
||||
{
|
||||
World.RequestTeleportLocation(presence.ControllingClient, regionHandle, targetPos, targetLookAt, (uint)TeleportFlags.ViaLocation);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void DoLLTeleport(ScenePresence sp, string destination, Vector3 targetPos, Vector3 targetLookAt)
|
||||
{
|
||||
UUID assetID = KeyOrName(destination);
|
||||
|
||||
// The destinaion is not an asset ID and also doesn't name a landmark.
|
||||
// Use it as a sim name
|
||||
if (assetID == UUID.Zero)
|
||||
{
|
||||
World.RequestTeleportLocation(sp.ControllingClient, destination, targetPos, targetLookAt, (uint)TeleportFlags.ViaLocation);
|
||||
return;
|
||||
}
|
||||
|
||||
AssetBase lma = World.AssetService.Get(assetID.ToString());
|
||||
if (lma == null)
|
||||
return;
|
||||
|
||||
if (lma.Type != (sbyte)AssetType.Landmark)
|
||||
return;
|
||||
|
||||
AssetLandmark lm = new AssetLandmark(lma);
|
||||
|
||||
World.RequestTeleportLocation(sp.ControllingClient, lm.RegionHandle, targetPos, targetLookAt, (uint)TeleportFlags.ViaLocation);
|
||||
}
|
||||
|
||||
public void llTextBox(string agent, string message, int chatChannel)
|
||||
{
|
||||
IDialogModule dm = World.RequestModuleInterface<IDialogModule>();
|
||||
|
|
|
@ -403,6 +403,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
|
|||
void llTargetOmega(LSL_Vector axis, double spinrate, double gain);
|
||||
void llTargetRemove(int number);
|
||||
void llTeleportAgentHome(string agent);
|
||||
void llTeleportAgent(string agent, string simname, LSL_Vector pos, LSL_Vector lookAt);
|
||||
void llTeleportAgentGlobalCoords(string agent, LSL_Vector global, LSL_Vector pos, LSL_Vector lookAt);
|
||||
void llTextBox(string avatar, string message, int chat_channel);
|
||||
LSL_String llToLower(string source);
|
||||
LSL_String llToUpper(string source);
|
||||
|
|
|
@ -1833,6 +1833,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
|
|||
m_LSL_Functions.llTargetRemove(number);
|
||||
}
|
||||
|
||||
public void llTeleportAgent(string agent, string simname, LSL_Vector pos, LSL_Vector lookAt)
|
||||
{
|
||||
m_LSL_Functions.llTeleportAgent(agent, simname, pos, lookAt);
|
||||
}
|
||||
|
||||
public void llTeleportAgentGlobalCoords(string agent, LSL_Vector global, LSL_Vector pos, LSL_Vector lookAt)
|
||||
{
|
||||
m_LSL_Functions.llTeleportAgentGlobalCoords(agent, global, pos, lookAt);
|
||||
}
|
||||
|
||||
public void llTeleportAgentHome(string agent)
|
||||
{
|
||||
m_LSL_Functions.llTeleportAgentHome(agent);
|
||||
|
|
|
@ -79,27 +79,13 @@ namespace OpenSim.Services.Connectors.SimianGrid
|
|||
|
||||
public void OnConnectionClose(IClientAPI client)
|
||||
{
|
||||
if (client.IsLoggingOut)
|
||||
{
|
||||
object sp = null;
|
||||
Vector3 position = new Vector3(128, 128, 0);
|
||||
Vector3 lookat = new Vector3(0, 1, 0);
|
||||
|
||||
if (client.Scene.TryGetScenePresence(client.AgentId, out sp))
|
||||
{
|
||||
if (sp is ScenePresence)
|
||||
{
|
||||
if (((ScenePresence)sp).IsChildAgent)
|
||||
if (client.SceneAgent.IsChildAgent)
|
||||
return;
|
||||
|
||||
position = ((ScenePresence)sp).AbsolutePosition;
|
||||
lookat = ((ScenePresence)sp).Lookat;
|
||||
}
|
||||
}
|
||||
|
||||
// m_log.DebugFormat("[SIMIAN ACTIVITY DETECTOR]: Detected client logout {0} in {1}", client.AgentId, client.Scene.RegionInfo.RegionName);
|
||||
m_GridUserService.LoggedOut(client.AgentId.ToString(), client.SessionId, client.Scene.RegionInfo.RegionID, position, lookat);
|
||||
}
|
||||
// m_log.DebugFormat("[ACTIVITY DETECTOR]: Detected client logout {0} in {1}", client.AgentId, client.Scene.RegionInfo.RegionName);
|
||||
m_GridUserService.LoggedOut(
|
||||
client.AgentId.ToString(), client.SessionId, client.Scene.RegionInfo.RegionID,
|
||||
client.SceneAgent.AbsolutePosition, client.SceneAgent.Lookat);
|
||||
}
|
||||
|
||||
void OnEnteringNewParcel(ScenePresence sp, int localLandID, UUID regionID)
|
||||
|
|
|
@ -1153,6 +1153,8 @@
|
|||
; currently unused
|
||||
; AllowosConsoleCommand=false
|
||||
|
||||
; Are god functions such as llSetObjectPermMask() allowed? If true then gods and only gods have access to these functions.
|
||||
; If false then gods cannot execute these functions either.
|
||||
AllowGodFunctions = false
|
||||
|
||||
; Maximum number of llListen events we allow over the entire region.
|
||||
|
|
|
@ -185,7 +185,7 @@ ServiceConnectors = "8003/OpenSim.Server.Handlers.dll:AssetServiceConnector,8003
|
|||
;; This switch creates the minimum set of body parts and avatar entries for a viewer 2
|
||||
;; to show a default "Ruth" avatar rather than a cloud for a newly created user.
|
||||
;; Default is false
|
||||
; CreateDefaultAvatarEntries = false
|
||||
CreateDefaultAvatarEntries = true
|
||||
|
||||
;; Allow the service to process HTTP createuser calls.
|
||||
;; Default is false.
|
||||
|
|
|
@ -166,7 +166,7 @@ ServiceConnectors = "8003/OpenSim.Server.Handlers.dll:AssetServiceConnector,8003
|
|||
;; This switch creates the minimum set of body parts and avatar entries for a viewer 2
|
||||
;; to show a default "Ruth" avatar rather than a cloud for a newly created user.
|
||||
;; Default is false
|
||||
; CreateDefaultAvatarEntries = false
|
||||
CreateDefaultAvatarEntries = true
|
||||
|
||||
;; Allow the service to process HTTP createuser calls.
|
||||
;; Default is false.
|
||||
|
|
Loading…
Reference in New Issue