* Committing Patch mantis 0001275: [PATCH] Add more perms-fu. From Melanie. Thanks Melanie!
* Adds hooks in the permission module for CanReadScript, CanEditScript, CanCopyInventory, CanDeleteInventory, CanEditNotecard, CanViewNotecard, CanViewScript.. and a few more. The functionality in the default module returns true.0.6.0-stable
parent
66e6711f3e
commit
bc177b1c37
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@ -151,6 +151,7 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions
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m_scene.ExternalChecks.addCheckEditObject(CanEditObject);//MAYBE FULLY IMPLEMENTED
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m_scene.ExternalChecks.addCheckEditObject(CanEditObject);//MAYBE FULLY IMPLEMENTED
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m_scene.ExternalChecks.addCheckEditParcel(CanEditParcel); //FULLY IMPLEMENTED
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m_scene.ExternalChecks.addCheckEditParcel(CanEditParcel); //FULLY IMPLEMENTED
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m_scene.ExternalChecks.addCheckEditScript(CanEditScript); //NOT YET IMPLEMENTED
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m_scene.ExternalChecks.addCheckEditScript(CanEditScript); //NOT YET IMPLEMENTED
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m_scene.ExternalChecks.addCheckEditNotecard(CanEditNotecard); //NOT YET IMPLEMENTED
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m_scene.ExternalChecks.addCheckInstantMessage(CanInstantMessage); //FULLY IMPLEMENTED
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m_scene.ExternalChecks.addCheckInstantMessage(CanInstantMessage); //FULLY IMPLEMENTED
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m_scene.ExternalChecks.addCheckInventoryTransfer(CanInventoryTransfer); //NOT YET IMPLEMENTED
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m_scene.ExternalChecks.addCheckInventoryTransfer(CanInventoryTransfer); //NOT YET IMPLEMENTED
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m_scene.ExternalChecks.addCheckIssueEstateCommand(CanIssueEstateCommand); //FULLY IMPLEMENTED
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m_scene.ExternalChecks.addCheckIssueEstateCommand(CanIssueEstateCommand); //FULLY IMPLEMENTED
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@ -165,11 +166,14 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions
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m_scene.ExternalChecks.addCheckTakeCopyObject(CanTakeCopyObject); //FULLY IMPLEMENTED
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m_scene.ExternalChecks.addCheckTakeCopyObject(CanTakeCopyObject); //FULLY IMPLEMENTED
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m_scene.ExternalChecks.addCheckTerraformLand(CanTerraformLand); //FULL IMPLEMENTED (POINT ONLY!!! NOT AREA!!!)
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m_scene.ExternalChecks.addCheckTerraformLand(CanTerraformLand); //FULL IMPLEMENTED (POINT ONLY!!! NOT AREA!!!)
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m_scene.ExternalChecks.addCheckViewScript(CanViewScript); //NOT YET IMPLEMENTED
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m_scene.ExternalChecks.addCheckViewScript(CanViewScript); //NOT YET IMPLEMENTED
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m_scene.ExternalChecks.addCheckViewNotecard(CanViewNotecard); //NOT YET IMPLEMENTED
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//NEEDED PERMS:
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m_scene.ExternalChecks.addCheckCanLinkObject(CanLinkObject); //NOT YET IMPLEMENTED
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//CanLinkObject
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m_scene.ExternalChecks.addCheckCanDelinkObject(CanDelinkObject); //NOT YET IMPLEMENTED
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//CanDelinkObject
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m_scene.ExternalChecks.addCheckCanBuyLand(CanBuyLand); //NOT YET IMPLEMENTED
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//CanBuyLand
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m_scene.ExternalChecks.addCheckCanCopyInventory(CanCopyInventory); //NOT YET IMPLEMENTED
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m_scene.ExternalChecks.addCheckCanDeleteInventory(CanDeleteInventory); //NOT YET IMPLEMENTED
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m_scene.ExternalChecks.addCheckCanCreateInventory(CanCreateInventory); //NOT YET IMPLEMENTED
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m_scene.ExternalChecks.addCheckCanTeleport(CanTeleport); //NOT YET IMPLEMENTED
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//Register Debug Commands
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//Register Debug Commands
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@ -568,7 +572,15 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions
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return GenericParcelPermission(user, parcel);
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return GenericParcelPermission(user, parcel);
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}
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}
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private bool CanEditScript(LLUUID script, LLUUID user, Scene scene)
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private bool CanEditScript(LLUUID script, LLUUID objectID, LLUUID user, Scene scene)
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{
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DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
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if (m_bypassPermissions) return m_bypassPermissionsValue;
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return true;
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}
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private bool CanEditNotecard(LLUUID notecard, LLUUID objectID, LLUUID user, Scene scene)
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{
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{
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DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
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DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
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if (m_bypassPermissions) return m_bypassPermissionsValue;
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if (m_bypassPermissions) return m_bypassPermissionsValue;
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@ -771,7 +783,7 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions
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return IsAdministrator(user);
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return IsAdministrator(user);
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}
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}
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private bool CanRunScript(LLUUID script, LLUUID user, Scene scene)
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private bool CanRunScript(LLUUID script, LLUUID objectID, LLUUID user, Scene scene)
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{
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{
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DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
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DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
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if (m_bypassPermissions) return m_bypassPermissionsValue;
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if (m_bypassPermissions) return m_bypassPermissionsValue;
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@ -859,15 +871,80 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions
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return permission;
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return permission;
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}
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}
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private bool CanViewScript(LLUUID script, LLUUID user, Scene scene)
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private bool CanViewScript(LLUUID script, LLUUID objectID, LLUUID user, Scene scene)
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{
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{
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DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
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DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
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if (m_bypassPermissions) return m_bypassPermissionsValue;
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if (m_bypassPermissions) return m_bypassPermissionsValue;
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return true;
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return true;
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}
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}
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private bool CanViewNotecard(LLUUID notecard, LLUUID objectID, LLUUID user, Scene scene)
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{
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DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
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if (m_bypassPermissions) return m_bypassPermissionsValue;
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return true;
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}
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#endregion
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#endregion
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public bool CanLinkObject(LLUUID userID, LLUUID objectID)
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{
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DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
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if (m_bypassPermissions) return m_bypassPermissionsValue;
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return true;
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}
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public bool CanDelinkObject(LLUUID userID, LLUUID objectID)
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{
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DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
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if (m_bypassPermissions) return m_bypassPermissionsValue;
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return true;
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}
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public bool CanBuyLand(LLUUID userID, ILandObject parcel, Scene scene)
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{
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DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
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if (m_bypassPermissions) return m_bypassPermissionsValue;
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return true;
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}
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public bool CanCopyInventory(LLUUID itemID, LLUUID objectID, LLUUID userID)
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{
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DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
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if (m_bypassPermissions) return m_bypassPermissionsValue;
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return true;
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}
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public bool CanDeleteInventory(LLUUID itemID, LLUUID objectID, LLUUID userID)
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{
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DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
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if (m_bypassPermissions) return m_bypassPermissionsValue;
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return true;
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}
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public bool CanCreateInventory(uint invType, LLUUID objectID, LLUUID userID)
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{
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DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
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if (m_bypassPermissions) return m_bypassPermissionsValue;
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return true;
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}
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public bool CanTeleport(LLUUID userID)
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{
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DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
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if (m_bypassPermissions) return m_bypassPermissionsValue;
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return true;
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}
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}
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}
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@ -437,7 +437,7 @@ namespace OpenSim.Region.Environment.Scenes
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#endregion
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#endregion
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#region VIEW SCRIPT
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#region VIEW SCRIPT
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public delegate bool CanViewScript(LLUUID script, LLUUID user, Scene scene);
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public delegate bool CanViewScript(LLUUID script, LLUUID objectID, LLUUID user, Scene scene);
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private List<CanViewScript> CanViewScriptCheckFunctions = new List<CanViewScript>();
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private List<CanViewScript> CanViewScriptCheckFunctions = new List<CanViewScript>();
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public void addCheckViewScript(CanViewScript delegateFunc)
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public void addCheckViewScript(CanViewScript delegateFunc)
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@ -451,11 +451,37 @@ namespace OpenSim.Region.Environment.Scenes
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CanViewScriptCheckFunctions.Remove(delegateFunc);
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CanViewScriptCheckFunctions.Remove(delegateFunc);
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}
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}
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public bool ExternalChecksCanViewScript(LLUUID script, LLUUID user)
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public bool ExternalChecksCanViewScript(LLUUID script, LLUUID objectID, LLUUID user)
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{
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{
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foreach (CanViewScript check in CanViewScriptCheckFunctions)
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foreach (CanViewScript check in CanViewScriptCheckFunctions)
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{
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{
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if (check(script, user, m_scene) == false)
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if (check(script, objectID, user, m_scene) == false)
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{
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return false;
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}
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}
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return true;
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}
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public delegate bool CanViewNotecard(LLUUID script, LLUUID objectID, LLUUID user, Scene scene);
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private List<CanViewNotecard> CanViewNotecardCheckFunctions = new List<CanViewNotecard>();
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public void addCheckViewNotecard(CanViewNotecard delegateFunc)
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{
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if (!CanViewNotecardCheckFunctions.Contains(delegateFunc))
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CanViewNotecardCheckFunctions.Add(delegateFunc);
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}
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public void removeCheckViewNotecard(CanViewNotecard delegateFunc)
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{
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if (CanViewNotecardCheckFunctions.Contains(delegateFunc))
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CanViewNotecardCheckFunctions.Remove(delegateFunc);
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}
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public bool ExternalChecksCanViewNotecard(LLUUID script, LLUUID objectID, LLUUID user)
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{
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foreach (CanViewNotecard check in CanViewNotecardCheckFunctions)
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{
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if (check(script, objectID, user, m_scene) == false)
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{
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{
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return false;
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return false;
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}
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}
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@ -466,7 +492,7 @@ namespace OpenSim.Region.Environment.Scenes
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#endregion
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#endregion
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#region EDIT SCRIPT
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#region EDIT SCRIPT
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public delegate bool CanEditScript(LLUUID script, LLUUID user, Scene scene);
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public delegate bool CanEditScript(LLUUID script, LLUUID objectID, LLUUID user, Scene scene);
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private List<CanEditScript> CanEditScriptCheckFunctions = new List<CanEditScript>();
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private List<CanEditScript> CanEditScriptCheckFunctions = new List<CanEditScript>();
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public void addCheckEditScript(CanEditScript delegateFunc)
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public void addCheckEditScript(CanEditScript delegateFunc)
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@ -480,11 +506,37 @@ namespace OpenSim.Region.Environment.Scenes
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CanEditScriptCheckFunctions.Remove(delegateFunc);
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CanEditScriptCheckFunctions.Remove(delegateFunc);
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}
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}
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public bool ExternalChecksCanEditScript(LLUUID script, LLUUID user)
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public bool ExternalChecksCanEditScript(LLUUID script, LLUUID objectID, LLUUID user)
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{
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{
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foreach (CanEditScript check in CanEditScriptCheckFunctions)
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foreach (CanEditScript check in CanEditScriptCheckFunctions)
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{
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{
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if (check(script, user, m_scene) == false)
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if (check(script, objectID, user, m_scene) == false)
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{
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return false;
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}
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}
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return true;
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}
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public delegate bool CanEditNotecard(LLUUID notecard, LLUUID objectID, LLUUID user, Scene scene);
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private List<CanEditNotecard> CanEditNotecardCheckFunctions = new List<CanEditNotecard>();
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public void addCheckEditNotecard(CanEditNotecard delegateFunc)
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{
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if (!CanEditNotecardCheckFunctions.Contains(delegateFunc))
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CanEditNotecardCheckFunctions.Add(delegateFunc);
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}
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public void removeCheckEditNotecard(CanEditNotecard delegateFunc)
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{
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if (CanEditNotecardCheckFunctions.Contains(delegateFunc))
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CanEditNotecardCheckFunctions.Remove(delegateFunc);
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}
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public bool ExternalChecksCanEditNotecard(LLUUID script, LLUUID objectID, LLUUID user)
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{
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foreach (CanEditNotecard check in CanEditNotecardCheckFunctions)
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{
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if (check(script, objectID, user, m_scene) == false)
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{
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{
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return false;
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return false;
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}
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}
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#endregion
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#endregion
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#region RUN SCRIPT
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#region RUN SCRIPT
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public delegate bool CanRunScript(LLUUID script, LLUUID user, Scene scene);
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public delegate bool CanRunScript(LLUUID script, LLUUID objectID, LLUUID user, Scene scene);
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private List<CanRunScript> CanRunScriptCheckFunctions = new List<CanRunScript>();
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private List<CanRunScript> CanRunScriptCheckFunctions = new List<CanRunScript>();
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public void addCheckRunScript(CanRunScript delegateFunc)
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public void addCheckRunScript(CanRunScript delegateFunc)
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CanRunScriptCheckFunctions.Remove(delegateFunc);
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CanRunScriptCheckFunctions.Remove(delegateFunc);
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}
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}
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public bool ExternalChecksCanRunScript(LLUUID script, LLUUID user)
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public bool ExternalChecksCanRunScript(LLUUID script, LLUUID objectID, LLUUID user)
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{
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{
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foreach (CanRunScript check in CanRunScriptCheckFunctions)
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foreach (CanRunScript check in CanRunScriptCheckFunctions)
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{
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{
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if (check(script, user, m_scene) == false)
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if (check(script, objectID, user, m_scene) == false)
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{
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{
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return false;
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return false;
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}
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}
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}
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}
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#endregion
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#endregion
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public delegate bool CanBuyLand(LLUUID user, ILandObject parcel, Scene scene);
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private List<CanBuyLand> CanBuyLandCheckFunctions = new List<CanBuyLand>();
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public void addCheckCanBuyLand(CanBuyLand delegateFunc)
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{
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if (!CanBuyLandCheckFunctions.Contains(delegateFunc))
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CanBuyLandCheckFunctions.Add(delegateFunc);
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}
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public void removeCheckCanBuyLand(CanBuyLand delegateFunc)
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{
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if (CanBuyLandCheckFunctions.Contains(delegateFunc))
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CanBuyLandCheckFunctions.Remove(delegateFunc);
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}
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public bool ExternalChecksCanBuyLand(LLUUID user, ILandObject parcel)
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{
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foreach (CanBuyLand check in CanBuyLandCheckFunctions)
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{
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if (check(user, parcel, m_scene) == false)
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{
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return false;
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}
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}
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return true;
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}
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public delegate bool CanLinkObject(LLUUID user, LLUUID objectID);
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private List<CanLinkObject> CanLinkObjectCheckFunctions = new List<CanLinkObject>();
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public void addCheckCanLinkObject(CanLinkObject delegateFunc)
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{
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if (!CanLinkObjectCheckFunctions.Contains(delegateFunc))
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CanLinkObjectCheckFunctions.Add(delegateFunc);
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}
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public void removeCheckCanLinkObject(CanLinkObject delegateFunc)
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{
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if (CanLinkObjectCheckFunctions.Contains(delegateFunc))
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CanLinkObjectCheckFunctions.Remove(delegateFunc);
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}
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public bool ExternalChecksCanLinkObject(LLUUID user, LLUUID objectID)
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{
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foreach (CanLinkObject check in CanLinkObjectCheckFunctions)
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{
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if (check(user, objectID) == false)
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{
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return false;
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}
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}
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return true;
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}
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public delegate bool CanDelinkObject(LLUUID user, LLUUID objectID);
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private List<CanDelinkObject> CanDelinkObjectCheckFunctions = new List<CanDelinkObject>();
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public void addCheckCanDelinkObject(CanDelinkObject delegateFunc)
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{
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if (!CanDelinkObjectCheckFunctions.Contains(delegateFunc))
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CanDelinkObjectCheckFunctions.Add(delegateFunc);
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}
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public void removeCheckCanDelinkObject(CanDelinkObject delegateFunc)
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{
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if (CanDelinkObjectCheckFunctions.Contains(delegateFunc))
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CanDelinkObjectCheckFunctions.Remove(delegateFunc);
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}
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public bool ExternalChecksCanDelinkObject(LLUUID user, LLUUID objectID)
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{
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foreach (CanDelinkObject check in CanDelinkObjectCheckFunctions)
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{
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if (check(user, objectID) == false)
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{
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return false;
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}
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}
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return true;
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}
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#endregion
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#endregion
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public delegate bool CanCreateInventory(uint invType, LLUUID objectID, LLUUID userID);
|
||||||
|
private List<CanCreateInventory> CanCreateInventoryCheckFunctions = new List<CanCreateInventory>();
|
||||||
|
|
||||||
|
public void addCheckCanCreateInventory(CanCreateInventory delegateFunc)
|
||||||
|
{
|
||||||
|
if (!CanCreateInventoryCheckFunctions.Contains(delegateFunc))
|
||||||
|
CanCreateInventoryCheckFunctions.Add(delegateFunc);
|
||||||
|
}
|
||||||
|
public void removeCheckCanCreateInventory(CanCreateInventory delegateFunc)
|
||||||
|
{
|
||||||
|
if (CanCreateInventoryCheckFunctions.Contains(delegateFunc))
|
||||||
|
CanCreateInventoryCheckFunctions.Remove(delegateFunc);
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool ExternalChecksCanCreateInventory(uint invType, LLUUID objectID, LLUUID userID)
|
||||||
|
{
|
||||||
|
foreach (CanCreateInventory check in CanCreateInventoryCheckFunctions)
|
||||||
|
{
|
||||||
|
if (check(invType, objectID, userID) == false)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public delegate bool CanCopyInventory(LLUUID itemID, LLUUID objectID, LLUUID userID);
|
||||||
|
private List<CanCopyInventory> CanCopyInventoryCheckFunctions = new List<CanCopyInventory>();
|
||||||
|
|
||||||
|
public void addCheckCanCopyInventory(CanCopyInventory delegateFunc)
|
||||||
|
{
|
||||||
|
if (!CanCopyInventoryCheckFunctions.Contains(delegateFunc))
|
||||||
|
CanCopyInventoryCheckFunctions.Add(delegateFunc);
|
||||||
|
}
|
||||||
|
public void removeCheckCanCopyInventory(CanCopyInventory delegateFunc)
|
||||||
|
{
|
||||||
|
if (CanCopyInventoryCheckFunctions.Contains(delegateFunc))
|
||||||
|
CanCopyInventoryCheckFunctions.Remove(delegateFunc);
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool ExternalChecksCanCopyInventory(LLUUID itemID, LLUUID objectID, LLUUID userID)
|
||||||
|
{
|
||||||
|
foreach (CanCopyInventory check in CanCopyInventoryCheckFunctions)
|
||||||
|
{
|
||||||
|
if (check(itemID, objectID, userID) == false)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public delegate bool CanDeleteInventory(LLUUID itemID, LLUUID objectID, LLUUID userID);
|
||||||
|
private List<CanDeleteInventory> CanDeleteInventoryCheckFunctions = new List<CanDeleteInventory>();
|
||||||
|
|
||||||
|
public void addCheckCanDeleteInventory(CanDeleteInventory delegateFunc)
|
||||||
|
{
|
||||||
|
if (!CanDeleteInventoryCheckFunctions.Contains(delegateFunc))
|
||||||
|
CanDeleteInventoryCheckFunctions.Add(delegateFunc);
|
||||||
|
}
|
||||||
|
public void removeCheckCanDeleteInventory(CanDeleteInventory delegateFunc)
|
||||||
|
{
|
||||||
|
if (CanDeleteInventoryCheckFunctions.Contains(delegateFunc))
|
||||||
|
CanDeleteInventoryCheckFunctions.Remove(delegateFunc);
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool ExternalChecksCanDeleteInventory(LLUUID itemID, LLUUID objectID, LLUUID userID)
|
||||||
|
{
|
||||||
|
foreach (CanDeleteInventory check in CanDeleteInventoryCheckFunctions)
|
||||||
|
{
|
||||||
|
if (check(itemID, objectID, userID) == false)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public delegate bool CanTeleport(LLUUID userID);
|
||||||
|
private List<CanTeleport> CanTeleportCheckFunctions = new List<CanTeleport>();
|
||||||
|
|
||||||
|
public void addCheckCanTeleport(CanTeleport delegateFunc)
|
||||||
|
{
|
||||||
|
if (!CanTeleportCheckFunctions.Contains(delegateFunc))
|
||||||
|
CanTeleportCheckFunctions.Add(delegateFunc);
|
||||||
|
}
|
||||||
|
public void removeCheckCanTeleport(CanTeleport delegateFunc)
|
||||||
|
{
|
||||||
|
if (CanTeleportCheckFunctions.Contains(delegateFunc))
|
||||||
|
CanTeleportCheckFunctions.Remove(delegateFunc);
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool ExternalChecksCanTeleport(LLUUID userID)
|
||||||
|
{
|
||||||
|
foreach (CanTeleport check in CanTeleportCheckFunctions)
|
||||||
|
{
|
||||||
|
if (check(userID) == false)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue