Add "dump asset" command to the asset service for debugging purposes.
This command dumps the asset with the given id to a file with the same name.bulletsim
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1bdac6ed19
commit
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@ -26,9 +26,12 @@
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*/
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Reflection;
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using Nini.Config;
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using log4net;
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using NDesk.Options;
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using OpenSim.Framework;
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using OpenSim.Framework.Console;
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using OpenSim.Data;
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@ -61,6 +64,13 @@ namespace OpenSim.Services.AssetService
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"delete asset <ID>",
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"Delete asset from database", HandleDeleteAsset);
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MainConsole.Instance.Commands.AddCommand("kfs", false,
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"dump asset",
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"dump asset <ID>",
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"Dump asset to a file",
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"The filename is the same as the ID given.",
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HandleDumpAsset);
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if (m_AssetLoader != null)
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{
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IConfig assetConfig = config.Configs["AssetService"];
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@ -190,6 +200,39 @@ namespace OpenSim.Services.AssetService
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return false;
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}
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void HandleDumpAsset(string module, string[] args)
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{
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if (args.Length < 3)
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{
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MainConsole.Instance.Output("Usage is dump asset <ID>");
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return;
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}
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string rawAssetId = args[2];
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UUID assetId;
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if (!UUID.TryParse(rawAssetId, out assetId))
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{
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MainConsole.Instance.OutputFormat("ERROR: {0} is not a valid ID format", rawAssetId);
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return;
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}
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AssetBase asset = m_Database.GetAsset(assetId);
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if (asset == null)
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{
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MainConsole.Instance.OutputFormat("ERROR: No asset found with ID {0}", assetId);
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return;
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}
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using (FileStream fs = new FileStream(rawAssetId, FileMode.CreateNew))
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{
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using (BinaryWriter bw = new BinaryWriter(fs))
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{
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bw.Write(asset.Data);
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}
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}
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}
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void HandleShowDigest(string module, string[] args)
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{
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if (args.Length < 3)
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