diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs
index 8f14806206..de9185651a 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs
@@ -229,7 +229,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
m_throttleClient
= new AdaptiveTokenBucket(
string.Format("adaptive throttle for {0} in {1}", AgentID, server.Scene.Name),
- parentThrottle, 0, rates.Total, rates.AdaptiveThrottlesEnabled);
+ parentThrottle, 0, rates.Total, rates.MinimumAdaptiveThrottleRate, rates.AdaptiveThrottlesEnabled);
// Create an array of token buckets for this clients different throttle categories
m_throttleCategories = new TokenBucket[THROTTLE_CATEGORY_COUNT];
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs b/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs
index 94300f846b..9bee3ad20d 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs
@@ -107,6 +107,62 @@ namespace OpenMetaverse
///
public float AverageReceiveTicksForLastSamplePeriod { get; private set; }
+ #region PacketDropDebugging
+ ///
+ /// For debugging purposes only... random number generator for dropping
+ /// outbound packets.
+ ///
+ private Random m_dropRandomGenerator;
+
+ ///
+ /// For debugging purposes only... parameters for a simplified
+ /// model of packet loss with bursts, overall drop rate should
+ /// be roughly 1 - m_dropLengthProbability / (m_dropProbabiliy + m_dropLengthProbability)
+ /// which is about 1% for parameters 0.0015 and 0.15
+ ///
+ private double m_dropProbability = 0.0030;
+ private double m_dropLengthProbability = 0.15;
+ private bool m_dropState = false;
+
+ ///
+ /// For debugging purposes only... parameters to control the time
+ /// duration over which packet loss bursts can occur, if no packets
+ /// have been sent for m_dropResetTicks milliseconds, then reset the
+ /// state of the packet dropper to its default.
+ ///
+ private int m_dropLastTick = 0;
+ private int m_dropResetTicks = 500;
+
+ ///
+ /// Debugging code used to simulate dropped packets with bursts
+ ///
+ private bool DropOutgoingPacket()
+ {
+ double rnum = m_dropRandomGenerator.NextDouble();
+
+ // if the connection has been idle for awhile (more than m_dropResetTicks) then
+ // reset the state to the default state, don't continue a burst
+ int curtick = Util.EnvironmentTickCount();
+ if (Util.EnvironmentTickCountSubtract(curtick, m_dropLastTick) > m_dropResetTicks)
+ m_dropState = false;
+
+ m_dropLastTick = curtick;
+
+ // if we are dropping packets, then the probability of dropping
+ // this packet is the probability that we stay in the burst
+ if (m_dropState)
+ {
+ m_dropState = (rnum < (1.0 - m_dropLengthProbability)) ? true : false;
+ }
+ else
+ {
+ m_dropState = (rnum < m_dropProbability) ? true : false;
+ }
+
+ return m_dropState;
+ }
+ #endregion PacketDropDebugging
+
///
/// Default constructor
///
@@ -117,6 +173,10 @@ namespace OpenMetaverse
{
m_localBindAddress = bindAddress;
m_udpPort = port;
+
+ // for debugging purposes only, initializes the random number generator
+ // used for simulating packet loss
+ // m_dropRandomGenerator = new Random();
}
///
@@ -395,6 +455,12 @@ namespace OpenMetaverse
{
// if (IsRunningOutbound)
// {
+
+ // This is strictly for debugging purposes to simulate dropped
+ // packets when testing throttles & retransmission code
+ // if (DropOutgoingPacket())
+ // return;
+
try
{
m_udpSocket.BeginSendTo(
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/Tests/ThrottleTests.cs b/OpenSim/Region/ClientStack/Linden/UDP/Tests/ThrottleTests.cs
index 0560b9bc32..3c82a7882f 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/Tests/ThrottleTests.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/Tests/ThrottleTests.cs
@@ -141,7 +141,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
udpServer.Throttle.DebugLevel = 1;
udpClient.ThrottleDebugLevel = 1;
-
+
int resendBytes = 1000;
int landBytes = 2000;
int windBytes = 3000;
@@ -173,6 +173,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
IniConfigSource ics = new IniConfigSource();
IConfig config = ics.AddConfig("ClientStack.LindenUDP");
config.Set("enable_adaptive_throttles", true);
+ config.Set("adaptive_throttle_min_bps", 32000);
+
TestLLUDPServer udpServer = ClientStackHelpers.AddUdpServer(scene, ics);
ScenePresence sp
@@ -184,8 +186,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
udpServer.Throttle.DebugLevel = 1;
udpClient.ThrottleDebugLevel = 1;
- // Total is 280000
- int resendBytes = 10000;
+ // Total is 275000
+ int resendBytes = 5000; // this is set low to test the minimum throttle override
int landBytes = 20000;
int windBytes = 30000;
int cloudBytes = 40000;
@@ -197,28 +199,28 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
SetThrottles(
udpClient, resendBytes, landBytes, windBytes, cloudBytes, taskBytes, textureBytes, assetBytes);
- // Ratio of current adaptive drip rate to requested bytes
- // XXX: Should hard code this as below so we don't rely on values given by tested code to construct
- // expected values.
- double commitRatio = (double)udpClient.FlowThrottle.AdjustedDripRate / udpClient.FlowThrottle.TargetDripRate;
+ // Ratio of current adaptive drip rate to requested bytes, minimum rate is 32000
+ double commitRatio = 32000.0 / totalBytes;
AssertThrottles(
udpClient,
LLUDPServer.MTU, landBytes * commitRatio, windBytes * commitRatio, cloudBytes * commitRatio, taskBytes * commitRatio,
textureBytes * commitRatio, assetBytes * commitRatio, udpClient.FlowThrottle.AdjustedDripRate, totalBytes, 0);
- // Test an increase in target throttle
- udpClient.FlowThrottle.AcknowledgePackets(35000);
- commitRatio = 0.2;
+ // Test an increase in target throttle, ack of 20 packets adds 20 * LLUDPServer.MTU bytes
+ // to the throttle, recompute commitratio from those numbers
+ udpClient.FlowThrottle.AcknowledgePackets(20);
+ commitRatio = (32000.0 + 20.0 * LLUDPServer.MTU) / totalBytes;
AssertThrottles(
udpClient,
- resendBytes * commitRatio, landBytes * commitRatio, windBytes * commitRatio, cloudBytes * commitRatio, taskBytes * commitRatio,
+ LLUDPServer.MTU, landBytes * commitRatio, windBytes * commitRatio, cloudBytes * commitRatio, taskBytes * commitRatio,
textureBytes * commitRatio, assetBytes * commitRatio, udpClient.FlowThrottle.AdjustedDripRate, totalBytes, 0);
- // Test a decrease in target throttle
+ // Test a decrease in target throttle, adaptive throttle should cut the rate by 50% with a floor
+ // set by the minimum adaptive rate
udpClient.FlowThrottle.ExpirePackets(1);
- commitRatio = 0.1;
+ commitRatio = (32000.0 + (20.0 * LLUDPServer.MTU)/Math.Pow(2,1)) / totalBytes;
AssertThrottles(
udpClient,
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/ThrottleRates.cs b/OpenSim/Region/ClientStack/Linden/UDP/ThrottleRates.cs
index dd15cc7d4f..7a2756bab1 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/ThrottleRates.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/ThrottleRates.cs
@@ -58,7 +58,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
/// Flag used to enable adaptive throttles
public bool AdaptiveThrottlesEnabled;
-
+
+ ///
+ /// Set the minimum rate that the adaptive throttles can set. The viewer
+ /// can still throttle lower than this, but the adaptive throttles will
+ /// never decrease rates below this no matter how many packets are dropped
+ ///
+ public Int64 MinimumAdaptiveThrottleRate;
+
/// Amount of the texture throttle to steal for the task throttle
public double CannibalizeTextureRate;
@@ -84,7 +91,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
Total = throttleConfig.GetInt("client_throttle_max_bps", 0);
AdaptiveThrottlesEnabled = throttleConfig.GetBoolean("enable_adaptive_throttles", false);
-
+ MinimumAdaptiveThrottleRate = throttleConfig.GetInt("adaptive_throttle_min_bps", 32000);
+
CannibalizeTextureRate = (double)throttleConfig.GetFloat("CannibalizeTextureRate", 0.0f);
CannibalizeTextureRate = Util.Clamp(CannibalizeTextureRate,0.0, 0.9);
}
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/TokenBucket.cs b/OpenSim/Region/ClientStack/Linden/UDP/TokenBucket.cs
index 4ca83ff207..4616203181 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/TokenBucket.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/TokenBucket.cs
@@ -61,7 +61,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
///
///
- protected const Int32 m_minimumDripRate = 1400;
+ protected const Int32 m_minimumDripRate = LLUDPServer.MTU;
/// Time of the last drip, in system ticks
protected Int32 m_lastDrip;
@@ -392,13 +392,19 @@ namespace OpenSim.Region.ClientStack.LindenUDP
}
///
- /// The minimum rate for flow control. Minimum drip rate is one
- /// packet per second. Open the throttle to 15 packets per second
- /// or about 160kbps.
+ /// The minimum rate for adaptive flow control.
///
- protected const Int64 m_minimumFlow = m_minimumDripRate * 15;
+ protected Int64 m_minimumFlow = 32000;
- public AdaptiveTokenBucket(string identifier, TokenBucket parent, Int64 requestedDripRate, Int64 maxDripRate, bool enabled)
+ ///
+ /// Constructor for the AdaptiveTokenBucket class
+ /// Unique identifier for the client
+ /// Parent bucket in the hierarchy
+ ///
+ /// The ceiling rate for adaptation
+ /// The floor rate for adaptation
+ ///
+ public AdaptiveTokenBucket(string identifier, TokenBucket parent, Int64 requestedDripRate, Int64 maxDripRate, Int64 minDripRate, bool enabled)
: base(identifier, parent, requestedDripRate, maxDripRate)
{
AdaptiveEnabled = enabled;
@@ -406,34 +412,53 @@ namespace OpenSim.Region.ClientStack.LindenUDP
if (AdaptiveEnabled)
{
// m_log.DebugFormat("[TOKENBUCKET]: Adaptive throttle enabled");
+ m_minimumFlow = minDripRate;
TargetDripRate = m_minimumFlow;
AdjustedDripRate = m_minimumFlow;
}
}
- //
- // Reliable packets sent to the client for which we never received an ack adjust the drip rate down.
- //
- public void ExpirePackets(Int32 count)
+ ///
+ /// Reliable packets sent to the client for which we never received an ack adjust the drip rate down.
+ /// Number of packets that expired without successful delivery
+ ///
+ public void ExpirePackets(Int32 packets)
{
if (AdaptiveEnabled)
{
if (DebugLevel > 0)
m_log.WarnFormat(
"[ADAPTIVEBUCKET] drop {0} by {1} expired packets for {2}",
- AdjustedDripRate, count, Identifier);
+ AdjustedDripRate, packets, Identifier);
- AdjustedDripRate = (Int64) (AdjustedDripRate / Math.Pow(2,count));
+ // AdjustedDripRate = (Int64) (AdjustedDripRate / Math.Pow(2,packets));
+
+ // Compute the fallback solely on the rate allocated beyond the minimum, this
+ // should smooth out the fallback to the minimum rate
+ AdjustedDripRate = m_minimumFlow + (Int64) ((AdjustedDripRate - m_minimumFlow) / Math.Pow(2, packets));
}
}
- //
- // Reliable packets acked by the client adjust the drip rate up.
- //
- public void AcknowledgePackets(Int32 count)
+ ///
+ /// Reliable packets acked by the client adjust the drip rate up.
+ /// Number of packets successfully acknowledged
+ ///
+ public void AcknowledgePackets(Int32 packets)
{
if (AdaptiveEnabled)
- AdjustedDripRate = AdjustedDripRate + count;
+ AdjustedDripRate = AdjustedDripRate + packets * LLUDPServer.MTU;
+ }
+
+ ///
+ /// Adjust the minimum flow level for the adaptive throttle, this will drop adjusted
+ /// throttles back to the minimum levels
+ /// minDripRate--the new minimum flow
+ ///
+ public void ResetMinimumAdaptiveFlow(Int64 minDripRate)
+ {
+ m_minimumFlow = minDripRate;
+ TargetDripRate = m_minimumFlow;
+ AdjustedDripRate = m_minimumFlow;
}
}
}
\ No newline at end of file
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/UnackedPacketCollection.cs b/OpenSim/Region/ClientStack/Linden/UDP/UnackedPacketCollection.cs
index 9d6c09e612..b546a99603 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/UnackedPacketCollection.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/UnackedPacketCollection.cs
@@ -31,6 +31,9 @@ using System.Net;
using System.Threading;
using OpenMetaverse;
+//using System.Reflection;
+//using log4net;
+
namespace OpenSim.Region.ClientStack.LindenUDP
{
///
@@ -60,6 +63,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
}
}
+ //private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
+
/// Holds the actual unacked packet data, sorted by sequence number
private Dictionary m_packets = new Dictionary();
/// Holds packets that need to be added to the unacknowledged list
@@ -164,8 +169,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
}
}
- //if (expiredPackets != null)
- // m_log.DebugFormat("[UNACKED PACKET COLLECTION]: Found {0} expired packets on timeout of {1}", expiredPackets.Count, timeoutMS);
+ // if (expiredPackets != null)
+ // m_log.DebugFormat("[UNACKED PACKET COLLECTION]: Found {0} expired packets on timeout of {1}", expiredPackets.Count, timeoutMS);
return expiredPackets;
}
@@ -192,7 +197,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
// As with other network applications, assume that an acknowledged packet is an
// indication that the network can handle a little more load, speed up the transmission
- ackedPacket.Client.FlowThrottle.AcknowledgePackets(ackedPacket.Buffer.DataLength);
+ ackedPacket.Client.FlowThrottle.AcknowledgePackets(1);
// Update stats
Interlocked.Add(ref ackedPacket.Client.UnackedBytes, -ackedPacket.Buffer.DataLength);
@@ -207,9 +212,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
}
else
{
- //m_log.WarnFormat("[UNACKED PACKET COLLECTION]: Could not find packet with sequence number {0} to ack", pendingAcknowledgement.SequenceNumber);
+ // m_log.WarnFormat("[UNACKED PACKET COLLECTION]: found null packet for sequence number {0} to ack",
+ // pendingAcknowledgement.SequenceNumber);
}
}
+ else
+ {
+ // m_log.WarnFormat("[UNACKED PACKET COLLECTION]: Could not find packet with sequence number {0} to ack",
+ // pendingAcknowledgement.SequenceNumber);
+ }
}
uint pendingRemove;
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini
index 3e9514ebbf..212baabc7f 100644
--- a/bin/OpenSimDefaults.ini
+++ b/bin/OpenSimDefaults.ini
@@ -544,6 +544,13 @@
;
;client_throttle_max_bps = 187500
+ ; Minimum bytes per second to send to any single client as a result of
+ ; adaptive throttling. Viewer preferences set to a lower number will
+ ; override the settin. The example given here ensures that adaptive
+ ; throttling will never decrease per client bandwidth below 256 kbps.
+ ;
+ ;adaptive_throttle_min_bps = 32000
+
; Adaptive throttling attempts to limit network overload when multiple
; clients login by starting each connection more slowly. Disabled by
; default