Merge branch 'master' of ssh://3dhosting.de/var/git/careminster
commit
bc7d84b75c
|
@ -73,7 +73,7 @@ namespace OpenSim.Framework
|
||||||
|
|
||||||
public delegate void LinkObjects(IClientAPI remoteClient, uint parent, List<uint> children);
|
public delegate void LinkObjects(IClientAPI remoteClient, uint parent, List<uint> children);
|
||||||
|
|
||||||
public delegate void DelinkObjects(List<uint> primIds);
|
public delegate void DelinkObjects(List<uint> primIds, IClientAPI client);
|
||||||
|
|
||||||
public delegate void RequestMapBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY, uint flag);
|
public delegate void RequestMapBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY, uint flag);
|
||||||
|
|
||||||
|
|
|
@ -6071,7 +6071,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
DelinkObjects handlerDelinkObjects = OnDelinkObjects;
|
DelinkObjects handlerDelinkObjects = OnDelinkObjects;
|
||||||
if (handlerDelinkObjects != null)
|
if (handlerDelinkObjects != null)
|
||||||
{
|
{
|
||||||
handlerDelinkObjects(prims);
|
handlerDelinkObjects(prims, this);
|
||||||
}
|
}
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
|
|
|
@ -1594,7 +1594,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
|
||||||
DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
|
DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
|
||||||
if (m_bypassPermissions) return m_bypassPermissionsValue;
|
if (m_bypassPermissions) return m_bypassPermissionsValue;
|
||||||
|
|
||||||
return true;
|
return GenericObjectPermission(userID, objectID, false);
|
||||||
}
|
}
|
||||||
|
|
||||||
private bool CanDelinkObject(UUID userID, UUID objectID)
|
private bool CanDelinkObject(UUID userID, UUID objectID)
|
||||||
|
@ -1602,7 +1602,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
|
||||||
DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
|
DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
|
||||||
if (m_bypassPermissions) return m_bypassPermissionsValue;
|
if (m_bypassPermissions) return m_bypassPermissionsValue;
|
||||||
|
|
||||||
return true;
|
return GenericObjectPermission(userID, objectID, false);
|
||||||
}
|
}
|
||||||
|
|
||||||
private bool CanBuyLand(UUID userID, ILandObject parcel, Scene scene)
|
private bool CanBuyLand(UUID userID, ILandObject parcel, Scene scene)
|
||||||
|
|
|
@ -69,7 +69,7 @@ namespace OpenSim.Region.DataSnapshot.Providers
|
||||||
byte RayEndIsIntersection) { this.Stale = true; };
|
byte RayEndIsIntersection) { this.Stale = true; };
|
||||||
client.OnLinkObjects += delegate (IClientAPI remoteClient, uint parent, List<uint> children)
|
client.OnLinkObjects += delegate (IClientAPI remoteClient, uint parent, List<uint> children)
|
||||||
{ this.Stale = true; };
|
{ this.Stale = true; };
|
||||||
client.OnDelinkObjects += delegate(List<uint> primIds) { this.Stale = true; };
|
client.OnDelinkObjects += delegate(List<uint> primIds, IClientAPI clientApi) { this.Stale = true; };
|
||||||
client.OnGrabUpdate += delegate(UUID objectID, Vector3 offset, Vector3 grapPos,
|
client.OnGrabUpdate += delegate(UUID objectID, Vector3 offset, Vector3 grapPos,
|
||||||
IClientAPI remoteClient, List<SurfaceTouchEventArgs> surfaceArgs) { this.Stale = true; };
|
IClientAPI remoteClient, List<SurfaceTouchEventArgs> surfaceArgs) { this.Stale = true; };
|
||||||
client.OnObjectAttach += delegate(IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt,
|
client.OnObjectAttach += delegate(IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt,
|
||||||
|
|
|
@ -21,4 +21,7 @@ public interface ISnmpModule
|
||||||
void LinkUp(Scene scene);
|
void LinkUp(Scene scene);
|
||||||
void LinkDown(Scene scene);
|
void LinkDown(Scene scene);
|
||||||
void BootInfo(string data, Scene scene);
|
void BootInfo(string data, Scene scene);
|
||||||
|
void trapDebug(string Module,string data, Scene scene);
|
||||||
|
void trapXMRE(int data, string Message, Scene scene);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -2577,5 +2577,73 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
part.GetProperties(remoteClient);
|
part.GetProperties(remoteClient);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void DelinkObjects(List<uint> primIds, IClientAPI client)
|
||||||
|
{
|
||||||
|
List<SceneObjectPart> parts = new List<SceneObjectPart>();
|
||||||
|
|
||||||
|
foreach (uint localID in primIds)
|
||||||
|
{
|
||||||
|
SceneObjectPart part = GetSceneObjectPart(localID);
|
||||||
|
|
||||||
|
if (part == null)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
if (Permissions.CanDelinkObject(client.AgentId, part.ParentGroup.RootPart.UUID))
|
||||||
|
parts.Add(part);
|
||||||
|
}
|
||||||
|
|
||||||
|
m_sceneGraph.DelinkObjects(parts);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void LinkObjects(IClientAPI client, uint parentPrimId, List<uint> childPrimIds)
|
||||||
|
{
|
||||||
|
List<UUID> owners = new List<UUID>();
|
||||||
|
|
||||||
|
List<SceneObjectPart> children = new List<SceneObjectPart>();
|
||||||
|
SceneObjectPart root = GetSceneObjectPart(parentPrimId);
|
||||||
|
|
||||||
|
if (root == null)
|
||||||
|
{
|
||||||
|
m_log.DebugFormat("[LINK]: Can't find linkset root prim {0{", parentPrimId);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!Permissions.CanLinkObject(client.AgentId, root.ParentGroup.RootPart.UUID))
|
||||||
|
{
|
||||||
|
m_log.DebugFormat("[LINK]: Refusing link. No permissions on root prim");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
foreach (uint localID in childPrimIds)
|
||||||
|
{
|
||||||
|
SceneObjectPart part = GetSceneObjectPart(localID);
|
||||||
|
|
||||||
|
if (part == null)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
if (!owners.Contains(part.OwnerID))
|
||||||
|
owners.Add(part.OwnerID);
|
||||||
|
|
||||||
|
if (Permissions.CanLinkObject(client.AgentId, part.ParentGroup.RootPart.UUID))
|
||||||
|
children.Add(part);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Must be all one owner
|
||||||
|
//
|
||||||
|
if (owners.Count > 1)
|
||||||
|
{
|
||||||
|
m_log.DebugFormat("[LINK]: Refusing link. Too many owners");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (children.Count == 0)
|
||||||
|
{
|
||||||
|
m_log.DebugFormat("[LINK]: Refusing link. No permissions to link any of the children");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
m_sceneGraph.LinkObjects(root, children);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -2762,8 +2762,8 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
client.OnObjectName += m_sceneGraph.PrimName;
|
client.OnObjectName += m_sceneGraph.PrimName;
|
||||||
client.OnObjectClickAction += m_sceneGraph.PrimClickAction;
|
client.OnObjectClickAction += m_sceneGraph.PrimClickAction;
|
||||||
client.OnObjectMaterial += m_sceneGraph.PrimMaterial;
|
client.OnObjectMaterial += m_sceneGraph.PrimMaterial;
|
||||||
client.OnLinkObjects += m_sceneGraph.LinkObjects;
|
client.OnLinkObjects += LinkObjects;
|
||||||
client.OnDelinkObjects += m_sceneGraph.DelinkObjects;
|
client.OnDelinkObjects += DelinkObjects;
|
||||||
client.OnObjectDuplicate += m_sceneGraph.DuplicateObject;
|
client.OnObjectDuplicate += m_sceneGraph.DuplicateObject;
|
||||||
client.OnObjectDuplicateOnRay += doObjectDuplicateOnRay;
|
client.OnObjectDuplicateOnRay += doObjectDuplicateOnRay;
|
||||||
client.OnUpdatePrimFlags += m_sceneGraph.UpdatePrimFlags;
|
client.OnUpdatePrimFlags += m_sceneGraph.UpdatePrimFlags;
|
||||||
|
@ -2918,8 +2918,8 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
client.OnObjectName -= m_sceneGraph.PrimName;
|
client.OnObjectName -= m_sceneGraph.PrimName;
|
||||||
client.OnObjectClickAction -= m_sceneGraph.PrimClickAction;
|
client.OnObjectClickAction -= m_sceneGraph.PrimClickAction;
|
||||||
client.OnObjectMaterial -= m_sceneGraph.PrimMaterial;
|
client.OnObjectMaterial -= m_sceneGraph.PrimMaterial;
|
||||||
client.OnLinkObjects -= m_sceneGraph.LinkObjects;
|
client.OnLinkObjects -= LinkObjects;
|
||||||
client.OnDelinkObjects -= m_sceneGraph.DelinkObjects;
|
client.OnDelinkObjects -= DelinkObjects;
|
||||||
client.OnObjectDuplicate -= m_sceneGraph.DuplicateObject;
|
client.OnObjectDuplicate -= m_sceneGraph.DuplicateObject;
|
||||||
client.OnObjectDuplicateOnRay -= doObjectDuplicateOnRay;
|
client.OnObjectDuplicateOnRay -= doObjectDuplicateOnRay;
|
||||||
client.OnUpdatePrimFlags -= m_sceneGraph.UpdatePrimFlags;
|
client.OnUpdatePrimFlags -= m_sceneGraph.UpdatePrimFlags;
|
||||||
|
|
|
@ -1655,20 +1655,21 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
/// <param name="client"></param>
|
/// <param name="client"></param>
|
||||||
/// <param name="parentPrim"></param>
|
/// <param name="parentPrim"></param>
|
||||||
/// <param name="childPrims"></param>
|
/// <param name="childPrims"></param>
|
||||||
protected internal void LinkObjects(IClientAPI client, uint parentPrimId, List<uint> childPrimIds)
|
protected internal void LinkObjects(SceneObjectPart root, List<SceneObjectPart> children)
|
||||||
{
|
{
|
||||||
Monitor.Enter(m_updateLock);
|
Monitor.Enter(m_updateLock);
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
SceneObjectGroup parentGroup = GetGroupByPrim(parentPrimId);
|
SceneObjectGroup parentGroup = root.ParentGroup;
|
||||||
|
|
||||||
List<SceneObjectGroup> childGroups = new List<SceneObjectGroup>();
|
List<SceneObjectGroup> childGroups = new List<SceneObjectGroup>();
|
||||||
if (parentGroup != null)
|
if (parentGroup != null)
|
||||||
{
|
{
|
||||||
// We do this in reverse to get the link order of the prims correct
|
// We do this in reverse to get the link order of the prims correct
|
||||||
for (int i = childPrimIds.Count - 1; i >= 0; i--)
|
for (int i = children.Count - 1; i >= 0; i--)
|
||||||
{
|
{
|
||||||
SceneObjectGroup child = GetGroupByPrim(childPrimIds[i]);
|
SceneObjectGroup child = children[i].ParentGroup;
|
||||||
|
|
||||||
if (child != null)
|
if (child != null)
|
||||||
{
|
{
|
||||||
// Make sure no child prim is set for sale
|
// Make sure no child prim is set for sale
|
||||||
|
@ -1701,17 +1702,6 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
parentGroup.HasGroupChanged = true;
|
parentGroup.HasGroupChanged = true;
|
||||||
parentGroup.ScheduleGroupForFullUpdate();
|
parentGroup.ScheduleGroupForFullUpdate();
|
||||||
|
|
||||||
// if (client != null)
|
|
||||||
// {
|
|
||||||
// parentGroup.GetProperties(client);
|
|
||||||
// }
|
|
||||||
// else
|
|
||||||
// {
|
|
||||||
// foreach (ScenePresence p in GetScenePresences())
|
|
||||||
// {
|
|
||||||
// parentGroup.GetProperties(p.ControllingClient);
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
}
|
}
|
||||||
finally
|
finally
|
||||||
{
|
{
|
||||||
|
@ -1723,12 +1713,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
/// Delink a linkset
|
/// Delink a linkset
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="prims"></param>
|
/// <param name="prims"></param>
|
||||||
protected internal void DelinkObjects(List<uint> primIds)
|
protected internal void DelinkObjects(List<SceneObjectPart> prims)
|
||||||
{
|
|
||||||
DelinkObjects(primIds, true);
|
|
||||||
}
|
|
||||||
|
|
||||||
protected internal void DelinkObjects(List<uint> primIds, bool sendEvents)
|
|
||||||
{
|
{
|
||||||
Monitor.Enter(m_updateLock);
|
Monitor.Enter(m_updateLock);
|
||||||
try
|
try
|
||||||
|
@ -1738,9 +1723,8 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
List<SceneObjectGroup> affectedGroups = new List<SceneObjectGroup>();
|
List<SceneObjectGroup> affectedGroups = new List<SceneObjectGroup>();
|
||||||
// Look them all up in one go, since that is comparatively expensive
|
// Look them all up in one go, since that is comparatively expensive
|
||||||
//
|
//
|
||||||
foreach (uint primID in primIds)
|
foreach (SceneObjectPart part in prims)
|
||||||
{
|
{
|
||||||
SceneObjectPart part = m_parentScene.GetSceneObjectPart(primID);
|
|
||||||
if (part != null)
|
if (part != null)
|
||||||
{
|
{
|
||||||
if (part.ParentGroup.Children.Count != 1) // Skip single
|
if (part.ParentGroup.Children.Count != 1) // Skip single
|
||||||
|
@ -1755,17 +1739,13 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
affectedGroups.Add(group);
|
affectedGroups.Add(group);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
|
||||||
{
|
|
||||||
m_log.ErrorFormat("Viewer requested unlink of nonexistent part {0}", primID);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
foreach (SceneObjectPart child in childParts)
|
foreach (SceneObjectPart child in childParts)
|
||||||
{
|
{
|
||||||
// Unlink all child parts from their groups
|
// Unlink all child parts from their groups
|
||||||
//
|
//
|
||||||
child.ParentGroup.DelinkFromGroup(child, sendEvents);
|
child.ParentGroup.DelinkFromGroup(child, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
foreach (SceneObjectPart root in rootParts)
|
foreach (SceneObjectPart root in rootParts)
|
||||||
|
@ -1820,12 +1800,9 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
List<uint> linkIDs = new List<uint>();
|
List<uint> linkIDs = new List<uint>();
|
||||||
|
|
||||||
foreach (SceneObjectPart newChild in newSet)
|
foreach (SceneObjectPart newChild in newSet)
|
||||||
{
|
|
||||||
newChild.UpdateFlag = 0;
|
newChild.UpdateFlag = 0;
|
||||||
linkIDs.Add(newChild.LocalId);
|
|
||||||
}
|
|
||||||
|
|
||||||
LinkObjects(null, newRoot.LocalId, linkIDs);
|
LinkObjects(newRoot, newSet);
|
||||||
if (!affectedGroups.Contains(newRoot.ParentGroup))
|
if (!affectedGroups.Contains(newRoot.ParentGroup))
|
||||||
affectedGroups.Add(newRoot.ParentGroup);
|
affectedGroups.Add(newRoot.ParentGroup);
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue