Possible solution for #7120 and #7051

Signed-off-by: Robert Adams <misterblue@misterblue.com>
0.8.0.3
lillith_xue 2014-04-21 06:11:15 +02:00 committed by Robert Adams
parent 3f76f72137
commit bc969a6b46
1 changed files with 30 additions and 21 deletions

View File

@ -2472,6 +2472,11 @@ namespace OpenSim.Region.Framework.Scenes
// }
// Get terrain height for sub-region in a megaregion if necessary
//COMMENT: If its only nessesary in a megaregion, why do it on normal region's too?
if (regionCombinerModule != null)
{
int X = (int)((m_scene.RegionInfo.WorldLocX) + pos.X);
int Y = (int)((m_scene.RegionInfo.WorldLocY) + pos.Y);
GridRegion target_region = m_scene.GridService.GetRegionByPosition(m_scene.RegionInfo.ScopeID, X, Y);
@ -2493,14 +2498,18 @@ namespace OpenSim.Region.Framework.Scenes
if (pos.Z - terrainHeight < 0.2)
pos.Z = terrainHeight;
if (noFly)
Flying = false;
else if (pos.Z > terrainHeight)
Flying = true;
}
// m_log.DebugFormat(
// "[SCENE PRESENCE]: Avatar {0} set move to target {1} (terrain height {2}) in {3}",
// Name, pos, terrainHeight, m_scene.RegionInfo.RegionName);
if (noFly)
Flying = false;
else if (pos.Z > terrainHeight)
Flying = true;
LandAtTarget = landAtTarget;
MovingToTarget = true;