Signed-off-by: Robert Adams <misterblue@misterblue.com>0.8.0.3
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				|  | @ -2472,6 +2472,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
| //            } | ||||
| 
 | ||||
|             // Get terrain height for sub-region in a megaregion if necessary | ||||
| 
 | ||||
| 				//COMMENT: If its only nessesary in a megaregion, why do it on normal region's too? | ||||
| 
 | ||||
| 			if (regionCombinerModule != null) | ||||
| 			{ | ||||
| 	            int X = (int)((m_scene.RegionInfo.WorldLocX) + pos.X); | ||||
| 	            int Y = (int)((m_scene.RegionInfo.WorldLocY) + pos.Y); | ||||
| 	            GridRegion target_region = m_scene.GridService.GetRegionByPosition(m_scene.RegionInfo.ScopeID, X, Y); | ||||
|  | @ -2493,14 +2498,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
| 	            if (pos.Z - terrainHeight < 0.2) | ||||
| 	                pos.Z = terrainHeight; | ||||
| 
 | ||||
| 				if (noFly) | ||||
| 					Flying = false; | ||||
| 				else if (pos.Z > terrainHeight) | ||||
| 					Flying = true; | ||||
| 			} | ||||
| 
 | ||||
| //            m_log.DebugFormat( | ||||
| //                "[SCENE PRESENCE]: Avatar {0} set move to target {1} (terrain height {2}) in {3}", | ||||
| //                Name, pos, terrainHeight, m_scene.RegionInfo.RegionName); | ||||
| 
 | ||||
| 			if (noFly) | ||||
| 				Flying = false; | ||||
|             else if (pos.Z > terrainHeight) | ||||
|                 Flying = true; | ||||
| 
 | ||||
|             LandAtTarget = landAtTarget; | ||||
|             MovingToTarget = true; | ||||
|  |  | |||
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