Formatting cleanup.
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			@ -138,12 +138,12 @@ namespace OpenSim.Data
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        /// <param name="conn"></param>
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        /// <param name="script">Array of strings, one-per-batch (often just one)</param>
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        protected virtual void ExecuteScript(DbConnection conn, string[] script)
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        {            
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        {
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            using (DbCommand cmd = conn.CreateCommand())
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            {
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                cmd.CommandTimeout = 0;
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                foreach (string sql in script)
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                {                                      
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                {
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                    cmd.CommandText = sql;
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                    try
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                    {
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			@ -307,7 +307,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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        /// <param name="remoteClient"></param>
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        /// <param name="itemID"></param>
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        /// <param name="AttachmentPt"></param>
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        /// <returns></returns>        
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        /// <returns></returns>
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        protected UUID ShowAttachInUserInventory(
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            SceneObjectGroup att, IClientAPI remoteClient, UUID itemID, uint AttachmentPt)
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        {
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			@ -318,12 +318,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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                UserAccount account = m_Scenes[0].UserAccountService.GetUserAccount(client.Scene.RegionInfo.ScopeID, fromAgentID);
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				PresenceInfo presence = null;
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				PresenceInfo[] presences = PresenceService.GetAgents(new string[] { fid });
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				if (presences != null && presences.Length > 0)
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					presence = presences[0];
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				if (presence != null)
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					im.offline = 0;
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                PresenceInfo presence = null;
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                PresenceInfo[] presences = PresenceService.GetAgents(new string[] { fid });
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                if (presences != null && presences.Length > 0)
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                    presence = presences[0];
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                if (presence != null)
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                    im.offline = 0;
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                im.fromAgentID = fromAgentID.Guid;
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                im.fromAgentName = account.FirstName + " " + account.LastName;
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			@ -2763,7 +2763,7 @@ namespace OpenSim.Region.Framework.Scenes
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            UUID = UUID.Random();
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            LinkNum = linkNum;
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            LocalId = 0;
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			Inventory.ResetInventoryIDs();
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            Inventory.ResetInventoryIDs();
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        }
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        /// <summary>
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			@ -1523,7 +1523,7 @@ namespace OpenSim.Region.Framework.Scenes
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                }
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                // If the agent update does move the avatar, then calculate the force ready for the velocity update,
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                // which occurs later in the main scene loop                
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                // which occurs later in the main scene loop
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                if (update_movementflag || (update_rotation && DCFlagKeyPressed))
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                {
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                    //                    m_log.DebugFormat("{0} {1}", update_movementflag, (update_rotation && DCFlagKeyPressed));
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			@ -210,7 +210,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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                = new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero) 
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                    { Name = childPartName, UUID = childPartUuid };
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            SceneObjectGroup sog = new SceneObjectGroup(rootPart);            
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            SceneObjectGroup sog = new SceneObjectGroup(rootPart);
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            sog.AddPart(linkPart);
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            Assert.That(sog.UUID, Is.EqualTo(rootPartUuid));
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			@ -221,7 +221,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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            sog.UUID = newRootPartUuid;
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            Assert.That(sog.UUID, Is.EqualTo(newRootPartUuid));
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            Assert.That(sog.RootPart.UUID, Is.EqualTo(newRootPartUuid));            
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            Assert.That(sog.RootPart.UUID, Is.EqualTo(newRootPartUuid));
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            Assert.That(sog.Parts.Length, Is.EqualTo(2));
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        }
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    }
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			@ -812,7 +812,7 @@ namespace OpenSim.Region.OptionalModules.World.MoneyModule
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            // gets the object data.   If the data sent by the client doesn't match the object, the viewer probably has an 
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            // old idea of what the object properties are.   Viewer developer Hazim informed us that the base module 
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            // didn't check the client sent data against the object do any.   Since the base modules are the 
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            // 'crowning glory' examples of good practice..    
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            // 'crowning glory' examples of good practice..
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            // Validate that the object exists in the scene the user is in
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            SceneObjectPart part = s.GetSceneObjectPart(localID);
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			@ -188,7 +188,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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        public OdePrim(String primName, OdeScene parent_scene, Vector3 pos, Vector3 size,
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                       Quaternion rotation, IMesh mesh, PrimitiveBaseShape pbs, bool pisPhysical, CollisionLocker dode)
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        {
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            Name = primName;            
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            Name = primName;
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            m_vehicle = new ODEDynamics();
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            //gc = GCHandle.Alloc(prim_geom, GCHandleType.Pinned);
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            ode = dode;
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			@ -620,7 +620,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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                            volume *= (1.0f - hollowVolume);
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                            }
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                        }
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                        break;                  
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                        break;
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                default:
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                    break;
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			@ -658,7 +658,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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                taperY = _pbs.PathTaperY * 0.01f;
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                if (taperY < 0.0f)
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                    taperY = -taperY;               
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                    taperY = -taperY;
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                taperY1 = 1.0f - taperY;
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                }
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			@ -1059,7 +1059,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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                            }
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                            foreach (OdePrim prm in childrenPrim)
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                            {                       
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                            {
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                                prm.m_collisionCategories |= CollisionCategories.Body;
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                                prm.m_collisionFlags |= (CollisionCategories.Land | CollisionCategories.Wind);
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			@ -176,7 +176,7 @@ namespace OpenSim.Server.Base
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            OpenSimAppender consoleAppender = null;
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            FileAppender fileAppender = null;
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            if ( logConfig != null )
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            if (logConfig != null)
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            {
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                FileInfo cfg = new FileInfo(logConfig);
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                XmlConfigurator.Configure(cfg);
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