Formatting cleanup.
parent
eeca0ee009
commit
bc9f793a92
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@ -138,12 +138,12 @@ namespace OpenSim.Data
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/// <param name="conn"></param>
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/// <param name="script">Array of strings, one-per-batch (often just one)</param>
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protected virtual void ExecuteScript(DbConnection conn, string[] script)
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{
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{
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using (DbCommand cmd = conn.CreateCommand())
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{
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cmd.CommandTimeout = 0;
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foreach (string sql in script)
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{
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{
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cmd.CommandText = sql;
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try
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{
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@ -307,7 +307,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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/// <param name="remoteClient"></param>
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/// <param name="itemID"></param>
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/// <param name="AttachmentPt"></param>
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/// <returns></returns>
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/// <returns></returns>
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protected UUID ShowAttachInUserInventory(
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SceneObjectGroup att, IClientAPI remoteClient, UUID itemID, uint AttachmentPt)
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{
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@ -318,12 +318,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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UserAccount account = m_Scenes[0].UserAccountService.GetUserAccount(client.Scene.RegionInfo.ScopeID, fromAgentID);
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PresenceInfo presence = null;
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PresenceInfo[] presences = PresenceService.GetAgents(new string[] { fid });
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if (presences != null && presences.Length > 0)
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presence = presences[0];
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if (presence != null)
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im.offline = 0;
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PresenceInfo presence = null;
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PresenceInfo[] presences = PresenceService.GetAgents(new string[] { fid });
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if (presences != null && presences.Length > 0)
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presence = presences[0];
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if (presence != null)
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im.offline = 0;
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im.fromAgentID = fromAgentID.Guid;
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im.fromAgentName = account.FirstName + " " + account.LastName;
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@ -2763,7 +2763,7 @@ namespace OpenSim.Region.Framework.Scenes
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UUID = UUID.Random();
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LinkNum = linkNum;
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LocalId = 0;
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Inventory.ResetInventoryIDs();
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Inventory.ResetInventoryIDs();
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}
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/// <summary>
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@ -1523,7 +1523,7 @@ namespace OpenSim.Region.Framework.Scenes
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}
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// If the agent update does move the avatar, then calculate the force ready for the velocity update,
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// which occurs later in the main scene loop
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// which occurs later in the main scene loop
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if (update_movementflag || (update_rotation && DCFlagKeyPressed))
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{
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// m_log.DebugFormat("{0} {1}", update_movementflag, (update_rotation && DCFlagKeyPressed));
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@ -210,7 +210,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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= new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero)
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{ Name = childPartName, UUID = childPartUuid };
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SceneObjectGroup sog = new SceneObjectGroup(rootPart);
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SceneObjectGroup sog = new SceneObjectGroup(rootPart);
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sog.AddPart(linkPart);
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Assert.That(sog.UUID, Is.EqualTo(rootPartUuid));
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@ -221,7 +221,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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sog.UUID = newRootPartUuid;
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Assert.That(sog.UUID, Is.EqualTo(newRootPartUuid));
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Assert.That(sog.RootPart.UUID, Is.EqualTo(newRootPartUuid));
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Assert.That(sog.RootPart.UUID, Is.EqualTo(newRootPartUuid));
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Assert.That(sog.Parts.Length, Is.EqualTo(2));
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}
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}
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@ -812,7 +812,7 @@ namespace OpenSim.Region.OptionalModules.World.MoneyModule
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// gets the object data. If the data sent by the client doesn't match the object, the viewer probably has an
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// old idea of what the object properties are. Viewer developer Hazim informed us that the base module
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// didn't check the client sent data against the object do any. Since the base modules are the
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// 'crowning glory' examples of good practice..
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// 'crowning glory' examples of good practice..
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// Validate that the object exists in the scene the user is in
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SceneObjectPart part = s.GetSceneObjectPart(localID);
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@ -188,7 +188,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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public OdePrim(String primName, OdeScene parent_scene, Vector3 pos, Vector3 size,
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Quaternion rotation, IMesh mesh, PrimitiveBaseShape pbs, bool pisPhysical, CollisionLocker dode)
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{
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Name = primName;
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Name = primName;
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m_vehicle = new ODEDynamics();
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//gc = GCHandle.Alloc(prim_geom, GCHandleType.Pinned);
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ode = dode;
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@ -620,7 +620,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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volume *= (1.0f - hollowVolume);
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}
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}
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break;
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break;
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default:
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break;
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@ -658,7 +658,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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taperY = _pbs.PathTaperY * 0.01f;
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if (taperY < 0.0f)
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taperY = -taperY;
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taperY = -taperY;
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taperY1 = 1.0f - taperY;
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}
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@ -1059,7 +1059,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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}
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foreach (OdePrim prm in childrenPrim)
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{
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{
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prm.m_collisionCategories |= CollisionCategories.Body;
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prm.m_collisionFlags |= (CollisionCategories.Land | CollisionCategories.Wind);
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@ -176,7 +176,7 @@ namespace OpenSim.Server.Base
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OpenSimAppender consoleAppender = null;
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FileAppender fileAppender = null;
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if ( logConfig != null )
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if (logConfig != null)
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{
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FileInfo cfg = new FileInfo(logConfig);
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XmlConfigurator.Configure(cfg);
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