Formatting cleanup.

viewer-2-initial-appearance
Jeff Ames 2010-10-04 21:28:17 -04:00
parent eeca0ee009
commit bc9f793a92
9 changed files with 19 additions and 19 deletions

View File

@ -138,12 +138,12 @@ namespace OpenSim.Data
/// <param name="conn"></param>
/// <param name="script">Array of strings, one-per-batch (often just one)</param>
protected virtual void ExecuteScript(DbConnection conn, string[] script)
{
{
using (DbCommand cmd = conn.CreateCommand())
{
cmd.CommandTimeout = 0;
foreach (string sql in script)
{
{
cmd.CommandText = sql;
try
{

View File

@ -307,7 +307,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
/// <param name="remoteClient"></param>
/// <param name="itemID"></param>
/// <param name="AttachmentPt"></param>
/// <returns></returns>
/// <returns></returns>
protected UUID ShowAttachInUserInventory(
SceneObjectGroup att, IClientAPI remoteClient, UUID itemID, uint AttachmentPt)
{

View File

@ -318,12 +318,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
UserAccount account = m_Scenes[0].UserAccountService.GetUserAccount(client.Scene.RegionInfo.ScopeID, fromAgentID);
PresenceInfo presence = null;
PresenceInfo[] presences = PresenceService.GetAgents(new string[] { fid });
if (presences != null && presences.Length > 0)
presence = presences[0];
if (presence != null)
im.offline = 0;
PresenceInfo presence = null;
PresenceInfo[] presences = PresenceService.GetAgents(new string[] { fid });
if (presences != null && presences.Length > 0)
presence = presences[0];
if (presence != null)
im.offline = 0;
im.fromAgentID = fromAgentID.Guid;
im.fromAgentName = account.FirstName + " " + account.LastName;

View File

@ -2763,7 +2763,7 @@ namespace OpenSim.Region.Framework.Scenes
UUID = UUID.Random();
LinkNum = linkNum;
LocalId = 0;
Inventory.ResetInventoryIDs();
Inventory.ResetInventoryIDs();
}
/// <summary>

View File

@ -1523,7 +1523,7 @@ namespace OpenSim.Region.Framework.Scenes
}
// If the agent update does move the avatar, then calculate the force ready for the velocity update,
// which occurs later in the main scene loop
// which occurs later in the main scene loop
if (update_movementflag || (update_rotation && DCFlagKeyPressed))
{
// m_log.DebugFormat("{0} {1}", update_movementflag, (update_rotation && DCFlagKeyPressed));

View File

@ -210,7 +210,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
= new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero)
{ Name = childPartName, UUID = childPartUuid };
SceneObjectGroup sog = new SceneObjectGroup(rootPart);
SceneObjectGroup sog = new SceneObjectGroup(rootPart);
sog.AddPart(linkPart);
Assert.That(sog.UUID, Is.EqualTo(rootPartUuid));
@ -221,7 +221,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
sog.UUID = newRootPartUuid;
Assert.That(sog.UUID, Is.EqualTo(newRootPartUuid));
Assert.That(sog.RootPart.UUID, Is.EqualTo(newRootPartUuid));
Assert.That(sog.RootPart.UUID, Is.EqualTo(newRootPartUuid));
Assert.That(sog.Parts.Length, Is.EqualTo(2));
}
}

View File

@ -812,7 +812,7 @@ namespace OpenSim.Region.OptionalModules.World.MoneyModule
// gets the object data. If the data sent by the client doesn't match the object, the viewer probably has an
// old idea of what the object properties are. Viewer developer Hazim informed us that the base module
// didn't check the client sent data against the object do any. Since the base modules are the
// 'crowning glory' examples of good practice..
// 'crowning glory' examples of good practice..
// Validate that the object exists in the scene the user is in
SceneObjectPart part = s.GetSceneObjectPart(localID);

View File

@ -188,7 +188,7 @@ namespace OpenSim.Region.Physics.OdePlugin
public OdePrim(String primName, OdeScene parent_scene, Vector3 pos, Vector3 size,
Quaternion rotation, IMesh mesh, PrimitiveBaseShape pbs, bool pisPhysical, CollisionLocker dode)
{
Name = primName;
Name = primName;
m_vehicle = new ODEDynamics();
//gc = GCHandle.Alloc(prim_geom, GCHandleType.Pinned);
ode = dode;
@ -620,7 +620,7 @@ namespace OpenSim.Region.Physics.OdePlugin
volume *= (1.0f - hollowVolume);
}
}
break;
break;
default:
break;
@ -658,7 +658,7 @@ namespace OpenSim.Region.Physics.OdePlugin
taperY = _pbs.PathTaperY * 0.01f;
if (taperY < 0.0f)
taperY = -taperY;
taperY = -taperY;
taperY1 = 1.0f - taperY;
}
@ -1059,7 +1059,7 @@ namespace OpenSim.Region.Physics.OdePlugin
}
foreach (OdePrim prm in childrenPrim)
{
{
prm.m_collisionCategories |= CollisionCategories.Body;
prm.m_collisionFlags |= (CollisionCategories.Land | CollisionCategories.Wind);

View File

@ -176,7 +176,7 @@ namespace OpenSim.Server.Base
OpenSimAppender consoleAppender = null;
FileAppender fileAppender = null;
if ( logConfig != null )
if (logConfig != null)
{
FileInfo cfg = new FileInfo(logConfig);
XmlConfigurator.Configure(cfg);