Some very basic terraforming, can raise and lower the terrain, but currently only a very basic brush algorithm (and can't change the brushes size)
parent
ef4cae5587
commit
bcae0bce85
|
@ -424,6 +424,38 @@ namespace OpenSim
|
||||||
//OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Received DeRezObject packet");
|
//OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Received DeRezObject packet");
|
||||||
m_world.DeRezObject((DeRezObjectPacket)Pack, this);
|
m_world.DeRezObject((DeRezObjectPacket)Pack, this);
|
||||||
break;
|
break;
|
||||||
|
case PacketType.ModifyLand:
|
||||||
|
ModifyLandPacket modify = (ModifyLandPacket)Pack;
|
||||||
|
switch (modify.ModifyBlock.Action)
|
||||||
|
{
|
||||||
|
case 1:
|
||||||
|
if (modify.ParcelData.Length > 0)
|
||||||
|
{
|
||||||
|
int mody = (int) modify.ParcelData[0].North;
|
||||||
|
int modx = (int) modify.ParcelData[0].West;
|
||||||
|
this.m_world.LandMap[(mody * 256) + modx -1 ] += 0.1f;
|
||||||
|
this.m_world.LandMap[(mody * 256) + modx] += 0.2f;
|
||||||
|
this.m_world.LandMap[(mody * 256) + modx + 1] += 0.1f;
|
||||||
|
this.m_world.LandMap[((mody+1) * 256) + modx] += 0.1f;
|
||||||
|
this.m_world.LandMap[((mody -1) * 256) + modx] += 0.1f;
|
||||||
|
m_world.RegenerateTerrain(true, modx, mody);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case 2:
|
||||||
|
if (modify.ParcelData.Length > 0)
|
||||||
|
{
|
||||||
|
int mody = (int)modify.ParcelData[0].North;
|
||||||
|
int modx = (int)modify.ParcelData[0].West;
|
||||||
|
this.m_world.LandMap[(mody * 256) + modx - 1] -= 0.1f;
|
||||||
|
this.m_world.LandMap[(mody * 256) + modx] -= 0.2f;
|
||||||
|
this.m_world.LandMap[(mody * 256) + modx + 1] -= 0.1f;
|
||||||
|
this.m_world.LandMap[((mody + 1) * 256) + modx] -= 0.1f;
|
||||||
|
this.m_world.LandMap[((mody - 1) * 256) + modx] -= 0.1f;
|
||||||
|
m_world.RegenerateTerrain(true, modx, mody);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -506,7 +506,7 @@ namespace OpenSim.world
|
||||||
handshake.RegionInfo.TerrainStartHeight11 = 10;
|
handshake.RegionInfo.TerrainStartHeight11 = 10;
|
||||||
handshake.RegionInfo.SimAccess = 13;
|
handshake.RegionInfo.SimAccess = 13;
|
||||||
handshake.RegionInfo.WaterHeight = 20;
|
handshake.RegionInfo.WaterHeight = 20;
|
||||||
handshake.RegionInfo.RegionFlags = 72458694;
|
handshake.RegionInfo.RegionFlags = 72458694 -32;
|
||||||
handshake.RegionInfo.SimName = _enc.GetBytes(m_regionName + "\0");
|
handshake.RegionInfo.SimName = _enc.GetBytes(m_regionName + "\0");
|
||||||
handshake.RegionInfo.SimOwner = new LLUUID("00000000-0000-0000-0000-000000000000");
|
handshake.RegionInfo.SimOwner = new LLUUID("00000000-0000-0000-0000-000000000000");
|
||||||
handshake.RegionInfo.TerrainBase0 = new LLUUID("b8d3965a-ad78-bf43-699b-bff8eca6c975");
|
handshake.RegionInfo.TerrainBase0 = new LLUUID("b8d3965a-ad78-bf43-699b-bff8eca6c975");
|
||||||
|
|
|
@ -295,7 +295,9 @@ namespace OpenSim.world
|
||||||
objupdate.ObjectData[0].PSBlock = new byte[0];
|
objupdate.ObjectData[0].PSBlock = new byte[0];
|
||||||
objupdate.ObjectData[0].ExtraParams = new byte[1];
|
objupdate.ObjectData[0].ExtraParams = new byte[1];
|
||||||
objupdate.ObjectData[0].MediaURL = new byte[0];
|
objupdate.ObjectData[0].MediaURL = new byte[0];
|
||||||
objupdate.ObjectData[0].NameValue = new byte[0];
|
objupdate.ObjectData[0].NameValue = new byte[2];
|
||||||
|
objupdate.ObjectData[0].NameValue[0] = (byte)'t';
|
||||||
|
objupdate.ObjectData[0].NameValue[1] = (byte)'o';
|
||||||
objupdate.ObjectData[0].Text = new byte[0];
|
objupdate.ObjectData[0].Text = new byte[0];
|
||||||
objupdate.ObjectData[0].TextColor = new byte[4];
|
objupdate.ObjectData[0].TextColor = new byte[4];
|
||||||
objupdate.ObjectData[0].JointAxisOrAnchor = new LLVector3(0, 0, 0);
|
objupdate.ObjectData[0].JointAxisOrAnchor = new LLVector3(0, 0, 0);
|
||||||
|
|
|
@ -18,9 +18,9 @@ namespace OpenSim.world
|
||||||
public Dictionary<libsecondlife.LLUUID, Entity> Entities;
|
public Dictionary<libsecondlife.LLUUID, Entity> Entities;
|
||||||
public float[] LandMap;
|
public float[] LandMap;
|
||||||
public ScriptEngine Scripts;
|
public ScriptEngine Scripts;
|
||||||
public uint _localNumber=0;
|
public uint _localNumber = 0;
|
||||||
private PhysicsScene phyScene;
|
private PhysicsScene phyScene;
|
||||||
private float timeStep= 0.1f;
|
private float timeStep = 0.1f;
|
||||||
private libsecondlife.TerrainManager TerrainManager;
|
private libsecondlife.TerrainManager TerrainManager;
|
||||||
public ILocalStorage localStorage;
|
public ILocalStorage localStorage;
|
||||||
private Random Rand = new Random();
|
private Random Rand = new Random();
|
||||||
|
@ -58,13 +58,13 @@ namespace OpenSim.world
|
||||||
}
|
}
|
||||||
get
|
get
|
||||||
{
|
{
|
||||||
return(this.phyScene);
|
return (this.phyScene);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Update()
|
public void Update()
|
||||||
{
|
{
|
||||||
if(this.phyScene.IsThreaded)
|
if (this.phyScene.IsThreaded)
|
||||||
{
|
{
|
||||||
this.phyScene.GetResults();
|
this.phyScene.GetResults();
|
||||||
|
|
||||||
|
@ -87,10 +87,10 @@ namespace OpenSim.world
|
||||||
|
|
||||||
//backup world data
|
//backup world data
|
||||||
this.storageCount++;
|
this.storageCount++;
|
||||||
if(storageCount> 1200) //set to how often you want to backup
|
if (storageCount > 1200) //set to how often you want to backup
|
||||||
{
|
{
|
||||||
this.Backup();
|
this.Backup();
|
||||||
storageCount =0;
|
storageCount = 0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -120,7 +120,7 @@ namespace OpenSim.world
|
||||||
}
|
}
|
||||||
pluginAssembly = null;
|
pluginAssembly = null;
|
||||||
this.localStorage = store;
|
this.localStorage = store;
|
||||||
return(store == null);
|
return (store == null);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void RegenerateTerrain()
|
public void RegenerateTerrain()
|
||||||
|
@ -165,6 +165,23 @@ namespace OpenSim.world
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void RegenerateTerrain(bool changes, int pointx, int pointy)
|
||||||
|
{
|
||||||
|
if (changes)
|
||||||
|
{
|
||||||
|
lock (this.LockPhysicsEngine)
|
||||||
|
{
|
||||||
|
this.phyScene.SetTerrain(this.LandMap);
|
||||||
|
}
|
||||||
|
m_cfg.SaveMap(this.LandMap);
|
||||||
|
|
||||||
|
foreach (SimClient client in m_clientThreads.Values)
|
||||||
|
{
|
||||||
|
this.SendLayerData(pointx , pointy , client);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public void LoadPrimsFromStorage()
|
public void LoadPrimsFromStorage()
|
||||||
{
|
{
|
||||||
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: LoadPrimsFromStorage() - Loading primitives");
|
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: LoadPrimsFromStorage() - Loading primitives");
|
||||||
|
@ -173,11 +190,11 @@ namespace OpenSim.world
|
||||||
|
|
||||||
public void PrimFromStorage(PrimData prim)
|
public void PrimFromStorage(PrimData prim)
|
||||||
{
|
{
|
||||||
if(prim.LocalID >= this._primCount)
|
if (prim.LocalID >= this._primCount)
|
||||||
{
|
{
|
||||||
_primCount = prim.LocalID + 1;
|
_primCount = prim.LocalID + 1;
|
||||||
}
|
}
|
||||||
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: PrimFromStorage() - Reloading prim (localId "+ prim.LocalID+ " ) from storage");
|
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: PrimFromStorage() - Reloading prim (localId " + prim.LocalID + " ) from storage");
|
||||||
Primitive nPrim = new Primitive(m_clientThreads, m_regionHandle, this);
|
Primitive nPrim = new Primitive(m_clientThreads, m_regionHandle, this);
|
||||||
nPrim.CreateFromStorage(prim);
|
nPrim.CreateFromStorage(prim);
|
||||||
this.Entities.Add(nPrim.uuid, nPrim);
|
this.Entities.Add(nPrim.uuid, nPrim);
|
||||||
|
@ -188,7 +205,8 @@ namespace OpenSim.world
|
||||||
this.localStorage.ShutDown();
|
this.localStorage.ShutDown();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SendLayerData(SimClient RemoteClient) {
|
public void SendLayerData(SimClient RemoteClient)
|
||||||
|
{
|
||||||
int[] patches = new int[4];
|
int[] patches = new int[4];
|
||||||
|
|
||||||
for (int y = 0; y < 16; y++)
|
for (int y = 0; y < 16; y++)
|
||||||
|
@ -206,11 +224,31 @@ namespace OpenSim.world
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void SendLayerData(int px, int py, SimClient RemoteClient)
|
||||||
|
{
|
||||||
|
int[] patches = new int[1];
|
||||||
|
int patchx, patchy;
|
||||||
|
patchx = px / 16;
|
||||||
|
/* if (patchx > 12)
|
||||||
|
{
|
||||||
|
patchx = 12;
|
||||||
|
}*/
|
||||||
|
patchy = py / 16;
|
||||||
|
|
||||||
|
patches[0] = patchx + 0 + patchy * 16;
|
||||||
|
//patches[1] = patchx + 1 + patchy * 16;
|
||||||
|
//patches[2] = patchx + 2 + patchy * 16;
|
||||||
|
//patches[3] = patchx + 3 + patchy * 16;
|
||||||
|
|
||||||
|
Packet layerpack = TerrainManager.CreateLandPacket(LandMap, patches);
|
||||||
|
RemoteClient.OutPacket(layerpack);
|
||||||
|
|
||||||
|
}
|
||||||
public void GetInitialPrims(SimClient RemoteClient)
|
public void GetInitialPrims(SimClient RemoteClient)
|
||||||
{
|
{
|
||||||
foreach (libsecondlife.LLUUID UUID in Entities.Keys)
|
foreach (libsecondlife.LLUUID UUID in Entities.Keys)
|
||||||
{
|
{
|
||||||
if(Entities[UUID].ToString()== "OpenSim.world.Primitive")
|
if (Entities[UUID].ToString() == "OpenSim.world.Primitive")
|
||||||
{
|
{
|
||||||
((OpenSim.world.Primitive)Entities[UUID]).UpdateClient(RemoteClient);
|
((OpenSim.world.Primitive)Entities[UUID]).UpdateClient(RemoteClient);
|
||||||
}
|
}
|
||||||
|
@ -238,8 +276,8 @@ namespace OpenSim.world
|
||||||
Primitive prim = new Primitive(m_clientThreads, m_regionHandle, this);
|
Primitive prim = new Primitive(m_clientThreads, m_regionHandle, this);
|
||||||
prim.CreateFromPacket(addPacket, AgentClient.AgentID, this._primCount);
|
prim.CreateFromPacket(addPacket, AgentClient.AgentID, this._primCount);
|
||||||
PhysicsVector pVec = new PhysicsVector(prim.position.X, prim.position.Y, prim.position.Z);
|
PhysicsVector pVec = new PhysicsVector(prim.position.X, prim.position.Y, prim.position.Z);
|
||||||
PhysicsVector pSize = new PhysicsVector( 0.255f, 0.255f, 0.255f);
|
PhysicsVector pSize = new PhysicsVector(0.255f, 0.255f, 0.255f);
|
||||||
if(OpenSim.world.Avatar.PhysicsEngineFlying)
|
if (OpenSim.world.Avatar.PhysicsEngineFlying)
|
||||||
{
|
{
|
||||||
lock (this.LockPhysicsEngine)
|
lock (this.LockPhysicsEngine)
|
||||||
{
|
{
|
||||||
|
@ -255,10 +293,10 @@ namespace OpenSim.world
|
||||||
{
|
{
|
||||||
//Needs to delete object from physics at a later date
|
//Needs to delete object from physics at a later date
|
||||||
|
|
||||||
libsecondlife.LLUUID [] DeRezEnts;
|
libsecondlife.LLUUID[] DeRezEnts;
|
||||||
DeRezEnts = new libsecondlife.LLUUID[ DeRezPacket.ObjectData.Length ];
|
DeRezEnts = new libsecondlife.LLUUID[DeRezPacket.ObjectData.Length];
|
||||||
int i = 0;
|
int i = 0;
|
||||||
foreach( DeRezObjectPacket.ObjectDataBlock Data in DeRezPacket.ObjectData )
|
foreach (DeRezObjectPacket.ObjectDataBlock Data in DeRezPacket.ObjectData)
|
||||||
{
|
{
|
||||||
//OpenSim.Framework.Console.MainConsole.Instance.WriteLine("LocalID:" + Data.ObjectLocalID.ToString());
|
//OpenSim.Framework.Console.MainConsole.Instance.WriteLine("LocalID:" + Data.ObjectLocalID.ToString());
|
||||||
foreach (Entity ent in this.Entities.Values)
|
foreach (Entity ent in this.Entities.Values)
|
||||||
|
@ -283,7 +321,7 @@ namespace OpenSim.world
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
foreach( libsecondlife.LLUUID uuid in DeRezEnts )
|
foreach (libsecondlife.LLUUID uuid in DeRezEnts)
|
||||||
{
|
{
|
||||||
lock (Entities)
|
lock (Entities)
|
||||||
{
|
{
|
||||||
|
@ -293,7 +331,8 @@ namespace OpenSim.world
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool Backup() {
|
public bool Backup()
|
||||||
|
{
|
||||||
|
|
||||||
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: Backup() - Backing up Primitives");
|
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: Backup() - Backing up Primitives");
|
||||||
foreach (libsecondlife.LLUUID UUID in Entities.Keys)
|
foreach (libsecondlife.LLUUID UUID in Entities.Keys)
|
||||||
|
|
Loading…
Reference in New Issue