Some very basic terraforming, can raise and lower the terrain, but currently only a very basic brush algorithm (and can't change the brushes size)
parent
ef4cae5587
commit
bcae0bce85
|
@ -424,6 +424,38 @@ namespace OpenSim
|
||||||
//OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Received DeRezObject packet");
|
//OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Received DeRezObject packet");
|
||||||
m_world.DeRezObject((DeRezObjectPacket)Pack, this);
|
m_world.DeRezObject((DeRezObjectPacket)Pack, this);
|
||||||
break;
|
break;
|
||||||
|
case PacketType.ModifyLand:
|
||||||
|
ModifyLandPacket modify = (ModifyLandPacket)Pack;
|
||||||
|
switch (modify.ModifyBlock.Action)
|
||||||
|
{
|
||||||
|
case 1:
|
||||||
|
if (modify.ParcelData.Length > 0)
|
||||||
|
{
|
||||||
|
int mody = (int) modify.ParcelData[0].North;
|
||||||
|
int modx = (int) modify.ParcelData[0].West;
|
||||||
|
this.m_world.LandMap[(mody * 256) + modx -1 ] += 0.1f;
|
||||||
|
this.m_world.LandMap[(mody * 256) + modx] += 0.2f;
|
||||||
|
this.m_world.LandMap[(mody * 256) + modx + 1] += 0.1f;
|
||||||
|
this.m_world.LandMap[((mody+1) * 256) + modx] += 0.1f;
|
||||||
|
this.m_world.LandMap[((mody -1) * 256) + modx] += 0.1f;
|
||||||
|
m_world.RegenerateTerrain(true, modx, mody);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case 2:
|
||||||
|
if (modify.ParcelData.Length > 0)
|
||||||
|
{
|
||||||
|
int mody = (int)modify.ParcelData[0].North;
|
||||||
|
int modx = (int)modify.ParcelData[0].West;
|
||||||
|
this.m_world.LandMap[(mody * 256) + modx - 1] -= 0.1f;
|
||||||
|
this.m_world.LandMap[(mody * 256) + modx] -= 0.2f;
|
||||||
|
this.m_world.LandMap[(mody * 256) + modx + 1] -= 0.1f;
|
||||||
|
this.m_world.LandMap[((mody + 1) * 256) + modx] -= 0.1f;
|
||||||
|
this.m_world.LandMap[((mody - 1) * 256) + modx] -= 0.1f;
|
||||||
|
m_world.RegenerateTerrain(true, modx, mody);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -506,7 +506,7 @@ namespace OpenSim.world
|
||||||
handshake.RegionInfo.TerrainStartHeight11 = 10;
|
handshake.RegionInfo.TerrainStartHeight11 = 10;
|
||||||
handshake.RegionInfo.SimAccess = 13;
|
handshake.RegionInfo.SimAccess = 13;
|
||||||
handshake.RegionInfo.WaterHeight = 20;
|
handshake.RegionInfo.WaterHeight = 20;
|
||||||
handshake.RegionInfo.RegionFlags = 72458694;
|
handshake.RegionInfo.RegionFlags = 72458694 -32;
|
||||||
handshake.RegionInfo.SimName = _enc.GetBytes(m_regionName + "\0");
|
handshake.RegionInfo.SimName = _enc.GetBytes(m_regionName + "\0");
|
||||||
handshake.RegionInfo.SimOwner = new LLUUID("00000000-0000-0000-0000-000000000000");
|
handshake.RegionInfo.SimOwner = new LLUUID("00000000-0000-0000-0000-000000000000");
|
||||||
handshake.RegionInfo.TerrainBase0 = new LLUUID("b8d3965a-ad78-bf43-699b-bff8eca6c975");
|
handshake.RegionInfo.TerrainBase0 = new LLUUID("b8d3965a-ad78-bf43-699b-bff8eca6c975");
|
||||||
|
|
|
@ -295,13 +295,15 @@ namespace OpenSim.world
|
||||||
objupdate.ObjectData[0].PSBlock = new byte[0];
|
objupdate.ObjectData[0].PSBlock = new byte[0];
|
||||||
objupdate.ObjectData[0].ExtraParams = new byte[1];
|
objupdate.ObjectData[0].ExtraParams = new byte[1];
|
||||||
objupdate.ObjectData[0].MediaURL = new byte[0];
|
objupdate.ObjectData[0].MediaURL = new byte[0];
|
||||||
objupdate.ObjectData[0].NameValue = new byte[0];
|
objupdate.ObjectData[0].NameValue = new byte[2];
|
||||||
|
objupdate.ObjectData[0].NameValue[0] = (byte)'t';
|
||||||
|
objupdate.ObjectData[0].NameValue[1] = (byte)'o';
|
||||||
objupdate.ObjectData[0].Text = new byte[0];
|
objupdate.ObjectData[0].Text = new byte[0];
|
||||||
objupdate.ObjectData[0].TextColor = new byte[4];
|
objupdate.ObjectData[0].TextColor = new byte[4];
|
||||||
objupdate.ObjectData[0].JointAxisOrAnchor = new LLVector3(0, 0, 0);
|
objupdate.ObjectData[0].JointAxisOrAnchor = new LLVector3(0, 0, 0);
|
||||||
objupdate.ObjectData[0].JointPivot = new LLVector3(0, 0, 0);
|
objupdate.ObjectData[0].JointPivot = new LLVector3(0, 0, 0);
|
||||||
objupdate.ObjectData[0].Material = 3;
|
objupdate.ObjectData[0].Material = 3;
|
||||||
objupdate.ObjectData[0].UpdateFlags = 32 + 65536 + 131072 + 256 + 4 + 8 + 2048 + 524288 + 268435456;
|
objupdate.ObjectData[0].UpdateFlags = 32 + 65536 + 131072 + 256 + 4 + 8 + 2048 + 524288 + 268435456;
|
||||||
objupdate.ObjectData[0].TextureAnim = new byte[0];
|
objupdate.ObjectData[0].TextureAnim = new byte[0];
|
||||||
objupdate.ObjectData[0].Sound = LLUUID.Zero;
|
objupdate.ObjectData[0].Sound = LLUUID.Zero;
|
||||||
LLObject.TextureEntry ntex = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005"));
|
LLObject.TextureEntry ntex = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005"));
|
||||||
|
|
|
@ -12,20 +12,20 @@ using OpenSim.Framework.Terrain;
|
||||||
|
|
||||||
namespace OpenSim.world
|
namespace OpenSim.world
|
||||||
{
|
{
|
||||||
public class World : ILocalStorageReceiver
|
public class World : ILocalStorageReceiver
|
||||||
{
|
{
|
||||||
public object LockPhysicsEngine = new object();
|
public object LockPhysicsEngine = new object();
|
||||||
public Dictionary<libsecondlife.LLUUID, Entity> Entities;
|
public Dictionary<libsecondlife.LLUUID, Entity> Entities;
|
||||||
public float[] LandMap;
|
public float[] LandMap;
|
||||||
public ScriptEngine Scripts;
|
public ScriptEngine Scripts;
|
||||||
public uint _localNumber=0;
|
public uint _localNumber = 0;
|
||||||
private PhysicsScene phyScene;
|
private PhysicsScene phyScene;
|
||||||
private float timeStep= 0.1f;
|
private float timeStep = 0.1f;
|
||||||
private libsecondlife.TerrainManager TerrainManager;
|
private libsecondlife.TerrainManager TerrainManager;
|
||||||
public ILocalStorage localStorage;
|
public ILocalStorage localStorage;
|
||||||
private Random Rand = new Random();
|
private Random Rand = new Random();
|
||||||
private uint _primCount = 702000;
|
private uint _primCount = 702000;
|
||||||
private int storageCount;
|
private int storageCount;
|
||||||
private Dictionary<uint, SimClient> m_clientThreads;
|
private Dictionary<uint, SimClient> m_clientThreads;
|
||||||
private ulong m_regionHandle;
|
private ulong m_regionHandle;
|
||||||
private string m_regionName;
|
private string m_regionName;
|
||||||
|
@ -38,90 +38,90 @@ namespace OpenSim.world
|
||||||
m_regionName = regionName;
|
m_regionName = regionName;
|
||||||
m_cfg = cfg;
|
m_cfg = cfg;
|
||||||
|
|
||||||
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs - creating new entitities instance");
|
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs - creating new entitities instance");
|
||||||
Entities = new Dictionary<libsecondlife.LLUUID, Entity>();
|
Entities = new Dictionary<libsecondlife.LLUUID, Entity>();
|
||||||
|
|
||||||
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs - creating LandMap");
|
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs - creating LandMap");
|
||||||
TerrainManager = new TerrainManager(new SecondLife());
|
TerrainManager = new TerrainManager(new SecondLife());
|
||||||
Avatar.SetupTemplate("avatar-template.dat");
|
Avatar.SetupTemplate("avatar-template.dat");
|
||||||
// MainConsole.Instance.WriteLine("World.cs - Creating script engine instance");
|
// MainConsole.Instance.WriteLine("World.cs - Creating script engine instance");
|
||||||
// Initialise this only after the world has loaded
|
// Initialise this only after the world has loaded
|
||||||
// Scripts = new ScriptEngine(this);
|
// Scripts = new ScriptEngine(this);
|
||||||
Avatar.LoadAnims();
|
Avatar.LoadAnims();
|
||||||
}
|
}
|
||||||
|
|
||||||
public PhysicsScene PhysScene
|
public PhysicsScene PhysScene
|
||||||
{
|
{
|
||||||
set
|
set
|
||||||
{
|
{
|
||||||
this.phyScene = value;
|
this.phyScene = value;
|
||||||
}
|
}
|
||||||
get
|
get
|
||||||
{
|
{
|
||||||
return(this.phyScene);
|
return (this.phyScene);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Update()
|
public void Update()
|
||||||
{
|
{
|
||||||
if(this.phyScene.IsThreaded)
|
if (this.phyScene.IsThreaded)
|
||||||
{
|
{
|
||||||
this.phyScene.GetResults();
|
this.phyScene.GetResults();
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
foreach (libsecondlife.LLUUID UUID in Entities.Keys)
|
foreach (libsecondlife.LLUUID UUID in Entities.Keys)
|
||||||
{
|
{
|
||||||
Entities[UUID].addForces();
|
Entities[UUID].addForces();
|
||||||
}
|
}
|
||||||
|
|
||||||
lock (this.LockPhysicsEngine)
|
lock (this.LockPhysicsEngine)
|
||||||
{
|
{
|
||||||
this.phyScene.Simulate(timeStep);
|
this.phyScene.Simulate(timeStep);
|
||||||
}
|
}
|
||||||
|
|
||||||
foreach (libsecondlife.LLUUID UUID in Entities.Keys)
|
|
||||||
{
|
|
||||||
Entities[UUID].update();
|
|
||||||
}
|
|
||||||
|
|
||||||
//backup world data
|
|
||||||
this.storageCount++;
|
|
||||||
if(storageCount> 1200) //set to how often you want to backup
|
|
||||||
{
|
|
||||||
this.Backup();
|
|
||||||
storageCount =0;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool LoadStorageDLL(string dllName)
|
foreach (libsecondlife.LLUUID UUID in Entities.Keys)
|
||||||
{
|
{
|
||||||
Assembly pluginAssembly = Assembly.LoadFrom(dllName);
|
Entities[UUID].update();
|
||||||
ILocalStorage store = null;
|
}
|
||||||
|
|
||||||
foreach (Type pluginType in pluginAssembly.GetTypes())
|
//backup world data
|
||||||
{
|
this.storageCount++;
|
||||||
if (pluginType.IsPublic)
|
if (storageCount > 1200) //set to how often you want to backup
|
||||||
{
|
{
|
||||||
if (!pluginType.IsAbstract)
|
this.Backup();
|
||||||
{
|
storageCount = 0;
|
||||||
Type typeInterface = pluginType.GetInterface("ILocalStorage", true);
|
}
|
||||||
|
}
|
||||||
if (typeInterface != null)
|
|
||||||
{
|
public bool LoadStorageDLL(string dllName)
|
||||||
ILocalStorage plug = (ILocalStorage)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
|
{
|
||||||
store = plug;
|
Assembly pluginAssembly = Assembly.LoadFrom(dllName);
|
||||||
break;
|
ILocalStorage store = null;
|
||||||
}
|
|
||||||
|
foreach (Type pluginType in pluginAssembly.GetTypes())
|
||||||
typeInterface = null;
|
{
|
||||||
}
|
if (pluginType.IsPublic)
|
||||||
}
|
{
|
||||||
}
|
if (!pluginType.IsAbstract)
|
||||||
pluginAssembly = null;
|
{
|
||||||
this.localStorage = store;
|
Type typeInterface = pluginType.GetInterface("ILocalStorage", true);
|
||||||
return(store == null);
|
|
||||||
}
|
if (typeInterface != null)
|
||||||
|
{
|
||||||
|
ILocalStorage plug = (ILocalStorage)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
|
||||||
|
store = plug;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
typeInterface = null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
pluginAssembly = null;
|
||||||
|
this.localStorage = store;
|
||||||
|
return (store == null);
|
||||||
|
}
|
||||||
|
|
||||||
public void RegenerateTerrain()
|
public void RegenerateTerrain()
|
||||||
{
|
{
|
||||||
|
@ -164,144 +164,183 @@ namespace OpenSim.world
|
||||||
Entities[UUID].LandRenegerated();
|
Entities[UUID].LandRenegerated();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void LoadPrimsFromStorage()
|
|
||||||
{
|
|
||||||
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: LoadPrimsFromStorage() - Loading primitives");
|
|
||||||
this.localStorage.LoadPrimitives(this);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void PrimFromStorage(PrimData prim)
|
|
||||||
{
|
|
||||||
if(prim.LocalID >= this._primCount)
|
|
||||||
{
|
|
||||||
_primCount = prim.LocalID + 1;
|
|
||||||
}
|
|
||||||
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: PrimFromStorage() - Reloading prim (localId "+ prim.LocalID+ " ) from storage");
|
|
||||||
Primitive nPrim = new Primitive(m_clientThreads, m_regionHandle, this);
|
|
||||||
nPrim.CreateFromStorage(prim);
|
|
||||||
this.Entities.Add(nPrim.uuid, nPrim);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Close()
|
|
||||||
{
|
|
||||||
this.localStorage.ShutDown();
|
|
||||||
}
|
|
||||||
|
|
||||||
public void SendLayerData(SimClient RemoteClient) {
|
|
||||||
int[] patches = new int[4];
|
|
||||||
|
|
||||||
for (int y = 0; y < 16; y++)
|
public void RegenerateTerrain(bool changes, int pointx, int pointy)
|
||||||
{
|
|
||||||
for (int x = 0; x < 16; x = x + 4)
|
|
||||||
{
|
|
||||||
patches[0] = x + 0 + y * 16;
|
|
||||||
patches[1] = x + 1 + y * 16;
|
|
||||||
patches[2] = x + 2 + y * 16;
|
|
||||||
patches[3] = x + 3 + y * 16;
|
|
||||||
|
|
||||||
Packet layerpack = TerrainManager.CreateLandPacket(LandMap, patches);
|
|
||||||
RemoteClient.OutPacket(layerpack);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void GetInitialPrims(SimClient RemoteClient)
|
|
||||||
{
|
|
||||||
foreach (libsecondlife.LLUUID UUID in Entities.Keys)
|
|
||||||
{
|
|
||||||
if(Entities[UUID].ToString()== "OpenSim.world.Primitive")
|
|
||||||
{
|
|
||||||
((OpenSim.world.Primitive)Entities[UUID]).UpdateClient(RemoteClient);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void AddViewerAgent(SimClient AgentClient)
|
|
||||||
{
|
{
|
||||||
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs:AddViewerAgent() - Creating new avatar for remote viewer agent");
|
if (changes)
|
||||||
|
{
|
||||||
|
lock (this.LockPhysicsEngine)
|
||||||
|
{
|
||||||
|
this.phyScene.SetTerrain(this.LandMap);
|
||||||
|
}
|
||||||
|
m_cfg.SaveMap(this.LandMap);
|
||||||
|
|
||||||
|
foreach (SimClient client in m_clientThreads.Values)
|
||||||
|
{
|
||||||
|
this.SendLayerData(pointx , pointy , client);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void LoadPrimsFromStorage()
|
||||||
|
{
|
||||||
|
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: LoadPrimsFromStorage() - Loading primitives");
|
||||||
|
this.localStorage.LoadPrimitives(this);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void PrimFromStorage(PrimData prim)
|
||||||
|
{
|
||||||
|
if (prim.LocalID >= this._primCount)
|
||||||
|
{
|
||||||
|
_primCount = prim.LocalID + 1;
|
||||||
|
}
|
||||||
|
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: PrimFromStorage() - Reloading prim (localId " + prim.LocalID + " ) from storage");
|
||||||
|
Primitive nPrim = new Primitive(m_clientThreads, m_regionHandle, this);
|
||||||
|
nPrim.CreateFromStorage(prim);
|
||||||
|
this.Entities.Add(nPrim.uuid, nPrim);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Close()
|
||||||
|
{
|
||||||
|
this.localStorage.ShutDown();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SendLayerData(SimClient RemoteClient)
|
||||||
|
{
|
||||||
|
int[] patches = new int[4];
|
||||||
|
|
||||||
|
for (int y = 0; y < 16; y++)
|
||||||
|
{
|
||||||
|
for (int x = 0; x < 16; x = x + 4)
|
||||||
|
{
|
||||||
|
patches[0] = x + 0 + y * 16;
|
||||||
|
patches[1] = x + 1 + y * 16;
|
||||||
|
patches[2] = x + 2 + y * 16;
|
||||||
|
patches[3] = x + 3 + y * 16;
|
||||||
|
|
||||||
|
Packet layerpack = TerrainManager.CreateLandPacket(LandMap, patches);
|
||||||
|
RemoteClient.OutPacket(layerpack);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SendLayerData(int px, int py, SimClient RemoteClient)
|
||||||
|
{
|
||||||
|
int[] patches = new int[1];
|
||||||
|
int patchx, patchy;
|
||||||
|
patchx = px / 16;
|
||||||
|
/* if (patchx > 12)
|
||||||
|
{
|
||||||
|
patchx = 12;
|
||||||
|
}*/
|
||||||
|
patchy = py / 16;
|
||||||
|
|
||||||
|
patches[0] = patchx + 0 + patchy * 16;
|
||||||
|
//patches[1] = patchx + 1 + patchy * 16;
|
||||||
|
//patches[2] = patchx + 2 + patchy * 16;
|
||||||
|
//patches[3] = patchx + 3 + patchy * 16;
|
||||||
|
|
||||||
|
Packet layerpack = TerrainManager.CreateLandPacket(LandMap, patches);
|
||||||
|
RemoteClient.OutPacket(layerpack);
|
||||||
|
|
||||||
|
}
|
||||||
|
public void GetInitialPrims(SimClient RemoteClient)
|
||||||
|
{
|
||||||
|
foreach (libsecondlife.LLUUID UUID in Entities.Keys)
|
||||||
|
{
|
||||||
|
if (Entities[UUID].ToString() == "OpenSim.world.Primitive")
|
||||||
|
{
|
||||||
|
((OpenSim.world.Primitive)Entities[UUID]).UpdateClient(RemoteClient);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void AddViewerAgent(SimClient AgentClient)
|
||||||
|
{
|
||||||
|
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs:AddViewerAgent() - Creating new avatar for remote viewer agent");
|
||||||
Avatar NewAvatar = new Avatar(AgentClient, this, m_regionName, m_clientThreads, m_regionHandle);
|
Avatar NewAvatar = new Avatar(AgentClient, this, m_regionName, m_clientThreads, m_regionHandle);
|
||||||
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs:AddViewerAgent() - Adding new avatar to world");
|
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs:AddViewerAgent() - Adding new avatar to world");
|
||||||
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs:AddViewerAgent() - Starting RegionHandshake ");
|
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs:AddViewerAgent() - Starting RegionHandshake ");
|
||||||
NewAvatar.SendRegionHandshake(this);
|
NewAvatar.SendRegionHandshake(this);
|
||||||
PhysicsVector pVec = new PhysicsVector(NewAvatar.position.X, NewAvatar.position.Y, NewAvatar.position.Z);
|
PhysicsVector pVec = new PhysicsVector(NewAvatar.position.X, NewAvatar.position.Y, NewAvatar.position.Z);
|
||||||
lock (this.LockPhysicsEngine)
|
lock (this.LockPhysicsEngine)
|
||||||
{
|
{
|
||||||
NewAvatar.PhysActor = this.phyScene.AddAvatar(pVec);
|
NewAvatar.PhysActor = this.phyScene.AddAvatar(pVec);
|
||||||
}
|
}
|
||||||
this.Entities.Add(AgentClient.AgentID, NewAvatar);
|
this.Entities.Add(AgentClient.AgentID, NewAvatar);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void AddNewPrim(ObjectAddPacket addPacket, SimClient AgentClient)
|
public void AddNewPrim(ObjectAddPacket addPacket, SimClient AgentClient)
|
||||||
{
|
{
|
||||||
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: AddNewPrim() - Creating new prim");
|
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: AddNewPrim() - Creating new prim");
|
||||||
Primitive prim = new Primitive(m_clientThreads, m_regionHandle, this);
|
Primitive prim = new Primitive(m_clientThreads, m_regionHandle, this);
|
||||||
prim.CreateFromPacket(addPacket, AgentClient.AgentID, this._primCount);
|
prim.CreateFromPacket(addPacket, AgentClient.AgentID, this._primCount);
|
||||||
PhysicsVector pVec = new PhysicsVector(prim.position.X, prim.position.Y, prim.position.Z);
|
PhysicsVector pVec = new PhysicsVector(prim.position.X, prim.position.Y, prim.position.Z);
|
||||||
PhysicsVector pSize = new PhysicsVector( 0.255f, 0.255f, 0.255f);
|
PhysicsVector pSize = new PhysicsVector(0.255f, 0.255f, 0.255f);
|
||||||
if(OpenSim.world.Avatar.PhysicsEngineFlying)
|
if (OpenSim.world.Avatar.PhysicsEngineFlying)
|
||||||
{
|
{
|
||||||
lock (this.LockPhysicsEngine)
|
lock (this.LockPhysicsEngine)
|
||||||
{
|
{
|
||||||
prim.PhysActor = this.phyScene.AddPrim(pVec, pSize);
|
prim.PhysActor = this.phyScene.AddPrim(pVec, pSize);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
//prim.PhysicsEnabled = true;
|
//prim.PhysicsEnabled = true;
|
||||||
this.Entities.Add(prim.uuid, prim);
|
this.Entities.Add(prim.uuid, prim);
|
||||||
this._primCount++;
|
this._primCount++;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void DeRezObject(DeRezObjectPacket DeRezPacket, SimClient AgentClient)
|
public void DeRezObject(DeRezObjectPacket DeRezPacket, SimClient AgentClient)
|
||||||
{
|
{
|
||||||
//Needs to delete object from physics at a later date
|
//Needs to delete object from physics at a later date
|
||||||
|
|
||||||
libsecondlife.LLUUID [] DeRezEnts;
|
libsecondlife.LLUUID[] DeRezEnts;
|
||||||
DeRezEnts = new libsecondlife.LLUUID[ DeRezPacket.ObjectData.Length ];
|
DeRezEnts = new libsecondlife.LLUUID[DeRezPacket.ObjectData.Length];
|
||||||
int i = 0;
|
int i = 0;
|
||||||
foreach( DeRezObjectPacket.ObjectDataBlock Data in DeRezPacket.ObjectData )
|
foreach (DeRezObjectPacket.ObjectDataBlock Data in DeRezPacket.ObjectData)
|
||||||
{
|
{
|
||||||
//OpenSim.Framework.Console.MainConsole.Instance.WriteLine("LocalID:" + Data.ObjectLocalID.ToString());
|
//OpenSim.Framework.Console.MainConsole.Instance.WriteLine("LocalID:" + Data.ObjectLocalID.ToString());
|
||||||
foreach (Entity ent in this.Entities.Values)
|
foreach (Entity ent in this.Entities.Values)
|
||||||
{
|
{
|
||||||
if (ent.localid == Data.ObjectLocalID)
|
if (ent.localid == Data.ObjectLocalID)
|
||||||
{
|
{
|
||||||
DeRezEnts[i++] = ent.uuid;
|
DeRezEnts[i++] = ent.uuid;
|
||||||
this.localStorage.RemovePrim(ent.uuid);
|
this.localStorage.RemovePrim(ent.uuid);
|
||||||
KillObjectPacket kill = new KillObjectPacket();
|
KillObjectPacket kill = new KillObjectPacket();
|
||||||
kill.ObjectData = new KillObjectPacket.ObjectDataBlock[1];
|
kill.ObjectData = new KillObjectPacket.ObjectDataBlock[1];
|
||||||
kill.ObjectData[0] = new KillObjectPacket.ObjectDataBlock();
|
kill.ObjectData[0] = new KillObjectPacket.ObjectDataBlock();
|
||||||
kill.ObjectData[0].ID = ent.localid;
|
kill.ObjectData[0].ID = ent.localid;
|
||||||
foreach (SimClient client in m_clientThreads.Values)
|
foreach (SimClient client in m_clientThreads.Values)
|
||||||
{
|
{
|
||||||
client.OutPacket(kill);
|
client.OutPacket(kill);
|
||||||
}
|
}
|
||||||
//Uncommenting this means an old UUID will be re-used, thus crashing the asset server
|
//Uncommenting this means an old UUID will be re-used, thus crashing the asset server
|
||||||
//Uncomment when prim/object UUIDs are random or such
|
//Uncomment when prim/object UUIDs are random or such
|
||||||
//2007-03-22 - Randomskk
|
//2007-03-22 - Randomskk
|
||||||
//this._primCount--;
|
//this._primCount--;
|
||||||
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Deleted UUID " + ent.uuid);
|
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Deleted UUID " + ent.uuid);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
foreach( libsecondlife.LLUUID uuid in DeRezEnts )
|
foreach (libsecondlife.LLUUID uuid in DeRezEnts)
|
||||||
{
|
{
|
||||||
lock (Entities)
|
lock (Entities)
|
||||||
{
|
{
|
||||||
Entities.Remove(uuid);
|
Entities.Remove(uuid);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool Backup()
|
||||||
|
{
|
||||||
|
|
||||||
|
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: Backup() - Backing up Primitives");
|
||||||
|
foreach (libsecondlife.LLUUID UUID in Entities.Keys)
|
||||||
|
{
|
||||||
|
Entities[UUID].BackUp();
|
||||||
|
}
|
||||||
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool Backup() {
|
|
||||||
|
|
||||||
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: Backup() - Backing up Primitives");
|
|
||||||
foreach (libsecondlife.LLUUID UUID in Entities.Keys)
|
|
||||||
{
|
|
||||||
Entities[UUID].BackUp();
|
|
||||||
}
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue