Some very basic terraforming, can raise and lower the terrain, but currently only a very basic brush algorithm (and can't change the brushes size)
parent
ef4cae5587
commit
bcae0bce85
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@ -424,6 +424,38 @@ namespace OpenSim
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//OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Received DeRezObject packet");
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m_world.DeRezObject((DeRezObjectPacket)Pack, this);
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break;
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case PacketType.ModifyLand:
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ModifyLandPacket modify = (ModifyLandPacket)Pack;
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switch (modify.ModifyBlock.Action)
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{
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case 1:
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if (modify.ParcelData.Length > 0)
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{
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int mody = (int) modify.ParcelData[0].North;
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int modx = (int) modify.ParcelData[0].West;
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this.m_world.LandMap[(mody * 256) + modx -1 ] += 0.1f;
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this.m_world.LandMap[(mody * 256) + modx] += 0.2f;
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this.m_world.LandMap[(mody * 256) + modx + 1] += 0.1f;
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this.m_world.LandMap[((mody+1) * 256) + modx] += 0.1f;
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this.m_world.LandMap[((mody -1) * 256) + modx] += 0.1f;
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m_world.RegenerateTerrain(true, modx, mody);
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}
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break;
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case 2:
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if (modify.ParcelData.Length > 0)
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{
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int mody = (int)modify.ParcelData[0].North;
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int modx = (int)modify.ParcelData[0].West;
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this.m_world.LandMap[(mody * 256) + modx - 1] -= 0.1f;
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this.m_world.LandMap[(mody * 256) + modx] -= 0.2f;
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this.m_world.LandMap[(mody * 256) + modx + 1] -= 0.1f;
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this.m_world.LandMap[((mody + 1) * 256) + modx] -= 0.1f;
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this.m_world.LandMap[((mody - 1) * 256) + modx] -= 0.1f;
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m_world.RegenerateTerrain(true, modx, mody);
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}
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break;
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}
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break;
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}
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}
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@ -506,7 +506,7 @@ namespace OpenSim.world
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handshake.RegionInfo.TerrainStartHeight11 = 10;
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handshake.RegionInfo.SimAccess = 13;
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handshake.RegionInfo.WaterHeight = 20;
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handshake.RegionInfo.RegionFlags = 72458694;
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handshake.RegionInfo.RegionFlags = 72458694 -32;
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handshake.RegionInfo.SimName = _enc.GetBytes(m_regionName + "\0");
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handshake.RegionInfo.SimOwner = new LLUUID("00000000-0000-0000-0000-000000000000");
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handshake.RegionInfo.TerrainBase0 = new LLUUID("b8d3965a-ad78-bf43-699b-bff8eca6c975");
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@ -295,7 +295,9 @@ namespace OpenSim.world
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objupdate.ObjectData[0].PSBlock = new byte[0];
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objupdate.ObjectData[0].ExtraParams = new byte[1];
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objupdate.ObjectData[0].MediaURL = new byte[0];
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objupdate.ObjectData[0].NameValue = new byte[0];
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objupdate.ObjectData[0].NameValue = new byte[2];
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objupdate.ObjectData[0].NameValue[0] = (byte)'t';
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objupdate.ObjectData[0].NameValue[1] = (byte)'o';
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objupdate.ObjectData[0].Text = new byte[0];
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objupdate.ObjectData[0].TextColor = new byte[4];
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objupdate.ObjectData[0].JointAxisOrAnchor = new LLVector3(0, 0, 0);
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@ -18,9 +18,9 @@ namespace OpenSim.world
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public Dictionary<libsecondlife.LLUUID, Entity> Entities;
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public float[] LandMap;
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public ScriptEngine Scripts;
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public uint _localNumber=0;
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public uint _localNumber = 0;
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private PhysicsScene phyScene;
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private float timeStep= 0.1f;
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private float timeStep = 0.1f;
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private libsecondlife.TerrainManager TerrainManager;
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public ILocalStorage localStorage;
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private Random Rand = new Random();
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@ -58,13 +58,13 @@ namespace OpenSim.world
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}
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get
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{
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return(this.phyScene);
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return (this.phyScene);
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}
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}
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public void Update()
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{
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if(this.phyScene.IsThreaded)
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if (this.phyScene.IsThreaded)
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{
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this.phyScene.GetResults();
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@ -87,10 +87,10 @@ namespace OpenSim.world
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//backup world data
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this.storageCount++;
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if(storageCount> 1200) //set to how often you want to backup
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if (storageCount > 1200) //set to how often you want to backup
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{
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this.Backup();
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storageCount =0;
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storageCount = 0;
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}
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}
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@ -120,7 +120,7 @@ namespace OpenSim.world
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}
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pluginAssembly = null;
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this.localStorage = store;
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return(store == null);
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return (store == null);
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}
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public void RegenerateTerrain()
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@ -165,6 +165,23 @@ namespace OpenSim.world
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}
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}
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public void RegenerateTerrain(bool changes, int pointx, int pointy)
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{
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if (changes)
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{
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lock (this.LockPhysicsEngine)
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{
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this.phyScene.SetTerrain(this.LandMap);
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}
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m_cfg.SaveMap(this.LandMap);
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foreach (SimClient client in m_clientThreads.Values)
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{
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this.SendLayerData(pointx , pointy , client);
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}
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}
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}
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public void LoadPrimsFromStorage()
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{
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: LoadPrimsFromStorage() - Loading primitives");
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@ -173,11 +190,11 @@ namespace OpenSim.world
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public void PrimFromStorage(PrimData prim)
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{
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if(prim.LocalID >= this._primCount)
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if (prim.LocalID >= this._primCount)
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{
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_primCount = prim.LocalID + 1;
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}
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: PrimFromStorage() - Reloading prim (localId "+ prim.LocalID+ " ) from storage");
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: PrimFromStorage() - Reloading prim (localId " + prim.LocalID + " ) from storage");
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Primitive nPrim = new Primitive(m_clientThreads, m_regionHandle, this);
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nPrim.CreateFromStorage(prim);
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this.Entities.Add(nPrim.uuid, nPrim);
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@ -188,7 +205,8 @@ namespace OpenSim.world
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this.localStorage.ShutDown();
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}
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public void SendLayerData(SimClient RemoteClient) {
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public void SendLayerData(SimClient RemoteClient)
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{
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int[] patches = new int[4];
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for (int y = 0; y < 16; y++)
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@ -206,11 +224,31 @@ namespace OpenSim.world
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}
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}
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public void SendLayerData(int px, int py, SimClient RemoteClient)
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{
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int[] patches = new int[1];
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int patchx, patchy;
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patchx = px / 16;
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/* if (patchx > 12)
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{
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patchx = 12;
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}*/
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patchy = py / 16;
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patches[0] = patchx + 0 + patchy * 16;
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//patches[1] = patchx + 1 + patchy * 16;
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//patches[2] = patchx + 2 + patchy * 16;
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//patches[3] = patchx + 3 + patchy * 16;
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Packet layerpack = TerrainManager.CreateLandPacket(LandMap, patches);
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RemoteClient.OutPacket(layerpack);
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}
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public void GetInitialPrims(SimClient RemoteClient)
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{
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foreach (libsecondlife.LLUUID UUID in Entities.Keys)
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{
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if(Entities[UUID].ToString()== "OpenSim.world.Primitive")
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if (Entities[UUID].ToString() == "OpenSim.world.Primitive")
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{
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((OpenSim.world.Primitive)Entities[UUID]).UpdateClient(RemoteClient);
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}
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@ -238,8 +276,8 @@ namespace OpenSim.world
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Primitive prim = new Primitive(m_clientThreads, m_regionHandle, this);
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prim.CreateFromPacket(addPacket, AgentClient.AgentID, this._primCount);
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PhysicsVector pVec = new PhysicsVector(prim.position.X, prim.position.Y, prim.position.Z);
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PhysicsVector pSize = new PhysicsVector( 0.255f, 0.255f, 0.255f);
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if(OpenSim.world.Avatar.PhysicsEngineFlying)
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PhysicsVector pSize = new PhysicsVector(0.255f, 0.255f, 0.255f);
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if (OpenSim.world.Avatar.PhysicsEngineFlying)
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{
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lock (this.LockPhysicsEngine)
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{
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@ -255,10 +293,10 @@ namespace OpenSim.world
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{
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//Needs to delete object from physics at a later date
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libsecondlife.LLUUID [] DeRezEnts;
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DeRezEnts = new libsecondlife.LLUUID[ DeRezPacket.ObjectData.Length ];
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libsecondlife.LLUUID[] DeRezEnts;
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DeRezEnts = new libsecondlife.LLUUID[DeRezPacket.ObjectData.Length];
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int i = 0;
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foreach( DeRezObjectPacket.ObjectDataBlock Data in DeRezPacket.ObjectData )
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foreach (DeRezObjectPacket.ObjectDataBlock Data in DeRezPacket.ObjectData)
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{
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//OpenSim.Framework.Console.MainConsole.Instance.WriteLine("LocalID:" + Data.ObjectLocalID.ToString());
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foreach (Entity ent in this.Entities.Values)
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@ -283,7 +321,7 @@ namespace OpenSim.world
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}
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}
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}
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foreach( libsecondlife.LLUUID uuid in DeRezEnts )
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foreach (libsecondlife.LLUUID uuid in DeRezEnts)
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{
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lock (Entities)
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{
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@ -293,7 +331,8 @@ namespace OpenSim.world
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}
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public bool Backup() {
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public bool Backup()
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{
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: Backup() - Backing up Primitives");
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foreach (libsecondlife.LLUUID UUID in Entities.Keys)
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