Some very basic terraforming, can raise and lower the terrain, but currently only a very basic brush algorithm (and can't change the brushes size)
parent
ef4cae5587
commit
bcae0bce85
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@ -424,6 +424,38 @@ namespace OpenSim
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//OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Received DeRezObject packet");
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m_world.DeRezObject((DeRezObjectPacket)Pack, this);
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break;
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case PacketType.ModifyLand:
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ModifyLandPacket modify = (ModifyLandPacket)Pack;
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switch (modify.ModifyBlock.Action)
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{
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case 1:
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if (modify.ParcelData.Length > 0)
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{
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int mody = (int) modify.ParcelData[0].North;
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int modx = (int) modify.ParcelData[0].West;
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this.m_world.LandMap[(mody * 256) + modx -1 ] += 0.1f;
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this.m_world.LandMap[(mody * 256) + modx] += 0.2f;
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this.m_world.LandMap[(mody * 256) + modx + 1] += 0.1f;
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this.m_world.LandMap[((mody+1) * 256) + modx] += 0.1f;
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this.m_world.LandMap[((mody -1) * 256) + modx] += 0.1f;
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m_world.RegenerateTerrain(true, modx, mody);
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}
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break;
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case 2:
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if (modify.ParcelData.Length > 0)
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{
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int mody = (int)modify.ParcelData[0].North;
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int modx = (int)modify.ParcelData[0].West;
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this.m_world.LandMap[(mody * 256) + modx - 1] -= 0.1f;
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this.m_world.LandMap[(mody * 256) + modx] -= 0.2f;
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this.m_world.LandMap[(mody * 256) + modx + 1] -= 0.1f;
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this.m_world.LandMap[((mody + 1) * 256) + modx] -= 0.1f;
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this.m_world.LandMap[((mody - 1) * 256) + modx] -= 0.1f;
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m_world.RegenerateTerrain(true, modx, mody);
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}
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break;
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}
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break;
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}
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}
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@ -506,7 +506,7 @@ namespace OpenSim.world
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handshake.RegionInfo.TerrainStartHeight11 = 10;
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handshake.RegionInfo.SimAccess = 13;
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handshake.RegionInfo.WaterHeight = 20;
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handshake.RegionInfo.RegionFlags = 72458694;
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handshake.RegionInfo.RegionFlags = 72458694 -32;
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handshake.RegionInfo.SimName = _enc.GetBytes(m_regionName + "\0");
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handshake.RegionInfo.SimOwner = new LLUUID("00000000-0000-0000-0000-000000000000");
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handshake.RegionInfo.TerrainBase0 = new LLUUID("b8d3965a-ad78-bf43-699b-bff8eca6c975");
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@ -295,13 +295,15 @@ namespace OpenSim.world
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objupdate.ObjectData[0].PSBlock = new byte[0];
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objupdate.ObjectData[0].ExtraParams = new byte[1];
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objupdate.ObjectData[0].MediaURL = new byte[0];
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objupdate.ObjectData[0].NameValue = new byte[0];
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objupdate.ObjectData[0].NameValue = new byte[2];
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objupdate.ObjectData[0].NameValue[0] = (byte)'t';
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objupdate.ObjectData[0].NameValue[1] = (byte)'o';
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objupdate.ObjectData[0].Text = new byte[0];
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objupdate.ObjectData[0].TextColor = new byte[4];
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objupdate.ObjectData[0].JointAxisOrAnchor = new LLVector3(0, 0, 0);
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objupdate.ObjectData[0].JointPivot = new LLVector3(0, 0, 0);
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objupdate.ObjectData[0].Material = 3;
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objupdate.ObjectData[0].UpdateFlags = 32 + 65536 + 131072 + 256 + 4 + 8 + 2048 + 524288 + 268435456;
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objupdate.ObjectData[0].UpdateFlags = 32 + 65536 + 131072 + 256 + 4 + 8 + 2048 + 524288 + 268435456;
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objupdate.ObjectData[0].TextureAnim = new byte[0];
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objupdate.ObjectData[0].Sound = LLUUID.Zero;
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LLObject.TextureEntry ntex = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005"));
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@ -12,20 +12,20 @@ using OpenSim.Framework.Terrain;
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namespace OpenSim.world
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{
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public class World : ILocalStorageReceiver
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public class World : ILocalStorageReceiver
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{
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public object LockPhysicsEngine = new object();
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public Dictionary<libsecondlife.LLUUID, Entity> Entities;
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public float[] LandMap;
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public ScriptEngine Scripts;
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public uint _localNumber=0;
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private PhysicsScene phyScene;
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private float timeStep= 0.1f;
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private libsecondlife.TerrainManager TerrainManager;
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public ILocalStorage localStorage;
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private Random Rand = new Random();
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private uint _primCount = 702000;
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private int storageCount;
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public Dictionary<libsecondlife.LLUUID, Entity> Entities;
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public float[] LandMap;
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public ScriptEngine Scripts;
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public uint _localNumber = 0;
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private PhysicsScene phyScene;
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private float timeStep = 0.1f;
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private libsecondlife.TerrainManager TerrainManager;
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public ILocalStorage localStorage;
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private Random Rand = new Random();
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private uint _primCount = 702000;
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private int storageCount;
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private Dictionary<uint, SimClient> m_clientThreads;
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private ulong m_regionHandle;
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private string m_regionName;
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@ -38,90 +38,90 @@ namespace OpenSim.world
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m_regionName = regionName;
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m_cfg = cfg;
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs - creating new entitities instance");
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Entities = new Dictionary<libsecondlife.LLUUID, Entity>();
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs - creating new entitities instance");
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Entities = new Dictionary<libsecondlife.LLUUID, Entity>();
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs - creating LandMap");
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TerrainManager = new TerrainManager(new SecondLife());
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Avatar.SetupTemplate("avatar-template.dat");
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// MainConsole.Instance.WriteLine("World.cs - Creating script engine instance");
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// Initialise this only after the world has loaded
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// Scripts = new ScriptEngine(this);
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs - creating LandMap");
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TerrainManager = new TerrainManager(new SecondLife());
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Avatar.SetupTemplate("avatar-template.dat");
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// MainConsole.Instance.WriteLine("World.cs - Creating script engine instance");
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// Initialise this only after the world has loaded
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// Scripts = new ScriptEngine(this);
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Avatar.LoadAnims();
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}
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}
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public PhysicsScene PhysScene
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{
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set
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{
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this.phyScene = value;
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}
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get
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{
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return(this.phyScene);
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}
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}
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public PhysicsScene PhysScene
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{
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set
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{
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this.phyScene = value;
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}
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get
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{
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return (this.phyScene);
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}
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}
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public void Update()
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{
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if(this.phyScene.IsThreaded)
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{
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this.phyScene.GetResults();
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public void Update()
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{
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if (this.phyScene.IsThreaded)
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{
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this.phyScene.GetResults();
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}
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}
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foreach (libsecondlife.LLUUID UUID in Entities.Keys)
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{
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Entities[UUID].addForces();
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}
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foreach (libsecondlife.LLUUID UUID in Entities.Keys)
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{
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Entities[UUID].addForces();
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}
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lock (this.LockPhysicsEngine)
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{
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this.phyScene.Simulate(timeStep);
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}
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foreach (libsecondlife.LLUUID UUID in Entities.Keys)
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{
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Entities[UUID].update();
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}
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foreach (libsecondlife.LLUUID UUID in Entities.Keys)
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{
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Entities[UUID].update();
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}
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//backup world data
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this.storageCount++;
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if(storageCount> 1200) //set to how often you want to backup
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{
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this.Backup();
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storageCount =0;
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}
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}
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//backup world data
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this.storageCount++;
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if (storageCount > 1200) //set to how often you want to backup
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{
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this.Backup();
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storageCount = 0;
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}
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}
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public bool LoadStorageDLL(string dllName)
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{
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Assembly pluginAssembly = Assembly.LoadFrom(dllName);
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ILocalStorage store = null;
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public bool LoadStorageDLL(string dllName)
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{
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Assembly pluginAssembly = Assembly.LoadFrom(dllName);
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ILocalStorage store = null;
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foreach (Type pluginType in pluginAssembly.GetTypes())
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{
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if (pluginType.IsPublic)
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{
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if (!pluginType.IsAbstract)
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{
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Type typeInterface = pluginType.GetInterface("ILocalStorage", true);
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foreach (Type pluginType in pluginAssembly.GetTypes())
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{
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if (pluginType.IsPublic)
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{
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if (!pluginType.IsAbstract)
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{
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Type typeInterface = pluginType.GetInterface("ILocalStorage", true);
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if (typeInterface != null)
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{
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ILocalStorage plug = (ILocalStorage)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
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store = plug;
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break;
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}
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if (typeInterface != null)
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{
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ILocalStorage plug = (ILocalStorage)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
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store = plug;
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break;
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}
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typeInterface = null;
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}
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}
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}
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pluginAssembly = null;
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this.localStorage = store;
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return(store == null);
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}
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typeInterface = null;
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}
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}
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}
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pluginAssembly = null;
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this.localStorage = store;
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return (store == null);
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}
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public void RegenerateTerrain()
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{
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@ -165,143 +165,182 @@ namespace OpenSim.world
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}
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}
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public void LoadPrimsFromStorage()
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{
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: LoadPrimsFromStorage() - Loading primitives");
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this.localStorage.LoadPrimitives(this);
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}
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public void PrimFromStorage(PrimData prim)
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{
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if(prim.LocalID >= this._primCount)
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{
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_primCount = prim.LocalID + 1;
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}
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: PrimFromStorage() - Reloading prim (localId "+ prim.LocalID+ " ) from storage");
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Primitive nPrim = new Primitive(m_clientThreads, m_regionHandle, this);
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nPrim.CreateFromStorage(prim);
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this.Entities.Add(nPrim.uuid, nPrim);
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}
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public void Close()
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{
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this.localStorage.ShutDown();
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}
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public void SendLayerData(SimClient RemoteClient) {
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int[] patches = new int[4];
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for (int y = 0; y < 16; y++)
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{
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for (int x = 0; x < 16; x = x + 4)
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{
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patches[0] = x + 0 + y * 16;
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patches[1] = x + 1 + y * 16;
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patches[2] = x + 2 + y * 16;
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patches[3] = x + 3 + y * 16;
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Packet layerpack = TerrainManager.CreateLandPacket(LandMap, patches);
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RemoteClient.OutPacket(layerpack);
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}
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}
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}
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public void GetInitialPrims(SimClient RemoteClient)
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{
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foreach (libsecondlife.LLUUID UUID in Entities.Keys)
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{
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if(Entities[UUID].ToString()== "OpenSim.world.Primitive")
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{
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((OpenSim.world.Primitive)Entities[UUID]).UpdateClient(RemoteClient);
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}
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}
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}
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public void AddViewerAgent(SimClient AgentClient)
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public void RegenerateTerrain(bool changes, int pointx, int pointy)
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{
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs:AddViewerAgent() - Creating new avatar for remote viewer agent");
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if (changes)
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{
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lock (this.LockPhysicsEngine)
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{
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this.phyScene.SetTerrain(this.LandMap);
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}
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m_cfg.SaveMap(this.LandMap);
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foreach (SimClient client in m_clientThreads.Values)
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{
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this.SendLayerData(pointx , pointy , client);
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}
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}
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}
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public void LoadPrimsFromStorage()
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{
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: LoadPrimsFromStorage() - Loading primitives");
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this.localStorage.LoadPrimitives(this);
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}
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public void PrimFromStorage(PrimData prim)
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{
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if (prim.LocalID >= this._primCount)
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{
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_primCount = prim.LocalID + 1;
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}
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: PrimFromStorage() - Reloading prim (localId " + prim.LocalID + " ) from storage");
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Primitive nPrim = new Primitive(m_clientThreads, m_regionHandle, this);
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nPrim.CreateFromStorage(prim);
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this.Entities.Add(nPrim.uuid, nPrim);
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}
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public void Close()
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{
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this.localStorage.ShutDown();
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}
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public void SendLayerData(SimClient RemoteClient)
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{
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int[] patches = new int[4];
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for (int y = 0; y < 16; y++)
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{
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for (int x = 0; x < 16; x = x + 4)
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{
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patches[0] = x + 0 + y * 16;
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patches[1] = x + 1 + y * 16;
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patches[2] = x + 2 + y * 16;
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patches[3] = x + 3 + y * 16;
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Packet layerpack = TerrainManager.CreateLandPacket(LandMap, patches);
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RemoteClient.OutPacket(layerpack);
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}
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}
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}
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public void SendLayerData(int px, int py, SimClient RemoteClient)
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{
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int[] patches = new int[1];
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int patchx, patchy;
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patchx = px / 16;
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/* if (patchx > 12)
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{
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patchx = 12;
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}*/
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patchy = py / 16;
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patches[0] = patchx + 0 + patchy * 16;
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//patches[1] = patchx + 1 + patchy * 16;
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//patches[2] = patchx + 2 + patchy * 16;
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//patches[3] = patchx + 3 + patchy * 16;
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Packet layerpack = TerrainManager.CreateLandPacket(LandMap, patches);
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RemoteClient.OutPacket(layerpack);
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}
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public void GetInitialPrims(SimClient RemoteClient)
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{
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foreach (libsecondlife.LLUUID UUID in Entities.Keys)
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{
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if (Entities[UUID].ToString() == "OpenSim.world.Primitive")
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{
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((OpenSim.world.Primitive)Entities[UUID]).UpdateClient(RemoteClient);
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}
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}
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}
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public void AddViewerAgent(SimClient AgentClient)
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{
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs:AddViewerAgent() - Creating new avatar for remote viewer agent");
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Avatar NewAvatar = new Avatar(AgentClient, this, m_regionName, m_clientThreads, m_regionHandle);
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs:AddViewerAgent() - Adding new avatar to world");
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs:AddViewerAgent() - Starting RegionHandshake ");
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NewAvatar.SendRegionHandshake(this);
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PhysicsVector pVec = new PhysicsVector(NewAvatar.position.X, NewAvatar.position.Y, NewAvatar.position.Z);
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs:AddViewerAgent() - Adding new avatar to world");
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs:AddViewerAgent() - Starting RegionHandshake ");
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NewAvatar.SendRegionHandshake(this);
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PhysicsVector pVec = new PhysicsVector(NewAvatar.position.X, NewAvatar.position.Y, NewAvatar.position.Z);
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lock (this.LockPhysicsEngine)
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{
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NewAvatar.PhysActor = this.phyScene.AddAvatar(pVec);
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}
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this.Entities.Add(AgentClient.AgentID, NewAvatar);
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}
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this.Entities.Add(AgentClient.AgentID, NewAvatar);
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}
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public void AddNewPrim(ObjectAddPacket addPacket, SimClient AgentClient)
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{
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: AddNewPrim() - Creating new prim");
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public void AddNewPrim(ObjectAddPacket addPacket, SimClient AgentClient)
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{
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: AddNewPrim() - Creating new prim");
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Primitive prim = new Primitive(m_clientThreads, m_regionHandle, this);
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prim.CreateFromPacket(addPacket, AgentClient.AgentID, this._primCount);
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PhysicsVector pVec = new PhysicsVector(prim.position.X, prim.position.Y, prim.position.Z);
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PhysicsVector pSize = new PhysicsVector( 0.255f, 0.255f, 0.255f);
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if(OpenSim.world.Avatar.PhysicsEngineFlying)
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{
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prim.CreateFromPacket(addPacket, AgentClient.AgentID, this._primCount);
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PhysicsVector pVec = new PhysicsVector(prim.position.X, prim.position.Y, prim.position.Z);
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PhysicsVector pSize = new PhysicsVector(0.255f, 0.255f, 0.255f);
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if (OpenSim.world.Avatar.PhysicsEngineFlying)
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{
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lock (this.LockPhysicsEngine)
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{
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prim.PhysActor = this.phyScene.AddPrim(pVec, pSize);
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}
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}
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//prim.PhysicsEnabled = true;
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this.Entities.Add(prim.uuid, prim);
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this._primCount++;
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}
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}
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//prim.PhysicsEnabled = true;
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this.Entities.Add(prim.uuid, prim);
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this._primCount++;
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}
|
||||
|
||||
public void DeRezObject(DeRezObjectPacket DeRezPacket, SimClient AgentClient)
|
||||
{
|
||||
//Needs to delete object from physics at a later date
|
||||
//Needs to delete object from physics at a later date
|
||||
|
||||
libsecondlife.LLUUID [] DeRezEnts;
|
||||
DeRezEnts = new libsecondlife.LLUUID[ DeRezPacket.ObjectData.Length ];
|
||||
int i = 0;
|
||||
foreach( DeRezObjectPacket.ObjectDataBlock Data in DeRezPacket.ObjectData )
|
||||
{
|
||||
//OpenSim.Framework.Console.MainConsole.Instance.WriteLine("LocalID:" + Data.ObjectLocalID.ToString());
|
||||
foreach (Entity ent in this.Entities.Values)
|
||||
{
|
||||
if (ent.localid == Data.ObjectLocalID)
|
||||
{
|
||||
DeRezEnts[i++] = ent.uuid;
|
||||
this.localStorage.RemovePrim(ent.uuid);
|
||||
KillObjectPacket kill = new KillObjectPacket();
|
||||
kill.ObjectData = new KillObjectPacket.ObjectDataBlock[1];
|
||||
kill.ObjectData[0] = new KillObjectPacket.ObjectDataBlock();
|
||||
kill.ObjectData[0].ID = ent.localid;
|
||||
foreach (SimClient client in m_clientThreads.Values)
|
||||
{
|
||||
client.OutPacket(kill);
|
||||
}
|
||||
//Uncommenting this means an old UUID will be re-used, thus crashing the asset server
|
||||
//Uncomment when prim/object UUIDs are random or such
|
||||
//2007-03-22 - Randomskk
|
||||
//this._primCount--;
|
||||
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Deleted UUID " + ent.uuid);
|
||||
}
|
||||
}
|
||||
}
|
||||
foreach( libsecondlife.LLUUID uuid in DeRezEnts )
|
||||
{
|
||||
lock (Entities)
|
||||
{
|
||||
Entities.Remove(uuid);
|
||||
}
|
||||
}
|
||||
libsecondlife.LLUUID[] DeRezEnts;
|
||||
DeRezEnts = new libsecondlife.LLUUID[DeRezPacket.ObjectData.Length];
|
||||
int i = 0;
|
||||
foreach (DeRezObjectPacket.ObjectDataBlock Data in DeRezPacket.ObjectData)
|
||||
{
|
||||
//OpenSim.Framework.Console.MainConsole.Instance.WriteLine("LocalID:" + Data.ObjectLocalID.ToString());
|
||||
foreach (Entity ent in this.Entities.Values)
|
||||
{
|
||||
if (ent.localid == Data.ObjectLocalID)
|
||||
{
|
||||
DeRezEnts[i++] = ent.uuid;
|
||||
this.localStorage.RemovePrim(ent.uuid);
|
||||
KillObjectPacket kill = new KillObjectPacket();
|
||||
kill.ObjectData = new KillObjectPacket.ObjectDataBlock[1];
|
||||
kill.ObjectData[0] = new KillObjectPacket.ObjectDataBlock();
|
||||
kill.ObjectData[0].ID = ent.localid;
|
||||
foreach (SimClient client in m_clientThreads.Values)
|
||||
{
|
||||
client.OutPacket(kill);
|
||||
}
|
||||
//Uncommenting this means an old UUID will be re-used, thus crashing the asset server
|
||||
//Uncomment when prim/object UUIDs are random or such
|
||||
//2007-03-22 - Randomskk
|
||||
//this._primCount--;
|
||||
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Deleted UUID " + ent.uuid);
|
||||
}
|
||||
}
|
||||
}
|
||||
foreach (libsecondlife.LLUUID uuid in DeRezEnts)
|
||||
{
|
||||
lock (Entities)
|
||||
{
|
||||
Entities.Remove(uuid);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public bool Backup() {
|
||||
public bool Backup()
|
||||
{
|
||||
|
||||
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: Backup() - Backing up Primitives");
|
||||
foreach (libsecondlife.LLUUID UUID in Entities.Keys)
|
||||
{
|
||||
Entities[UUID].BackUp();
|
||||
}
|
||||
return true;
|
||||
}
|
||||
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: Backup() - Backing up Primitives");
|
||||
foreach (libsecondlife.LLUUID UUID in Entities.Keys)
|
||||
{
|
||||
Entities[UUID].BackUp();
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue