update scenegraph group find by part information in sog link, so script link functions do update that also.
parent
e25849e1c4
commit
bcaf202e34
|
@ -2548,6 +2548,11 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public void updateScenePartGroup(SceneObjectPart part, SceneObjectGroup grp)
|
||||||
|
{
|
||||||
|
m_sceneGraph.updateScenePartGroup(part, grp);
|
||||||
|
}
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Move the given scene object into a new region depending on which region its absolute position has moved
|
/// Move the given scene object into a new region depending on which region its absolute position has moved
|
||||||
/// into.
|
/// into.
|
||||||
|
|
|
@ -462,6 +462,20 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void updateScenePartGroup(SceneObjectPart part, SceneObjectGroup grp)
|
||||||
|
{
|
||||||
|
// no tests, caller has responsability...
|
||||||
|
lock (SceneObjectGroupsByFullPartID)
|
||||||
|
{
|
||||||
|
SceneObjectGroupsByFullPartID[part.UUID] = grp;
|
||||||
|
}
|
||||||
|
|
||||||
|
lock (SceneObjectGroupsByLocalPartID)
|
||||||
|
{
|
||||||
|
SceneObjectGroupsByLocalPartID[part.LocalId] = grp;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Delete an object from the scene
|
/// Delete an object from the scene
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
@ -1850,12 +1864,13 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
}
|
}
|
||||||
finally
|
finally
|
||||||
{
|
{
|
||||||
|
/*
|
||||||
lock (SceneObjectGroupsByLocalPartID)
|
lock (SceneObjectGroupsByLocalPartID)
|
||||||
{
|
{
|
||||||
foreach (SceneObjectPart part in parentGroup.Parts)
|
foreach (SceneObjectPart part in parentGroup.Parts)
|
||||||
SceneObjectGroupsByLocalPartID[part.LocalId] = parentGroup;
|
SceneObjectGroupsByLocalPartID[part.LocalId] = parentGroup;
|
||||||
}
|
}
|
||||||
|
*/
|
||||||
parentGroup.AdjustChildPrimPermissions();
|
parentGroup.AdjustChildPrimPermissions();
|
||||||
parentGroup.HasGroupChanged = true;
|
parentGroup.HasGroupChanged = true;
|
||||||
parentGroup.ProcessBackup(m_parentScene.SimulationDataService, true);
|
parentGroup.ProcessBackup(m_parentScene.SimulationDataService, true);
|
||||||
|
|
|
@ -2560,11 +2560,8 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
/// <param name="cGroupID"></param>
|
/// <param name="cGroupID"></param>
|
||||||
public SceneObjectPart CopyPart(SceneObjectPart part, UUID cAgentID, UUID cGroupID, bool userExposed)
|
public SceneObjectPart CopyPart(SceneObjectPart part, UUID cAgentID, UUID cGroupID, bool userExposed)
|
||||||
{
|
{
|
||||||
// give new ID to the new part, letting old keep original
|
|
||||||
// SceneObjectPart newPart = part.Copy(m_scene.AllocateLocalId(), OwnerID, GroupID, m_parts.Count, userExposed);
|
|
||||||
SceneObjectPart newPart = part.Copy(part.LocalId, OwnerID, GroupID, m_parts.Count, userExposed);
|
SceneObjectPart newPart = part.Copy(part.LocalId, OwnerID, GroupID, m_parts.Count, userExposed);
|
||||||
newPart.LocalId = m_scene.AllocateLocalId();
|
newPart.LocalId = m_scene.AllocateLocalId();
|
||||||
newPart.SetParent(this);
|
|
||||||
|
|
||||||
AddPart(newPart);
|
AddPart(newPart);
|
||||||
|
|
||||||
|
@ -2977,6 +2974,8 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
m_parts.Add(linkPart.UUID, linkPart);
|
m_parts.Add(linkPart.UUID, linkPart);
|
||||||
|
|
||||||
linkPart.SetParent(this);
|
linkPart.SetParent(this);
|
||||||
|
m_scene.updateScenePartGroup(linkPart, this);
|
||||||
|
|
||||||
linkPart.CreateSelected = true;
|
linkPart.CreateSelected = true;
|
||||||
|
|
||||||
// let physics know preserve part volume dtc messy since UpdatePrimFlags doesn't look to parent changes for now
|
// let physics know preserve part volume dtc messy since UpdatePrimFlags doesn't look to parent changes for now
|
||||||
|
@ -3239,8 +3238,11 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
part.ParentID = m_rootPart.LocalId;
|
part.ParentID = m_rootPart.LocalId;
|
||||||
m_parts.Add(part.UUID, part);
|
m_parts.Add(part.UUID, part);
|
||||||
|
|
||||||
|
|
||||||
part.LinkNum = linkNum;
|
part.LinkNum = linkNum;
|
||||||
|
|
||||||
|
m_scene.updateScenePartGroup(part, this);
|
||||||
|
|
||||||
// Compute the new position of this SOP relative to the group position
|
// Compute the new position of this SOP relative to the group position
|
||||||
part.OffsetPosition = newPos - AbsolutePosition;
|
part.OffsetPosition = newPos - AbsolutePosition;
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue