Add "attachments" show console command that will show the server's record of which attachments an in-scene avatar has.
For debugging purposes.0.7.4.1
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/*
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 * Copyright (c) Contributors, http://opensimulator.org/
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 * See CONTRIBUTORS.TXT for a full list of copyright holders.
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 * Redistribution and use in source and binary forms, with or without
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 * modification, are permitted provided that the following conditions are met:
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 *     * Redistributions of source code must retain the above copyright
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 *       notice, this list of conditions and the following disclaimer.
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 *     * Redistributions in binary form must reproduce the above copyright
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 *       notice, this list of conditions and the following disclaimer in the
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 *       documentation and/or other materials provided with the distribution.
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 *     * Neither the name of the OpenSimulator Project nor the
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 *       names of its contributors may be used to endorse or promote products
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 *       derived from this software without specific prior written permission.
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 *
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 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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 */
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using System.Text;
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using log4net;
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using Mono.Addins;
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using Nini.Config;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Framework.Console;
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using OpenSim.Framework.Statistics;
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using OpenSim.Region.ClientStack.LindenUDP;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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namespace OpenSim.Region.OptionalModules.Avatar.Attachments
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{
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    /// <summary>
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    /// A module that just holds commands for inspecting avatar appearance.
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    /// </summary>
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    [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "AttachmentsCommandModule")]
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    public class AttachmentsCommandModule : ISharedRegionModule
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    {
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//        private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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        private List<Scene> m_scenes = new List<Scene>();
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//        private IAvatarFactoryModule m_avatarFactory;
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        public string Name { get { return "Attachments Command Module"; } }
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        public Type ReplaceableInterface { get { return null; } }
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        public void Initialise(IConfigSource source)
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        {
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//            m_log.DebugFormat("[ATTACHMENTS COMMAND MODULE]: INITIALIZED MODULE");
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        }
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        public void PostInitialise()
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        {
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//            m_log.DebugFormat("[ATTACHMENTS COMMAND MODULE]: POST INITIALIZED MODULE");
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        }
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        public void Close()
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        {
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//            m_log.DebugFormat("[ATTACHMENTS COMMAND MODULE]: CLOSED MODULE");
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        }
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        public void AddRegion(Scene scene)
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        {
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//            m_log.DebugFormat("[ATTACHMENTS COMMAND MODULE]: REGION {0} ADDED", scene.RegionInfo.RegionName);
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        }
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        public void RemoveRegion(Scene scene)
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        {
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//            m_log.DebugFormat("[ATTACHMENTS COMMAND MODULE]: REGION {0} REMOVED", scene.RegionInfo.RegionName);
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            lock (m_scenes)
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                m_scenes.Remove(scene);
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        }        
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        public void RegionLoaded(Scene scene)
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        {
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//            m_log.DebugFormat("[ATTACHMENTS COMMAND MODULE]: REGION {0} LOADED", scene.RegionInfo.RegionName);
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            lock (m_scenes)
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                m_scenes.Add(scene);
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            scene.AddCommand(
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                "Users", this, "attachments show",
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                "attachments show [<first-name> <last-name>]",
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                "Show attachment information for avatars in this simulator.",
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                HandleShowAttachmentsCommand);
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        }
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        protected void HandleShowAttachmentsCommand(string module, string[] cmd)
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        {
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            if (cmd.Length != 2 && cmd.Length < 4)
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            {
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                MainConsole.Instance.OutputFormat("Usage: attachments show [<first-name> <last-name>]");
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                return;
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            }
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            bool targetNameSupplied = false;
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            string optionalTargetFirstName = null;
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            string optionalTargetLastName = null;
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            if (cmd.Length >= 4)
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            {
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                targetNameSupplied = true;
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                optionalTargetFirstName = cmd[2];
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                optionalTargetLastName = cmd[3];
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            }
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            StringBuilder sb = new StringBuilder();
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            lock (m_scenes)
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            {
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                foreach (Scene scene in m_scenes)
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                {
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                    if (targetNameSupplied)
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                    {
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                        ScenePresence sp = scene.GetScenePresence(optionalTargetFirstName, optionalTargetLastName);
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                        if (sp != null && !sp.IsChildAgent)
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                            GetAttachmentsReport(sp, sb);
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                    }
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                    else
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                    {
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                        scene.ForEachRootScenePresence(sp => GetAttachmentsReport(sp, sb));
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                    }
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                }
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            }
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            MainConsole.Instance.Output(sb.ToString());
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        }
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        private void GetAttachmentsReport(ScenePresence sp, StringBuilder sb)
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        {
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            sb.AppendFormat("Attachments for {0}\n", sp.Name);
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            sb.AppendFormat(
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                "  {0,-36}  {1,-10}  {2,-36}  {3,-14}  {4,-15}\n",
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                "Attachment Name", "Local ID", "Item ID", "Attach Point", "Position");
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            List<SceneObjectGroup> attachmentObjects = sp.GetAttachments();
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            foreach (SceneObjectGroup attachmentObject in attachmentObjects)
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            {
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//                InventoryItemBase attachmentItem
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//                    = m_scenes[0].InventoryService.GetItem(new InventoryItemBase(attachmentObject.FromItemID));
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//                if (attachmentItem == null)
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//                {
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//                    sb.AppendFormat(
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//                        "WARNING: Couldn't find attachment for item {0} at point {1}\n",
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//                        attachmentData.ItemID, (AttachmentPoint)attachmentData.AttachPoint);
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//                        continue;
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//                }
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//                else
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//                {
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                    sb.AppendFormat(
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                        "  {0,-36}  {1,-10}  {2,-36}  {3,-14}  {4,-15}\n",
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                        attachmentObject.Name, attachmentObject.LocalId, attachmentObject.FromItemID,
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                        (AttachmentPoint)attachmentObject.AttachmentPoint, attachmentObject.RootPart.AttachedPos);
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//                }
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            }
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            sb.Append("\n");
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        }
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    }
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}
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