direct encode terseupdates
parent
fe46f8cd1d
commit
bcf05afd64
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@ -4084,6 +4084,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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ResendPrimUpdate(update);
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}
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static private readonly byte[] terseUpdateHeader = new byte[] {
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Helpers.MSG_RELIABLE,
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0, 0, 0, 0, // sequence number
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0, // extra
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15 // ID (high frequency)
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};
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private void ProcessEntityUpdates(int maxUpdatesBytes)
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{
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if (!IsActive)
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@ -4377,38 +4384,51 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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{
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const int maxNBlocks = (LLUDPServer.MTU - 18) / 63; // no texture entry
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int blocks = terseAgentUpdates.Count;
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ImprovedTerseObjectUpdatePacket packet
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= (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ImprovedTerseObjectUpdate);
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packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
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packet.RegionData.TimeDilation = timeDilation;
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int curNBlocks = blocks > maxNBlocks ? maxNBlocks : blocks;
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List<EntityUpdate> tau = new List<EntityUpdate>(curNBlocks);
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packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[curNBlocks];
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UDPPacketBuffer buf = m_udpServer.GetNewUDPBuffer(m_udpClient.RemoteEndPoint);
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//setup header and regioninfo block
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Array.Copy(terseUpdateHeader, buf.Data, 7);
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Utils.UInt64ToBytesSafepos(m_scene.RegionInfo.RegionHandle, buf.Data, 7);
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Utils.UInt16ToBytes(timeDilation, buf.Data, 15);
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buf.Data[17] = (byte)curNBlocks;
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int pos = 18;
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int count = 0;
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foreach (EntityUpdate eu in terseAgentUpdates)
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{
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packet.ObjectData[count++] = CreateImprovedTerseBlock(eu.Entity);
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CreateImprovedTerseBlock(eu.Entity, buf.Data, ref pos);
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tau.Add(eu);
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++count;
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--blocks;
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if (count == curNBlocks && blocks > 0)
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{
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OutPacket(packet, ThrottleOutPacketType.Unknown, false, delegate (OutgoingPacket oPacket) { ResendPrimUpdates(tau, oPacket); });
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packet = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ImprovedTerseObjectUpdate);
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packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
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packet.RegionData.TimeDilation = timeDilation;
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// we need more packets
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UDPPacketBuffer newbuf = m_udpServer.GetNewUDPBuffer(m_udpClient.RemoteEndPoint);
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Array.Copy(buf.Data, newbuf.Data, 17); // start is the same
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buf.DataLength = pos;
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m_udpServer.SendUDPPacket(m_udpClient, buf, ThrottleOutPacketType.Unknown,
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delegate (OutgoingPacket oPacket) { ResendPrimUpdates(tau, oPacket); }, false);
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curNBlocks = blocks > maxNBlocks ? maxNBlocks : blocks;
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tau = new List<EntityUpdate>(curNBlocks);
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packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[curNBlocks];
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count = 0;
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buf = newbuf;
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buf.Data[17] = (byte)curNBlocks;
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pos = 18;
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}
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}
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if (tau.Count > 0)
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OutPacket(packet, ThrottleOutPacketType.Unknown, false, delegate (OutgoingPacket oPacket) { ResendPrimUpdates(tau, oPacket); });
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if (count > 0)
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{
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buf.DataLength = pos;
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m_udpServer.SendUDPPacket(m_udpClient, buf, ThrottleOutPacketType.Unknown,
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delegate (OutgoingPacket oPacket) { ResendPrimUpdates(tau, oPacket); }, false);
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}
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}
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if (objectUpdateBlocks != null)
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@ -4437,38 +4457,51 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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{
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const int maxNBlocks = (LLUDPServer.MTU - 18) / 47; // no texture entry
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int blocks = terseUpdates.Count;
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ImprovedTerseObjectUpdatePacket packet =
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(ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ImprovedTerseObjectUpdate);
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packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
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packet.RegionData.TimeDilation = timeDilation;
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int curNBlocks = blocks > maxNBlocks ? maxNBlocks : blocks;
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List<EntityUpdate> tau = new List<EntityUpdate>(curNBlocks);
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packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[curNBlocks];
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UDPPacketBuffer buf = m_udpServer.GetNewUDPBuffer(m_udpClient.RemoteEndPoint);
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//setup header and regioninfo block
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Array.Copy(terseUpdateHeader, buf.Data, 7);
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Utils.UInt64ToBytesSafepos(m_scene.RegionInfo.RegionHandle, buf.Data, 7);
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Utils.UInt16ToBytes(timeDilation, buf.Data, 15);
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buf.Data[17] = (byte)curNBlocks;
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int pos = 18;
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int count = 0;
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foreach (EntityUpdate eu in terseUpdates)
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{
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packet.ObjectData[count++] = CreateImprovedTerseBlock(eu.Entity);
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CreateImprovedTerseBlock(eu.Entity, buf.Data, ref pos);
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tau.Add(eu);
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++count;
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--blocks;
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if (count == curNBlocks && blocks > 0)
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{
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OutPacket(packet, ThrottleOutPacketType.Task, false, delegate (OutgoingPacket oPacket) { ResendPrimUpdates(tau, oPacket); });
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packet = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ImprovedTerseObjectUpdate);
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packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
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packet.RegionData.TimeDilation = timeDilation;
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// we need more packets
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UDPPacketBuffer newbuf = m_udpServer.GetNewUDPBuffer(m_udpClient.RemoteEndPoint);
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Array.Copy(buf.Data, newbuf.Data, 17); // start is the same
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buf.DataLength = pos;
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m_udpServer.SendUDPPacket(m_udpClient, buf, ThrottleOutPacketType.Task,
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delegate (OutgoingPacket oPacket) { ResendPrimUpdates(tau, oPacket); }, false);
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curNBlocks = blocks > maxNBlocks ? maxNBlocks : blocks;
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tau = new List<EntityUpdate>(curNBlocks);
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packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[curNBlocks];
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count = 0;
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buf = newbuf;
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buf.Data[17] = (byte)curNBlocks;
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pos = 18;
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}
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}
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if (tau.Count > 0)
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OutPacket(packet, ThrottleOutPacketType.Task, false, delegate (OutgoingPacket oPacket) { ResendPrimUpdates(tau, oPacket); });
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if (count > 0)
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{
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buf.DataLength = pos;
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m_udpServer.SendUDPPacket(m_udpClient, buf, ThrottleOutPacketType.Task,
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delegate (OutgoingPacket oPacket) { ResendPrimUpdates(tau, oPacket); }, false);
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}
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}
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if (ObjectAnimationUpdates != null)
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@ -5686,6 +5719,123 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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return block;
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}
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protected void CreateImprovedTerseBlock(ISceneEntity entity, byte[] data, ref int pos)
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{
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#region ScenePresence/SOP Handling
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bool avatar = (entity is ScenePresence);
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uint localID = entity.LocalId;
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uint attachPoint;
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Vector4 collisionPlane;
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Vector3 position, velocity, acceleration, angularVelocity;
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Quaternion rotation;
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byte datasize;
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if (avatar)
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{
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ScenePresence presence = (ScenePresence)entity;
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position = presence.OffsetPosition;
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velocity = presence.Velocity;
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acceleration = Vector3.Zero;
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rotation = presence.Rotation;
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// tpvs can only see rotations around Z in some cases
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if (!presence.Flying && !presence.IsSatOnObject)
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{
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rotation.X = 0f;
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rotation.Y = 0f;
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}
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rotation.Normalize();
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angularVelocity = presence.AngularVelocity;
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// m_log.DebugFormat(
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// "[LLCLIENTVIEW]: Sending terse update to {0} with position {1} in {2}", Name, presence.OffsetPosition, m_scene.Name);
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attachPoint = presence.State;
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collisionPlane = presence.CollisionPlane;
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datasize = 60;
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}
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else
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{
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SceneObjectPart part = (SceneObjectPart)entity;
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attachPoint = part.ParentGroup.AttachmentPoint;
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attachPoint = ((attachPoint % 16) * 16 + (attachPoint / 16));
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// m_log.DebugFormat(
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// "[LLCLIENTVIEW]: Sending attachPoint {0} for {1} {2} to {3}",
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// attachPoint, part.Name, part.LocalId, Name);
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collisionPlane = Vector4.Zero;
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position = part.RelativePosition;
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velocity = part.Velocity;
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acceleration = part.Acceleration;
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angularVelocity = part.AngularVelocity;
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rotation = part.RotationOffset;
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datasize = 44;
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}
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#endregion ScenePresence/SOP Handling
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//object block size
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data[pos++] = datasize;
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// LocalID
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Utils.UIntToBytes(localID, data, pos);
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pos += 4;
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// Avatar/CollisionPlane
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data[pos++] = (byte)attachPoint;
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if (avatar)
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{
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data[pos++] = 1;
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if (collisionPlane == Vector4.Zero)
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collisionPlane = Vector4.UnitW;
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//m_log.DebugFormat("CollisionPlane: {0}",collisionPlane);
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collisionPlane.ToBytes(data, pos);
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pos += 16;
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}
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else
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{
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data[pos++] = 0;
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}
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// Position
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position.ToBytes(data, pos);
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pos += 12;
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// Velocity
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ClampVectorForUint(ref velocity, 128f);
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Utils.FloatToUInt16Bytes(velocity.X, 128.0f, data, pos); pos += 2;
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Utils.FloatToUInt16Bytes(velocity.Y, 128.0f, data, pos); pos += 2;
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Utils.FloatToUInt16Bytes(velocity.Z, 128.0f, data, pos); pos += 2;
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// Acceleration
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ClampVectorForUint(ref acceleration, 64f);
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Utils.FloatToUInt16Bytes(acceleration.X, 64.0f, data, pos); pos += 2;
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Utils.FloatToUInt16Bytes(acceleration.Y, 64.0f, data, pos); pos += 2;
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Utils.FloatToUInt16Bytes(acceleration.Z, 64.0f, data, pos); pos += 2;
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// Rotation
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Utils.FloatToUInt16Bytes(rotation.X, 1.0f, data, pos); pos += 2;
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Utils.FloatToUInt16Bytes(rotation.Y, 1.0f, data, pos); pos += 2;
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Utils.FloatToUInt16Bytes(rotation.Z, 1.0f, data, pos); pos += 2;
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Utils.FloatToUInt16Bytes(rotation.W, 1.0f, data, pos); pos += 2;
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// Angular Velocity
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ClampVectorForUint(ref angularVelocity, 64f);
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Utils.FloatToUInt16Bytes(angularVelocity.X, 64.0f, data, pos); pos += 2;
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Utils.FloatToUInt16Bytes(angularVelocity.Y, 64.0f, data, pos); pos += 2;
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Utils.FloatToUInt16Bytes(angularVelocity.Z, 64.0f, data, pos); pos += 2;
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// texture entry block size
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data[pos++] = 0;
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data[pos++] = 0;
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// total size 63 or 47
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}
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protected ObjectUpdatePacket.ObjectDataBlock CreateAvatarUpdateBlock(ScenePresence data)
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{
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Vector3 offsetPosition = data.OffsetPosition;
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@ -575,22 +575,22 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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{
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DoubleLocklessQueue<OutgoingPacket> queue = m_packetOutboxes[category];
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if (m_deliverPackets == false)
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if (forceQueue || m_deliverPackets == false)
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{
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queue.Enqueue(packet, highPriority);
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return true;
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}
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TokenBucket bucket = m_throttleCategories[category];
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// Don't send this packet if queue is not empty
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// need to enqueue if queue is not empty
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if (queue.Count > 0 || m_nextPackets[category] != null)
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{
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queue.Enqueue(packet, highPriority);
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return true;
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}
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if (!forceQueue && bucket.CheckTokens(packet.Buffer.DataLength))
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// check bandwidth
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TokenBucket bucket = m_throttleCategories[category];
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if (bucket.CheckTokens(packet.Buffer.DataLength))
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{
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// enough tokens so it can be sent imediatly by caller
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bucket.RemoveTokens(packet.Buffer.DataLength);
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@ -608,7 +608,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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// We don't have a token bucket for this category, so it will not be queued
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return false;
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}
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}
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/// <summary>
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@ -934,6 +934,27 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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#endregion Queue or Send
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}
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public void SendUDPPacket(
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LLUDPClient udpClient, UDPPacketBuffer buffer, ThrottleOutPacketType category, UnackedPacketMethod method, bool forcequeue)
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{
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bool highPriority = false;
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if (category != ThrottleOutPacketType.Unknown && (category & ThrottleOutPacketType.HighPriority) != 0)
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{
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category = (ThrottleOutPacketType)((int)category & 127);
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highPriority = true;
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}
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OutgoingPacket outgoingPacket = new OutgoingPacket(udpClient, buffer, category, null);
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// If we were not provided a method for handling unacked, use the UDPServer default method
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if ((outgoingPacket.Buffer.Data[0] & Helpers.MSG_RELIABLE) != 0)
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outgoingPacket.UnackedMethod = ((method == null) ? delegate (OutgoingPacket oPacket) { ResendUnacked(oPacket); } : method);
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if (!outgoingPacket.Client.EnqueueOutgoing(outgoingPacket, forcequeue, highPriority))
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SendPacketFinal(outgoingPacket);
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}
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public void SendAcks(LLUDPClient udpClient)
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{
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uint ack;
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@ -489,7 +489,7 @@ namespace OpenMetaverse
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public void SyncSend(UDPPacketBuffer buf)
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{
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if(buf.RemoteEndPoint == null)
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return; // was already expired
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return; // already expired
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try
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{
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m_udpSocket.SendTo(
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