direct encode terseupdates

0.9.1.0-post-fixes
UbitUmarov 2019-02-27 10:07:25 +00:00
parent fe46f8cd1d
commit bcf05afd64
4 changed files with 207 additions and 37 deletions

View File

@ -4084,6 +4084,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
ResendPrimUpdate(update);
}
static private readonly byte[] terseUpdateHeader = new byte[] {
Helpers.MSG_RELIABLE,
0, 0, 0, 0, // sequence number
0, // extra
15 // ID (high frequency)
};
private void ProcessEntityUpdates(int maxUpdatesBytes)
{
if (!IsActive)
@ -4377,38 +4384,51 @@ namespace OpenSim.Region.ClientStack.LindenUDP
{
const int maxNBlocks = (LLUDPServer.MTU - 18) / 63; // no texture entry
int blocks = terseAgentUpdates.Count;
ImprovedTerseObjectUpdatePacket packet
= (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ImprovedTerseObjectUpdate);
packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
packet.RegionData.TimeDilation = timeDilation;
int curNBlocks = blocks > maxNBlocks ? maxNBlocks : blocks;
List<EntityUpdate> tau = new List<EntityUpdate>(curNBlocks);
packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[curNBlocks];
UDPPacketBuffer buf = m_udpServer.GetNewUDPBuffer(m_udpClient.RemoteEndPoint);
//setup header and regioninfo block
Array.Copy(terseUpdateHeader, buf.Data, 7);
Utils.UInt64ToBytesSafepos(m_scene.RegionInfo.RegionHandle, buf.Data, 7);
Utils.UInt16ToBytes(timeDilation, buf.Data, 15);
buf.Data[17] = (byte)curNBlocks;
int pos = 18;
int count = 0;
foreach (EntityUpdate eu in terseAgentUpdates)
{
packet.ObjectData[count++] = CreateImprovedTerseBlock(eu.Entity);
CreateImprovedTerseBlock(eu.Entity, buf.Data, ref pos);
tau.Add(eu);
++count;
--blocks;
if (count == curNBlocks && blocks > 0)
{
OutPacket(packet, ThrottleOutPacketType.Unknown, false, delegate (OutgoingPacket oPacket) { ResendPrimUpdates(tau, oPacket); });
packet = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ImprovedTerseObjectUpdate);
packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
packet.RegionData.TimeDilation = timeDilation;
// we need more packets
UDPPacketBuffer newbuf = m_udpServer.GetNewUDPBuffer(m_udpClient.RemoteEndPoint);
Array.Copy(buf.Data, newbuf.Data, 17); // start is the same
buf.DataLength = pos;
m_udpServer.SendUDPPacket(m_udpClient, buf, ThrottleOutPacketType.Unknown,
delegate (OutgoingPacket oPacket) { ResendPrimUpdates(tau, oPacket); }, false);
curNBlocks = blocks > maxNBlocks ? maxNBlocks : blocks;
tau = new List<EntityUpdate>(curNBlocks);
packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[curNBlocks];
count = 0;
buf = newbuf;
buf.Data[17] = (byte)curNBlocks;
pos = 18;
}
}
if (tau.Count > 0)
OutPacket(packet, ThrottleOutPacketType.Unknown, false, delegate (OutgoingPacket oPacket) { ResendPrimUpdates(tau, oPacket); });
if (count > 0)
{
buf.DataLength = pos;
m_udpServer.SendUDPPacket(m_udpClient, buf, ThrottleOutPacketType.Unknown,
delegate (OutgoingPacket oPacket) { ResendPrimUpdates(tau, oPacket); }, false);
}
}
if (objectUpdateBlocks != null)
@ -4437,38 +4457,51 @@ namespace OpenSim.Region.ClientStack.LindenUDP
{
const int maxNBlocks = (LLUDPServer.MTU - 18) / 47; // no texture entry
int blocks = terseUpdates.Count;
ImprovedTerseObjectUpdatePacket packet =
(ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ImprovedTerseObjectUpdate);
packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
packet.RegionData.TimeDilation = timeDilation;
int curNBlocks = blocks > maxNBlocks ? maxNBlocks : blocks;
List<EntityUpdate> tau = new List<EntityUpdate>(curNBlocks);
packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[curNBlocks];
UDPPacketBuffer buf = m_udpServer.GetNewUDPBuffer(m_udpClient.RemoteEndPoint);
//setup header and regioninfo block
Array.Copy(terseUpdateHeader, buf.Data, 7);
Utils.UInt64ToBytesSafepos(m_scene.RegionInfo.RegionHandle, buf.Data, 7);
Utils.UInt16ToBytes(timeDilation, buf.Data, 15);
buf.Data[17] = (byte)curNBlocks;
int pos = 18;
int count = 0;
foreach (EntityUpdate eu in terseUpdates)
{
packet.ObjectData[count++] = CreateImprovedTerseBlock(eu.Entity);
CreateImprovedTerseBlock(eu.Entity, buf.Data, ref pos);
tau.Add(eu);
++count;
--blocks;
if (count == curNBlocks && blocks > 0)
{
OutPacket(packet, ThrottleOutPacketType.Task, false, delegate (OutgoingPacket oPacket) { ResendPrimUpdates(tau, oPacket); });
packet = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ImprovedTerseObjectUpdate);
packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
packet.RegionData.TimeDilation = timeDilation;
// we need more packets
UDPPacketBuffer newbuf = m_udpServer.GetNewUDPBuffer(m_udpClient.RemoteEndPoint);
Array.Copy(buf.Data, newbuf.Data, 17); // start is the same
buf.DataLength = pos;
m_udpServer.SendUDPPacket(m_udpClient, buf, ThrottleOutPacketType.Task,
delegate (OutgoingPacket oPacket) { ResendPrimUpdates(tau, oPacket); }, false);
curNBlocks = blocks > maxNBlocks ? maxNBlocks : blocks;
tau = new List<EntityUpdate>(curNBlocks);
packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[curNBlocks];
count = 0;
buf = newbuf;
buf.Data[17] = (byte)curNBlocks;
pos = 18;
}
}
if (tau.Count > 0)
OutPacket(packet, ThrottleOutPacketType.Task, false, delegate (OutgoingPacket oPacket) { ResendPrimUpdates(tau, oPacket); });
if (count > 0)
{
buf.DataLength = pos;
m_udpServer.SendUDPPacket(m_udpClient, buf, ThrottleOutPacketType.Task,
delegate (OutgoingPacket oPacket) { ResendPrimUpdates(tau, oPacket); }, false);
}
}
if (ObjectAnimationUpdates != null)
@ -5686,6 +5719,123 @@ namespace OpenSim.Region.ClientStack.LindenUDP
return block;
}
protected void CreateImprovedTerseBlock(ISceneEntity entity, byte[] data, ref int pos)
{
#region ScenePresence/SOP Handling
bool avatar = (entity is ScenePresence);
uint localID = entity.LocalId;
uint attachPoint;
Vector4 collisionPlane;
Vector3 position, velocity, acceleration, angularVelocity;
Quaternion rotation;
byte datasize;
if (avatar)
{
ScenePresence presence = (ScenePresence)entity;
position = presence.OffsetPosition;
velocity = presence.Velocity;
acceleration = Vector3.Zero;
rotation = presence.Rotation;
// tpvs can only see rotations around Z in some cases
if (!presence.Flying && !presence.IsSatOnObject)
{
rotation.X = 0f;
rotation.Y = 0f;
}
rotation.Normalize();
angularVelocity = presence.AngularVelocity;
// m_log.DebugFormat(
// "[LLCLIENTVIEW]: Sending terse update to {0} with position {1} in {2}", Name, presence.OffsetPosition, m_scene.Name);
attachPoint = presence.State;
collisionPlane = presence.CollisionPlane;
datasize = 60;
}
else
{
SceneObjectPart part = (SceneObjectPart)entity;
attachPoint = part.ParentGroup.AttachmentPoint;
attachPoint = ((attachPoint % 16) * 16 + (attachPoint / 16));
// m_log.DebugFormat(
// "[LLCLIENTVIEW]: Sending attachPoint {0} for {1} {2} to {3}",
// attachPoint, part.Name, part.LocalId, Name);
collisionPlane = Vector4.Zero;
position = part.RelativePosition;
velocity = part.Velocity;
acceleration = part.Acceleration;
angularVelocity = part.AngularVelocity;
rotation = part.RotationOffset;
datasize = 44;
}
#endregion ScenePresence/SOP Handling
//object block size
data[pos++] = datasize;
// LocalID
Utils.UIntToBytes(localID, data, pos);
pos += 4;
// Avatar/CollisionPlane
data[pos++] = (byte)attachPoint;
if (avatar)
{
data[pos++] = 1;
if (collisionPlane == Vector4.Zero)
collisionPlane = Vector4.UnitW;
//m_log.DebugFormat("CollisionPlane: {0}",collisionPlane);
collisionPlane.ToBytes(data, pos);
pos += 16;
}
else
{
data[pos++] = 0;
}
// Position
position.ToBytes(data, pos);
pos += 12;
// Velocity
ClampVectorForUint(ref velocity, 128f);
Utils.FloatToUInt16Bytes(velocity.X, 128.0f, data, pos); pos += 2;
Utils.FloatToUInt16Bytes(velocity.Y, 128.0f, data, pos); pos += 2;
Utils.FloatToUInt16Bytes(velocity.Z, 128.0f, data, pos); pos += 2;
// Acceleration
ClampVectorForUint(ref acceleration, 64f);
Utils.FloatToUInt16Bytes(acceleration.X, 64.0f, data, pos); pos += 2;
Utils.FloatToUInt16Bytes(acceleration.Y, 64.0f, data, pos); pos += 2;
Utils.FloatToUInt16Bytes(acceleration.Z, 64.0f, data, pos); pos += 2;
// Rotation
Utils.FloatToUInt16Bytes(rotation.X, 1.0f, data, pos); pos += 2;
Utils.FloatToUInt16Bytes(rotation.Y, 1.0f, data, pos); pos += 2;
Utils.FloatToUInt16Bytes(rotation.Z, 1.0f, data, pos); pos += 2;
Utils.FloatToUInt16Bytes(rotation.W, 1.0f, data, pos); pos += 2;
// Angular Velocity
ClampVectorForUint(ref angularVelocity, 64f);
Utils.FloatToUInt16Bytes(angularVelocity.X, 64.0f, data, pos); pos += 2;
Utils.FloatToUInt16Bytes(angularVelocity.Y, 64.0f, data, pos); pos += 2;
Utils.FloatToUInt16Bytes(angularVelocity.Z, 64.0f, data, pos); pos += 2;
// texture entry block size
data[pos++] = 0;
data[pos++] = 0;
// total size 63 or 47
}
protected ObjectUpdatePacket.ObjectDataBlock CreateAvatarUpdateBlock(ScenePresence data)
{
Vector3 offsetPosition = data.OffsetPosition;

View File

@ -575,22 +575,22 @@ namespace OpenSim.Region.ClientStack.LindenUDP
{
DoubleLocklessQueue<OutgoingPacket> queue = m_packetOutboxes[category];
if (m_deliverPackets == false)
if (forceQueue || m_deliverPackets == false)
{
queue.Enqueue(packet, highPriority);
return true;
}
TokenBucket bucket = m_throttleCategories[category];
// Don't send this packet if queue is not empty
// need to enqueue if queue is not empty
if (queue.Count > 0 || m_nextPackets[category] != null)
{
queue.Enqueue(packet, highPriority);
return true;
}
if (!forceQueue && bucket.CheckTokens(packet.Buffer.DataLength))
// check bandwidth
TokenBucket bucket = m_throttleCategories[category];
if (bucket.CheckTokens(packet.Buffer.DataLength))
{
// enough tokens so it can be sent imediatly by caller
bucket.RemoveTokens(packet.Buffer.DataLength);
@ -608,7 +608,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
// We don't have a token bucket for this category, so it will not be queued
return false;
}
}
/// <summary>

View File

@ -934,6 +934,27 @@ namespace OpenSim.Region.ClientStack.LindenUDP
#endregion Queue or Send
}
public void SendUDPPacket(
LLUDPClient udpClient, UDPPacketBuffer buffer, ThrottleOutPacketType category, UnackedPacketMethod method, bool forcequeue)
{
bool highPriority = false;
if (category != ThrottleOutPacketType.Unknown && (category & ThrottleOutPacketType.HighPriority) != 0)
{
category = (ThrottleOutPacketType)((int)category & 127);
highPriority = true;
}
OutgoingPacket outgoingPacket = new OutgoingPacket(udpClient, buffer, category, null);
// If we were not provided a method for handling unacked, use the UDPServer default method
if ((outgoingPacket.Buffer.Data[0] & Helpers.MSG_RELIABLE) != 0)
outgoingPacket.UnackedMethod = ((method == null) ? delegate (OutgoingPacket oPacket) { ResendUnacked(oPacket); } : method);
if (!outgoingPacket.Client.EnqueueOutgoing(outgoingPacket, forcequeue, highPriority))
SendPacketFinal(outgoingPacket);
}
public void SendAcks(LLUDPClient udpClient)
{
uint ack;

View File

@ -489,7 +489,7 @@ namespace OpenMetaverse
public void SyncSend(UDPPacketBuffer buf)
{
if(buf.RemoteEndPoint == null)
return; // was already expired
return; // already expired
try
{
m_udpSocket.SendTo(