Fix prim link numbers (Mantis #1781)
Implements additional unlink modes (unlink root prim from link set, some multi-set operations). Linking (single and mutiple) fully implemented. Consistent numbering of links while in world. Link/delink with predictable link numbering. Correct link numbers in LSL. Not all multi-set ops implemented. Link numbers still change when taken and re-rezzed.0.6.0-stable
parent
a73d87ef16
commit
bcf74416a1
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@ -558,10 +558,10 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
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args.regionFlags = GetRegionFlags();
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args.regionName = m_scene.RegionInfo.RegionName;
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args.SimOwner = m_scene.RegionInfo.MasterAvatarAssignedUUID;
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args.terrainBase0 = m_scene.RegionInfo.RegionSettings.TerrainTexture1;
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args.terrainBase1 = m_scene.RegionInfo.RegionSettings.TerrainTexture2;
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args.terrainBase2 = m_scene.RegionInfo.RegionSettings.TerrainTexture3;
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args.terrainBase3 = m_scene.RegionInfo.RegionSettings.TerrainTexture4;
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args.terrainBase0 = LLUUID.Zero;
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args.terrainBase1 = LLUUID.Zero;
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args.terrainBase2 = LLUUID.Zero;
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args.terrainBase3 = LLUUID.Zero;
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args.terrainDetail0 = m_scene.RegionInfo.RegionSettings.TerrainTexture1;
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args.terrainDetail1 = m_scene.RegionInfo.RegionSettings.TerrainTexture2;
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args.terrainDetail2 = m_scene.RegionInfo.RegionSettings.TerrainTexture3;
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@ -1372,7 +1372,16 @@ namespace OpenSim.Region.Environment.Scenes
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// We need to explicitly resend the newly link prim's object properties since no other actions
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// occur on link to invoke this elsewhere (such as object selection)
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parenPrim.GetProperties(client);
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parenPrim.TriggerScriptChangedEvent(Changed.LINK);
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if(client != null)
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parenPrim.GetProperties(client);
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else
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{
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foreach (ScenePresence p in ScenePresences.Values)
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{
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parenPrim.GetProperties(p.ControllingClient);
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}
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}
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}
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/// <summary>
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@ -1380,6 +1389,11 @@ namespace OpenSim.Region.Environment.Scenes
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/// </summary>
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/// <param name="prims"></param>
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protected internal void DelinkObjects(List<uint> primIds)
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{
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DelinkObjects(primIds, true);
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}
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protected internal void DelinkObjects(List<uint> primIds, bool sendEvents)
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{
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SceneObjectGroup parenPrim = null;
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@ -1407,7 +1421,6 @@ namespace OpenSim.Region.Environment.Scenes
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if (sceneObjects.ContainsKey(primIds[i]))
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{
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parenPrim = sceneObjects[primIds[i]];
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primIds.RemoveAt(i);
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break;
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@ -1418,11 +1431,64 @@ namespace OpenSim.Region.Environment.Scenes
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{
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foreach (uint childPrimId in primIds)
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{
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parenPrim.DelinkFromGroup(childPrimId);
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parenPrim.DelinkFromGroup(childPrimId, sendEvents);
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}
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if(parenPrim.Children.Count == 1)
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{
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// The link set has been completely torn down
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// This is the case if you select a link set and delink
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//
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parenPrim.RootPart.LinkNum = 1;
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if(sendEvents)
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parenPrim.TriggerScriptChangedEvent(Changed.LINK);
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}
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else
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{
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// The link set has prims remaining. This path is taken
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// when a subset of a link set's prims are selected
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// and the root prim is part of that selection
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//
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List<SceneObjectPart> parts = new List<SceneObjectPart>(parenPrim.Children.Values);
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List<uint> unlink_ids = new List<uint>();
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foreach (SceneObjectPart unlink_part in parts)
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unlink_ids.Add(unlink_part.LocalId);
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// Tear down the remaining link set
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//
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if(unlink_ids.Count == 2)
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{
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DelinkObjects(unlink_ids, true);
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return;
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}
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DelinkObjects(unlink_ids, false);
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// Send event to root prim, then we're done with it
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parenPrim.TriggerScriptChangedEvent(Changed.LINK);
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unlink_ids.Remove(parenPrim.RootPart.LocalId);
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foreach (uint localId in unlink_ids)
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{
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SceneObjectPart nr = GetSceneObjectPart(localId);
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nr.UpdateFlag = 0;
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}
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uint newRoot = unlink_ids[0];
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unlink_ids.Remove(newRoot);
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LinkObjects(null, newRoot, unlink_ids);
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}
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}
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else
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{
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// The selected prims were all child prims. Edit linked parts
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// without the root prim selected will get us here
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//
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List<SceneObjectGroup> parents = new List<SceneObjectGroup>();
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// If the first scan failed, we need to do a /deep/ scan of the linkages. This is /really/ slow
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// We know that this is not the root prim now essentially, so we don't have to worry about remapping
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// which one is the root prim
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@ -1436,6 +1502,8 @@ namespace OpenSim.Region.Environment.Scenes
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{
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grp.DelinkFromGroup(primIds[i]);
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delinkedSomething = true;
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if(!parents.Contains(grp))
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parents.Add(grp);
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}
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}
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@ -1446,6 +1514,13 @@ namespace OpenSim.Region.Environment.Scenes
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"DelinkObjects(): Could not find a root prim out of {0} as given to a delink request!",
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primIds);
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}
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else
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{
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foreach (SceneObjectGroup g in parents)
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{
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g.TriggerScriptChangedEvent(Changed.LINK);
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}
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}
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}
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}
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@ -427,7 +427,10 @@ namespace OpenSim.Region.Environment.Scenes
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if (reader.Name == "SceneObjectPart")
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{
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SceneObjectPart Part = SceneObjectPart.FromXml(reader);
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if(m_rootPart.LinkNum == 0)
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m_rootPart.LinkNum++;
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AddPart(Part);
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Part.LinkNum = m_parts.Count;
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Part.StoreUndoState();
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}
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else
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@ -462,7 +465,7 @@ namespace OpenSim.Region.Environment.Scenes
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LLVector3 rootOffset = new LLVector3(0, 0, 0);
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SceneObjectPart newPart =
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new SceneObjectPart(m_regionHandle, this, ownerID, localID, shape, pos, rot, rootOffset);
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newPart.LinkNum = m_parts.Count;
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newPart.LinkNum = 0;
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m_parts.Add(newPart.UUID, newPart);
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SetPartAsRoot(newPart);
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@ -817,7 +820,6 @@ namespace OpenSim.Region.Environment.Scenes
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lock (m_parts)
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{
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part.SetParent(this);
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part.LinkNum = m_parts.Count;
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try
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{
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@ -828,6 +830,11 @@ namespace OpenSim.Region.Environment.Scenes
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{
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m_log.Error("Failed to add scened object part", e);
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}
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part.LinkNum = m_parts.Count;
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if(part.LinkNum == 2 && RootPart != null)
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RootPart.LinkNum = 1;
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}
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}
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@ -1738,14 +1745,16 @@ namespace OpenSim.Region.Environment.Scenes
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linkPart.RotationOffset = new LLQuaternion(newRot.x, newRot.y, newRot.z, newRot.w);
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linkPart.ParentID = m_rootPart.LocalId;
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linkPart.LinkNum = m_parts.Count;
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if(m_rootPart.LinkNum == 0)
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m_rootPart.LinkNum = 1;
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lock (m_parts)
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{
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m_parts.Add(linkPart.UUID, linkPart);
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}
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linkPart.LinkNum = m_parts.Count;
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linkPart.SetParent(this);
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//if (linkPart.PhysActor != null)
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@ -1783,6 +1792,11 @@ namespace OpenSim.Region.Environment.Scenes
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/// </summary>
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/// <param name="partID"></param>
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public void DelinkFromGroup(uint partID)
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{
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DelinkFromGroup(partID, true);
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}
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public void DelinkFromGroup(uint partID, bool sendEvents)
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{
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SceneObjectPart linkPart = GetChildPart(partID);
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@ -1801,7 +1815,17 @@ namespace OpenSim.Region.Environment.Scenes
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m_parts.Remove(linkPart.UUID);
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}
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if(m_parts.Count == 1 && RootPart != null) //Single prim is left
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RootPart.LinkNum = 0;
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else
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{
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foreach (SceneObjectPart p in m_parts.Values)
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if(p.LinkNum > linkPart.LinkNum)
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p.LinkNum--;
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}
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linkPart.ParentID = 0;
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linkPart.LinkNum = 0;
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if (linkPart.PhysActor != null)
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{
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@ -1834,6 +1858,9 @@ namespace OpenSim.Region.Environment.Scenes
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m_scene.AddNewSceneObject(objectGroup, true);
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if(sendEvents)
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linkPart.TriggerScriptChangedEvent(Changed.LINK);
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HasGroupChanged = true;
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ScheduleGroupForFullUpdate();
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}
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@ -1858,13 +1885,14 @@ namespace OpenSim.Region.Environment.Scenes
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{
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part.SetParent(this);
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part.ParentID = m_rootPart.LocalId;
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part.LinkNum = m_parts.Count;
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lock (m_parts)
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{
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m_parts.Add(part.UUID, part);
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}
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part.LinkNum = m_parts.Count;
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Vector3 axiomOldPos = new Vector3(part.OffsetPosition.X, part.OffsetPosition.Y, part.OffsetPosition.Z);
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axiomOldPos = oldGroupRotation * axiomOldPos;
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axiomOldPos += oldGroupPosition;
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@ -2670,5 +2698,13 @@ namespace OpenSim.Region.Environment.Scenes
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ScheduleGroupForFullUpdate();
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}
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public void TriggerScriptChangedEvent(Changed val)
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{
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foreach (SceneObjectPart part in Children.Values)
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{
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part.TriggerScriptChangedEvent(val);
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}
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}
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}
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}
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@ -674,12 +674,7 @@ namespace OpenSim.Region.Environment.Scenes
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public int LinkNum
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{
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get { return m_linkNum; }
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set
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{
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m_linkNum = value;
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TriggerScriptChangedEvent(Changed.LINK);
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}
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set { m_linkNum = value; }
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}
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public byte ClickAction
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@ -2250,7 +2245,8 @@ namespace OpenSim.Region.Environment.Scenes
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public void SetAvatarOnSitTarget(LLUUID avatarID)
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{
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m_sitTargetAvatar = avatarID;
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TriggerScriptChangedEvent(Changed.LINK);
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if(ParentGroup != null)
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ParentGroup.TriggerScriptChangedEvent(Changed.LINK);
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}
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public void SetAxisRotation(int axis, int rotate)
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@ -3294,4 +3290,4 @@ namespace OpenSim.Region.Environment.Scenes
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#endregion Public Methods
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}
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}
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}
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@ -2600,7 +2600,7 @@ namespace OpenSim.Region.ScriptEngine.Common
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if (m_host.ParentGroup.Children.Count > 1)
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{
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return m_host.LinkNum + 1;
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return m_host.LinkNum;
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}
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else
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{
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@ -2979,7 +2979,7 @@ namespace OpenSim.Region.ScriptEngine.Common
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object[] resobj = new object[]
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{
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new LSL_Types.LSLInteger(m_host.LinkNum + 1), new LSL_Types.LSLInteger(num), new LSL_Types.LSLString(msg), new LSL_Types.LSLString(id)
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new LSL_Types.LSLInteger(m_host.LinkNum), new LSL_Types.LSLInteger(num), new LSL_Types.LSLString(msg), new LSL_Types.LSLString(id)
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};
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m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(
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@ -3004,7 +3004,7 @@ namespace OpenSim.Region.ScriptEngine.Common
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partItemID = item.ItemID;
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Object[] resobj = new object[]
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{
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new LSL_Types.LSLInteger(m_host.LinkNum + 1), new LSL_Types.LSLInteger(num), new LSL_Types.LSLString(msg), new LSL_Types.LSLString(id)
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new LSL_Types.LSLInteger(m_host.LinkNum), new LSL_Types.LSLInteger(num), new LSL_Types.LSLString(msg), new LSL_Types.LSLString(id)
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};
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m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(
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partItemID = item.ItemID;
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Object[] resobj = new object[]
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{
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new LSL_Types.LSLInteger(m_host.LinkNum + 1), new LSL_Types.LSLInteger(num), new LSL_Types.LSLString(msg), new LSL_Types.LSLString(id)
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new LSL_Types.LSLInteger(m_host.LinkNum), new LSL_Types.LSLInteger(num), new LSL_Types.LSLString(msg), new LSL_Types.LSLString(id)
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};
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m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(
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partItemID = item.ItemID;
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Object[] resobj = new object[]
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{
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new LSL_Types.LSLInteger(m_host.LinkNum + 1), new LSL_Types.LSLInteger(num), new LSL_Types.LSLString(msg), new LSL_Types.LSLString(id)
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new LSL_Types.LSLInteger(m_host.LinkNum), new LSL_Types.LSLInteger(num), new LSL_Types.LSLString(msg), new LSL_Types.LSLString(id)
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};
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m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(
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@ -3086,7 +3086,7 @@ namespace OpenSim.Region.ScriptEngine.Common
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object[] resobj = new object[]
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{
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new LSL_Types.LSLInteger(m_host.LinkNum + 1), new LSL_Types.LSLInteger(num), new LSL_Types.LSLString(msg), new LSL_Types.LSLString(id)
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new LSL_Types.LSLInteger(m_host.LinkNum), new LSL_Types.LSLInteger(num), new LSL_Types.LSLString(msg), new LSL_Types.LSLString(id)
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};
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m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(
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@ -3103,7 +3103,7 @@ namespace OpenSim.Region.ScriptEngine.Common
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foreach (SceneObjectPart partInst in m_host.ParentGroup.GetParts())
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{
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if ((partInst.LinkNum + 1) == linknum)
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if ((partInst.LinkNum) == linknum)
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{
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foreach (TaskInventoryItem item in partInst.TaskInventory.Values)
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@ -3114,7 +3114,7 @@ namespace OpenSim.Region.ScriptEngine.Common
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partItemID = item.ItemID;
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Object[] resObjDef = new object[]
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{
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new LSL_Types.LSLInteger(m_host.LinkNum + 1), new LSL_Types.LSLInteger(num), new LSL_Types.LSLString(msg), new LSL_Types.LSLString(id)
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new LSL_Types.LSLInteger(m_host.LinkNum), new LSL_Types.LSLInteger(num), new LSL_Types.LSLString(msg), new LSL_Types.LSLString(id)
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};
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m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(
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{
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foreach (SceneObjectPart partInst in m_host.ParentGroup.GetParts())
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{
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if ((partInst.LinkNum + 1) == linknumber)
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if ((partInst.LinkNum) == linknumber)
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{
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part = partInst;
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break;
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@ -2487,7 +2487,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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if (m_host.ParentGroup.Children.Count > 1)
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{
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return m_host.LinkNum + 1;
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return m_host.LinkNum;
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}
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else
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{
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@ -2923,7 +2923,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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object[] resobj = new object[]
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{
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new LSL_Types.LSLInteger(m_host.LinkNum + 1), new LSL_Types.LSLInteger(num), new LSL_Types.LSLString(msg), new LSL_Types.LSLString(id)
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new LSL_Types.LSLInteger(m_host.LinkNum), new LSL_Types.LSLInteger(num), new LSL_Types.LSLString(msg), new LSL_Types.LSLString(id)
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};
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m_ScriptEngine.PostScriptEvent(partItemID,
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@ -2947,7 +2947,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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partItemID = item.ItemID;
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Object[] resobj = new object[]
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{
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new LSL_Types.LSLInteger(m_host.LinkNum + 1), new LSL_Types.LSLInteger(num), new LSL_Types.LSLString(msg), new LSL_Types.LSLString(id)
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new LSL_Types.LSLInteger(m_host.LinkNum), new LSL_Types.LSLInteger(num), new LSL_Types.LSLString(msg), new LSL_Types.LSLString(id)
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};
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m_ScriptEngine.PostScriptEvent(partItemID,
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@ -2975,7 +2975,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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partItemID = item.ItemID;
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Object[] resobj = new object[]
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{
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new LSL_Types.LSLInteger(m_host.LinkNum + 1), new LSL_Types.LSLInteger(num), new LSL_Types.LSLString(msg), new LSL_Types.LSLString(id)
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new LSL_Types.LSLInteger(m_host.LinkNum), new LSL_Types.LSLInteger(num), new LSL_Types.LSLString(msg), new LSL_Types.LSLString(id)
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};
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m_ScriptEngine.PostScriptEvent(partItemID,
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@ -3005,7 +3005,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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partItemID = item.ItemID;
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Object[] resobj = new object[]
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{
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new LSL_Types.LSLInteger(m_host.LinkNum + 1), new LSL_Types.LSLInteger(num), new LSL_Types.LSLString(msg), new LSL_Types.LSLString(id)
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new LSL_Types.LSLInteger(m_host.LinkNum), new LSL_Types.LSLInteger(num), new LSL_Types.LSLString(msg), new LSL_Types.LSLString(id)
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};
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m_ScriptEngine.PostScriptEvent(partItemID,
|
||||
|
@ -3029,7 +3029,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
|
||||
object[] resobj = new object[]
|
||||
{
|
||||
new LSL_Types.LSLInteger(m_host.LinkNum + 1), new LSL_Types.LSLInteger(num), new LSL_Types.LSLString(msg), new LSL_Types.LSLString(id)
|
||||
new LSL_Types.LSLInteger(m_host.LinkNum), new LSL_Types.LSLInteger(num), new LSL_Types.LSLString(msg), new LSL_Types.LSLString(id)
|
||||
};
|
||||
|
||||
m_ScriptEngine.PostScriptEvent(partItemID,
|
||||
|
@ -3045,7 +3045,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
foreach (SceneObjectPart partInst in m_host.ParentGroup.GetParts())
|
||||
{
|
||||
|
||||
if ((partInst.LinkNum + 1) == linknum)
|
||||
if ((partInst.LinkNum) == linknum)
|
||||
{
|
||||
|
||||
foreach (TaskInventoryItem item in partInst.TaskInventory.Values)
|
||||
|
@ -3056,7 +3056,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
partItemID = item.ItemID;
|
||||
Object[] resObjDef = new object[]
|
||||
{
|
||||
new LSL_Types.LSLInteger(m_host.LinkNum + 1), new LSL_Types.LSLInteger(num), new LSL_Types.LSLString(msg), new LSL_Types.LSLString(id)
|
||||
new LSL_Types.LSLInteger(m_host.LinkNum), new LSL_Types.LSLInteger(num), new LSL_Types.LSLString(msg), new LSL_Types.LSLString(id)
|
||||
};
|
||||
|
||||
m_ScriptEngine.PostScriptEvent(partItemID,
|
||||
|
@ -5046,7 +5046,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
{
|
||||
foreach (SceneObjectPart partInst in m_host.ParentGroup.GetParts())
|
||||
{
|
||||
if ((partInst.LinkNum + 1) == linknumber)
|
||||
if ((partInst.LinkNum) == linknumber)
|
||||
{
|
||||
part = partInst;
|
||||
break;
|
||||
|
|
|
@ -93,9 +93,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
if (part == null)
|
||||
return;
|
||||
|
||||
det[0].LinkNum = 0;
|
||||
if (part.ParentGroup.Children.Count > 0)
|
||||
det[0].LinkNum = part.LinkNum + 1;
|
||||
det[0].LinkNum = part.LinkNum;
|
||||
|
||||
myScriptEngine.PostObjectEvent(localID, new EventParams(
|
||||
"touch_start", new Object[] { new LSL_Types.LSLInteger(1) },
|
||||
|
@ -119,9 +117,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
if (part == null)
|
||||
return;
|
||||
|
||||
det[0].LinkNum = 0;
|
||||
if (part.ParentGroup.Children.Count > 0)
|
||||
det[0].LinkNum = part.LinkNum + 1;
|
||||
det[0].LinkNum = part.LinkNum;
|
||||
|
||||
myScriptEngine.PostObjectEvent(localID, new EventParams(
|
||||
"touch", new Object[] { new LSL_Types.LSLInteger(1) },
|
||||
|
@ -141,9 +137,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
if (part == null)
|
||||
return;
|
||||
|
||||
det[0].LinkNum = 0;
|
||||
if (part.ParentGroup.Children.Count > 0)
|
||||
det[0].LinkNum = part.LinkNum + 1;
|
||||
det[0].LinkNum = part.LinkNum;
|
||||
|
||||
myScriptEngine.PostObjectEvent(localID, new EventParams(
|
||||
"touch_end", new Object[] { new LSL_Types.LSLInteger(1) },
|
||||
|
|
Loading…
Reference in New Issue