Fix prim link numbers (Mantis #1781)

Implements additional unlink modes (unlink root prim from link set, some
multi-set operations). Linking (single and mutiple) fully implemented.
Consistent numbering of links while in world. Link/delink with predictable
link numbering. Correct link numbers in LSL.
Not all multi-set ops implemented. Link numbers still change when taken and
re-rezzed.
0.6.0-stable
Melanie Thielker 2008-07-19 04:05:34 +00:00
parent a73d87ef16
commit bcf74416a1
7 changed files with 148 additions and 47 deletions

View File

@ -558,10 +558,10 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
args.regionFlags = GetRegionFlags();
args.regionName = m_scene.RegionInfo.RegionName;
args.SimOwner = m_scene.RegionInfo.MasterAvatarAssignedUUID;
args.terrainBase0 = m_scene.RegionInfo.RegionSettings.TerrainTexture1;
args.terrainBase1 = m_scene.RegionInfo.RegionSettings.TerrainTexture2;
args.terrainBase2 = m_scene.RegionInfo.RegionSettings.TerrainTexture3;
args.terrainBase3 = m_scene.RegionInfo.RegionSettings.TerrainTexture4;
args.terrainBase0 = LLUUID.Zero;
args.terrainBase1 = LLUUID.Zero;
args.terrainBase2 = LLUUID.Zero;
args.terrainBase3 = LLUUID.Zero;
args.terrainDetail0 = m_scene.RegionInfo.RegionSettings.TerrainTexture1;
args.terrainDetail1 = m_scene.RegionInfo.RegionSettings.TerrainTexture2;
args.terrainDetail2 = m_scene.RegionInfo.RegionSettings.TerrainTexture3;

View File

@ -1372,7 +1372,16 @@ namespace OpenSim.Region.Environment.Scenes
// We need to explicitly resend the newly link prim's object properties since no other actions
// occur on link to invoke this elsewhere (such as object selection)
parenPrim.GetProperties(client);
parenPrim.TriggerScriptChangedEvent(Changed.LINK);
if(client != null)
parenPrim.GetProperties(client);
else
{
foreach (ScenePresence p in ScenePresences.Values)
{
parenPrim.GetProperties(p.ControllingClient);
}
}
}
/// <summary>
@ -1380,6 +1389,11 @@ namespace OpenSim.Region.Environment.Scenes
/// </summary>
/// <param name="prims"></param>
protected internal void DelinkObjects(List<uint> primIds)
{
DelinkObjects(primIds, true);
}
protected internal void DelinkObjects(List<uint> primIds, bool sendEvents)
{
SceneObjectGroup parenPrim = null;
@ -1407,7 +1421,6 @@ namespace OpenSim.Region.Environment.Scenes
if (sceneObjects.ContainsKey(primIds[i]))
{
parenPrim = sceneObjects[primIds[i]];
primIds.RemoveAt(i);
break;
@ -1418,11 +1431,64 @@ namespace OpenSim.Region.Environment.Scenes
{
foreach (uint childPrimId in primIds)
{
parenPrim.DelinkFromGroup(childPrimId);
parenPrim.DelinkFromGroup(childPrimId, sendEvents);
}
if(parenPrim.Children.Count == 1)
{
// The link set has been completely torn down
// This is the case if you select a link set and delink
//
parenPrim.RootPart.LinkNum = 1;
if(sendEvents)
parenPrim.TriggerScriptChangedEvent(Changed.LINK);
}
else
{
// The link set has prims remaining. This path is taken
// when a subset of a link set's prims are selected
// and the root prim is part of that selection
//
List<SceneObjectPart> parts = new List<SceneObjectPart>(parenPrim.Children.Values);
List<uint> unlink_ids = new List<uint>();
foreach (SceneObjectPart unlink_part in parts)
unlink_ids.Add(unlink_part.LocalId);
// Tear down the remaining link set
//
if(unlink_ids.Count == 2)
{
DelinkObjects(unlink_ids, true);
return;
}
DelinkObjects(unlink_ids, false);
// Send event to root prim, then we're done with it
parenPrim.TriggerScriptChangedEvent(Changed.LINK);
unlink_ids.Remove(parenPrim.RootPart.LocalId);
foreach (uint localId in unlink_ids)
{
SceneObjectPart nr = GetSceneObjectPart(localId);
nr.UpdateFlag = 0;
}
uint newRoot = unlink_ids[0];
unlink_ids.Remove(newRoot);
LinkObjects(null, newRoot, unlink_ids);
}
}
else
{
// The selected prims were all child prims. Edit linked parts
// without the root prim selected will get us here
//
List<SceneObjectGroup> parents = new List<SceneObjectGroup>();
// If the first scan failed, we need to do a /deep/ scan of the linkages. This is /really/ slow
// We know that this is not the root prim now essentially, so we don't have to worry about remapping
// which one is the root prim
@ -1436,6 +1502,8 @@ namespace OpenSim.Region.Environment.Scenes
{
grp.DelinkFromGroup(primIds[i]);
delinkedSomething = true;
if(!parents.Contains(grp))
parents.Add(grp);
}
}
@ -1446,6 +1514,13 @@ namespace OpenSim.Region.Environment.Scenes
"DelinkObjects(): Could not find a root prim out of {0} as given to a delink request!",
primIds);
}
else
{
foreach (SceneObjectGroup g in parents)
{
g.TriggerScriptChangedEvent(Changed.LINK);
}
}
}
}

View File

@ -427,7 +427,10 @@ namespace OpenSim.Region.Environment.Scenes
if (reader.Name == "SceneObjectPart")
{
SceneObjectPart Part = SceneObjectPart.FromXml(reader);
if(m_rootPart.LinkNum == 0)
m_rootPart.LinkNum++;
AddPart(Part);
Part.LinkNum = m_parts.Count;
Part.StoreUndoState();
}
else
@ -462,7 +465,7 @@ namespace OpenSim.Region.Environment.Scenes
LLVector3 rootOffset = new LLVector3(0, 0, 0);
SceneObjectPart newPart =
new SceneObjectPart(m_regionHandle, this, ownerID, localID, shape, pos, rot, rootOffset);
newPart.LinkNum = m_parts.Count;
newPart.LinkNum = 0;
m_parts.Add(newPart.UUID, newPart);
SetPartAsRoot(newPart);
@ -817,7 +820,6 @@ namespace OpenSim.Region.Environment.Scenes
lock (m_parts)
{
part.SetParent(this);
part.LinkNum = m_parts.Count;
try
{
@ -828,6 +830,11 @@ namespace OpenSim.Region.Environment.Scenes
{
m_log.Error("Failed to add scened object part", e);
}
part.LinkNum = m_parts.Count;
if(part.LinkNum == 2 && RootPart != null)
RootPart.LinkNum = 1;
}
}
@ -1738,14 +1745,16 @@ namespace OpenSim.Region.Environment.Scenes
linkPart.RotationOffset = new LLQuaternion(newRot.x, newRot.y, newRot.z, newRot.w);
linkPart.ParentID = m_rootPart.LocalId;
linkPart.LinkNum = m_parts.Count;
if(m_rootPart.LinkNum == 0)
m_rootPart.LinkNum = 1;
lock (m_parts)
{
m_parts.Add(linkPart.UUID, linkPart);
}
linkPart.LinkNum = m_parts.Count;
linkPart.SetParent(this);
//if (linkPart.PhysActor != null)
@ -1783,6 +1792,11 @@ namespace OpenSim.Region.Environment.Scenes
/// </summary>
/// <param name="partID"></param>
public void DelinkFromGroup(uint partID)
{
DelinkFromGroup(partID, true);
}
public void DelinkFromGroup(uint partID, bool sendEvents)
{
SceneObjectPart linkPart = GetChildPart(partID);
@ -1801,7 +1815,17 @@ namespace OpenSim.Region.Environment.Scenes
m_parts.Remove(linkPart.UUID);
}
if(m_parts.Count == 1 && RootPart != null) //Single prim is left
RootPart.LinkNum = 0;
else
{
foreach (SceneObjectPart p in m_parts.Values)
if(p.LinkNum > linkPart.LinkNum)
p.LinkNum--;
}
linkPart.ParentID = 0;
linkPart.LinkNum = 0;
if (linkPart.PhysActor != null)
{
@ -1834,6 +1858,9 @@ namespace OpenSim.Region.Environment.Scenes
m_scene.AddNewSceneObject(objectGroup, true);
if(sendEvents)
linkPart.TriggerScriptChangedEvent(Changed.LINK);
HasGroupChanged = true;
ScheduleGroupForFullUpdate();
}
@ -1858,13 +1885,14 @@ namespace OpenSim.Region.Environment.Scenes
{
part.SetParent(this);
part.ParentID = m_rootPart.LocalId;
part.LinkNum = m_parts.Count;
lock (m_parts)
{
m_parts.Add(part.UUID, part);
}
part.LinkNum = m_parts.Count;
Vector3 axiomOldPos = new Vector3(part.OffsetPosition.X, part.OffsetPosition.Y, part.OffsetPosition.Z);
axiomOldPos = oldGroupRotation * axiomOldPos;
axiomOldPos += oldGroupPosition;
@ -2670,5 +2698,13 @@ namespace OpenSim.Region.Environment.Scenes
ScheduleGroupForFullUpdate();
}
public void TriggerScriptChangedEvent(Changed val)
{
foreach (SceneObjectPart part in Children.Values)
{
part.TriggerScriptChangedEvent(val);
}
}
}
}

View File

@ -674,12 +674,7 @@ namespace OpenSim.Region.Environment.Scenes
public int LinkNum
{
get { return m_linkNum; }
set
{
m_linkNum = value;
TriggerScriptChangedEvent(Changed.LINK);
}
set { m_linkNum = value; }
}
public byte ClickAction
@ -2250,7 +2245,8 @@ namespace OpenSim.Region.Environment.Scenes
public void SetAvatarOnSitTarget(LLUUID avatarID)
{
m_sitTargetAvatar = avatarID;
TriggerScriptChangedEvent(Changed.LINK);
if(ParentGroup != null)
ParentGroup.TriggerScriptChangedEvent(Changed.LINK);
}
public void SetAxisRotation(int axis, int rotate)
@ -3294,4 +3290,4 @@ namespace OpenSim.Region.Environment.Scenes
#endregion Public Methods
}
}
}

View File

@ -2600,7 +2600,7 @@ namespace OpenSim.Region.ScriptEngine.Common
if (m_host.ParentGroup.Children.Count > 1)
{
return m_host.LinkNum + 1;
return m_host.LinkNum;
}
else
{
@ -2979,7 +2979,7 @@ namespace OpenSim.Region.ScriptEngine.Common
object[] resobj = new object[]
{
new LSL_Types.LSLInteger(m_host.LinkNum + 1), new LSL_Types.LSLInteger(num), new LSL_Types.LSLString(msg), new LSL_Types.LSLString(id)
new LSL_Types.LSLInteger(m_host.LinkNum), new LSL_Types.LSLInteger(num), new LSL_Types.LSLString(msg), new LSL_Types.LSLString(id)
};
m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(
@ -3004,7 +3004,7 @@ namespace OpenSim.Region.ScriptEngine.Common
partItemID = item.ItemID;
Object[] resobj = new object[]
{
new LSL_Types.LSLInteger(m_host.LinkNum + 1), new LSL_Types.LSLInteger(num), new LSL_Types.LSLString(msg), new LSL_Types.LSLString(id)
new LSL_Types.LSLInteger(m_host.LinkNum), new LSL_Types.LSLInteger(num), new LSL_Types.LSLString(msg), new LSL_Types.LSLString(id)
};
m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(
@ -3032,7 +3032,7 @@ namespace OpenSim.Region.ScriptEngine.Common
partItemID = item.ItemID;
Object[] resobj = new object[]
{
new LSL_Types.LSLInteger(m_host.LinkNum + 1), new LSL_Types.LSLInteger(num), new LSL_Types.LSLString(msg), new LSL_Types.LSLString(id)
new LSL_Types.LSLInteger(m_host.LinkNum), new LSL_Types.LSLInteger(num), new LSL_Types.LSLString(msg), new LSL_Types.LSLString(id)
};
m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(
@ -3062,7 +3062,7 @@ namespace OpenSim.Region.ScriptEngine.Common
partItemID = item.ItemID;
Object[] resobj = new object[]
{
new LSL_Types.LSLInteger(m_host.LinkNum + 1), new LSL_Types.LSLInteger(num), new LSL_Types.LSLString(msg), new LSL_Types.LSLString(id)
new LSL_Types.LSLInteger(m_host.LinkNum), new LSL_Types.LSLInteger(num), new LSL_Types.LSLString(msg), new LSL_Types.LSLString(id)
};
m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(
@ -3086,7 +3086,7 @@ namespace OpenSim.Region.ScriptEngine.Common
object[] resobj = new object[]
{
new LSL_Types.LSLInteger(m_host.LinkNum + 1), new LSL_Types.LSLInteger(num), new LSL_Types.LSLString(msg), new LSL_Types.LSLString(id)
new LSL_Types.LSLInteger(m_host.LinkNum), new LSL_Types.LSLInteger(num), new LSL_Types.LSLString(msg), new LSL_Types.LSLString(id)
};
m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(
@ -3103,7 +3103,7 @@ namespace OpenSim.Region.ScriptEngine.Common
foreach (SceneObjectPart partInst in m_host.ParentGroup.GetParts())
{
if ((partInst.LinkNum + 1) == linknum)
if ((partInst.LinkNum) == linknum)
{
foreach (TaskInventoryItem item in partInst.TaskInventory.Values)
@ -3114,7 +3114,7 @@ namespace OpenSim.Region.ScriptEngine.Common
partItemID = item.ItemID;
Object[] resObjDef = new object[]
{
new LSL_Types.LSLInteger(m_host.LinkNum + 1), new LSL_Types.LSLInteger(num), new LSL_Types.LSLString(msg), new LSL_Types.LSLString(id)
new LSL_Types.LSLInteger(m_host.LinkNum), new LSL_Types.LSLInteger(num), new LSL_Types.LSLString(msg), new LSL_Types.LSLString(id)
};
m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(
@ -5246,7 +5246,7 @@ namespace OpenSim.Region.ScriptEngine.Common
{
foreach (SceneObjectPart partInst in m_host.ParentGroup.GetParts())
{
if ((partInst.LinkNum + 1) == linknumber)
if ((partInst.LinkNum) == linknumber)
{
part = partInst;
break;

View File

@ -2487,7 +2487,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (m_host.ParentGroup.Children.Count > 1)
{
return m_host.LinkNum + 1;
return m_host.LinkNum;
}
else
{
@ -2923,7 +2923,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
object[] resobj = new object[]
{
new LSL_Types.LSLInteger(m_host.LinkNum + 1), new LSL_Types.LSLInteger(num), new LSL_Types.LSLString(msg), new LSL_Types.LSLString(id)
new LSL_Types.LSLInteger(m_host.LinkNum), new LSL_Types.LSLInteger(num), new LSL_Types.LSLString(msg), new LSL_Types.LSLString(id)
};
m_ScriptEngine.PostScriptEvent(partItemID,
@ -2947,7 +2947,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
partItemID = item.ItemID;
Object[] resobj = new object[]
{
new LSL_Types.LSLInteger(m_host.LinkNum + 1), new LSL_Types.LSLInteger(num), new LSL_Types.LSLString(msg), new LSL_Types.LSLString(id)
new LSL_Types.LSLInteger(m_host.LinkNum), new LSL_Types.LSLInteger(num), new LSL_Types.LSLString(msg), new LSL_Types.LSLString(id)
};
m_ScriptEngine.PostScriptEvent(partItemID,
@ -2975,7 +2975,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
partItemID = item.ItemID;
Object[] resobj = new object[]
{
new LSL_Types.LSLInteger(m_host.LinkNum + 1), new LSL_Types.LSLInteger(num), new LSL_Types.LSLString(msg), new LSL_Types.LSLString(id)
new LSL_Types.LSLInteger(m_host.LinkNum), new LSL_Types.LSLInteger(num), new LSL_Types.LSLString(msg), new LSL_Types.LSLString(id)
};
m_ScriptEngine.PostScriptEvent(partItemID,
@ -3005,7 +3005,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
partItemID = item.ItemID;
Object[] resobj = new object[]
{
new LSL_Types.LSLInteger(m_host.LinkNum + 1), new LSL_Types.LSLInteger(num), new LSL_Types.LSLString(msg), new LSL_Types.LSLString(id)
new LSL_Types.LSLInteger(m_host.LinkNum), new LSL_Types.LSLInteger(num), new LSL_Types.LSLString(msg), new LSL_Types.LSLString(id)
};
m_ScriptEngine.PostScriptEvent(partItemID,
@ -3029,7 +3029,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
object[] resobj = new object[]
{
new LSL_Types.LSLInteger(m_host.LinkNum + 1), new LSL_Types.LSLInteger(num), new LSL_Types.LSLString(msg), new LSL_Types.LSLString(id)
new LSL_Types.LSLInteger(m_host.LinkNum), new LSL_Types.LSLInteger(num), new LSL_Types.LSLString(msg), new LSL_Types.LSLString(id)
};
m_ScriptEngine.PostScriptEvent(partItemID,
@ -3045,7 +3045,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
foreach (SceneObjectPart partInst in m_host.ParentGroup.GetParts())
{
if ((partInst.LinkNum + 1) == linknum)
if ((partInst.LinkNum) == linknum)
{
foreach (TaskInventoryItem item in partInst.TaskInventory.Values)
@ -3056,7 +3056,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
partItemID = item.ItemID;
Object[] resObjDef = new object[]
{
new LSL_Types.LSLInteger(m_host.LinkNum + 1), new LSL_Types.LSLInteger(num), new LSL_Types.LSLString(msg), new LSL_Types.LSLString(id)
new LSL_Types.LSLInteger(m_host.LinkNum), new LSL_Types.LSLInteger(num), new LSL_Types.LSLString(msg), new LSL_Types.LSLString(id)
};
m_ScriptEngine.PostScriptEvent(partItemID,
@ -5046,7 +5046,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
foreach (SceneObjectPart partInst in m_host.ParentGroup.GetParts())
{
if ((partInst.LinkNum + 1) == linknumber)
if ((partInst.LinkNum) == linknumber)
{
part = partInst;
break;

View File

@ -93,9 +93,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
if (part == null)
return;
det[0].LinkNum = 0;
if (part.ParentGroup.Children.Count > 0)
det[0].LinkNum = part.LinkNum + 1;
det[0].LinkNum = part.LinkNum;
myScriptEngine.PostObjectEvent(localID, new EventParams(
"touch_start", new Object[] { new LSL_Types.LSLInteger(1) },
@ -119,9 +117,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
if (part == null)
return;
det[0].LinkNum = 0;
if (part.ParentGroup.Children.Count > 0)
det[0].LinkNum = part.LinkNum + 1;
det[0].LinkNum = part.LinkNum;
myScriptEngine.PostObjectEvent(localID, new EventParams(
"touch", new Object[] { new LSL_Types.LSLInteger(1) },
@ -141,9 +137,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
if (part == null)
return;
det[0].LinkNum = 0;
if (part.ParentGroup.Children.Count > 0)
det[0].LinkNum = part.LinkNum + 1;
det[0].LinkNum = part.LinkNum;
myScriptEngine.PostObjectEvent(localID, new EventParams(
"touch_end", new Object[] { new LSL_Types.LSLInteger(1) },