fix yield prolog so it compiles with mono 2.11 there has been a bugzilla
report files with mono project in regards to this change, this simply lets us move forward with using mono 2.11 for now : https://bugzilla.xamarin.com/show_bug.cgi?id=40520.7.3-extended
parent
722ca250ea
commit
bcfe48e05b
|
@ -226,7 +226,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.YieldProlog
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
int z = 0;
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
if (gotMatch)
|
if (gotMatch)
|
||||||
|
@ -235,8 +235,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.YieldProlog
|
||||||
finally
|
finally
|
||||||
{
|
{
|
||||||
// Manually finalize all the iterators.
|
// Manually finalize all the iterators.
|
||||||
for (int i = 0; i < nIterators; ++i)
|
for (z = 0; z < nIterators; ++z)
|
||||||
iterators[i].Dispose();
|
iterators[z].Dispose();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -576,7 +576,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.YieldProlog
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
int z = 0;
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
if (gotMatch)
|
if (gotMatch)
|
||||||
|
@ -585,8 +585,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.YieldProlog
|
||||||
finally
|
finally
|
||||||
{
|
{
|
||||||
// Manually finalize all the iterators.
|
// Manually finalize all the iterators.
|
||||||
for (int i = 0; i < nIterators; ++i)
|
for (z = 0; z < nIterators; ++z)
|
||||||
iterators[i].Dispose();
|
iterators[z].Dispose();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue