fix yield prolog so it compiles with mono 2.11 there has been a bugzilla

report files with mono project in regards to this change, this simply
lets us move forward with using mono 2.11 for now :
https://bugzilla.xamarin.com/show_bug.cgi?id=4052
0.7.3-extended
nebadon 2012-03-23 02:22:57 -07:00 committed by Justin Clark-Casey (justincc)
parent 722ca250ea
commit bcfe48e05b
2 changed files with 6 additions and 6 deletions

View File

@ -226,7 +226,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.YieldProlog
break;
}
}
int z = 0;
try
{
if (gotMatch)
@ -235,8 +235,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.YieldProlog
finally
{
// Manually finalize all the iterators.
for (int i = 0; i < nIterators; ++i)
iterators[i].Dispose();
for (z = 0; z < nIterators; ++z)
iterators[z].Dispose();
}
}
}

View File

@ -576,7 +576,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.YieldProlog
break;
}
}
int z = 0;
try
{
if (gotMatch)
@ -585,8 +585,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.YieldProlog
finally
{
// Manually finalize all the iterators.
for (int i = 0; i < nIterators; ++i)
iterators[i].Dispose();
for (z = 0; z < nIterators; ++z)
iterators[z].Dispose();
}
}