Merge branch 'master' of ssh://opensimulator.org/var/git/opensim into prioritization
commit
bd03cbd815
|
@ -135,7 +135,7 @@ namespace OpenSim.Data.MSSQL
|
|||
|
||||
insertBuilder.AppendFormat("insert into {0} (UUID, ", m_Realm);
|
||||
insertBuilder.Append(String.Join(", ", fields));
|
||||
insertBuilder.Append(") values ( @principalID, @");
|
||||
insertBuilder.Append(") values (@principalID, @");
|
||||
insertBuilder.Append(String.Join(", @", fields));
|
||||
insertBuilder.Append(")");
|
||||
|
||||
|
|
|
@ -251,7 +251,7 @@ namespace OpenSim.Data.MSSQL
|
|||
{
|
||||
string insert = "insert into [" + m_Realm + "] ([uuid], [ScopeID], [locX], [locY], [sizeX], [sizeY], [regionName], [" +
|
||||
String.Join("], [", fields) +
|
||||
"]) values ( @regionID, @scopeID, @posX, @posY, @sizeX, @sizeY, @regionName, @" + String.Join(", @", fields) + ")";
|
||||
"]) values (@regionID, @scopeID, @posX, @posY, @sizeX, @sizeY, @regionName, @" + String.Join(", @", fields) + ")";
|
||||
|
||||
cmd.CommandText = insert;
|
||||
|
||||
|
|
|
@ -153,7 +153,7 @@ namespace OpenSim.Data.MSSQL
|
|||
StringBuilder insertBuilder = new StringBuilder();
|
||||
insertBuilder.AppendFormat("insert into {0} (UUID, ScopeID, ", m_Realm);
|
||||
insertBuilder.Append(String.Join(", ", fields));
|
||||
insertBuilder.Append(") values ( @principalID, @scopeID, @");
|
||||
insertBuilder.Append(") values (@principalID, @scopeID, @");
|
||||
insertBuilder.Append(String.Join(", @", fields));
|
||||
insertBuilder.Append(")");
|
||||
|
||||
|
|
|
@ -246,7 +246,7 @@ namespace OpenSim.Framework.Servers
|
|||
foreach (ProcessThread t in threads)
|
||||
{
|
||||
sb.Append("ID: " + t.Id + ", TotalProcessorTime: " + t.TotalProcessorTime + ", TimeRunning: " +
|
||||
(DateTime.Now - t.StartTime) + ", Pri: " + t.CurrentPriority + ", State: " + t.ThreadState );
|
||||
(DateTime.Now - t.StartTime) + ", Pri: " + t.CurrentPriority + ", State: " + t.ThreadState);
|
||||
if (t.ThreadState == System.Diagnostics.ThreadState.Wait)
|
||||
sb.Append(", Reason: " + t.WaitReason + Environment.NewLine);
|
||||
else
|
||||
|
|
|
@ -730,7 +730,7 @@ namespace Flotsam.RegionModules.AssetCache
|
|||
int fileCount = GetFileCacheCount(m_CacheDirectory);
|
||||
m_log.InfoFormat("[FLOTSAM ASSET CACHE] File Cache : {0} assets", fileCount);
|
||||
|
||||
foreach ( string s in Directory.GetFiles(m_CacheDirectory, "*.fac" ) )
|
||||
foreach (string s in Directory.GetFiles(m_CacheDirectory, "*.fac"))
|
||||
{
|
||||
m_log.Info("[FLOTSAM ASSET CACHE] Deep Scans were performed on the following regions:");
|
||||
|
||||
|
|
|
@ -1152,13 +1152,13 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
public void AddGroupTarget(SceneObjectGroup grp)
|
||||
{
|
||||
lock(m_groupsWithTargets)
|
||||
lock (m_groupsWithTargets)
|
||||
m_groupsWithTargets[grp.UUID] = grp;
|
||||
}
|
||||
|
||||
public void RemoveGroupTarget(SceneObjectGroup grp)
|
||||
{
|
||||
lock(m_groupsWithTargets)
|
||||
lock (m_groupsWithTargets)
|
||||
m_groupsWithTargets.Remove(grp.UUID);
|
||||
}
|
||||
|
||||
|
|
|
@ -48,7 +48,7 @@ namespace OpenSim.Region.Physics.Manager
|
|||
int[] getIndexListAsIntLocked();
|
||||
float[] getVertexListAsFloatLocked();
|
||||
void getIndexListAsPtrToIntArray(out IntPtr indices, out int triStride, out int indexCount);
|
||||
void getVertexListAsPtrToFloatArray( out IntPtr vertexList, out int vertexStride, out int vertexCount );
|
||||
void getVertexListAsPtrToFloatArray(out IntPtr vertexList, out int vertexStride, out int vertexCount);
|
||||
void releaseSourceMeshData();
|
||||
void releasePinned();
|
||||
void Append(IMesh newMesh);
|
||||
|
|
|
@ -70,7 +70,7 @@ namespace OpenSim.Region.Physics.Meshing
|
|||
throw new NotSupportedException("Attempt to Add to a pinned Mesh");
|
||||
// If a vertex of the triangle is not yet in the vertices list,
|
||||
// add it and set its index to the current index count
|
||||
if( !m_vertices.ContainsKey(triangle.v1) )
|
||||
if (!m_vertices.ContainsKey(triangle.v1))
|
||||
m_vertices[triangle.v1] = m_vertices.Count;
|
||||
if (!m_vertices.ContainsKey(triangle.v2))
|
||||
m_vertices[triangle.v2] = m_vertices.Count;
|
||||
|
@ -153,7 +153,7 @@ namespace OpenSim.Region.Physics.Meshing
|
|||
|
||||
private float[] getVertexListAsFloat()
|
||||
{
|
||||
if(m_vertices == null)
|
||||
if (m_vertices == null)
|
||||
throw new NotSupportedException();
|
||||
float[] result = new float[m_vertices.Count * 3];
|
||||
foreach (KeyValuePair<Vertex, int> kvp in m_vertices)
|
||||
|
@ -169,7 +169,7 @@ namespace OpenSim.Region.Physics.Meshing
|
|||
|
||||
public float[] getVertexListAsFloatLocked()
|
||||
{
|
||||
if( m_pinnedVertexes.IsAllocated )
|
||||
if (m_pinnedVertexes.IsAllocated)
|
||||
return (float[])(m_pinnedVertexes.Target);
|
||||
|
||||
float[] result = getVertexListAsFloat();
|
||||
|
|
|
@ -816,8 +816,8 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
IntPtr vertices, indices;
|
||||
int vertexCount, indexCount;
|
||||
int vertexStride, triStride;
|
||||
mesh.getVertexListAsPtrToFloatArray( out vertices, out vertexStride, out vertexCount ); // Note, that vertices are fixed in unmanaged heap
|
||||
mesh.getIndexListAsPtrToIntArray( out indices, out triStride, out indexCount ); // Also fixed, needs release after usage
|
||||
mesh.getVertexListAsPtrToFloatArray(out vertices, out vertexStride, out vertexCount); // Note, that vertices are fixed in unmanaged heap
|
||||
mesh.getIndexListAsPtrToIntArray(out indices, out triStride, out indexCount); // Also fixed, needs release after usage
|
||||
|
||||
mesh.releaseSourceMeshData(); // free up the original mesh data to save memory
|
||||
|
||||
|
|
|
@ -353,15 +353,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
|
|||
// m_log.ErrorFormat("[Script] Unable to load script state from xml: {0}\n"+e.ToString(), xml);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
ScenePresence presence = m_Engine.World.GetScenePresence(part.OwnerID);
|
||||
// else
|
||||
// {
|
||||
// ScenePresence presence = m_Engine.World.GetScenePresence(part.OwnerID);
|
||||
|
||||
if (presence != null && (!postOnRez))
|
||||
presence.ControllingClient.SendAgentAlertMessage("Compile successful", false);
|
||||
// if (presence != null && (!postOnRez))
|
||||
// presence.ControllingClient.SendAgentAlertMessage("Compile successful", false);
|
||||
|
||||
// // m_log.ErrorFormat("[Script] Unable to load script state, file not found");
|
||||
}
|
||||
// }
|
||||
}
|
||||
|
||||
public void Init()
|
||||
|
|
|
@ -604,9 +604,6 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
|
||||
if (warnings != null && warnings.Length != 0)
|
||||
{
|
||||
if (presence != null && (!postOnRez))
|
||||
presence.ControllingClient.SendAgentAlertMessage("Script saved with warnings, check debug window!", false);
|
||||
|
||||
foreach (string warning in warnings)
|
||||
{
|
||||
try
|
||||
|
@ -615,11 +612,18 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
string text = "Warning:\n" + warning;
|
||||
if (text.Length > 1000)
|
||||
text = text.Substring(0, 1000);
|
||||
if (!ShowScriptSaveResponse(item.OwnerID,
|
||||
assetID, text, true))
|
||||
{
|
||||
if (presence != null && (!postOnRez))
|
||||
presence.ControllingClient.SendAgentAlertMessage("Script saved with warnings, check debug window!", false);
|
||||
|
||||
World.SimChat(Utils.StringToBytes(text),
|
||||
ChatTypeEnum.DebugChannel, 2147483647,
|
||||
part.AbsolutePosition,
|
||||
part.Name, part.UUID, false);
|
||||
}
|
||||
}
|
||||
catch (Exception e2) // LEGIT: User Scripting
|
||||
{
|
||||
m_log.Error("[XEngine]: " +
|
||||
|
@ -634,8 +638,6 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
if (presence != null && (!postOnRez))
|
||||
presence.ControllingClient.SendAgentAlertMessage("Script saved with errors, check debug window!", false);
|
||||
try
|
||||
{
|
||||
// DISPLAY ERROR INWORLD
|
||||
|
@ -645,11 +647,17 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
string text = "Error compiling script '" + item.Name + "':\n" + e.Message.ToString();
|
||||
if (text.Length > 1000)
|
||||
text = text.Substring(0, 1000);
|
||||
if (!ShowScriptSaveResponse(item.OwnerID,
|
||||
assetID, text, false))
|
||||
{
|
||||
if (presence != null && (!postOnRez))
|
||||
presence.ControllingClient.SendAgentAlertMessage("Script saved with errors, check debug window!", false);
|
||||
World.SimChat(Utils.StringToBytes(text),
|
||||
ChatTypeEnum.DebugChannel, 2147483647,
|
||||
part.AbsolutePosition,
|
||||
part.Name, part.UUID, false);
|
||||
}
|
||||
}
|
||||
catch (Exception e2) // LEGIT: User Scripting
|
||||
{
|
||||
m_log.Error("[XEngine]: "+
|
||||
|
@ -732,6 +740,12 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
m_log.DebugFormat("[XEngine] Loaded script {0}.{1}, script UUID {2}, prim UUID {3} @ {4}",
|
||||
part.ParentGroup.RootPart.Name, item.Name, assetID, part.UUID, part.ParentGroup.RootPart.AbsolutePosition.ToString());
|
||||
|
||||
if (presence != null)
|
||||
{
|
||||
ShowScriptSaveResponse(item.OwnerID,
|
||||
assetID, "Compile successful", true);
|
||||
}
|
||||
|
||||
instance.AppDomain = appDomain;
|
||||
instance.LineMap = linemap;
|
||||
|
||||
|
@ -1250,5 +1264,10 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
|
||||
return instance.CanBeDeleted();
|
||||
}
|
||||
|
||||
private bool ShowScriptSaveResponse(UUID ownerID, UUID assetID, string text, bool compiled)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue