Merge branch 'master' of ssh://opensimulator.org/var/git/opensim into prioritization
commit
bd03cbd815
|
@ -119,7 +119,7 @@ namespace OpenSim.Data.MSSQL
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updateBuilder.AppendFormat("{0} = @{0}",field);
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first = false;
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cmd.Parameters.Add(m_database.CreateParameter("@" + field, data.Data[field]));
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cmd.Parameters.Add(m_database.CreateParameter("@" + field, data.Data[field]));
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}
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updateBuilder.Append(" where UUID = @principalID");
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@ -135,7 +135,7 @@ namespace OpenSim.Data.MSSQL
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insertBuilder.AppendFormat("insert into {0} (UUID, ", m_Realm);
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insertBuilder.Append(String.Join(", ", fields));
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insertBuilder.Append(") values ( @principalID, @");
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insertBuilder.Append(") values (@principalID, @");
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insertBuilder.Append(String.Join(", @", fields));
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insertBuilder.Append(")");
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@ -146,7 +146,7 @@ namespace OpenSim.Data.MSSQL
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sceneObjectPart.Name, sceneObjectPart.UUID, sceneObjectPart.GroupPosition, groupID);
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sceneObjectPart.UUID = groupID;
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}
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}
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grp = new SceneObjectGroup(sceneObjectPart);
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}
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@ -62,7 +62,7 @@ namespace OpenSim.Data.MSSQL
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conn.Open();
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Migration m = new Migration(conn, GetType().Assembly, "GridStore");
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m.Update();
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}
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}
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}
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public List<RegionData> Get(string regionName, UUID scopeID)
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@ -98,7 +98,7 @@ namespace OpenSim.Data.MSSQL
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return null;
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return ret[0];
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}
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}
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}
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public RegionData Get(UUID regionID, UUID scopeID)
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@ -251,7 +251,7 @@ namespace OpenSim.Data.MSSQL
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{
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string insert = "insert into [" + m_Realm + "] ([uuid], [ScopeID], [locX], [locY], [sizeX], [sizeY], [regionName], [" +
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String.Join("], [", fields) +
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"]) values ( @regionID, @scopeID, @posX, @posY, @sizeX, @sizeY, @regionName, @" + String.Join(", @", fields) + ")";
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"]) values (@regionID, @scopeID, @posX, @posY, @sizeX, @sizeY, @regionName, @" + String.Join(", @", fields) + ")";
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cmd.CommandText = insert;
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@ -54,7 +54,7 @@ namespace OpenSim.Data.MSSQL
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conn.Open();
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Migration m = new Migration(conn, GetType().Assembly, "UserStore");
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m.Update();
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}
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}
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}
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public List<UserAccountData> Query(UUID principalID, UUID scopeID, string query)
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@ -134,7 +134,7 @@ namespace OpenSim.Data.MSSQL
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updateBuilder.AppendFormat("{0} = @{0}", field);
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first = false;
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cmd.Parameters.Add(m_database.CreateParameter("@" + field, data.Data[field]));
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cmd.Parameters.Add(m_database.CreateParameter("@" + field, data.Data[field]));
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}
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updateBuilder.Append(" where UUID = @principalID");
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@ -153,7 +153,7 @@ namespace OpenSim.Data.MSSQL
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StringBuilder insertBuilder = new StringBuilder();
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insertBuilder.AppendFormat("insert into {0} (UUID, ScopeID, ", m_Realm);
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insertBuilder.Append(String.Join(", ", fields));
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insertBuilder.Append(") values ( @principalID, @scopeID, @");
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insertBuilder.Append(") values (@principalID, @scopeID, @");
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insertBuilder.Append(String.Join(", @", fields));
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insertBuilder.Append(")");
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@ -67,8 +67,8 @@ namespace OpenSim.Framework
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return m_pqueue.Dequeue();
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if (m_queue.Count > 0)
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return m_queue.Dequeue();
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return default(T);
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return m_queue.Dequeue();
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return default(T);
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}
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}
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@ -121,7 +121,7 @@ namespace OpenSim.Framework
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{
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m_pqueue.Clear();
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m_queue.Clear();
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Monitor.Pulse(m_queueSync);
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Monitor.Pulse(m_queueSync);
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}
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}
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}
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@ -41,7 +41,7 @@ namespace OpenSim.Framework.Serialization.External
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public class LandDataSerializer
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{
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protected static UTF8Encoding m_utf8Encoding = new UTF8Encoding();
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/// <summary>
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/// Reify/deserialize landData
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/// </summary>
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@ -52,7 +52,7 @@ namespace OpenSim.Framework.Serialization.External
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{
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return Deserialize(m_utf8Encoding.GetString(serializedLandData, 0, serializedLandData.Length));
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}
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/// <summary>
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/// Reify/deserialize landData
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/// </summary>
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@ -62,10 +62,10 @@ namespace OpenSim.Framework.Serialization.External
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public static LandData Deserialize(string serializedLandData)
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{
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LandData landData = new LandData();
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StringReader sr = new StringReader(serializedLandData);
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XmlTextReader xtr = new XmlTextReader(sr);
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xtr.ReadStartElement("LandData");
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landData.Area = Convert.ToInt32( xtr.ReadElementString("Area"));
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@ -106,7 +106,7 @@ namespace OpenSim.Framework.Serialization.External
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pae.Time = Convert.ToDateTime( xtr.ReadElementString("Time"));
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pae.Flags = (AccessList)Convert.ToUInt32( xtr.ReadElementString("AccessList"));
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xtr.ReadEndElement();
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landData.ParcelAccessList.Add(pae);
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}
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}
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@ -122,13 +122,13 @@ namespace OpenSim.Framework.Serialization.External
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landData.OtherCleanTime = Convert.ToInt32( xtr.ReadElementString("OtherCleanTime"));
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xtr.ReadEndElement();
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xtr.Close();
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sr.Close();
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return landData;
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}
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public static string Serialize(LandData landData)
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{
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StringWriter sw = new StringWriter();
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@ -137,8 +137,8 @@ namespace OpenSim.Framework.Serialization.External
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xtw.WriteStartDocument();
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xtw.WriteStartElement("LandData");
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xtw.WriteElementString("Area", Convert.ToString(landData.Area));
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xtw.WriteElementString("Area", Convert.ToString(landData.Area));
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xtw.WriteElementString("AuctionID", Convert.ToString(landData.AuctionID));
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xtw.WriteElementString("AuthBuyerID", landData.AuthBuyerID.ToString());
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xtw.WriteElementString("Category", Convert.ToString((sbyte)landData.Category));
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@ -170,7 +170,7 @@ namespace OpenSim.Framework.Serialization.External
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xtw.WriteEndElement();
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}
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xtw.WriteEndElement();
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xtw.WriteElementString("PassHours", Convert.ToString(landData.PassHours));
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xtw.WriteElementString("PassPrice", Convert.ToString(landData.PassPrice));
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xtw.WriteElementString("SalePrice", Convert.ToString(landData.SalePrice));
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@ -184,7 +184,7 @@ namespace OpenSim.Framework.Serialization.External
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xtw.Close();
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sw.Close();
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return sw.ToString();
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}
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}
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@ -246,7 +246,7 @@ namespace OpenSim.Framework.Servers
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foreach (ProcessThread t in threads)
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{
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sb.Append("ID: " + t.Id + ", TotalProcessorTime: " + t.TotalProcessorTime + ", TimeRunning: " +
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(DateTime.Now - t.StartTime) + ", Pri: " + t.CurrentPriority + ", State: " + t.ThreadState );
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(DateTime.Now - t.StartTime) + ", Pri: " + t.CurrentPriority + ", State: " + t.ThreadState);
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if (t.ThreadState == System.Diagnostics.ThreadState.Wait)
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sb.Append(", Reason: " + t.WaitReason + Environment.NewLine);
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else
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|
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@ -730,7 +730,7 @@ namespace Flotsam.RegionModules.AssetCache
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int fileCount = GetFileCacheCount(m_CacheDirectory);
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m_log.InfoFormat("[FLOTSAM ASSET CACHE] File Cache : {0} assets", fileCount);
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foreach ( string s in Directory.GetFiles(m_CacheDirectory, "*.fac" ) )
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foreach (string s in Directory.GetFiles(m_CacheDirectory, "*.fac"))
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{
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m_log.Info("[FLOTSAM ASSET CACHE] Deep Scans were performed on the following regions:");
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@ -770,7 +770,7 @@ namespace Flotsam.RegionModules.AssetCache
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int assetsCached = CacheScenes();
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m_log.InfoFormat("[FLOTSAM ASSET CACHE] Completed Scene Caching, {0} assets found.", assetsCached);
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});
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});
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break;
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|
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@ -1152,13 +1152,13 @@ namespace OpenSim.Region.Framework.Scenes
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public void AddGroupTarget(SceneObjectGroup grp)
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{
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lock(m_groupsWithTargets)
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lock (m_groupsWithTargets)
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m_groupsWithTargets[grp.UUID] = grp;
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}
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public void RemoveGroupTarget(SceneObjectGroup grp)
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{
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lock(m_groupsWithTargets)
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lock (m_groupsWithTargets)
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m_groupsWithTargets.Remove(grp.UUID);
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}
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|
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|
@ -48,7 +48,7 @@ namespace OpenSim.Region.Physics.Manager
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int[] getIndexListAsIntLocked();
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float[] getVertexListAsFloatLocked();
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void getIndexListAsPtrToIntArray(out IntPtr indices, out int triStride, out int indexCount);
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void getVertexListAsPtrToFloatArray( out IntPtr vertexList, out int vertexStride, out int vertexCount );
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void getVertexListAsPtrToFloatArray(out IntPtr vertexList, out int vertexStride, out int vertexCount);
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void releaseSourceMeshData();
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void releasePinned();
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void Append(IMesh newMesh);
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|
|
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@ -70,7 +70,7 @@ namespace OpenSim.Region.Physics.Meshing
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throw new NotSupportedException("Attempt to Add to a pinned Mesh");
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// If a vertex of the triangle is not yet in the vertices list,
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// add it and set its index to the current index count
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if( !m_vertices.ContainsKey(triangle.v1) )
|
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if (!m_vertices.ContainsKey(triangle.v1))
|
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m_vertices[triangle.v1] = m_vertices.Count;
|
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if (!m_vertices.ContainsKey(triangle.v2))
|
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m_vertices[triangle.v2] = m_vertices.Count;
|
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|
@ -153,7 +153,7 @@ namespace OpenSim.Region.Physics.Meshing
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|||
|
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private float[] getVertexListAsFloat()
|
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{
|
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if(m_vertices == null)
|
||||
if (m_vertices == null)
|
||||
throw new NotSupportedException();
|
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float[] result = new float[m_vertices.Count * 3];
|
||||
foreach (KeyValuePair<Vertex, int> kvp in m_vertices)
|
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|
@ -169,7 +169,7 @@ namespace OpenSim.Region.Physics.Meshing
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|||
|
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public float[] getVertexListAsFloatLocked()
|
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{
|
||||
if( m_pinnedVertexes.IsAllocated )
|
||||
if (m_pinnedVertexes.IsAllocated)
|
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return (float[])(m_pinnedVertexes.Target);
|
||||
|
||||
float[] result = getVertexListAsFloat();
|
||||
|
|
|
@ -816,8 +816,8 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
IntPtr vertices, indices;
|
||||
int vertexCount, indexCount;
|
||||
int vertexStride, triStride;
|
||||
mesh.getVertexListAsPtrToFloatArray( out vertices, out vertexStride, out vertexCount ); // Note, that vertices are fixed in unmanaged heap
|
||||
mesh.getIndexListAsPtrToIntArray( out indices, out triStride, out indexCount ); // Also fixed, needs release after usage
|
||||
mesh.getVertexListAsPtrToFloatArray(out vertices, out vertexStride, out vertexCount); // Note, that vertices are fixed in unmanaged heap
|
||||
mesh.getIndexListAsPtrToIntArray(out indices, out triStride, out indexCount); // Also fixed, needs release after usage
|
||||
|
||||
mesh.releaseSourceMeshData(); // free up the original mesh data to save memory
|
||||
|
||||
|
|
|
@ -3805,7 +3805,7 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
}
|
||||
|
||||
public void start(int unused)
|
||||
{
|
||||
{
|
||||
ds.SetViewpoint(ref xyz, ref hpr);
|
||||
}
|
||||
#endif
|
||||
|
|
|
@ -353,15 +353,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
|
|||
// m_log.ErrorFormat("[Script] Unable to load script state from xml: {0}\n"+e.ToString(), xml);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
ScenePresence presence = m_Engine.World.GetScenePresence(part.OwnerID);
|
||||
// else
|
||||
// {
|
||||
// ScenePresence presence = m_Engine.World.GetScenePresence(part.OwnerID);
|
||||
|
||||
if (presence != null && (!postOnRez))
|
||||
presence.ControllingClient.SendAgentAlertMessage("Compile successful", false);
|
||||
// if (presence != null && (!postOnRez))
|
||||
// presence.ControllingClient.SendAgentAlertMessage("Compile successful", false);
|
||||
|
||||
// // m_log.ErrorFormat("[Script] Unable to load script state, file not found");
|
||||
}
|
||||
// }
|
||||
}
|
||||
|
||||
public void Init()
|
||||
|
|
|
@ -604,9 +604,6 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
|
||||
if (warnings != null && warnings.Length != 0)
|
||||
{
|
||||
if (presence != null && (!postOnRez))
|
||||
presence.ControllingClient.SendAgentAlertMessage("Script saved with warnings, check debug window!", false);
|
||||
|
||||
foreach (string warning in warnings)
|
||||
{
|
||||
try
|
||||
|
@ -615,10 +612,17 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
string text = "Warning:\n" + warning;
|
||||
if (text.Length > 1000)
|
||||
text = text.Substring(0, 1000);
|
||||
World.SimChat(Utils.StringToBytes(text),
|
||||
ChatTypeEnum.DebugChannel, 2147483647,
|
||||
part.AbsolutePosition,
|
||||
part.Name, part.UUID, false);
|
||||
if (!ShowScriptSaveResponse(item.OwnerID,
|
||||
assetID, text, true))
|
||||
{
|
||||
if (presence != null && (!postOnRez))
|
||||
presence.ControllingClient.SendAgentAlertMessage("Script saved with warnings, check debug window!", false);
|
||||
|
||||
World.SimChat(Utils.StringToBytes(text),
|
||||
ChatTypeEnum.DebugChannel, 2147483647,
|
||||
part.AbsolutePosition,
|
||||
part.Name, part.UUID, false);
|
||||
}
|
||||
}
|
||||
catch (Exception e2) // LEGIT: User Scripting
|
||||
{
|
||||
|
@ -634,8 +638,6 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
if (presence != null && (!postOnRez))
|
||||
presence.ControllingClient.SendAgentAlertMessage("Script saved with errors, check debug window!", false);
|
||||
try
|
||||
{
|
||||
// DISPLAY ERROR INWORLD
|
||||
|
@ -645,10 +647,16 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
string text = "Error compiling script '" + item.Name + "':\n" + e.Message.ToString();
|
||||
if (text.Length > 1000)
|
||||
text = text.Substring(0, 1000);
|
||||
World.SimChat(Utils.StringToBytes(text),
|
||||
ChatTypeEnum.DebugChannel, 2147483647,
|
||||
part.AbsolutePosition,
|
||||
part.Name, part.UUID, false);
|
||||
if (!ShowScriptSaveResponse(item.OwnerID,
|
||||
assetID, text, false))
|
||||
{
|
||||
if (presence != null && (!postOnRez))
|
||||
presence.ControllingClient.SendAgentAlertMessage("Script saved with errors, check debug window!", false);
|
||||
World.SimChat(Utils.StringToBytes(text),
|
||||
ChatTypeEnum.DebugChannel, 2147483647,
|
||||
part.AbsolutePosition,
|
||||
part.Name, part.UUID, false);
|
||||
}
|
||||
}
|
||||
catch (Exception e2) // LEGIT: User Scripting
|
||||
{
|
||||
|
@ -732,6 +740,12 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
m_log.DebugFormat("[XEngine] Loaded script {0}.{1}, script UUID {2}, prim UUID {3} @ {4}",
|
||||
part.ParentGroup.RootPart.Name, item.Name, assetID, part.UUID, part.ParentGroup.RootPart.AbsolutePosition.ToString());
|
||||
|
||||
if (presence != null)
|
||||
{
|
||||
ShowScriptSaveResponse(item.OwnerID,
|
||||
assetID, "Compile successful", true);
|
||||
}
|
||||
|
||||
instance.AppDomain = appDomain;
|
||||
instance.LineMap = linemap;
|
||||
|
||||
|
@ -1250,5 +1264,10 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
|
||||
return instance.CanBeDeleted();
|
||||
}
|
||||
|
||||
private bool ShowScriptSaveResponse(UUID ownerID, UUID assetID, string text, bool compiled)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -46,14 +46,14 @@ namespace OpenSim.Tests.Common.Mock
|
|||
m_scene = scene;
|
||||
}
|
||||
|
||||
public List<ILandObject> ParcelsNearPoint(Vector3 position)
|
||||
{
|
||||
return new List<ILandObject>();
|
||||
public List<ILandObject> ParcelsNearPoint(Vector3 position)
|
||||
{
|
||||
return new List<ILandObject>();
|
||||
}
|
||||
|
||||
public List<ILandObject> AllParcels()
|
||||
{
|
||||
return new List<ILandObject>();
|
||||
public List<ILandObject> AllParcels()
|
||||
{
|
||||
return new List<ILandObject>();
|
||||
}
|
||||
|
||||
protected ILandObject GetNoLand()
|
||||
|
@ -63,18 +63,18 @@ namespace OpenSim.Tests.Common.Mock
|
|||
return obj;
|
||||
}
|
||||
|
||||
public ILandObject GetLandObject(int x, int y)
|
||||
{
|
||||
public ILandObject GetLandObject(int x, int y)
|
||||
{
|
||||
return GetNoLand();
|
||||
}
|
||||
|
||||
public ILandObject GetLandObject(int localID)
|
||||
{
|
||||
public ILandObject GetLandObject(int localID)
|
||||
{
|
||||
return GetNoLand();
|
||||
}
|
||||
|
||||
public ILandObject GetLandObject(float x, float y)
|
||||
{
|
||||
public ILandObject GetLandObject(float x, float y)
|
||||
{
|
||||
return GetNoLand();
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue