93 warnings in the compiler, 93 warnings appear, you fix one up, create two more, 94 warnings in the compiler...

zircon^2
Adam Frisby 2007-05-12 15:32:04 +00:00
parent fd84968d05
commit bd05850be1
7 changed files with 100 additions and 100 deletions

View File

@ -122,7 +122,7 @@ namespace OpenSim
{
this.SetupFromConfigFile(this.localConfig);
}
m_console.WriteLine("Main.cs:Startup() - Loading configuration");
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Main.cs:Startup() - Loading configuration");
this.regionData.InitConfig(this.m_sandbox, this.localConfig);
this.localConfig.Close();//for now we can close it as no other classes read from it , but this should change
@ -133,7 +133,7 @@ namespace OpenSim
GridServers.AssetDll = "OpenSim.GridInterfaces.Local.dll";
GridServers.GridDll = "OpenSim.GridInterfaces.Local.dll";
m_console.WriteLine("Starting in Sandbox mode");
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Starting in Sandbox mode");
}
else
{
@ -147,7 +147,7 @@ namespace OpenSim
}
GridServers.GridDll = "OpenSim.GridInterfaces.Remote.dll";
m_console.WriteLine("Starting in Grid mode");
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Starting in Grid mode");
}
try
@ -156,7 +156,7 @@ namespace OpenSim
}
catch (Exception e)
{
m_console.WriteLine(e.Message + "\nSorry, could not setup the grid interface");
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH,e.Message + "\nSorry, could not setup the grid interface");
Environment.Exit(1);
}
@ -169,7 +169,7 @@ namespace OpenSim
}
catch (Exception e)
{
m_console.WriteLine(e.Message + "\nSorry, could not setup local cache");
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH,e.Message + "\nSorry, could not setup local cache");
Environment.Exit(1);
}
@ -185,11 +185,11 @@ namespace OpenSim
{
if (GridServers.GridServer.RequestConnection(regionData.SimUUID, regionData.IPListenAddr, (uint)regionData.IPListenPort))
{
m_console.WriteLine("Main.cs:Startup() - Success: Got a grid connection OK!");
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Main.cs:Startup() - Success: Got a grid connection OK!");
}
else
{
m_console.WriteLine("Main.cs:Startup() - FAILED: Unable to get connection to grid. Shutting down.");
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.CRITICAL,"Main.cs:Startup() - FAILED: Unable to get connection to grid. Shutting down.");
Shutdown();
}
@ -215,7 +215,7 @@ namespace OpenSim
}
catch (Exception e)
{
m_console.WriteLine(e.Message + "\nBAD ERROR! THIS SHOULD NOT HAPPEN! Bad GridData from the grid interface!!!! ZOMG!!!");
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.CRITICAL,e.Message + "\nBAD ERROR! THIS SHOULD NOT HAPPEN! Bad GridData from the grid interface!!!! ZOMG!!!");
Environment.Exit(1);
}
}
@ -223,8 +223,8 @@ namespace OpenSim
}
m_console.WriteLine("Main.cs:Startup() - We are " + regionData.RegionName + " at " + regionData.RegionLocX.ToString() + "," + regionData.RegionLocY.ToString());
m_console.WriteLine("Initialising world");
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.NORMAL,"Main.cs:Startup() - We are " + regionData.RegionName + " at " + regionData.RegionLocX.ToString() + "," + regionData.RegionLocY.ToString());
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Initialising world");
LocalWorld = new World(this._packetServer.ClientThreads, regionData.RegionHandle, regionData.RegionName);
LocalWorld.InventoryCache = InventoryCache;
LocalWorld.AssetCache = AssetCache;
@ -240,7 +240,7 @@ namespace OpenSim
LocalWorld.LoadStorageDLL("OpenSim.Storage.LocalStorageDb4o.dll"); //all these dll names shouldn't be hard coded.
LocalWorld.LoadWorldMap();
m_console.WriteLine("Main.cs:Startup() - Starting up messaging system");
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Main.cs:Startup() - Starting up messaging system");
LocalWorld.PhysScene = this.physManager.GetPhysicsScene(this.m_physicsEngine); //should be reading from the config file what physics engine to use
LocalWorld.PhysScene.SetTerrain(LocalWorld.Terrain.getHeights1D());
@ -252,7 +252,7 @@ namespace OpenSim
AssetCache.LoadDefaultTextureSet();
}
m_console.WriteLine("Main.cs:Startup() - Initialising HTTP server");
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Main.cs:Startup() - Initialising HTTP server");
// HttpServer = new SimCAPSHTTPServer(GridServers.GridServer, Cfg.IPListenPort);
BaseHttpServer httpServer = new BaseHttpServer(regionData.IPListenPort);
@ -351,12 +351,12 @@ namespace OpenSim
AdminWebFront adminWebFront = new AdminWebFront("Admin", LocalWorld, InventoryCache, adminLoginServer);
adminWebFront.LoadMethods(httpServer);
m_console.WriteLine("Main.cs:Startup() - Starting HTTP server");
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Main.cs:Startup() - Starting HTTP server");
httpServer.Start();
if (gridServer.GetName() == "Remote")
{
m_console.WriteLine("Main.cs:Startup() - Starting up OGS protocol server");
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Main.cs:Startup() - Starting up OGS protocol server");
OGSServer.Start();
}
@ -429,7 +429,7 @@ namespace OpenSim
switch (attri)
{
default:
m_console.WriteLine("Main.cs: SetupFromConfig() - Invalid value for PhysicsEngine attribute, terminating");
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM,"Main.cs: SetupFromConfig() - Invalid value for PhysicsEngine attribute, terminating");
Environment.Exit(1);
break;
@ -498,8 +498,8 @@ namespace OpenSim
}
catch (Exception e)
{
m_console.WriteLine(e.Message + "\nSorry, a fatal error occurred while trying to load the config DLL");
m_console.WriteLine("Can not continue starting up");
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.CRITICAL,e.Message + "\nSorry, a fatal error occurred while trying to load the config DLL");
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.CRITICAL,"Can not continue starting up");
Environment.Exit(1);
return null;
}
@ -551,7 +551,7 @@ namespace OpenSim
XmlRpcResponse GridResp;
foreach (Hashtable neighbour in ((RemoteGridBase)this.GridServers.GridServer).neighbours)
{
m_console.WriteLine("http://" + neighbour["sim_ip"] + ":" + neighbour["sim_port"]);
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.VERBOSE,"http://" + neighbour["sim_ip"] + ":" + neighbour["sim_port"]);
SimParams = new Hashtable();
SimParams["session_id"] = ((RemoteGridBase)this.GridServers.GridServer).agentcircuits[useCircuit.CircuitCode.Code].SessionID.ToString();
SimParams["secure_session_id"] = ((RemoteGridBase)this.GridServers.GridServer).agentcircuits[useCircuit.CircuitCode.Code].SecureSessionID.ToString();
@ -591,21 +591,21 @@ namespace OpenSim
private void MainServerListener()
{
m_console.WriteLine("Main.cs:MainServerListener() - New thread started");
m_console.WriteLine("Main.cs:MainServerListener() - Opening UDP socket on " + regionData.IPListenAddr + ":" + regionData.IPListenPort);
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Main.cs:MainServerListener() - New thread started");
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Main.cs:MainServerListener() - Opening UDP socket on " + regionData.IPListenAddr + ":" + regionData.IPListenPort);
ServerIncoming = new IPEndPoint(IPAddress.Any, regionData.IPListenPort);
Server = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
Server.Bind(ServerIncoming);
m_console.WriteLine("Main.cs:MainServerListener() - UDP socket bound, getting ready to listen");
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Main.cs:MainServerListener() - UDP socket bound, getting ready to listen");
ipeSender = new IPEndPoint(IPAddress.Any, 0);
epSender = (EndPoint)ipeSender;
ReceivedData = new AsyncCallback(this.OnReceivedData);
Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null);
m_console.WriteLine("Main.cs:MainServerListener() - Listening...");
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Main.cs:MainServerListener() - Listening...");
}
@ -650,11 +650,11 @@ namespace OpenSim
/// </summary>
public virtual void Shutdown()
{
m_console.WriteLine("Main.cs:Shutdown() - Closing all threads");
m_console.WriteLine("Main.cs:Shutdown() - Killing listener thread");
m_console.WriteLine("Main.cs:Shutdown() - Killing clients");
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Main.cs:Shutdown() - Closing all threads");
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Main.cs:Shutdown() - Killing listener thread");
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Main.cs:Shutdown() - Killing clients");
// IMPLEMENT THIS
m_console.WriteLine("Main.cs:Shutdown() - Closing console and terminating");
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Main.cs:Shutdown() - Closing console and terminating");
LocalWorld.Close();
GridServers.Close();
m_console.Close();
@ -681,8 +681,8 @@ namespace OpenSim
switch (command)
{
case "help":
m_console.WriteLine("show users - show info about connected users");
m_console.WriteLine("shutdown - disconnect all clients and shutdown");
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH,"show users - show info about connected users");
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH,"shutdown - disconnect all clients and shutdown");
break;
case "show":
@ -693,7 +693,7 @@ namespace OpenSim
string result = "";
if (!LocalWorld.Terrain.RunTerrainCmd(cmdparams, ref result))
{
m_console.WriteLine(result);
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH,result);
}
break;
@ -702,7 +702,7 @@ namespace OpenSim
break;
default:
m_console.WriteLine("Unknown command");
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH,"Unknown command");
break;
}
}
@ -716,18 +716,18 @@ namespace OpenSim
switch (ShowWhat)
{
case "uptime":
m_console.WriteLine("OpenSim has been running since " + startuptime.ToString());
m_console.WriteLine("That is " + (DateTime.Now - startuptime).ToString());
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH,"OpenSim has been running since " + startuptime.ToString());
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH,"That is " + (DateTime.Now - startuptime).ToString());
break;
case "users":
OpenSim.world.Avatar TempAv;
m_console.WriteLine(String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16}{5,-16}", "Firstname", "Lastname", "Agent ID", "Session ID", "Circuit", "IP"));
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH,String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16}{5,-16}", "Firstname", "Lastname", "Agent ID", "Session ID", "Circuit", "IP"));
foreach (libsecondlife.LLUUID UUID in LocalWorld.Entities.Keys)
{
if (LocalWorld.Entities[UUID].ToString() == "OpenSim.world.Avatar")
{
TempAv = (OpenSim.world.Avatar)LocalWorld.Entities[UUID];
m_console.WriteLine(String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16},{5,-16}", TempAv.firstname, TempAv.lastname, UUID, TempAv.ControllingClient.SessionID, TempAv.ControllingClient.CircuitCode, TempAv.ControllingClient.userEP.ToString()));
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH,String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16},{5,-16}", TempAv.firstname, TempAv.lastname, UUID, TempAv.ControllingClient.SessionID, TempAv.ControllingClient.CircuitCode, TempAv.ControllingClient.userEP.ToString()));
}
}
break;

View File

@ -87,7 +87,7 @@ namespace OpenSim
stIn.Close();
gridresp.Close();
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("RegionInfo.CS:SaveToGrid() - Grid said: " + GridResponse);
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"RegionInfo.CS:SaveToGrid() - Grid said: " + GridResponse);
}
public void InitConfig(bool sandboxMode, IGenericConfig configData)
@ -241,21 +241,21 @@ namespace OpenSim
}
catch (Exception e)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Config.cs:InitConfig() - Exception occured");
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(e.ToString());
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM,"Config.cs:InitConfig() - Exception occured");
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM,e.ToString());
}
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Sim settings loaded:");
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("UUID: " + this.SimUUID.ToStringHyphenated());
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Name: " + this.RegionName);
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Region Location: [" + this.RegionLocX.ToString() + "," + this.RegionLocY + "]");
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Region Handle: " + this.RegionHandle.ToString());
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Listening on IP: " + this.IPListenAddr + ":" + this.IPListenPort);
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Sandbox Mode? " + isSandbox.ToString());
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Asset URL: " + this.AssetURL);
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Asset key: " + this.AssetSendKey);
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Grid URL: " + this.GridURL);
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Grid key: " + this.GridSendKey);
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Sim settings loaded:");
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "UUID: " + this.SimUUID.ToStringHyphenated());
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Name: " + this.RegionName);
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Region Location: [" + this.RegionLocX.ToString() + "," + this.RegionLocY + "]");
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Region Handle: " + this.RegionHandle.ToString());
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Listening on IP: " + this.IPListenAddr + ":" + this.IPListenPort);
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Sandbox Mode? " + isSandbox.ToString());
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Asset URL: " + this.AssetURL);
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Asset key: " + this.AssetSendKey);
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Grid URL: " + this.GridURL);
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Grid key: " + this.GridSendKey);
}
}
}

View File

@ -110,7 +110,7 @@ namespace OpenSim
m_child = child;
m_regionData = regionDat;
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("OpenSimClient.cs - Started up new client thread to handle incoming request");
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"OpenSimClient.cs - Started up new client thread to handle incoming request");
cirpack = initialcirpack;
userEP = remoteEP;
if (m_gridServer.GetName() == "Remote")
@ -169,7 +169,7 @@ namespace OpenSim
neighbourx += 1;
newpos.Y = 1;
}
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("SimClient.cs:CrossSimBorder() - Crossing border to neighbouring sim at [" + neighbourx.ToString() + "," + neighboury.ToString() + "]");
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"SimClient.cs:CrossSimBorder() - Crossing border to neighbouring sim at [" + neighbourx.ToString() + "," + neighboury.ToString() + "]");
Hashtable SimParams;
ArrayList SendParams;
@ -220,7 +220,7 @@ namespace OpenSim
public void UpgradeClient()
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("SimClient.cs:UpgradeClient() - upgrading child to full agent");
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"SimClient.cs:UpgradeClient() - upgrading child to full agent");
this.m_child = false;
this.m_world.RemoveViewerAgent(this);
if (!this.m_sandboxMode)
@ -233,7 +233,7 @@ namespace OpenSim
public void DowngradeClient()
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("SimClient.cs:UpgradeClient() - changing full agent to child");
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"SimClient.cs:UpgradeClient() - changing full agent to child");
this.m_child = true;
this.m_world.RemoveViewerAgent(this);
this.m_world.AddViewerAgent(this);
@ -398,7 +398,7 @@ namespace OpenSim
m_world.AddNewPrim((ObjectAddPacket)Pack, this);
break;
case PacketType.ObjectLink:
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(Pack.ToString());
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,Pack.ToString());
ObjectLinkPacket link = (ObjectLinkPacket)Pack;
uint parentprimid = 0;
OpenSim.world.Primitive parentprim = null;
@ -426,7 +426,7 @@ namespace OpenSim
}
break;
case PacketType.ObjectScale:
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(Pack.ToString());
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,Pack.ToString());
break;
case PacketType.ObjectShape:
ObjectShapePacket shape = (ObjectShapePacket)Pack;
@ -657,7 +657,7 @@ namespace OpenSim
{
if ((now - packet.TickCount > RESEND_TIMEOUT) && (!packet.Header.Resent))
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Resending " + packet.Type.ToString() + " packet, " +
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.VERBOSE,"Resending " + packet.Type.ToString() + " packet, " +
(now - packet.TickCount) + "ms have passed");
packet.Header.Resent = true;
@ -676,7 +676,7 @@ namespace OpenSim
if (PendingAcks.Count > 250)
{
// FIXME: Handle the odd case where we have too many pending ACKs queued up
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Too many ACKs queued up!");
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.VERBOSE,"Too many ACKs queued up!");
return;
}
@ -799,7 +799,7 @@ namespace OpenSim
}
catch (Exception)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("OpenSimClient.cs:ProcessOutPacket() - WARNING: Socket exception occurred on connection " + userEP.ToString() + " - killing thread");
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM,"OpenSimClient.cs:ProcessOutPacket() - WARNING: Socket exception occurred on connection " + userEP.ToString() + " - killing thread");
ClientThread.Abort();
}
@ -860,7 +860,7 @@ namespace OpenSim
protected virtual void ClientLoop()
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("OpenSimClient.cs:ClientLoop() - Entered loop");
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"OpenSimClient.cs:ClientLoop() - Entered loop");
while (true)
{
QueItem nextPacket = PacketQueue.Dequeue();
@ -879,7 +879,7 @@ namespace OpenSim
protected virtual void InitNewClient()
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("OpenSimClient.cs:InitNewClient() - Adding viewer agent to world");
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"OpenSimClient.cs:InitNewClient() - Adding viewer agent to world");
m_world.AddViewerAgent(this);
world.Entity tempent = m_world.Entities[this.AgentID];
@ -893,12 +893,12 @@ namespace OpenSim
if (!sessionInfo.Authorised)
{
//session/circuit not authorised
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("OpenSimClient.cs:AuthUser() - New user request denied to " + userEP.ToString());
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.NORMAL,"OpenSimClient.cs:AuthUser() - New user request denied to " + userEP.ToString());
ClientThread.Abort();
}
else
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("OpenSimClient.cs:AuthUser() - Got authenticated connection from " + userEP.ToString());
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.NORMAL,"OpenSimClient.cs:AuthUser() - Got authenticated connection from " + userEP.ToString());
//session is authorised
this.AgentID = cirpack.CircuitCode.ID;
this.SessionID = cirpack.CircuitCode.SessionID;
@ -947,7 +947,7 @@ namespace OpenSim
protected virtual bool Logout(SimClient simClient, Packet packet)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("OpenSimClient.cs:ProcessInPacket() - Got a logout request");
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"OpenSimClient.cs:ProcessInPacket() - Got a logout request");
//send reply to let the client logout
LogoutReplyPacket logReply = new LogoutReplyPacket();
logReply.AgentData.AgentID = this.AgentID;

View File

@ -45,7 +45,7 @@ namespace OpenSim.world
m_regionTerraform = regionTerraform;
m_regionWaterHeight = regionWater;
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Avatar.cs - Loading details from grid (DUMMY)");
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Avatar.cs - Loading details from grid (DUMMY)");
ControllingClient = TheClient;
localid = 8880000 + (this.m_world._localNumber++);
Pos = ControllingClient.startpos;
@ -168,7 +168,7 @@ namespace OpenSim.world
public void CompleteMovement(World RegionInfo)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Avatar.cs:CompleteMovement() - Constructing AgentMovementComplete packet");
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.VERBOSE,"Avatar.cs:CompleteMovement() - Constructing AgentMovementComplete packet");
AgentMovementCompletePacket mov = new AgentMovementCompletePacket();
mov.AgentData.SessionID = this.ControllingClient.SessionID;
mov.AgentData.AgentID = this.ControllingClient.AgentID;
@ -334,11 +334,11 @@ namespace OpenSim.world
//really really should be moved somewhere else (RegionInfo.cs ?)
public void SendRegionHandshake(World RegionInfo)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Avatar.cs:SendRegionHandshake() - Creating empty RegionHandshake packet");
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.VERBOSE,"Avatar.cs:SendRegionHandshake() - Creating empty RegionHandshake packet");
System.Text.Encoding _enc = System.Text.Encoding.ASCII;
RegionHandshakePacket handshake = new RegionHandshakePacket();
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Avatar.cs:SendRegionhandshake() - Filling in RegionHandshake details");
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.VERBOSE,"Avatar.cs:SendRegionhandshake() - Filling in RegionHandshake details");
handshake.RegionInfo.BillableFactor = 0;
handshake.RegionInfo.IsEstateManager = false;
handshake.RegionInfo.TerrainHeightRange00 = 60;
@ -369,7 +369,7 @@ namespace OpenSim.world
handshake.RegionInfo.TerrainDetail3 = new LLUUID("00000000-0000-0000-0000-000000000000");
handshake.RegionInfo.CacheID = new LLUUID("545ec0a5-5751-1026-8a0b-216e38a7ab37");
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Avatar.cs:SendRegionHandshake() - Sending RegionHandshake packet");
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.VERBOSE,"Avatar.cs:SendRegionHandshake() - Sending RegionHandshake packet");
this.ControllingClient.OutPacket(handshake);
}

View File

@ -17,7 +17,7 @@ namespace OpenSim.world
public void LoadAnims()
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Avatar.cs:LoadAnims() - Loading avatar animations");
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Avatar.cs:LoadAnims() - Loading avatar animations");
AnimsLLUUID.Add("ANIM_AGENT_AFRAID", new LLUUID("6b61c8e8-4747-0d75-12d7-e49ff207a4ca"));
AnimsLLUUID.Add("ANIM_AGENT_AIM_BAZOOKA_R", new LLUUID("b5b4a67d-0aee-30d2-72cd-77b333e932ef"));
AnimsLLUUID.Add("ANIM_AGENT_AIM_BOW_L", new LLUUID("46bb4359-de38-4ed8-6a22-f1f52fe8f506"));

View File

@ -64,12 +64,12 @@ namespace OpenSim.world
m_scriptHandlers = new Dictionary<LLUUID, ScriptHandler>();
m_scripts = new Dictionary<string, ScriptFactory>();
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs - creating new entitities instance");
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"World.cs - creating new entitities instance");
Entities = new Dictionary<libsecondlife.LLUUID, Entity>();
Avatars = new Dictionary<LLUUID, Avatar>();
Prims = new Dictionary<LLUUID, Primitive>();
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs - creating LandMap");
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"World.cs - creating LandMap");
TerrainManager = new TerrainManager(new SecondLife());
Terrain = new TerrainEngine();
Avatar.SetupTemplate("avatar-texture.dat");
@ -82,7 +82,7 @@ namespace OpenSim.world
}
catch (Exception e)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: Constructor failed with exception " + e.ToString());
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.CRITICAL,"World.cs: Constructor failed with exception " + e.ToString());
}
}
@ -100,7 +100,7 @@ namespace OpenSim.world
}
catch (Exception e)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: AddScript() - Failed with exception " + e.ToString());
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM,"World.cs: AddScript() - Failed with exception " + e.ToString());
}
}
@ -152,7 +152,7 @@ namespace OpenSim.world
}
catch (Exception e)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: AddScript() - Failed with exception " + e.ToString());
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM,"World.cs: AddScript() - Failed with exception " + e.ToString());
}
}
@ -230,7 +230,7 @@ namespace OpenSim.world
}
catch (Exception e)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: Update() - Failed with exception " + e.ToString());
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM,"World.cs: Update() - Failed with exception " + e.ToString());
}
updateLock.ReleaseMutex();
}
@ -274,7 +274,7 @@ namespace OpenSim.world
}
catch (Exception e)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: LoadStorageDLL() - Failed with exception " + e.ToString());
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM,"World.cs: LoadStorageDLL() - Failed with exception " + e.ToString());
return false;
}
}
@ -308,7 +308,7 @@ namespace OpenSim.world
}
catch (Exception e)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: RegenerateTerrain() - Failed with exception " + e.ToString());
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM,"World.cs: RegenerateTerrain() - Failed with exception " + e.ToString());
}
}
@ -339,7 +339,7 @@ namespace OpenSim.world
}
catch (Exception e)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: RegenerateTerrain() - Failed with exception " + e.ToString());
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM,"World.cs: RegenerateTerrain() - Failed with exception " + e.ToString());
}
}
@ -369,7 +369,7 @@ namespace OpenSim.world
}
catch (Exception e)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: RegenerateTerrain() - Failed with exception " + e.ToString());
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM,"World.cs: RegenerateTerrain() - Failed with exception " + e.ToString());
}
}
@ -397,7 +397,7 @@ namespace OpenSim.world
}
catch (Exception e)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: LoadWorldMap() - Failed with exception " + e.ToString());
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM,"World.cs: LoadWorldMap() - Failed with exception " + e.ToString());
}
}
@ -408,12 +408,12 @@ namespace OpenSim.world
{
try
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: LoadPrimsFromStorage() - Loading primitives");
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"World.cs: LoadPrimsFromStorage() - Loading primitives");
this.localStorage.LoadPrimitives(this);
}
catch (Exception e)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: LoadPrimsFromStorage() - Failed with exception " + e.ToString());
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM,"World.cs: LoadPrimsFromStorage() - Failed with exception " + e.ToString());
}
}
@ -429,14 +429,14 @@ namespace OpenSim.world
{
_primCount = prim.LocalID + 1;
}
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: PrimFromStorage() - Reloading prim (localId " + prim.LocalID + " ) from storage");
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"World.cs: PrimFromStorage() - Reloading prim (localId " + prim.LocalID + " ) from storage");
Primitive nPrim = new Primitive(m_clientThreads, m_regionHandle, this);
nPrim.CreateFromStorage(prim);
this.Entities.Add(nPrim.uuid, nPrim);
}
catch (Exception e)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: PrimFromStorage() - Failed with exception " + e.ToString());
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM,"World.cs: PrimFromStorage() - Failed with exception " + e.ToString());
}
}
@ -451,7 +451,7 @@ namespace OpenSim.world
}
catch (Exception e)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: Close() - Failed with exception " + e.ToString());
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH,"World.cs: Close() - Failed with exception " + e.ToString());
}
}
@ -481,7 +481,7 @@ namespace OpenSim.world
}
catch (Exception e)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: SendLayerData() - Failed with exception " + e.ToString());
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM,"World.cs: SendLayerData() - Failed with exception " + e.ToString());
}
}
@ -514,7 +514,7 @@ namespace OpenSim.world
}
catch (Exception e)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: SendLayerData() - Failed with exception " + e.ToString());
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM,"World.cs: SendLayerData() - Failed with exception " + e.ToString());
}
}
@ -537,7 +537,7 @@ namespace OpenSim.world
}
catch (Exception e)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: GetInitialPrims() - Failed with exception " + e.ToString());
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM,"World.cs: GetInitialPrims() - Failed with exception " + e.ToString());
}
}
@ -545,10 +545,10 @@ namespace OpenSim.world
{
try
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs:AddViewerAgent() - Creating new avatar for remote viewer agent");
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"World.cs:AddViewerAgent() - Creating new avatar for remote viewer agent");
Avatar newAvatar = new Avatar(agentClient, this, m_regionName, m_clientThreads, m_regionHandle, true, 20);
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs:AddViewerAgent() - Adding new avatar to world");
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs:AddViewerAgent() - Starting RegionHandshake ");
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"World.cs:AddViewerAgent() - Adding new avatar to world");
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"World.cs:AddViewerAgent() - Starting RegionHandshake ");
newAvatar.SendRegionHandshake(this);
if (!agentClient.m_child)
{
@ -569,7 +569,7 @@ namespace OpenSim.world
}
catch (Exception e)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: AddViewerAgent() - Failed with exception " + e.ToString());
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM,"World.cs: AddViewerAgent() - Failed with exception " + e.ToString());
}
}
@ -588,7 +588,7 @@ namespace OpenSim.world
}
catch (Exception e)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: RemoveViewerAgent() - Failed with exception " + e.ToString());
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM,"World.cs: RemoveViewerAgent() - Failed with exception " + e.ToString());
}
}
@ -596,7 +596,7 @@ namespace OpenSim.world
{
try
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: AddNewPrim() - Creating new prim");
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"World.cs: AddNewPrim() - Creating new prim");
Primitive prim = new Primitive(m_clientThreads, m_regionHandle, this);
prim.CreateFromPacket(addPacket, AgentClient.AgentID, this._primCount);
PhysicsVector pVec = new PhysicsVector(prim.Pos.X, prim.Pos.Y, prim.Pos.Z);
@ -614,7 +614,7 @@ namespace OpenSim.world
}
catch (Exception e)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: AddNewPrim() - Failed with exception " + e.ToString());
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM,"World.cs: AddNewPrim() - Failed with exception " + e.ToString());
}
}
@ -626,14 +626,14 @@ namespace OpenSim.world
if (Terrain.tainted > 0)
{
Terrain.tainted = 0;
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: Backup() - Terrain tainted, saving.");
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"World.cs: Backup() - Terrain tainted, saving.");
localStorage.SaveMap(Terrain.getHeights1D());
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: Backup() - Terrain saved, informing Physics.");
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"World.cs: Backup() - Terrain saved, informing Physics.");
phyScene.SetTerrain(Terrain.getHeights1D());
}
// Primitive backup routines
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: Backup() - Backing up Primitives");
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"World.cs: Backup() - Backing up Primitives");
foreach (libsecondlife.LLUUID UUID in Entities.Keys)
{
Entities[UUID].BackUp();
@ -645,7 +645,7 @@ namespace OpenSim.world
catch (Exception e)
{
// Backup failed
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: Backup() - Backup Failed with exception " + e.ToString());
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH,"World.cs: Backup() - Backup Failed with exception " + e.ToString());
return false;
}
}
@ -661,7 +661,7 @@ namespace OpenSim.world
}
catch (Exception e)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: SetDefaultScripts() - Failed with exception " + e.ToString());
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM,"World.cs: SetDefaultScripts() - Failed with exception " + e.ToString());
}
}

View File

@ -147,7 +147,7 @@ namespace OpenSim.world
//Uncomment when prim/object UUIDs are random or such
//2007-03-22 - Randomskk
//this._primCount--;
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Deleted UUID " + ent.uuid);
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.VERBOSE,"Deleted UUID " + ent.uuid);
}
}
}